I'm a little over having to share the xbox with the kids, so thinking of getting a second (which will conveniently be located in my bedroom). I don't know where to start with playing the same game on two different consoles. Will I be able to play the same world (obviously transferring it over somehow)? Best way of storing save files if I'm switching between the two often? Any other tips at all?
You would be able to play the same world, but it would be two different saves. What you did on one world wouldn't automatically change the other save. I am in the same situation with my brothers and I have learned just to have a USB storage device and save the world on there. Good luck
Shouldn't it be possible to play on both consoles without any problems by copying - or rather moving - the XBL account, the game itself, and the desired worlds/savegame files to a pen drive? I'm not 100% sure, so it'd be great if someone could verify this.
There are a few drawbacks, mostly because the license for the game is both gamertag and console specific.
1) Assuming that it is you and not one of your kids who is the licensed gamertag for the game; the console your kids play on should remain the primary licensed console for the game. Why? Because the licensed gamertag has to be signed in and launch the game on the secondary console for the game to be played by anyone. If you leave the kids console as the primary, they will be able to play the game (offline only) even though you are not signed into the Xbox.
2) Your Live gamertag cannot be in use on two consoles at the same time. If you attempt to sign in one two consoles, you will get kicked from the first console.
3) You can save the worlds created on your Live gamertag (that has online access) to the cloud and access the cloud from both consoles or you can save your worlds to a Xbox formatted USB and manually walk them from console to console. However, unless you are signed in and playing with them, the kids will not be able to access any of the worlds you create. They will be able to create their own offline only worlds.
Of course, some of these issues can be avoided by purchasing two copies of the game - one licensed for each of the two consoles (or download on and buy one on disc) and licensing the second game under a different (presumeably Silver) Live membership. This is more expensive, however.
I have 3 consoles and I'm able to play on all three if I choose. If you're worried about your gamesave you can use it on any Xbox with the same profile. There are ways if you wanna use that save on another profile. I wouldn't buy the game again if I were you. There are ways to transfer the license to your new Xbox and keep it on your current one.
Also a tip for multiple Xbox users. Example.
Main account always has access to full version. So I sign in on Xbox#1 and load the game.
Go to Xbox #2 and sign in and load the game with same account. Your profile will sign out of xbox#1 but will still have full version game.
Go to Xbox #3 and sign in and load the game with same account.
Play. This is what I do. If you sign out on an Xbox that isn't the license holder it will give you the trial version. But when forced offline it will keep full version.
I have 3 consoles and I'm able to play on all three if I choose. If you're worried about your gamesave you can use it on any Xbox with the same profile. There are ways if you wanna use that save on another profile. I wouldn't buy the game again if I were you. There are ways to transfer the license to your new Xbox and keep it on your current one.
Also a tip for multiple Xbox users. Example.
Main account always has access to full version. So I sign in on Xbox#1 and load the game.
Go to Xbox #2 and sign in and load the game with same account. Your profile will sign out of xbox#1 but will still have full version game.
Go to Xbox #3 and sign in and load the game with same account.
Play. This is what I do. If you sign out on an Xbox that isn't the license holder it will give you the trial version. But when forced offline it will keep full version.
Hope this helps and is easy to understand. Thx
Yeah, but that's just you. UpUp was talking about Traici's situation, where she wants her kids to be able to play on one console, while she plays the same game at the same time on another console. That's possible, but not if her kids are signed into the primary account on their Xbox. She needs to sign into that acct to be able to play on an Xbox other than the one used to purchase/download the game. The only way to make this work is to have the kids play offline. They can *completely* disconnect from the internet and sign into the primary acct (so XBL has no knowledge of it) or they can play using another profile. But if they use another profile, they won't be able to access the saves made on the primary profile.
In short, it takes a bit of wrangling, and there will be downsides, but it can be done.
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you could save to the "cloud storage" or just save to a USB and move the USB to whatever xbox you are using at the moment. this was probably already stated though.
