I just checked out one of my old worlds and confirmed that a large section of it has turned to desert... and I hate the color of desert grass and trees. So, I'll just store this world away on USB and wait for later updates. The climate may change again or it might not. We'll just have to wait to see.
Since this was an issue on the PC and since 4J have said nothing about being able to fix/avoid it on the Xbox, I was pretty sure this was likely to happen. I've been mentally prepared to start a new world with this update for ages. The update being so slow in coming at least gave me a real chance to thoroughly explore and build the one world over these last several months. Now, I was pretty much done and bored with that old world and ready to move on anyways.
The capital of my original world was turned to ice, so I abandoned it to start fresh. Now the same thing is happening to a huge swath of swamp and desert in my second world. It's like a nuclear winter, destroyer of legacy worlds. Luckily most of the capital was spared from the encroaching snow biome. I really was growing fond of that swamp, it was a part of the world's identity. Now it's a skating rink.
This is fine if you don't do much of anything to your world, but if you actually build something over time it is a punishment. It's pretty much saying; "don't build anything nice because the next update may take a big giant curry laden dump on it, and there's nothing you can do about it."
I'm going to deal with my frozen swamp, my extinct lily pads, my frozen swamp village, and my now Gobi desert, because I have no choice other than no longer playing minecraft. Still this happened twice now, and I would appreciate some love from the developers for all of us long term world building types. I grieve for anyone with half an once of creativity that actually tries to build anything nice over time. I mean really, do they hate legacy worlds that much? It's bad enough not being able to get certain new items because your world is older than six days. But do you think it would be asking too much to not have our legacy worlds dumped into more of an eternal blizzard with every update?
I feel your pain man. Most of the "just deal with it" crowd probably hasn't had the change negatively affect their world or doesn't build anything worth saving so they can change worlds with ease.
The capital of my original world was turned to ice, so I abandoned it to start fresh. Now the same thing is happening to a huge swath of swamp and desert in my second world. It's like a nuclear winter, destroyer of legacy worlds. Luckily most of the capital was spared from the encroaching snow biome. I really was growing fond of that swamp, it was a part of the world's identity. Now it's a skating rink.
This is fine if you don't do much of anything to your world, but if you actually build something over time it is a punishment. It's pretty much saying; "don't build anything nice because the next update may take a big giant curry laden dump on it, and there's nothing you can do about it."
I'm going to deal with my frozen swamp, my extinct lily pads, my frozen swamp village, and my now Gobi desert, because I have no choice other than no longer playing minecraft. Still this happened twice now, and I would appreciate some love from the developers for all of us long term world building types. I grieve for anyone with half an once of creativity that actually tries to build anything nice over time. I mean really, do they hate legacy worlds that much? It's bad enough not being able to get certain new items because your world is older than six days. But do you think it would be asking too much to not have our legacy worlds dumped into more of an eternal blizzard with every update?
I feel your pain man. Most of the "just deal with it" crowd probably hasn't had the change negatively affect their world or doesn't build anything worth saving so they can change worlds with ease.
It is actually "worth saving" there is ways to save your world from a snowpocalype but these so called builders can be asked to work on anything other than structures. Do a little bit of work! if you want your world saved build a damn ceiling. Honestly, dont come on here and yell at 4J for making the same mistake Mojang did. Don't like the 60 version go play the PC version. If my PC can run it, it's likely yours can too. End of, I'm not saying "Deal with it" i'm saying "Do something about it". Which is exactly what I did. Oh and frankly, my world is worth saving.
It is actually "worth saving" there is ways to save your world from a snowpocalype but these so called builders can be asked to work on anything other than structures. Do a little bit of work! if you want your world saved build a damn ceiling. Honestly, dont come on here and yell at 4J for making the same mistake Mojang did. Don't like the 60 version go play the PC version. If my PC can run it, it's likely yours can too. End of, I'm not saying "Deal with it" i'm saying "Do something about it". Which is exactly what I did. Oh and frankly, my world is worth saving.
