so after the jungle biome update on my minigame world one of the villages decided to go on a baby making spree creating hundreds of villagers.... unfortunately i had to kill almost all of em cuz they were causing so much lag. IM SORRY VILLAGERS!!!!! IM SORRY
how many villagers are you talking about ? i thought there was a limit so it dosnt cause lag
Too many to count accurately. My desert village has well over a hundred. I have three golems trapped in one tiny shack, and about ten more roaming about. I've been farming the golems for iron. It lags horribly whenever I get near the village. I have to be offline to go near. You should hear the doors opening and closing. Sounds like a war zone.
I guess I manage my villagers better than I thought...><
I haven't seen over kill like anyone else, and yes I do see breeding going on, hence the lil' kids running around. Of course i know how to keep them under control to a point. I guess I'll keep doing what I am doing...:D
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
I have built a population control center in my village... Basically a house filled with lava.
As soon as we started to expand the initial village the villagers started populating. I think the issue is they breed too quickly, and children don't count towards the population cap. So once you give them room to expand every villager starts popping out 3 or 4 kids within that 20 minute window before the kids mature.
I have built a population control center in my village... Basically a house filled with lava.
As soon as we started to expand the initial village the villagers started populating. I think the issue is they breed too quickly, and children don't count towards the population cap. So once you give them room to expand every villager starts popping out 3 or 4 kids within that 20 minute window before the kids mature.
not true, a pair of villagers will only pop out 1 in any given time. similar in the way animals do... It seems like it takes them a day before that pair can breed again... or at least half a day. If 1 of the breeders can not get to the other one it wants to breed with, then you have opened a pandora's box. That is what you call an infinite breeding cycle.... This might be one of the reasons some people are having problems keeping their population under control. The other is it could be about as bad the pc had to deal with when they first got villagers to get jiggy...
There could be lots of reasons for this and that. After all the mechanic is pretty basic by comparison. If there was to be a limit, I just hope it is big enough to have several villages spread about. What gets me is the simple fact you can't really honestly tell which villagers are actually doing the process. It is easy when creating a village initially, but when you get more and more that is when you just flat out can't tell whom is doing with whom. I thought they were suppose to have hearts over their heads when they did all this. O_o Right now they don't... Having what the animals have, those hearts, would at least give a clue to what is happening a lot easier than guestimation on what is going on.
Some people probably accidently made an infinite breeding cell and why they are having those problems; not all granted but more likely it just appears that way, since it is quite simply easy to keep them under control.
When you have 2 golems is when you should think about lava housing and cactus pits as well the black hole house, where the villager steps in to never return. I have seen many manage a larger village this way to keep the population down. I so far have not had any population problems, then again maybe like I have mentioned am just lucky or know what I am doing... I really don't know, but knowledge is power in this case...lol
Rollback Post to RevisionRollBack
My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
I guess I manage my villagers better than I thought...><
I haven't seen over kill like anyone else, and yes I do see breeding going on, hence the lil' kids running around. Of course i know how to keep them under control to a point. I guess I'll keep doing what I am doing...
It's a good thing you're so much smarter than everyone else! By your own admission, you don't have a runaway village, but you know how to keep them under control.
If you did have a village like that, then you would know that the only thing you can do is kill them off every day.
It's a good thing you're so much smarter than everyone else! By your own admission, you don't have a runaway village, but you know how to keep them under control.
If you did have a village like that, then you would know that the only thing you can do is kill them off every day.
I just know what i have tested and that is what I am basing things on. That and what I have seen... I don't claim to be smarter in any way, just that I have not had as many problems as many have.
All I can do is analyze what is going on with others by what information they are presenting. It is no guarantee that any of the things I mention is even the cause, just what it appears to be. I would love to see a run away village just to analyze it, but I have not been so lucky in find that. The only thing I said not true to was that villagers breed in pairs and are not in constant, unless they can't get to their mate. At least from what is suppose to happen.
It is a quirk yes, but only 1 of many ways something like this happens. What I am trying to figure out is what is going on through what everyone else is saying. Thinking from a logical standpoint best i can. Not that it is resulting in anything, but helps to get hold of the situation and determine the cause or root. Just "breeding like crazy" is not much info to go on. I look at behavior beyond what the villagers are doing as well how things are setup in the generation to what is setup by the player. Me being the case in my own worlds obviously.
I will have to do a bit more testing, as I am quite curious as to how and why this is going on. All I am roughly doing is analyzing as I said. The stuff I mention are only suggestions of things to look for; if those are not present then it has to be something else... I hope I will be able to look at this dilemma eventually so that I may tear it apart piece by piece to locate what and why...:D
Rollback Post to RevisionRollBack
My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
Seems there are some doubts about how bad this glitch is, so I went back to my nearest village, built my self up on a pile of sand and waited for about 20 minutes while reading some other posts on this forum. Here is the pic I then took.