Also, i you have to end up buying a second copy of the game, i would buy the Disc version from a retail store that way you have one copy of the game that can be played on any xbox with any gamertag.
Again, that doesn't help if you want to play the same purchased copy on 2 different boxes at the same time. The disc version is definitely tied to a single system at a time. Sure, buying a 2nd copy fixes everything, but it's also twice as expensive.
I'm super confused now! I'm fine with buying another copy of the game, I figured I would have to do this anyway. I'm completely lost when it comes to primary accounts and not being able to play online unless you're the primary account which is linked to the game, etc. How would I even know which is the primary account? The one who was signed in when we first ran the game? We have three gold memberships between us, my son got his first and played minecraft possibly before I even got my gold account - would that make his account the primary one?!?
I just reread Cobra's comment - buying a 2nd copy fixes everything - if I did get a 2nd disk (the first one we got is on disk, not download), then there are no problems?!? I just put the 2nd disk in the 2nd xbox, and copy over my save files? Still new to the xbox, I don't think I was ever this confused by the PS3
If you bought the disc copy rather than XBLA download, then it's real easy: you need a 2nd copy! The disc game can't be played on 2 consoles simultaneously, since it can only be inserted into one of them. All of the trickery I was talking about assumed the downloadable version.
For future reference, downloadable games are verified in 2 different ways. Either one of them alone is enough to let you play:
(1) The Xbox's unique console ID. Anyone can play the game on the Xbox where the game was first downloaded, online or offline. Simple!
(2) The purchasing account/gamertag. If your gamertag is "Traici", and "Traici" purchased the game, then you can play the game on any Xbox, as long as you are online, signed into the "Traici" profile on Xbox Live. For example: by signing into your profile on your neighbor's Xbox, you could re-download the game to it using your download history, then play it as long as you stay online on your profile.
I'm super confused now! I'm fine with buying another copy of the game, I figured I would have to do this anyway. I'm completely lost when it comes to primary accounts and not being able to play online unless you're the primary account which is linked to the game, etc. How would I even know which is the primary account? The one who was signed in when we first ran the game? We have three gold memberships between us, my son got his first and played minecraft possibly before I even got my gold account - would that make his account the primary one?!?
I just reread Cobra's comment - buying a 2nd copy fixes everything - if I did get a 2nd disk (the first one we got is on disk, not download), then there are no problems?!? I just put the 2nd disk in the 2nd xbox, and copy over my save files? Still new to the xbox, I don't think I was ever this confused by the PS3
Sorry, I confused you and thanks to Cobra for clearing up some of my ambiguities. I was assuming that you wanted to download the same purchase of the game from Live onto the second Xbox. Since your first copy of the game is on disc and you buy another disc, then there are no conflicts at all. Both consoles can be running Minecraft from their own disc at the same time. Also, since your kids also have their own gold accounts, there is absolutely no reason for you to be trying to sign in to both consoles at the same time. This might have only happened if the kids were wanting to use your gold account to gain online access at the same time you were wanting to play on your own console (and I do know of some parents who do have their kids sign in as guests of their gamertag whenever the kids want to play a little online rather than buying separate gold memberships for each member of the family since family memberships were eliminated several months ago). Other parents I know have opted to buy separate gold memberships for everyone (as you have). Anyway, since I erroneously assumed that yours was the only gold account and, therefore, the one that had purchased the game on download, I just used the term "primary account." It's not a Microsoft definition at all... just mine. Again, sorry for confusing you.
If you bought the disc copy rather than XBLA download, then it's real easy: you need a 2nd copy! The disc game can't be played on 2 consoles simultaneously, since it can only be inserted into one of them. All of the trickery I was talking about assumed the downloadable version.
For future reference, downloadable games are verified in 2 different ways. Either one of them alone is enough to let you play:
(1) The Xbox's unique console ID. Anyone can play the game on the Xbox where the game was first downloaded, online or offline. Simple!