[snip]
I'm going to disagree with you there. The purpose of a discussion forum is to communicate feelings and ideas about its subject matter. A bit of righteous indignation about serious problems that should have been avoided is to be expected. How else is 4J going to gauge the satisfaction of their customer base? If no one complains, or worse, everyone pats them on the back despite big issues, why should they improve anything in the future? I know there are workarounds for the nuclear-Winter issue. Those don't solve it fully, or justify its existence.
I survived 2 climate changes with little shift, but this last one was harsh. A map we've worked on nearly everyday since creative is messed up. This is one of the biggest best looking adventure maps I'vs ever seen and now it looks horrible. I can cover it with glass, but my hand made jungle will still be strangely blue colored now.
I'm going to disagree with you there. The purpose of a discussion forum is to communicate feelings and ideas about its subject matter. A bit of righteous indignation about serious problems that should have been avoided is to be expected. How else is 4J going to gauge the satisfaction of their customer base? If no one complains, or worse, everyone pats them on the back despite big issues, why should they improve anything in the future? I know there are workarounds for the nuclear-Winter issue. Those don't solve it fully, or justify its existence.
How is this a serious problem? People not being able to play on silver accounts is a problem. Look, you have the right to complain, however when it's a problem 1,000,000 other people knew about, and told other people on this forum that it would happen there is really no excuse. Builders should be builders and not complain when a problem stand in there way. You're obviously not new here, fact of the matter is this is not a huge deal that can be fixed. Like I showed above, it does get rid of the problem. Sure, you know it's there big deal? I've had a bunch of people on my world yesterday and today and no one noticed the glass roof until I showed them. I get no snow and no water freezing it's a problem solved. Yet, there is 1,000 threads about the same issue. People here need to realize that this is not the PC version, and that 4J are not perfect.
I put a glass roof over my world when it starting snowing on it a few updates ago, got about 80% of the whole map glassed before finding out they were going to raise the build limit so I stopped, it was at level 128.
I was annoyed that I had to do it, but not as annoyed as when I saved my world onto the cloud and it dissapeared...never to be seen again
Ouch! Never ever trust the cloud. Always keep local saves, even when you use the cloud for convenient access on other consoles.
I feel your pain man. Most of the "just deal with it" crowd probably hasn't had the change negatively affect their world or doesn't build anything worth saving so they can change worlds with ease.
I had the first climate shift pretty much wreak havoc on a world a friend and I had been playing since the day the game released. Months of work, completely altered and changed by a simple update.
Know what I did? I dealt with it. We played the world for a little while longer and then deleted it. Months of work blasted into digital oblivion. It's a game. Yes it sucks when something gets ruined but sometimes you do have to just deal with it. PC Players dealt with the same thing. Life goes on. You're gonna wake up tomorrow and it will be a new day. Start a new world or continue playing in the one that's been busted up by the biome shift.
I guess that the location of biomes is determined by the seed of the world and the version of the game. So it could probably be fixed by adding an “biome placement” option where you can select the version number of the game that you desire to use for the placement of the biomes. The game then has to distribute the biomes like how it was in the selected version of the game. Even if the game hasn't saved the location of the biomes in the maps themselves their locations can be recalculated because the seed is known. I am really curious if there is more to i
I think there must be more to it. The reality is that biome shift happened on the PC when they were adding biomes and Mojang couldn't fix it then and 4J don't appear to have been able to fix it in these equivable versions either even though it has been one of the most complained about issues with each and every update. I would have thought they would have fixed it by now if it was so easily fixable. I'm glad though that I didn't rage delete my oldest world completely when the first biome shift happened to it. As it sits now (after a few more shifts), it's not looking too bad at all.
You can edit the biome placement how you want, but more importantly, you can use the biome generation from various versions of Minecraft to apply to a selected area. I can imagine the arguments they probably have against implementing such a tool for the Xbox version, but letting the user choose a Minecraft version in the options and then changing the biome information in the map according to how it would have been in that version of Minecraft wouldn't be impossible I guess?