Looks fairly quiet from there, but look closely and you'll see they're all huddled in 2 or 3 spots. It's like an xmas sale and there's only one limited edition box of the latest celebrity perfume left on the shelf.
Here's a pic from behind one of the groups.
And yes, even though I was the host, and had no one else in my world at the time, it was causing lag-like glitching for me. So once again, I will exit without saving, and will not go anywhere near villages until the next update.
Yeah I noticed something like that during the rain in my other village... well the start of it anyway... From what I can tell that crowding is actually creating an infinite breeding cell all by itself. There are many was to go about it, but one sure way is making sure the mate doesn't ever reach the one in which it wants to breed with. Another way is door access...
The only reason I know these two items is due to a you tuber that studied the behavior when it first happened on the pc. Of course he was trying to make a breeding cell. It worked a little too well...><
He explained how one would go about it, and made a tutorial. Yes it actually does work off a glitch, and this one seems quite similar. I think the reason they are doing so much breeding is due to the fact they can not reach their designated mate. Reason for that they are cramming into 1 small area. So like bunnies plop them on the spot.
I actually stopped mine from doing that, only because I recognized the behavior and what was going on in that hut that is 2x6 inside... Of course oddly enough it was one I built from the ground up so the entrance is on a different wall. They were frantic during the rain, which just made the behavior worse.
In my case all I had to do is open the door to let the lil' ones out a bit at a time, if not the adults and they went to the nearest house after being pushed out by the others. I just caught it before it got out of hand in a way. It was not quite the same as that pic as mine were going in from the door and continuously open/close so knew what was going on from that. This was something I monitored today in my older world from TU8-9... I have two large villages that I elaborately remodeled... The first village stabilized really quickly and only resulted in = doors (3) to villager (1) ratio... I had only 1 golem in that one.
The second one does not amount to that ratio, as it has about as many doors as the first. I have two golems in that one. I do see what is going on in those pictures. Makes sense though.
I just think it might have something to due with ai pathing of the villagers and crowding causing them to duplicate and breed continously.
On another note I actually saw 1 villager duplicate itself without being a child first when 4 villagers crowded in a corner of 1 building. of course it was only 1 villager duplicated, but it did happen. There were 5 that left that corner. Babies do not grow up in seconds, and that is why I can only assume a glitch causing them to multiple like how once you were able to duplicate an item by rapid succession with place/mine. I don't know if that glitch is still there, but this one involves crowding apparently.
The behavior that the villagers have in the rain is down right wrong... During the rain they tend to go in and out of housing more often than staying inside. So they end up sticking to the closest door so they can enter/exit. Hence my little crowd control thing I did.
I am not saying that what I am pointing out here is what is going on, just that it is the most likely possibility of what is going on. It is definitely similar to the original glitch on the pc, but slightly different. Crowding = breeding indefinitely. Is one way to put it, and what I can make of it... hmm....
I just know what i have tested and that is what I am basing things on. That and what I have seen... I don't claim to be smarter in any way, just that I have not had as many problems as many have.
All I can do is analyze what is going on with others by what information they are presenting. It is no guarantee that any of the things I mention is even the cause, just what it appears to be. I would love to see a run away village just to analyze it, but I have not been so lucky in find that. The only thing I said not true to was that villagers breed in pairs and are not in constant, unless they can't get to their mate. At least from what is suppose to happen.
It is a quirk yes, but only 1 of many ways something like this happens. What I am trying to figure out is what is going on through what everyone else is saying. Thinking from a logical standpoint best i can. Not that it is resulting in anything, but helps to get hold of the situation and determine the cause or root. Just "breeding like crazy" is not much info to go on. I look at behavior beyond what the villagers are doing as well how things are setup in the generation to what is setup by the player. Me being the case in my own worlds obviously.
I will have to do a bit more testing, as I am quite curious as to how and why this is going on. All I am roughly doing is analyzing as I said. The stuff I mention are only suggestions of things to look for; if those are not present then it has to be something else... I hope I will be able to look at this dilemma eventually so that I may tear it apart piece by piece to locate what and why...:D
What you and several others on this forum don't get is that just because something has never happened in your world, it does still happen. This game has bugs, glitches, and all sorts of problems. Many of us didn't even know the railroads have been running way too fast the entire time the game has been out and they just now figured out how to fix it. Wierd, huh?
You know what you were told by a page in the forum and completely discount first hand information instead of asking to see the world yourself. The wiki is a great tool to see how things are supposed to work. But if you want to see a glitch in action, send someone a FR or poke around on YouTube. I don't record, but I would bet someone has.
