I've been trying to build a subterranean city for some time. The problem is, though, this game gets buggier and buggier with each update. For every thing they fix, another two things break. Now, my entire city - nearly half the map now, all built right on bedrock - is covered in light bugs. Every time I turn it on, a line forms across the map with hundreds of light bubbles. I just spent the last hour trying to hunt light bubbles, and many of them can't be fixed no matter what I do. They go all the way from bedrock up to the ceiling of my cave at 50 blocks high. Now the months that I spent dynamiting (and digging one block at a time, when TNT didn't work, thanks to another update) are wasted: I designed a city that was supposed to be dark, with all sorts of careful attention to detail in lighting and lots of cool effects, and now the whole thing looks awful. Completely wrecked. I can't even continue excavation, because all of the invisible blocks blocking progress - and with this update, light no longer exposes invisible blocks, so good luck getting rid of them.
Okay, I'm done. You win. I'm so fed up with this. I paid good money for a working game, and you guys are permanently stuck in unstable test phase. I got ripped off. Every time I turn around, something I'm using is "updated," which in Minecraft terms means "ruined," and I'm back to square one. TNT not working, invisible blocks, see-through walls, light bubbles, light glitches, light just plain not working at all - and we're all supposed to sit here and wait another half a year for you guys to come up with a new update with a whole new mess of glitches that you won't be bothered to fix. Meanwhile, your mods dismissively prattle on about how we should be grateful for what little we get. Some customer service. This is ridiculous.
I'm deleting this two-bit turd from my XBox and playing something that actually got playtested before getting sold. If you wanted me to do your playtesting for you, YOU should have paid ME!
Threads like this make my day. I needed a good laugh. Thank you.
I know, right? So much drama over an arcade title.
It's not like the game is unplayable. It's a bug. Bugs happen. It's not like the game kicks you out to the dashboard and you can't play it (like Defiance does to me). You're just nitpicking at a couple of minor issues and making a soap opera out of it.
WOW HOW TRAGIC, now we should all stop playing because you are one of the eight MILLION minecraft for xbox players that really, really just opened my eyes to how they made the game specifically for you and it should own up to YOUR standards yadda yadda.
That's the cycle of Minecraft on the 360. Get excited for new update, Get swarmed with bugs and glitches, get excited for bug fix, restart the cycle.
It's not just for Minecraft on the 360. There are plenty of bugs for Minecraft on the PC. Go to the wiki and check out all the bugs that have been fixed in previous updates sometime. Then talk about how you're swarmed with bugs and glitches. The only real difference is that the PC is a MUCH more open platform, and they're allowed to have snapshots and pre-releases for those who want their bugs fixed right away. But since Microsoft would never let uncertified content be released to the public in any form, we aren't allowed to do that.
I've been trying to build a subterranean city for some time. The problem is, though, this game gets buggier and buggier with each update. For every thing they fix, another two things break. Now, my entire city - nearly half the map now, all built right on bedrock - is covered in light bugs. Every time I turn it on, a line forms across the map with hundreds of light bubbles. I just spent the last hour trying to hunt light bubbles, and many of them can't be fixed no matter what I do. They go all the way from bedrock up to the ceiling of my cave at 50 blocks high. Now the months that I spent dynamiting (and digging one block at a time, when TNT didn't work, thanks to another update) are wasted: I designed a city that was supposed to be dark, with all sorts of careful attention to detail in lighting and lots of cool effects, and now the whole thing looks awful. Completely wrecked. I can't even continue excavation, because all of the invisible blocks blocking progress - and with this update, light no longer exposes invisible blocks, so good luck getting rid of them.
...and you guys are permanently stuck in unstable test phase. I got ripped off. Every time I turn around, something I'm using is "updated," which in Minecraft terms means "ruined," and I'm back to square one. TNT not working, invisible blocks, see-through walls, light bubbles, light glitches, light just plain not working at all - and we're all supposed to sit here and wait another half a year for you guys to come up with a new update with a whole new mess of glitches that you won't be bothered to fix.