On the PC, this ability to edit the biome placement came in with the ANVIL format (which we just got); so they lived through the same biome shifts we have. Also, I believe the actual edits occur via mods on the PC, and the Xbox doesn't allow mods. I do hope that 4J will eventually be able to slide in a biome selector/editor of some type so that we can get some control over this biome shift issue... but we'll just have to wait to see. As it was, this biome shift was pretty much inevitable. I really didn't expect them to be able to do the conversion to ANVIL and then also create a biome editor for this single update.
I would be happy with a reset check box, like we have for nether. I'll repeat until the snow recedes.
Not a bad idea, but the nether reset only duplicates the nether terrain of the current iteration of the seed (essentially just undoing the blocks the placed by the player.
What I would like to see is the game take a reading on the sorts of trees and other vegetation in one chunk areas and match the weather to that vegetation (with a gradual tranisition zone if the vegetation reading on the adjacent chunk is different). So, if you planted a group of jungle trees in the middle of your swamp, the climate over that area would become jungle-like. Similarly, if you removed a bunch of spruce trees in a taiga biome and planted only oak and birch, it would stop snowing there and the climate would become forest-like. If there are almost no trees and only grass, the climate would be plains-like. If there is a lot of sand with cacti, it's a desert. If there is a lot of sand and no cacti, it could be a beach instead. If you laid down a bunch of dirt in your desert and planted birch and oak trees, the grass color would change to be that of a forest, not desert, etc. That way you'd just have to make the area look like a particular biome to get weather to match that biome. There would also have to be a "default" biome climate so that there would be a standard weather pattern over urban areas where there is no vegetation. For this, I would vote for a plains climate.
The game could take the same sort of reading to determine what animals should spawn where. So, if you silked touch mycelium from a mushroom island and moved it to another grass island, mooshrooms could start spawning there. If you grew a bunch of jungle trees in a desert, it would start to rain and ocelots would start to spawn. Just in case someone does want mismatched weather, there could be a toggle to tell the game to ignore the vegetation and just create the climate in the biome placement standard for that seed.
There is no way to fix it. It was "intentional" in the sense that biomes were removed/added and the game had to change the biomes accordingly. It does this at random which is completely annoying. This same thing happened to me when creative mode was added. My main city was covered in snow so I turned it from a vibrant hamlet into a desolate ruin filled with undead and misery.
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So you gonna hook that up?
"Why don't you do it" is hardly a compelling argument.
Since this was an issue on the PC and since 4J have said nothing about being able to fix/avoid it on the Xbox, I was pretty sure this was likely to happen. I've been mentally prepared to start a new world with this update for ages. The update being so slow in coming at least gave me a real chance to thoroughly explore and build the one world over these last several months. Now, I was pretty much done and bored with that old world and ready to move on anyways.
This is fine if you don't do much of anything to your world, but if you actually build something over time it is a punishment. It's pretty much saying; "don't build anything nice because the next update may take a big giant curry laden dump on it, and there's nothing you can do about it."
I'm going to deal with my frozen swamp, my extinct lily pads, my frozen swamp village, and my now Gobi desert, because I have no choice other than no longer playing minecraft. Still this happened twice now, and I would appreciate some love from the developers for all of us long term world building types. I grieve for anyone with half an once of creativity that actually tries to build anything nice over time. I mean really, do they hate legacy worlds that much? It's bad enough not being able to get certain new items because your world is older than six days. But do you think it would be asking too much to not have our legacy worlds dumped into more of an eternal blizzard with every update?
I feel your pain man. Most of the "just deal with it" crowd probably hasn't had the change negatively affect their world or doesn't build anything worth saving so they can change worlds with ease.
It is actually "worth saving" there is ways to save your world from a snowpocalype but these so called builders can be asked to work on anything other than structures. Do a little bit of work! if you want your world saved build a damn ceiling. Honestly, dont come on here and yell at 4J for making the same mistake Mojang did. Don't like the 60 version go play the PC version. If my PC can run it, it's likely yours can too. End of, I'm not saying "Deal with it" i'm saying "Do something about it". Which is exactly what I did. Oh and frankly, my world is worth saving.
So I did something about it.
