I have two different worlds where my underground rail line comes within about 4 blocks of the edge of the world and I have reappearing blocks consistently in those two areas but not in other areas of the rails even though much of them does run withing that 4-block zone. The blocks reappear is not due to your typical lag. What I mean is that I can mine them, replace them with different blocks, but the next time I return to that area after a save and exit, the original blocks are back. In one location, the blocks I keep mining away are 4 blocks of gold ore and 4 blocks of iron ore (which essentially gives me an unlimited source of both gold and iron in that world - lol). In the other world, it's a little more irritating because is a source block of water that I just can get rid of and when it reappears, the water flow wipes out a section of my rails.
Has anyone else experienced a similar situation and, if so, were you able to eventually replace the reappearing blocks with something else and get the replacement blocks to stay put. I really don't want to relocate those sections of rail if there is some other way around the issue.
The edges of the world, being unique to the Xbox version, have some perplexing issues indeed. My advice is to stay away from them until 4J owns up to and fixes their bugs. You're right,that has nothing to do with multiplayer lag.
I know this isn't the answer you want to hear, but it may be like IRL and there are just some places you can't put a tunnel. Sound like you got " plate tectonic issues".
I know this isn't the answer you want to hear, but it may be like IRL and there are just some places you can't put a tunnel. Sound like you got " plate tectonic issues".
Lol - I was just watching 2012 last night on TV and we were commenting how they could make a great ride out of the driving and flying scenes... Perhaps I should re-theme my minecart coaster? It would be a lot of work at this stage of the game though.
File issue? I'd suggest first make a backup copy of your save. Then try renaming one copy; this apparently triggers some file maintenance, including compressing the file if needed. Anyway, load up the renamed copy and see if this affected your issue at all.
It's not a file issue.
It seems that rails in general will glitch when used in excess.
A server in which I play has the same issue...except it's in the air and turning into gravel (wut).
It's not a file issue.
It seems that rails in general will glitch when used in excess.
A server in which I play has the same issue...except it's in the air and turning into gravel (wut).
I have two different worlds where my underground rail line comes within about 4 blocks of the edge of the world and I have reappearing blocks consistently in those two areas but not in other areas of the rails even though much of them does run withing that 4-block zone. The blocks reappear is not due to your typical lag. What I mean is that I can mine them, replace them with different blocks, but the next time I return to that area after a save and exit, the original blocks are back. In one location, the blocks I keep mining away are 4 blocks of gold ore and 4 blocks of iron ore (which essentially gives me an unlimited source of both gold and iron in that world - lol). In the other world, it's a little more irritating because is a source block of water that I just can get rid of and when it reappears, the water flow wipes out a section of my rails.
Has anyone else experienced a similar situation and, if so, were you able to eventually replace the reappearing blocks with something else and get the replacement blocks to stay put. I really don't want to relocate those sections of rail if there is some other way around the issue.
Make sure you have large chests near the Iron and Gold Glitch, lol
File issue? I'd suggest first make a backup copy of your save. Then try renaming one copy; this apparently triggers some file maintenance, including compressing the file if needed. Anyway, load up the renamed copy and see if this affected your issue at all.
I tried it and I thought that it was working since the blocks did not come back after the first save, exit and re-enter after renaming... but then on the next one they all came back.
I believe one of the forum's OGs (Apathy maybe?) has been dealing with this issue for a few TUs now. 4JSteve even requested additional info on the glitch to further investigate, but I don't recall anything coming from it?
As bad as it sounds, I think you may need to just divert your tunnel a few blocks away in that area. TNT FTW!
I believe one of the forum's OGs (Apathy maybe?) has been dealing with this issue for a few TUs now. 4JSteve even requested additional info on the glitch to further investigate, but I don't recall anything coming from it?
As bad as it sounds, I think you may need to just divert your tunnel a few blocks away in that area. TNT FTW!
