Is it just me, or has the AI on almost all mobs changed and or bugged?
For example, chickens and other animals when holding out seeds or wheat just don't follow properly anymore. I'll walk down a block so the animal(s) that I'm leading (which would now be just 1 block higher than me) will just run around in small circles and not jump off the block, until I break said block below so the stupid animals will continue following me.
I've noticed this also with non-passive mobs too, for instance a creeper, but not as bad. I'll be within range of aggro, and the creeper (for example) will be one block higher of elevation than me and he'll just start spinning around on that block, but usually ends up jumping down 1 tiny block to come after me.
primarily I would just say a bug in the new AI. I am sure it is not intended for them to spin like that. I have mainly seen it with passives & villagers, but heard others having it with others as well...
The new pathing is great, but I think something might have gone wrong, unsure though, but it is apparent in the behavior you are describing & what I have seen.
The one with the most changes are the villagers for obvious reasons, however I think the behavior is a bit off.. Works well, but some things really they shouldn't be doing or at least appear that way. Things causing certain problems.
Rollback Post to RevisionRollBack
My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
The new pathing doesn't work at all and isn't great if they just spin on a block that is 1 higher than you and you're trying to lead them somewhere.
Hopefully they'll fix this soon. I haven't posted complaining about bugs since way back when they released the Xp orbs for the PC for testing and they were crashing servers. This one however is just annoying and tedious to try to herd animals or fight mobs.
Maybe the whole creeper spinning on the block is meant to be. I was watching one come down a hill after me - he would jump down one step, spin around a few times, jump down another step, spin again. I stood there watching him for ages so he would get in range of me to attack, when all of a sudden "boom". While the first creeper was distracting me with his little creeper dance, a second creeper was sneaking up behind me. Sneaky little creepers!!
It seems the chicken/passive mob I'm trying to lead knows I have wheat/seeds in hand, but the mob will completely stop at times when it's one block above me and will start spinning on that block until I break it so it will be on even ground with me, then continue to follow me.
As far as hostile mobs, they're messed up right now it seems. Before, if you were anywhere near such a mob, they'll focus on you, now I can sneak behind them, dance around, mine around them, and they won't even notice until I actually hit them; this happens rarely though. When they are doing what they should be doing, it does seem like the AI for hostile mobs is better; they're finding their way through my mines much better to attack/jump me.
And I'm almost certain them dancing around on blocks isn't intended... must be a bug/bad pathing with recent update.
I don't know that the hostile mobs are any smarter, not in the sense that makes it fair at least. I set up a few test mazes with the shortest routes blocked by hazards and they always went around, taking the safest path, even if it was ten blocks of extra walking. Not once did they slow down or get stuck on corners. It seemed too good to be true, even on the PC at this point in the AI updates the hostiles would still get stuck on corners in test mazes.
I set up another test for line of sight, made myself invisble with host powers in split screen and set player two in a completely closed off room, no doors or windows. I dropped spawn eggs for each mob and all but the zombies ran straight to the enclosed cage where player two was hiding. I moved the player around and they would follow his movements, seeing right through the walls. Thats not good Ai, that's xray vision.
try it for yourself, it seems that all mobs but zombies can see through any block. I honestly thought it was supposed to be the other way around. But I'm sure that their improved pathfinding abilities have something to do with this xray vision garbage.
the spinning mobs bug is definitely another problem, but I'm so annoyed by the xray vision disguised as Ai improvements that I haven't thought much about it.
Rollback Post to RevisionRollBack
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For example, chickens and other animals when holding out seeds or wheat just don't follow properly anymore. I'll walk down a block so the animal(s) that I'm leading (which would now be just 1 block higher than me) will just run around in small circles and not jump off the block, until I break said block below so the stupid animals will continue following me.
I've noticed this also with non-passive mobs too, for instance a creeper, but not as bad. I'll be within range of aggro, and the creeper (for example) will be one block higher of elevation than me and he'll just start spinning around on that block, but usually ends up jumping down 1 tiny block to come after me.
The new pathing is great, but I think something might have gone wrong, unsure though, but it is apparent in the behavior you are describing & what I have seen.
The one with the most changes are the villagers for obvious reasons, however I think the behavior is a bit off.. Works well, but some things really they shouldn't be doing or at least appear that way. Things causing certain problems.
Hopefully they'll fix this soon. I haven't posted complaining about bugs since way back when they released the Xp orbs for the PC for testing and they were crashing servers. This one however is just annoying and tedious to try to herd animals or fight mobs.
Glad I'm not the only one noticing it.
It seems the chicken/passive mob I'm trying to lead knows I have wheat/seeds in hand, but the mob will completely stop at times when it's one block above me and will start spinning on that block until I break it so it will be on even ground with me, then continue to follow me.
As far as hostile mobs, they're messed up right now it seems. Before, if you were anywhere near such a mob, they'll focus on you, now I can sneak behind them, dance around, mine around them, and they won't even notice until I actually hit them; this happens rarely though. When they are doing what they should be doing, it does seem like the AI for hostile mobs is better; they're finding their way through my mines much better to attack/jump me.
And I'm almost certain them dancing around on blocks isn't intended... must be a bug/bad pathing with recent update.
I set up another test for line of sight, made myself invisble with host powers in split screen and set player two in a completely closed off room, no doors or windows. I dropped spawn eggs for each mob and all but the zombies ran straight to the enclosed cage where player two was hiding. I moved the player around and they would follow his movements, seeing right through the walls. Thats not good Ai, that's xray vision.
try it for yourself, it seems that all mobs but zombies can see through any block. I honestly thought it was supposed to be the other way around. But I'm sure that their improved pathfinding abilities have something to do with this xray vision garbage.
the spinning mobs bug is definitely another problem, but I'm so annoyed by the xray vision disguised as Ai improvements that I haven't thought much about it.