What you and several others on this forum don't get is that just because something has never happened in your world, it does still happen. This game has bugs, glitches, and all sorts of problems. Many of us didn't even know the railroads have been running way too fast the entire time the game has been out and they just now figured out how to fix it. Wierd, huh?
You know what you were told by a page in the forum and completely discount first hand information instead of asking to see the world yourself. The wiki is a great tool to see how things are supposed to work. But if you want to see a glitch in action, send someone a FR or poke around on YouTube. I don't record, but I would bet someone has.
What you don't understand is that I do understand... Right now I can not possibly even do any multiplayer, so seeing it first hand in someone else's world is nigh but impossible for the moment. I get that it is a glitch/bug, were you even reading? I guess I didn't elaborate enough. I know I am not 4J or anything, but still like analyzing how something like this happens.
Glitch/bug is caused by something, not thin air. wiki is where I got quite a bit of info, but it does not have it all. That is where me have watched old videos of people whom experienced and experimented on it, and noticed some things on their own while discussing it. I am not going to repeat myself again, as apparently at least you just don't want to get to the bottom of this, and figure it out.
I know it is not a feature, but all glitches/bugs have a way to go about them, and that is what I was trying to do, although I did learn a few things in my own testing, it just doesn't show up on something you create for one, well in creative at least. But that is beside the point, I am just curious, since I haven't seen much of it happen, and have stopped it from doing so in my old world, mainly because that is a world I don't want to do that. I have seen this and that, but even though it might not be the same glitch/bug that I saw, it also was such.
Anyway I am going to continue with what info I do have, wiki is of no help in this case, as this bug/glitch is new; and see if I can spot it, recreate it or something... well I guess I'll leave and do more testing...:D
Rollback Post to RevisionRollBack
My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
LOL.
Same issue here with too many villagers. Had to burn most of them with with lava so the golems wouldn't attack me.
Tagged Mobs Are A Great Edition To Console Versions!
Seems to be a bit of a bug in some worlds, where the villagers "forget" there's a limit and don't stop breeding
Too many to count accurately. My desert village has well over a hundred. I have three golems trapped in one tiny shack, and about ten more roaming about. I've been farming the golems for iron. It lags horribly whenever I get near the village. I have to be offline to go near. You should hear the doors opening and closing. Sounds like a war zone.
Tagged Mobs Are A Great Edition To Console Versions!
5 baby villagers ran into my house.
...I now have Iron Doors and fences....
Stay fluffy~
I haven't seen over kill like anyone else, and yes I do see breeding going on, hence the lil' kids running around. Of course i know how to keep them under control to a point. I guess I'll keep doing what I am doing...:D
As soon as we started to expand the initial village the villagers started populating. I think the issue is they breed too quickly, and children don't count towards the population cap. So once you give them room to expand every villager starts popping out 3 or 4 kids within that 20 minute window before the kids mature.
not true, a pair of villagers will only pop out 1 in any given time. similar in the way animals do... It seems like it takes them a day before that pair can breed again... or at least half a day. If 1 of the breeders can not get to the other one it wants to breed with, then you have opened a pandora's box. That is what you call an infinite breeding cycle.... This might be one of the reasons some people are having problems keeping their population under control. The other is it could be about as bad the pc had to deal with when they first got villagers to get jiggy...
There could be lots of reasons for this and that. After all the mechanic is pretty basic by comparison. If there was to be a limit, I just hope it is big enough to have several villages spread about. What gets me is the simple fact you can't really honestly tell which villagers are actually doing the process. It is easy when creating a village initially, but when you get more and more that is when you just flat out can't tell whom is doing with whom. I thought they were suppose to have hearts over their heads when they did all this. O_o Right now they don't... Having what the animals have, those hearts, would at least give a clue to what is happening a lot easier than guestimation on what is going on.
Some people probably accidently made an infinite breeding cell and why they are having those problems; not all granted but more likely it just appears that way, since it is quite simply easy to keep them under control.
When you have 2 golems is when you should think about lava housing and cactus pits as well the black hole house, where the villager steps in to never return. I have seen many manage a larger village this way to keep the population down. I so far have not had any population problems, then again maybe like I have mentioned am just lucky or know what I am doing... I really don't know, but knowledge is power in this case...lol
If you did have a village like that, then you would know that the only thing you can do is kill them off every day.
I just know what i have tested and that is what I am basing things on. That and what I have seen... I don't claim to be smarter in any way, just that I have not had as many problems as many have.
All I can do is analyze what is going on with others by what information they are presenting. It is no guarantee that any of the things I mention is even the cause, just what it appears to be. I would love to see a run away village just to analyze it, but I have not been so lucky in find that. The only thing I said not true to was that villagers breed in pairs and are not in constant, unless they can't get to their mate. At least from what is suppose to happen.
