I believe the actual breaking down of doors only occurs in hard mode. (I haven't played in hard yet since the update, so I can't verify this yet). I also haven't seen yet what the zombies do if they manage to trap a villager while chasing it. Will they just move aside and allow the villager to escape or keep the villager trapped and/or actually attack it?
they do definitely break down doors, I always play on hard and everytime I have visited a nearby village the zombies have smashed all their doors down.
they also wiped out 90% of the village population, only had 2 or 3 villagers left there after the first 2 raids.
I was taking shelter on my first night in a village when the zombies rolled in (maybe about 6 or 7 of them) and went specifically after villagers, I could quite happily stroll past them as they were focused on killing the villagers.
I wont play on Hard difficulty til I feel comfortable enough with Normal, but the first time I actually HEARD the zombie banging on the dorr scared the BEJESUS out of me lol. Minecraft has some slight horror elementes IMO
I wont play on Hard difficulty til I feel comfortable enough with Normal, but the first time I actually HEARD the zombie banging on the dorr scared the BEJESUS out of me lol. Minecraft has some slight horror elementes IMO
The main differences in Hard are:
zombies break down wooden doors
Monsters do more damage when they hit you
You can starve to death (take damage until dead when food bar is empty)
Other than the door breaking, the other factors are easily avoided (don't get hit by playing defensively and keep a good stock of food)
I rarely face monsters directly, so Hard is not any harder than Easy.
Here are a few things I have learned in TU12. Please add more.
1- To tame an ocelot you have to be still in the jungle (best to crouch?) and let it come to you then feed it raw fish. From experience it can take 1 fish or 7+ fish.
2- A cocoa farm can be made with just a single block of jungle tree and placing cocoa seeds on each side of it. Fully mature cocoa beans give 3 seeds when harvested.
3- To make a giant jungle tree place four saplings together. When the tree grows it will already have some vines on it.
4- Tamed cats do not repel creepers 100% of the time. With 2 cats following me (5 blocks behind) I have had a creeper approach me and blow up. I think if they see the cat first then they run away and cats have repeled some creepers.
1 is FALSE you do NOT need to be in the jungle to tame them they just need so much space to be able to run away (they only spawn in jungles but if they leave a jungle or if you get it to follow you out of it you can still tame it)
the screenshot feature has been around since I have played this game ( sometime between TU7 & TU8), I can not say if it has been a feature from the beginning, bUt it has been there as long as I have played. as for the Mooshrooms, I believe they were added in TU8 or 9, cant remember which.
one thing I have discovered is that I am probably going to become a mass murder or serial killer of Villiagers. they constantly go in and out of their houses and that door sound effect can get EXTREEMLY annoying when played 20 times in 5 min. they also seem to LOVE get in my way when I am working on a project either standing right in front of me when I am mining or getting in the way of placing blocks.
I have yet to see a cat spawn in or out of the jungle biome. it is becoming very frustrating for me as this was the feature I was anticipating the most.
Once a villager was trying to get out while a second villager was trying to get inside, I was just standing there watching them fail.
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When were chests able to be used as a collector for mob trap farms? It wasn't available the last time that I tried, and for all I know it may have been in the game for a while. I'm just trying to figure if it's possible now.
When were chests able to be used as a collector for mob trap farms? It wasn't available the last time that I tried, and for all I know it may have been in the game for a while. I'm just trying to figure if it's possible now.
if you are asking how to make it so drops from mobs will auto collect in a chest you will need a hopper which didn't come into minecraft till 1.5 (we just got 1.2 if I am correct) but good news is they are planning on adding them in a future update (might not be the next but some time in the future) here is a link to the hopper's wiki page http://www.minecraftwiki.net/wiki/Hopper
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Wasn't it possible before hoppers came into existence, though? Could've sworn I saw videos of water running towards the back of chests and the chests would auto-collect. Perhaps it was some sort of mod on PC, though.
Does that mean that if you attack villagers that zombies will attack villagers also?
Yes, although I was testing in easy mode. They will chase the poor things around, but they never actually attack. The moment I hit the villager though, they all start getting "bitey". Will do some more testing in the other modes and see if I can find if it's a bug or as intended.
That is because new terrain doesn't form where you've already explored. When the code shifted, it made the are of your swamp a jungle. the game cannot generate new land when there is already something there.
To the game, the swamp is now a jungle. The trees are just a formality.
The easiest way to tell what biome you are in is to look at the grass. If it's bright green, it is either a jungle or a mushroom biome. Leaves also change from biome to biome. In one of my worlds my extreme hills have converted to a jungle biome... and it's filthy with ocelots.
As MG said, the game doesn't care what trees are or aren't in an area... biomes are more fundamentally arbitrated.
The easiest way to tell what biome you are in is to look at the grass. If it's bright green, it is either a jungle or a mushroom biome. Leaves also change from biome to biome. In one of my worlds my extreme hills have converted to a jungle biome... and it's filthy with ocelots.
As MG said, the game doesn't care what trees are or aren't in an area... biomes are more fundamentally arbitrated.
That sounds neat like having mountain lions on a world.
Does that mean that if you attack villagers that zombies will attack villagers also?
I should have tested more before posting. Turns out it's a targeting issue. If they aggro on a villager they can't reach they ignore all other villagers and the player until the first target is destroyed.
on xbox, when i built my house next to a village, i tried getting a villager out of my home, and there was an iron golem? well that explains the baby villagers but its strange, after the iron golem killed me, it held out a rose... what does tht mean?
It sent it's condolences.
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Yes, they can only break doors in hard mode.
I wont play on Hard difficulty til I feel comfortable enough with Normal, but the first time I actually HEARD the zombie banging on the dorr scared the BEJESUS out of me lol. Minecraft has some slight horror elementes IMO
The main differences in Hard are:
Other than the door breaking, the other factors are easily avoided (don't get hit by playing defensively and keep a good stock of food)
I rarely face monsters directly, so Hard is not any harder than Easy.
1 is FALSE you do NOT need to be in the jungle to tame them they just need so much space to be able to run away (they only spawn in jungles but if they leave a jungle or if you get it to follow you out of it you can still tame it)
Once a villager was trying to get out while a second villager was trying to get inside, I was just standing there watching them fail.
No jungle trees though.
Yes, although I was testing in easy mode. They will chase the poor things around, but they never actually attack. The moment I hit the villager though, they all start getting "bitey". Will do some more testing in the other modes and see if I can find if it's a bug or as intended.
To the game, the swamp is now a jungle. The trees are just a formality.
As MG said, the game doesn't care what trees are or aren't in an area... biomes are more fundamentally arbitrated.
That sounds neat like having mountain lions on a world.
I should have tested more before posting. Turns out it's a targeting issue. If they aggro on a villager they can't reach they ignore all other villagers and the player until the first target is destroyed.