(2) The purchasing account/gamertag. If your gamertag is "Traici", and "Traici" purchased the game, then you can play the game on any Xbox, as long as you are online, signed into the "Traici" profile on Xbox Live. For example: by signing into your profile on your neighbor's Xbox, you could re-download the game to it using your download history, then play it as long as you stay online on your profile.
Correct me if I'm wrong:
1) Anyone can play online provided they have a Gold membership or are signed in as a Guest of a Gold membership. Otherwise, anyone can play offline by having a Silver membership or setting up a local "offline only" profile on that Xbox.
2) I believe you do have to signed in and connected to Xbox Live to launch the full version, but I don't think you have to actually have the "online game" checked to play.
use cloud. itll be the same world same save same everything. and also make sure to back it up like a girl in a rap video just in vcase the file gets corrupted
Now I feel bad for not clarifying everything in my very first post! Should have been a simple question, but where I put the "same game" everyone took it to mean the exact same copy of the game. Oops! Thank you all for your answers, though, I think it's going to be fairly straight forward. I've never backed up to the cloud before, is this included in membership or are there extra costs involved with using it? I wish they would bring back the family memberships! Here in Australia, membership is around $80 per year, so it's already costing me $240 a year just in memberships for myself and my older two kids, luckily the youngest one doesn't need one yet!
Now I feel bad for not clarifying everything in my very first post! Should have been a simple question, but where I put the "same game" everyone took it to mean the exact same copy of the game. Oops! Thank you all for your answers, though, I think it's going to be fairly straight forward. I've never backed up to the cloud before, is this included in membership or are there extra costs involved with using it? I wish they would bring back the family memberships! Here in Australia, membership is around $80 per year, so it's already costing me $240 a year just in memberships for myself and my older two kids, luckily the youngest one doesn't need one yet!
You should get access to 512 MB of cloud storage free with each Gold membership you have.
I agree. For a couple of the families I know, getting separate gold memberships for each of the kids is just not possible within their budgets. Having to share a single gold membership and a single copy of the game creates some sibling issues - although having an adult playing with them in splitscreen seems to help keep things on somewhat of an even keel... but now they are all getting a little older and each one wants to play online with their own individual friends without having friends of the other siblings crash their parties. I wasn't really involved when Microsoft had the family memberships, so I'm not too clear on how they actually worked... but yeah, I wish they would bring something in that would allow siblings to play online separately (either at the same time or at even at different times) without such a large cost associated with it.
I got separate memberships for the kids when my son chucked a fit because my daughter was playing Just Dance using his account. He was so embarrassed that all of his friends would think he was playing it! But you're right, they should bring it back, especially in families like ours that are all sharing the same xbox at the moment - we can only play one game at a time, sucks that we have to pay for individual memberships. My understanding of it was it was roughly the cost of two memberships, but you could have up to four people on it. Would have suited us perfectly as we have four in our family!
I got separate memberships for the kids when my son chucked a fit because my daughter was playing Just Dance using his account. He was so embarrassed that all of his friends would think he was playing it! But you're right, they should bring it back, especially in families like ours that are all sharing the same xbox at the moment - we can only play one game at a time, sucks that we have to pay for individual memberships. My understanding of it was it was roughly the cost of two memberships, but you could have up to four people on it. Would have suited us perfectly as we have four in our family!
Lol - My son is much, much older so he didn't precisely "chuck a fit" - but back when I started playing Minecraft on his account, he certainly let me know that he wasn't liking the idea that all his friends were thinking he had suddenly become obsessed with playing Minecraft. We now have two Xboxes (second one obtained very cheaply), but still only the one Gold account. I am playing on the "primary Minecraft licensed Xbox" on a local (offline only) Xbox profile and he plays all his other games on the other Xbox online. We only did a Licence Transfer from his Xbox to my Xbox for Minecraft. The only time I play online at home is the extremely rare occasion when he signs in on the secondary Xbox and allows me to join a game as a guest (which is really rare since he generally doesn't like Minecraft period). That way, we don't have an issue with trying to sign him in on two Xboxes at the same time. Also, I don't mind playing offline at home alone or on local splitscreen with friends, so I don't feel a driving need to get my own Gold membership yet. Ironically, if they did have a family membership available when my son's Gold membership came up for renewal, Microsoft might have gotten a bit more money out of us than they actually did this year. Also, if we had purchased another copy of Minecraft for me on my own Gold account, I still would not have been able to access my oldest worlds created when I was playing using his gamertag anyway. This way on the rare occasion we do play together, he can load up one of my oldest worlds and I get to occasionally add to my original ideas and builds.