Bug fixes typically take around a month or two, and that's including Cert testing. Not half a year. TU12, one of the longest waits we've had for an update (if not the longest) took 3 months. Not half a year. And believe it or not, all games have glitches. Check out Fails of the Weak on Rooster Teeth's channel and you'll see even a big-name game like Halo has bugs.
Meanwhile, your mods dismissively prattle on about how we should be grateful for what little we get. Some customer service. This is ridiculous.
The moderators, like me, are actually willing to consider the possibility that a few bugs in a game don't prevent a game from being worth the playtime. Take Skyrim for example. I just recently started playing it, but I've read that from the beginning it was a very buggy game. After 9 bug fixes, there are still bugs in the game, yet I think it's still a great game. But if you truly cannot handle a few glitches in a game, then by all means stop playing it. So... see ya. Or not.
Honestly if you're that butthurt about something that is barley a big deal and will most likely be fixed within the next month or so, don't let the door hit you on your ass on the way out. Honestly. Literally EVERY game states "Fix one bug comes 1,000 more" and most games aren't as complicated as minecraft. You stated that you're gonna go play another game that has less glitches and had quote "actual testing" those games don't let you alter every single little piece of the map. That's why this game has glitches, it's not linear there is literally anything and everything. To state that the dev's are lazy (basically) is beyond me, cause making a game like minecraft work perfectly is damn near impossible.
If you don't like playing a game that's still in development, don't play it.
Show me where on XBLA it says that Minecraft is an incomplete game, still in development. PC gamers know this, because of the way the game was released on the PC. But console users, unless they also happen to be PC gamers, were never advised of the mercurial nature of the game. They expected a reasonably stable and complete release. That's the reason why we see frustration like the OP's bubble up once in a while. I feel for him, really. Being aware of how much damage updates can do to existing data, I accept them only sparingly. TU12 I'm skipping. I'm waiting to see if TU13 is more stable. TU11 is the best update thus far, imo. Quite reliable, and runs smoothly.
I'm deleting this two-bit turd from my XBox and playing something that actually got playtested before getting sold. If you wanted me to do your playtesting for you, YOU should have paid ME!
Maybe try to imagine the frustration the developers of the game feel... they spent a LOT more time working on programming this game than we players do building our little pixel worlds. They and their families also rely on the incomes they get from this game. In short, it's not a game for them... and yet it has to be, since they also must put into it fun, gaming elements that will appeal to us as people who enjoy a good "puzzle", and good "challenge", a fun "battle", a great "prank”, etc.
Then, they are good enough to open up a line of communication that enables us to report actual bugs; and for the most part they get: 1) a bunch of people complaining about the intended mechanics of the game; 2) a bunch of reports from people who can’t be bothered to look up information and try to understand the mechanics of the game 3) a bunch of people dumping on them for not instantly responding to a report with an instant fix or for allowing a few bugs slip through the cracks in the first place... and 4) then they get dumped on for continuing to develop a game in which a key purpose of the whole game is to use continuing updating and development to encourage us to keep to keep learning new stuff and to keep adapting to change... in short, to keep playing the game.
As Cobra said, the PC Minecraft players are now attuned to this "culture" of continuing development in Minecraft. They've had a year or two longer "in development" to adapt to it and the PC is more attuned to "open source" principles overall and fast-track updating than any of the consoles. I believe that Mojang, 4J and Microsoft took a big step towards changing the basic nature of console gaming forever by even considering putting Minecraft onto a console. It's been a tough adjustment for all of us... but it IS working... to the tune of roughly 8 million sales of the game and the imminent release of it on several new console platforms.
Growing pains are really just part of the game (and I'll let you decide which game I'm really talking about here).
