I've been playing and enjoying MCX360 for nearly six months. I've spent several hundred hours in probably two dozen worlds, and I've built a successful mob trap in most of them.
I know there are several types of mob traps. Mine is one of the most common...water channels, dark, open space for them to spawn, they fall a certain amount depending on if I want them to die on impact, or NEARLY die on impact, or burn in lava, or whatever my needs are. My point is, I've built several highly successful traps before.
I had been so eager for TU12 to finally drop. Among many other reasons, I was looking forward to much more efficient mob traps, since you can build them all the way up to Y:256 (well, the roof at least). This way you can be 24 blocks away but not more than 128 blocks away, and create the ONLY space where mobs are able to spawn.
So I've built a couple traps with the floor at Y:250 in both Survival and Creative modes on Easy and Hard, and not a single mob has ever spawned in the traps, or on top for that matter. It's completely dark inside, I've tested traps that are both two and three blocks tall, and I've even removed the torches at Y:256 from the top of my trap in case mobs should spawn on top, but nothing. Not a single mob.
I'm out of ideas, except the one I fear...do mobs really not spawn above Y:128? I know we can now build above that height, but just because we can build that high doesn't mean mobs can spawn up there. I'm starting to suspect they can't...which would be a pretty big let down for me.
Can anybody shed more light on this topic? I've tried everything...even made sure not to put the traps above a jungle biome, since some natural jungle trees can reach 128 in height. I can use spawn eggs to put mobs at way above 128, but they absolutely do not spawn on their own.
Do you know if that's a bug or part of the programing? That changes my plans for a sky village. You could build the grinder at normal height and then place yourself above it so they only spawn there. I know that's not what you wanted but better than nothing.
Do you know if that's a bug or part of the programing? That changes my plans for a sky village. You could build the grinder at normal height and then place yourself above it so they only spawn there. I know that's not what you wanted but better than nothing.
I do not know for sure. I have tweeted to 4J, but I didn't actually expect a response since they probably get thousands of tweets per day. My guess would be they omitted that functionality for now but plan to update it in the next 4-6 weeks.
Good point about building the trap at ~125 and then hanging out at 256, that's the best workaround I've heard so far. Can you still glitch water to flow upwards? If so I might try and make them come up to me via water-escalator or something.
Good point about building the trap at ~125 and then hanging out at 256, that's the best workaround I've heard so far. Can you still glitch water to flow upwards? If so I might try and make them come up to me via water-escalator or something.
Yeah, this was my thought too. You can still get what you want by building it near the old height limit, and building a crow's nest up from there. I don't think you want to go that far away, though. 256-125 = 131. According to the common wisdom, mobs further away than 128 blocks despawn immediately. I'd think something like 150-155 would be a good height for the crow's nest, with a ladder tower rising from there to the height limit, for when you want to make sure all mobs are cleared.
Do the water mob elevators still work in TU12? (Sign, water, sign, water, etc, inside a shaft, block by block upward.) They work just fine in TU11.
The wiki (http://www.minecraftwiki.net/wiki/Spawn) mentions that mobs didn't used to spawn above 240. I know the wiki is for the PC version, but the "bug" might have carried over into this release.
I would be curious if your mob trap works at a height of 235 for example. If it does work, then I would guess that it is following the PC path.
I built a glass tower up to about 230 or so with the mob trap as a over hang. I built it first above the clouds and it didn't work at all. So when I scanned the tower I noticed there were monsters that spawned up until about floor 6 out of my 24 floors I have. So I rebuilt my mob trap there so they drop down to floor 3. It is not a far drop mainly because I started this tower at one of the highest places on my map.
If I build a sky village and transport villagers up there (level 200+) will they breed? Any other limits I should be aware of? Can I transport ocelots and mooshrooms up there without any issues?
After more testing, I can confirm that mobs will NOT naturally spawn higher than Y:128. I created a new superflat world in creative mode, where the entire world is generated at Y:5 (not including bedrock). Then I flooded a 200x200 grid (40,000 blocks) with water. In the exact middle of the water I built a spire all the way up to Y:256. Then, at random intervals, I build platforms between Y:100 and Y:250, then waited for night. I made sure to include a platform at Y:128, then flew up and down the spire several times to spawn mobs all over the place.
No mobs ever spawned above Y:128, but they spawned like crazy at Y:128 and below, since I'd flooded everything below them and they won't spawn in water.
This is by far the most effective mob trap system I've ever made on the Xbox, but it's a dull superflat world, which nobody would ever play in survival mode.
Now the question for 4J is, will they patch this in the future?
If I build a sky village and transport villagers up there (level 200+) will they breed? Any other limits I should be aware of? Can I transport ocelots and mooshrooms up there without any issues?
Don't know if they will breed.. up there but They won't in snow forrest Biome thing.. I learned this the hardway Iron Golem Farm Fail!
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I meant to come back to this post and it took me a bit to find it again, but the reason they dont spawn that high isn't a bug, its so that nothing can spawn above the nether ceiling. I tested it out the other day and the ceiling is at 128 Y. You can now build on the ceiling, but nothing will spawn up there. I wish it didnt work the same for the over world but you can only ask for so much.