Otherwise, I do also go to various friends homes to play online as a guest on their accounts and in their worlds. Perhaps the only drawback to playing as a Guest (or maybe it's an advantage) is that I don't have any "stats" on the leaderboards and keeping track of any of my "achievements" obtained away from home has been done old school - on paper. However, I've never asked them to try signing me in as a "Guest" of a friend on one of their friends online worlds. I suspect that can't be done unless their friend allows "Friends of Friends" to join the game.
1) Anyone can play online provided they have a Gold membership or are signed in as a Guest of a Gold membership. Otherwise, anyone can play offline by having a Silver membership or setting up a local "offline only" profile on that Xbox.
2) I believe you do have to signed in and connected to Xbox Live to launch the full version, but I don't think you have to actually have the "online game" checked to play.
Nope. Your game is your game, and as long as you are playing on the console where you purchased/downloaded it (console ID matches the entry in the game's record in your license database), you don't need to let XBL verify anything. You can pull the ethernet cable out of the back of your Xbox, or (in the wireless case) change the router password to something bogus. It will still work, locally only, of course.
This was the huge issue with the original DRM on the Xbox One. They wanted you to be online persistently to play. For the system to work without impediments, they wanted it to check in with the mothership once a day. The Xbox 360 already handles download software about as well and unintrusively as possible, while still keeping a reasonable amount of copy protection. Games are dongled 2 ways, and either one of those dongles is good enough alone to allow full game access. The convenience factor is high; the DRM intrusion factor is very low. Why they would want to muck that up on the One is still beyond me. No console in the lengthy history of consoles has ever forced the user to go online to use the system, or play the games.
I'll note that the one exception to this cool setup is the indie games category (XBLIG). For some (unacceptable) reason, you need to be online logged into the purchasing account to play these. As a result, I will never buy one.
Nope. Your game is your game, and as long as you are playing on the console where you purchased/downloaded it (console ID matches the entry in the game's record in your license database), you don't need to let XBL verify anything. You can pull the ethernet cable out of the back of your Xbox, or (in the wireless case) change the router password to something bogus. It will still work, locally only, of course.
This was the huge issue with the original DRM on the Xbox One. They wanted you to be online persistently to play. For the system to work without impediments, they wanted it to check in with the mothership once a day. The Xbox 360 already handles download software about as well and unintrusively as possible, while still keeping a reasonable amount of copy protection. Games are dongled 2 ways, and either one of those dongles is good enough alone to allow full game access. The convenience factor is high; the DRM intrusion factor is very low. Why they would want to muck that up on the One is still beyond me. No console in the lengthy history of consoles has ever forced the user to go online to use the system, or play the games.
I'll note that the one exception to this cool setup is the indie games category (XBLIG). For some (unacceptable) reason, you need to be online logged into the purchasing account to play these. As a result, I will never buy one.
OK, I'm confused now. I thought that there was a thread earlier with a person who was saying they could only play the Demo version offline and the reason you gave was that they were playing on an Xbox that the game had not been purchased on (XBLA, not disc), so it had to be able to check first online to verify that the profile was the one that had purchased the game before it would allow the full version to launch on that particular console.
1) Assuming that it is you and not one of your kids who is the licensed gamertag for the game; the console your kids play on should remain the primary licensed console for the game. Why? Because the licensed gamertag has to be signed in and launch the game on the secondary console for the game to be played by anyone. If you leave the kids console as the primary, they will be able to play the game (offline only) even though you are not signed into the Xbox.
