So if you have played Minecraft since the TU12 update, you may have noticed that Powered rails are going slower than they did before in TU11. It is my understanding now that this is only to make the Xbox 360 more similar to the PC version. Do you all like that the change was made? Or was it just something that was very unnecesary?
If you do like it, why? If you don't, why not?
Personally I don't like it, because I spent a collective 80ish hours building a giant minecart system that was supposed to make it much faster for me to get around my world. Now it takes close to the same amount of time for me to just run.
It was absolutely unnecessary. Anything that makes the game less enjoyable is a bad thing, even if it's closer to the PC original. The 360 version is its own entity, with its own design decisions, strengths and weaknesses. There is no need to mirror the PC version on everything. It's not even possible, in fact. We can't have huge worlds or mouse-driven crafting interfaces. Why can't we have fast minecarts at least?
The only things I like about it is; one, I can go have a beer and fix a couple of sandwiches while going from one place to another, and two, I get to call everyone glitchers and cheaters.
Well, it did solve an issue I was having with minecarts overshooting the stops (at stop and go stations) slightly (which was necessitating frequently getting out, breaking the cart, and resetting it on the proper spot in order to hit the button and continue). However, I would like them to be somewhat faster than they are right now. They don't have to be as fast as they were to make me happy... just faster than they currently are.
Granted I somewhat agree that this hurts certain types of developers, mainly those focused on building roller coasters and what not, but overall this is a good thing. In the next upcoming updates the xbox version is going to become MUCH better when playing with other players, lag will be much better, multiplayer support improves greatly from this point on.
Though I think a good compromise would be to allow the 'host' to set a scale for minecart speeds, but its just a thought. Personally I no longer use minecarts because they just don't get the job done efficiently, stepping into the neither I can move across the map at MUCH greater speeds then minecarts even before this update, but it is nice to have other options.
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Has anyone considered the possibility that this is actually a good thing for performance/memory issues? The faster you go in one direction, the quicker chunks need to be rendered... and the more memory usage, as a result. Given that the 360 has a fraction of the minimum requirements for PC, I already see the system struggling to keep up with a simple fly through in creative mode. Yes, it sucks, but it may be better for the already struggling 360... performance-wise.
Yeah really. It is a problem to me because I actually have set down fort in a rather flat world, and the hills are the only thing that give it a small speed boost. The speed it was at was awesome! I would actually get adrenaline from my minecart rails. But I just made one that goes 500m for my friend to get the achievement, it takes a good minute and a half to complete the rail vs. the usual thirty seconds haha.
The new speed reminds me of the speed I had in 1.8.2... My minecart rails are not stand alone. I usually put half slabs beside them. It seems the half slabs slow them down even more, or rather the booster tracks don't have much effect... I'll have to look into if there is a difference in slab sided & open rail in a test world to see for myself, but either way I still wouldn't mind a small increase. I haven't had much problems with rails beyond the fact that slabs always had slowed them down by a bit. they fixed in TU8 I think, or appeared to, however now it is back where I started....
Performance issues is probably one reason for the decrease to normal, but did it have to be so extreme, well almost. It is extreme for me due to my setup. Power rails don't do much really... It is like the slabs prevent the max speed, something I will also have to look at when I do a few tests. I don't mind it as I will still make my rail systems and use them as a convenience when it is convenient.
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Tweet from 4J regarding rail speed: "We'll be changing the minecart speeds to twice the current speed in TU13. MOAR Rollercoasters!"
Awesome! Where's the party hat & noisemaker smiley? YES! I'm glad there was enough push behind this to make it happen. Now I really look forward to TU13.
Awesome! Where's the party hat & noisemaker smiley? YES! I'm glad there was enough push behind this to make it happen. Now I really look forward to TU13.
Agreed. It will make the "bug fix" update into an event to look forward to.
Has anyone considered the possibility that this is actually a good thing for performance/memory issues? The faster you go in one direction, the quicker chunks need to be rendered... and the more memory usage, as a result. Given that the 360 has a fraction of the minimum requirements for PC, I already see the system struggling to keep up with a simple fly through in creative mode. Yes, it sucks, but it may be better for the already struggling 360... performance-wise.
Not one person listened to this guy. I think he had a very good point
Not one person listened to this guy. I think he had a very good point
Actually, no. Moving faster does not use more memory. (All of the world is loaded into memory in the Xbox version anyway.) Of course, it needs to render fast enough, but the game has been coping with the faster cart speed just fine for one year. Slowing it down so dramatically was nothing but a stubborn desire to mimic the PC version, without regard to the consequences. Not only was that unnecessary, but also harmful to a lot of existing work, such as neuropsych's excellent rollercoasters. I'm very glad that the powers that be finally looked at the ugly fallout from the speed nerf, and decided to backpedal to saner ground. Kudos to them for that.
If you do like it, why? If you don't, why not?
Personally I don't like it, because I spent a collective 80ish hours building a giant minecart system that was supposed to make it much faster for me to get around my world. Now it takes close to the same amount of time for me to just run.
Agreed. Even if they went a maximum of 6-6.5m/s (before they were at a max of 8) I would be very happy.
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Though I think a good compromise would be to allow the 'host' to set a scale for minecart speeds, but its just a thought. Personally I no longer use minecarts because they just don't get the job done efficiently, stepping into the neither I can move across the map at MUCH greater speeds then minecarts even before this update, but it is nice to have other options.
Performance issues is probably one reason for the decrease to normal, but did it have to be so extreme, well almost. It is extreme for me due to my setup. Power rails don't do much really... It is like the slabs prevent the max speed, something I will also have to look at when I do a few tests. I don't mind it as I will still make my rail systems and use them as a convenience when it is convenient.
Tweet from 4J regarding rail speed: "We'll be changing the minecart speeds to twice the current speed in TU13. MOAR Rollercoasters!"
Nice.
Awesome! Where's the party hat & noisemaker smiley? YES! I'm glad there was enough push behind this to make it happen. Now I really look forward to TU13.
Agreed. It will make the "bug fix" update into an event to look forward to.
Link?
Not one person listened to this guy. I think he had a very good point
I've only had that problem if I fast move across the whole map or something on creative.
Well this poll doesn't matter anymore; TU13 is going to change it.
@4JStudios 9 Sep.
@komic111@Nuropsych1 We'll be changing the minecart speeds to twice the current speed in TU13. MOAR Rollercoasters!#MinecraftXBLAActually, no. Moving faster does not use more memory. (All of the world is loaded into memory in the Xbox version anyway.) Of course, it needs to render fast enough, but the game has been coping with the faster cart speed just fine for one year. Slowing it down so dramatically was nothing but a stubborn desire to mimic the PC version, without regard to the consequences. Not only was that unnecessary, but also harmful to a lot of existing work, such as neuropsych's excellent rollercoasters. I'm very glad that the powers that be finally looked at the ugly fallout from the speed nerf, and decided to backpedal to saner ground. Kudos to them for that.