I'm going to disagree with you there. The purpose of a discussion forum is to communicate feelings and ideas about its subject matter. A bit of righteous indignation about serious problems that should have been avoided is to be expected. How else is 4J going to gauge the satisfaction of their customer base? If no one complains, or worse, everyone pats them on the back despite big issues, why should they improve anything in the future? I know there are workarounds for the nuclear-Winter issue. Those don't solve it fully, or justify its existence.
How is this a serious problem? People not being able to play on silver accounts is a problem. Look, you have the right to complain, however when it's a problem 1,000,000 other people knew about, and told other people on this forum that it would happen there is really no excuse. Builders should be builders and not complain when a problem stand in there way. You're obviously not new here, fact of the matter is this is not a huge deal that can be fixed. Like I showed above, it does get rid of the problem. Sure, you know it's there big deal? I've had a bunch of people on my world yesterday and today and no one noticed the glass roof until I showed them. I get no snow and no water freezing it's a problem solved. Yet, there is 1,000 threads about the same issue. People here need to realize that this is not the PC version, and that 4J are not perfect.
But really, you could place a lot of torches in designated areas to try and keep snow from covering the ground everywhere.
"The only thing we have to fear is fear itself" - Franklin Delano Roosevelt
Ouch! Never ever trust the cloud. Always keep local saves, even when you use the cloud for convenient access on other consoles.
Know what I did? I dealt with it. We played the world for a little while longer and then deleted it. Months of work blasted into digital oblivion. It's a game. Yes it sucks when something gets ruined but sometimes you do have to just deal with it. PC Players dealt with the same thing. Life goes on. You're gonna wake up tomorrow and it will be a new day. Start a new world or continue playing in the one that's been busted up by the biome shift.
I think there must be more to it. The reality is that biome shift happened on the PC when they were adding biomes and Mojang couldn't fix it then and 4J don't appear to have been able to fix it in these equivable versions either even though it has been one of the most complained about issues with each and every update. I would have thought they would have fixed it by now if it was so easily fixable. I'm glad though that I didn't rage delete my oldest world completely when the first biome shift happened to it. As it sits now (after a few more shifts), it's not looking too bad at all.
On the PC, this ability to edit the biome placement came in with the ANVIL format (which we just got); so they lived through the same biome shifts we have. Also, I believe the actual edits occur via mods on the PC, and the Xbox doesn't allow mods. I do hope that 4J will eventually be able to slide in a biome selector/editor of some type so that we can get some control over this biome shift issue... but we'll just have to wait to see. As it was, this biome shift was pretty much inevitable. I really didn't expect them to be able to do the conversion to ANVIL and then also create a biome editor for this single update.
Not a bad idea, but the nether reset only duplicates the nether terrain of the current iteration of the seed (essentially just undoing the blocks the placed by the player.
What I would like to see is the game take a reading on the sorts of trees and other vegetation in one chunk areas and match the weather to that vegetation (with a gradual tranisition zone if the vegetation reading on the adjacent chunk is different). So, if you planted a group of jungle trees in the middle of your swamp, the climate over that area would become jungle-like. Similarly, if you removed a bunch of spruce trees in a taiga biome and planted only oak and birch, it would stop snowing there and the climate would become forest-like. If there are almost no trees and only grass, the climate would be plains-like. If there is a lot of sand with cacti, it's a desert. If there is a lot of sand and no cacti, it could be a beach instead. If you laid down a bunch of dirt in your desert and planted birch and oak trees, the grass color would change to be that of a forest, not desert, etc. That way you'd just have to make the area look like a particular biome to get weather to match that biome. There would also have to be a "default" biome climate so that there would be a standard weather pattern over urban areas where there is no vegetation. For this, I would vote for a plains climate.
The game could take the same sort of reading to determine what animals should spawn where. So, if you silked touch mycelium from a mushroom island and moved it to another grass island, mooshrooms could start spawning there. If you grew a bunch of jungle trees in a desert, it would start to rain and ocelots would start to spawn. Just in case someone does want mismatched weather, there could be a toggle to tell the game to ignore the vegetation and just create the climate in the biome placement standard for that seed.
Climate change is real!
Personally, I like it, as it is a dramatic change to the environment that is as close to a natural disaster as we can get to in MC.