2) Your Live gamertag cannot be in use on two consoles at the same time. If you attempt to sign in one two consoles, you will get kicked from the first console.
3) You can save the worlds created on your Live gamertag (that has online access) to the cloud and access the cloud from both consoles or you can save your worlds to a Xbox formatted USB and manually walk them from console to console. However, unless you are signed in and playing with them, the kids will not be able to access any of the worlds you create. They will be able to create their own offline only worlds.
Of course, some of these issues can be avoided by purchasing two copies of the game - one licensed for each of the two consoles (or download on and buy one on disc) and licensing the second game under a different (presumeably Silver) Live membership. This is more expensive, however.
Also a tip for multiple Xbox users. Example.
Main account always has access to full version. So I sign in on Xbox#1 and load the game.
Go to Xbox #2 and sign in and load the game with same account. Your profile will sign out of xbox#1 but will still have full version game.
Go to Xbox #3 and sign in and load the game with same account.
Play. This is what I do. If you sign out on an Xbox that isn't the license holder it will give you the trial version. But when forced offline it will keep full version.
Hope this helps and is easy to understand. Thx
Yeah, but that's just you. UpUp was talking about Traici's situation, where she wants her kids to be able to play on one console, while she plays the same game at the same time on another console. That's possible, but not if her kids are signed into the primary account on their Xbox. She needs to sign into that acct to be able to play on an Xbox other than the one used to purchase/download the game. The only way to make this work is to have the kids play offline. They can *completely* disconnect from the internet and sign into the primary acct (so XBL has no knowledge of it) or they can play using another profile. But if they use another profile, they won't be able to access the saves made on the primary profile.
In short, it takes a bit of wrangling, and there will be downsides, but it can be done.
Also, i you have to end up buying a second copy of the game, i would buy the Disc version from a retail store that way you have one copy of the game that can be played on any xbox with any gamertag.
I just reread Cobra's comment - buying a 2nd copy fixes everything - if I did get a 2nd disk (the first one we got is on disk, not download), then there are no problems?!? I just put the 2nd disk in the 2nd xbox, and copy over my save files? Still new to the xbox, I don't think I was ever this confused by the PS3
For future reference, downloadable games are verified in 2 different ways. Either one of them alone is enough to let you play:
(1) The Xbox's unique console ID. Anyone can play the game on the Xbox where the game was first downloaded, online or offline. Simple!
(2) The purchasing account/gamertag. If your gamertag is "Traici", and "Traici" purchased the game, then you can play the game on any Xbox, as long as you are online, signed into the "Traici" profile on Xbox Live. For example: by signing into your profile on your neighbor's Xbox, you could re-download the game to it using your download history, then play it as long as you stay online on your profile.
Sorry, I confused you and thanks to Cobra for clearing up some of my ambiguities. I was assuming that you wanted to download the same purchase of the game from Live onto the second Xbox. Since your first copy of the game is on disc and you buy another disc, then there are no conflicts at all. Both consoles can be running Minecraft from their own disc at the same time. Also, since your kids also have their own gold accounts, there is absolutely no reason for you to be trying to sign in to both consoles at the same time. This might have only happened if the kids were wanting to use your gold account to gain online access at the same time you were wanting to play on your own console (and I do know of some parents who do have their kids sign in as guests of their gamertag whenever the kids want to play a little online rather than buying separate gold memberships for each member of the family since family memberships were eliminated several months ago). Other parents I know have opted to buy separate gold memberships for everyone (as you have). Anyway, since I erroneously assumed that yours was the only gold account and, therefore, the one that had purchased the game on download, I just used the term "primary account." It's not a Microsoft definition at all... just mine. Again, sorry for confusing you.
Correct me if I'm wrong:
1) Anyone can play online provided they have a Gold membership or are signed in as a Guest of a Gold membership. Otherwise, anyone can play offline by having a Silver membership or setting up a local "offline only" profile on that Xbox.