I was really looking forward to making a gold farm too
I meant to come back to this post and it took me a bit to find it again, but the reason they dont spawn that high isn't a bug, its so that nothing can spawn above the nether ceiling. I tested it out the other day and the ceiling is at 128 Y. You can now build on the ceiling, but nothing will spawn up there. I wish it didnt work the same for the over world but you can only ask for so much.
I was really looking forward to making a gold farm too
nether cieling? What would that have to do with the issue?
nether cieling? What would that have to do with the issue?
While in the nether things would spawn up there basically the whole time. Ghasts, pigment, you name it. They would take away from the amount that could bein the actual nether at that given time. It makes sense, just sucks that they cant fix it in the over world
While in the nether things would spawn up there basically the whole time. Ghasts, pigment, you name it. They would take away from the amount that could bein the actual nether at that given time. It makes sense, just sucks that they cant fix it in the over world
The nether has different limits on most things. There is no reason this should be different.
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I know there are several types of mob traps. Mine is one of the most common...water channels, dark, open space for them to spawn, they fall a certain amount depending on if I want them to die on impact, or NEARLY die on impact, or burn in lava, or whatever my needs are. My point is, I've built several highly successful traps before.
I had been so eager for TU12 to finally drop. Among many other reasons, I was looking forward to much more efficient mob traps, since you can build them all the way up to Y:256 (well, the roof at least). This way you can be 24 blocks away but not more than 128 blocks away, and create the ONLY space where mobs are able to spawn.
So I've built a couple traps with the floor at Y:250 in both Survival and Creative modes on Easy and Hard, and not a single mob has ever spawned in the traps, or on top for that matter. It's completely dark inside, I've tested traps that are both two and three blocks tall, and I've even removed the torches at Y:256 from the top of my trap in case mobs should spawn on top, but nothing. Not a single mob.
I'm out of ideas, except the one I fear...do mobs really not spawn above Y:128? I know we can now build above that height, but just because we can build that high doesn't mean mobs can spawn up there. I'm starting to suspect they can't...which would be a pretty big let down for me.
Can anybody shed more light on this topic? I've tried everything...even made sure not to put the traps above a jungle biome, since some natural jungle trees can reach 128 in height. I can use spawn eggs to put mobs at way above 128, but they absolutely do not spawn on their own.
Tagged Mobs Are A Great Edition To Console Versions!
I do not know for sure. I have tweeted to 4J, but I didn't actually expect a response since they probably get thousands of tweets per day. My guess would be they omitted that functionality for now but plan to update it in the next 4-6 weeks.
Good point about building the trap at ~125 and then hanging out at 256, that's the best workaround I've heard so far. Can you still glitch water to flow upwards? If so I might try and make them come up to me via water-escalator or something.
Yeah, this was my thought too. You can still get what you want by building it near the old height limit, and building a crow's nest up from there. I don't think you want to go that far away, though. 256-125 = 131. According to the common wisdom, mobs further away than 128 blocks despawn immediately. I'd think something like 150-155 would be a good height for the crow's nest, with a ladder tower rising from there to the height limit, for when you want to make sure all mobs are cleared.
Do the water mob elevators still work in TU12? (Sign, water, sign, water, etc, inside a shaft, block by block upward.) They work just fine in TU11.
I would be curious if your mob trap works at a height of 235 for example. If it does work, then I would guess that it is following the PC path.
Tagged Mobs Are A Great Edition To Console Versions!
After more testing, I can confirm that mobs will NOT naturally spawn higher than Y:128. I created a new superflat world in creative mode, where the entire world is generated at Y:5 (not including bedrock). Then I flooded a 200x200 grid (40,000 blocks) with water. In the exact middle of the water I built a spire all the way up to Y:256. Then, at random intervals, I build platforms between Y:100 and Y:250, then waited for night. I made sure to include a platform at Y:128, then flew up and down the spire several times to spawn mobs all over the place.
No mobs ever spawned above Y:128, but they spawned like crazy at Y:128 and below, since I'd flooded everything below them and they won't spawn in water.
This is by far the most effective mob trap system I've ever made on the Xbox, but it's a dull superflat world, which nobody would ever play in survival mode.
Now the question for 4J is, will they patch this in the future?
Ouch.
I was really looking forward to making a gold farm too
source? there's nothing in the wiki to indicate that.
While in the nether things would spawn up there basically the whole time. Ghasts, pigment, you name it. They would take away from the amount that could bein the actual nether at that given time. It makes sense, just sucks that they cant fix it in the over world
1- No rain or snow above clouds?
2- No thunder lightening above clouds? Fire spreads is on.
3- Grass/trees will be color of biome in the chunks directly below?
4- Feather falling 4 boots allow you to space jump from 256 to bedrock?
5- What is the tallest jungle tree? Since 256 is the build limit I would need to plant the trees far enough down to let them grow.
Wow that was more questions than I thought I had.