Okay, I'm done. You win. I'm so fed up with this. I paid good money for a working game, and you guys are permanently stuck in unstable test phase. I got ripped off. Every time I turn around, something I'm using is "updated," which in Minecraft terms means "ruined," and I'm back to square one. TNT not working, invisible blocks, see-through walls, light bubbles, light glitches, light just plain not working at all - and we're all supposed to sit here and wait another half a year for you guys to come up with a new update with a whole new mess of glitches that you won't be bothered to fix. Meanwhile, your mods dismissively prattle on about how we should be grateful for what little we get. Some customer service. This is ridiculous.
I'm deleting this two-bit turd from my XBox and playing something that actually got playtested before getting sold. If you wanted me to do your playtesting for you, YOU should have paid ME!
It's not like the game is unplayable. It's a bug. Bugs happen. It's not like the game kicks you out to the dashboard and you can't play it (like Defiance does to me). You're just nitpicking at a couple of minor issues and making a soap opera out of it.
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It's not just for Minecraft on the 360. There are plenty of bugs for Minecraft on the PC. Go to the wiki and check out all the bugs that have been fixed in previous updates sometime. Then talk about how you're swarmed with bugs and glitches. The only real difference is that the PC is a MUCH more open platform, and they're allowed to have snapshots and pre-releases for those who want their bugs fixed right away. But since Microsoft would never let uncertified content be released to the public in any form, we aren't allowed to do that.
Sounds like you should put that in this list that 4j studios has been checking a lot to see what bugs are in this version of the game so that they can be fixed in the next update.
$20 isn't that much for a video game, especially since many other games start out at $60 and some don't even offer as much as Minecraft does.
Bug fixes typically take around a month or two, and that's including Cert testing. Not half a year. TU12, one of the longest waits we've had for an update (if not the longest) took 3 months. Not half a year. And believe it or not, all games have glitches. Check out Fails of the Weak on Rooster Teeth's channel and you'll see even a big-name game like Halo has bugs.
The moderators, like me, are actually willing to consider the possibility that a few bugs in a game don't prevent a game from being worth the playtime. Take Skyrim for example. I just recently started playing it, but I've read that from the beginning it was a very buggy game. After 9 bug fixes, there are still bugs in the game, yet I think it's still a great game. But if you truly cannot handle a few glitches in a game, then by all means stop playing it. So... see ya. Or not.
Show me where on XBLA it says that Minecraft is an incomplete game, still in development. PC gamers know this, because of the way the game was released on the PC. But console users, unless they also happen to be PC gamers, were never advised of the mercurial nature of the game. They expected a reasonably stable and complete release. That's the reason why we see frustration like the OP's bubble up once in a while. I feel for him, really. Being aware of how much damage updates can do to existing data, I accept them only sparingly. TU12 I'm skipping. I'm waiting to see if TU13 is more stable. TU11 is the best update thus far, imo. Quite reliable, and runs smoothly.
Bravo, good sir or madam!
Stay fluffy~
Then, they are good enough to open up a line of communication that enables us to report actual bugs; and for the most part they get: 1) a bunch of people complaining about the intended mechanics of the game; 2) a bunch of reports from people who can’t be bothered to look up information and try to understand the mechanics of the game 3) a bunch of people dumping on them for not instantly responding to a report with an instant fix or for allowing a few bugs slip through the cracks in the first place... and 4) then they get dumped on for continuing to develop a game in which a key purpose of the whole game is to use continuing updating and development to encourage us to keep to keep learning new stuff and to keep adapting to change... in short, to keep playing the game.
As Cobra said, the PC Minecraft players are now attuned to this "culture" of continuing development in Minecraft. They've had a year or two longer "in development" to adapt to it and the PC is more attuned to "open source" principles overall and fast-track updating than any of the consoles. I believe that Mojang, 4J and Microsoft took a big step towards changing the basic nature of console gaming forever by even considering putting Minecraft onto a console. It's been a tough adjustment for all of us... but it IS working... to the tune of roughly 8 million sales of the game and the imminent release of it on several new console platforms.
Growing pains are really just part of the game (and I'll let you decide which game I'm really talking about here).
I'm gonna follow it to see what happens. XD