2) I believe you do have to signed in and connected to Xbox Live to launch the full version, but I don't think you have to actually have the "online game" checked to play.
You should get access to 512 MB of cloud storage free with each Gold membership you have.
I agree. For a couple of the families I know, getting separate gold memberships for each of the kids is just not possible within their budgets. Having to share a single gold membership and a single copy of the game creates some sibling issues - although having an adult playing with them in splitscreen seems to help keep things on somewhat of an even keel... but now they are all getting a little older and each one wants to play online with their own individual friends without having friends of the other siblings crash their parties. I wasn't really involved when Microsoft had the family memberships, so I'm not too clear on how they actually worked... but yeah, I wish they would bring something in that would allow siblings to play online separately (either at the same time or at even at different times) without such a large cost associated with it.
Lol - My son is much, much older so he didn't precisely "chuck a fit" - but back when I started playing Minecraft on his account, he certainly let me know that he wasn't liking the idea that all his friends were thinking he had suddenly become obsessed with playing Minecraft. We now have two Xboxes (second one obtained very cheaply), but still only the one Gold account. I am playing on the "primary Minecraft licensed Xbox" on a local (offline only) Xbox profile and he plays all his other games on the other Xbox online. We only did a Licence Transfer from his Xbox to my Xbox for Minecraft. The only time I play online at home is the extremely rare occasion when he signs in on the secondary Xbox and allows me to join a game as a guest (which is really rare since he generally doesn't like Minecraft period). That way, we don't have an issue with trying to sign him in on two Xboxes at the same time. Also, I don't mind playing offline at home alone or on local splitscreen with friends, so I don't feel a driving need to get my own Gold membership yet. Ironically, if they did have a family membership available when my son's Gold membership came up for renewal, Microsoft might have gotten a bit more money out of us than they actually did this year. Also, if we had purchased another copy of Minecraft for me on my own Gold account, I still would not have been able to access my oldest worlds created when I was playing using his gamertag anyway. This way on the rare occasion we do play together, he can load up one of my oldest worlds and I get to occasionally add to my original ideas and builds.
Otherwise, I do also go to various friends homes to play online as a guest on their accounts and in their worlds. Perhaps the only drawback to playing as a Guest (or maybe it's an advantage) is that I don't have any "stats" on the leaderboards and keeping track of any of my "achievements" obtained away from home has been done old school - on paper. However, I've never asked them to try signing me in as a "Guest" of a friend on one of their friends online worlds. I suspect that can't be done unless their friend allows "Friends of Friends" to join the game.
Nope. Your game is your game, and as long as you are playing on the console where you purchased/downloaded it (console ID matches the entry in the game's record in your license database), you don't need to let XBL verify anything. You can pull the ethernet cable out of the back of your Xbox, or (in the wireless case) change the router password to something bogus. It will still work, locally only, of course.
This was the huge issue with the original DRM on the Xbox One. They wanted you to be online persistently to play. For the system to work without impediments, they wanted it to check in with the mothership once a day. The Xbox 360 already handles download software about as well and unintrusively as possible, while still keeping a reasonable amount of copy protection. Games are dongled 2 ways, and either one of those dongles is good enough alone to allow full game access. The convenience factor is high; the DRM intrusion factor is very low. Why they would want to muck that up on the One is still beyond me. No console in the lengthy history of consoles has ever forced the user to go online to use the system, or play the games.
I'll note that the one exception to this cool setup is the indie games category (XBLIG). For some (unacceptable) reason, you need to be online logged into the purchasing account to play these. As a result, I will never buy one.
OK, I'm confused now. I thought that there was a thread earlier with a person who was saying they could only play the Demo version offline and the reason you gave was that they were playing on an Xbox that the game had not been purchased on (XBLA, not disc), so it had to be able to check first online to verify that the profile was the one that had purchased the game before it would allow the full version to launch on that particular console.