It is a quirk yes, but only 1 of many ways something like this happens. What I am trying to figure out is what is going on through what everyone else is saying. Thinking from a logical standpoint best i can. Not that it is resulting in anything, but helps to get hold of the situation and determine the cause or root. Just "breeding like crazy" is not much info to go on. I look at behavior beyond what the villagers are doing as well how things are setup in the generation to what is setup by the player. Me being the case in my own worlds obviously.
I will have to do a bit more testing, as I am quite curious as to how and why this is going on. All I am roughly doing is analyzing as I said. The stuff I mention are only suggestions of things to look for; if those are not present then it has to be something else... I hope I will be able to look at this dilemma eventually so that I may tear it apart piece by piece to locate what and why...:D
Yeah I noticed something like that during the rain in my other village... well the start of it anyway... From what I can tell that crowding is actually creating an infinite breeding cell all by itself. There are many was to go about it, but one sure way is making sure the mate doesn't ever reach the one in which it wants to breed with. Another way is door access...
The only reason I know these two items is due to a you tuber that studied the behavior when it first happened on the pc. Of course he was trying to make a breeding cell. It worked a little too well...><
He explained how one would go about it, and made a tutorial. Yes it actually does work off a glitch, and this one seems quite similar. I think the reason they are doing so much breeding is due to the fact they can not reach their designated mate. Reason for that they are cramming into 1 small area. So like bunnies plop them on the spot.
I actually stopped mine from doing that, only because I recognized the behavior and what was going on in that hut that is 2x6 inside... Of course oddly enough it was one I built from the ground up so the entrance is on a different wall. They were frantic during the rain, which just made the behavior worse.
In my case all I had to do is open the door to let the lil' ones out a bit at a time, if not the adults and they went to the nearest house after being pushed out by the others. I just caught it before it got out of hand in a way. It was not quite the same as that pic as mine were going in from the door and continuously open/close so knew what was going on from that. This was something I monitored today in my older world from TU8-9... I have two large villages that I elaborately remodeled... The first village stabilized really quickly and only resulted in = doors (3) to villager (1) ratio... I had only 1 golem in that one.
The second one does not amount to that ratio, as it has about as many doors as the first. I have two golems in that one. I do see what is going on in those pictures. Makes sense though.
I just think it might have something to due with ai pathing of the villagers and crowding causing them to duplicate and breed continously.
On another note I actually saw 1 villager duplicate itself without being a child first when 4 villagers crowded in a corner of 1 building. of course it was only 1 villager duplicated, but it did happen. There were 5 that left that corner. Babies do not grow up in seconds, and that is why I can only assume a glitch causing them to multiple like how once you were able to duplicate an item by rapid succession with place/mine. I don't know if that glitch is still there, but this one involves crowding apparently.
The behavior that the villagers have in the rain is down right wrong... During the rain they tend to go in and out of housing more often than staying inside. So they end up sticking to the closest door so they can enter/exit. Hence my little crowd control thing I did.
I am not saying that what I am pointing out here is what is going on, just that it is the most likely possibility of what is going on. It is definitely similar to the original glitch on the pc, but slightly different. Crowding = breeding indefinitely. Is one way to put it, and what I can make of it... hmm....
You know what you were told by a page in the forum and completely discount first hand information instead of asking to see the world yourself. The wiki is a great tool to see how things are supposed to work. But if you want to see a glitch in action, send someone a FR or poke around on YouTube. I don't record, but I would bet someone has.
What you don't understand is that I do understand... Right now I can not possibly even do any multiplayer, so seeing it first hand in someone else's world is nigh but impossible for the moment. I get that it is a glitch/bug, were you even reading? I guess I didn't elaborate enough. I know I am not 4J or anything, but still like analyzing how something like this happens.
Glitch/bug is caused by something, not thin air. wiki is where I got quite a bit of info, but it does not have it all. That is where me have watched old videos of people whom experienced and experimented on it, and noticed some things on their own while discussing it. I am not going to repeat myself again, as apparently at least you just don't want to get to the bottom of this, and figure it out.
I know it is not a feature, but all glitches/bugs have a way to go about them, and that is what I was trying to do, although I did learn a few things in my own testing, it just doesn't show up on something you create for one, well in creative at least. But that is beside the point, I am just curious, since I haven't seen much of it happen, and have stopped it from doing so in my old world, mainly because that is a world I don't want to do that. I have seen this and that, but even though it might not be the same glitch/bug that I saw, it also was such.
Anyway I am going to continue with what info I do have, wiki is of no help in this case, as this bug/glitch is new; and see if I can spot it, recreate it or something... well I guess I'll leave and do more testing...:D