You're probably right. It does irk me though (at least where the reappearing water is concerned) that I'm already in 4 blocks from the edge of the world and still getting this sort of thing. I'm starting to wonder if I have to effectively abandon a whole chunk around the edges to be sure to get away from it... kind of makes a world a lot smaller. :{
You're probably right. It does irk me though (at least where the reappearing water is concerned) that I'm already in 4 blocks from the edge of the world and still getting this sort of thing. I'm starting to wonder if I have to effectively abandon a whole chunk around the edges to be sure to get away from it... kind of makes a world a lot smaller. :{
No, I don't think a whole chunk is necessary. Just a few blocks further away should do it. Or just wall off the trouble spots. My branch mines reach one edge of the world, and I had no issues up until the last few blocks. Since branch mining generates a series of parallel walls, all I have to do is stay out of the last branch to avoid weirdness.
No, I don't think a whole chunk is necessary. Just a few blocks further away should do it. Or just wall off the trouble spots. My branch mines reach one edge of the world, and I had no issues up until the last few blocks. Since branch mining generates a series of parallel walls, all I have to do is stay out of the last branch to avoid weirdness.
Just thought I'd update. This issue is NOT just occurring at the world edge. Spotted a block of gravel reappear in a wall about 1/3 of the way from the world edge and 0,0. It is getting worse with new damage to the file occurring almost with every save and reload. I think it's more likely to be the game reverting to the original seed generation info IF the data for an area regarding the changes the player has made is damaged when the file is saved. I suspect this gamesave file will ultimately completely implode and refuse to load OR someday it will completely revert to the original seed (as some other people have reported has mysteriously happened to them - Things like "I loaded up my world and it was compeltely different...").
Hmm. That's very weird. Sorry to hear it. But wasn't your entire save converted to a new format when you updated to TU12? I'd be surprised if it's even possible for it to revert to an earlier state.
I've been playing my current world since shortly after the game first came out. No weirdness like what you describe, but I've been through only 2 updates so far. Let me explain. I don't recall the number of the first update I applied, but I do recall it bumped our MC from Beta 1.6.x to Beta 1.7.x (PC equivalent). Then I refused buggy updates for a while, and eventually I stopped playing. When TU11 hit, it seemed to do everything right, according to what I was reading on it, so I went ahead and let the game update. Been happily on it since, with much renewed interest. Now with TU12 being such a mixed bag, I'm back to waiting on bugfix patches before updating.
Anyway, the point of that history is that my world has been played for a long time, but has only suffered through 2 code changes in the host game. Maybe going through update after update eventually messes something up in the world data, in worlds that have persisted for a long time? I'd be curious to hear similar stories from others, to give more weight to this theory.
You're sure it's not your storage device acting up, right? Other games and their saves work OK?
Hmm. That's very weird. Sorry to hear it. But wasn't your entire save converted to a new format when you updated to TU12? I'd be surprised if it's even possible for it to revert to an earlier state.
I've been playing my current world since shortly after the game first came out. No weirdness like what you describe, but I've been through only 2 updates so far. Let me explain. I don't recall the number of the first update I applied, but I do recall it bumped our MC from Beta 1.6.x to Beta 1.7.x (PC equivalent). Then I refused buggy updates for a while, and eventually I stopped playing. When TU11 hit, it seemed to do everything right, according to what I was reading on it, so I went ahead and let the game update. Been happily on it since, with much renewed interest. Now with TU12 being such a mixed bag, I'm back to waiting on bugfix patches before updating.
Anyway, the point of that history is that my world has been played for a long time, but has only suffered through 2 code changes in the host game. Maybe going through update after update eventually messes something up in the world data, in worlds that have persisted for a long time? I'd be curious to hear similar stories from others, to give more weight to this theory.
You're sure it's not your storage device acting up, right? Other games and their saves work OK?
As far as I can tell, the storage device is working fine. No issues noticed with other games so far. I have read other posts here alluding to blocks being changed (usually near the edge of the world) and of even entire worlds being loaded where the terrain appeared so changed the poster indicated that the world had reverted to a completely different one. I think what's so unusual in my situation is that I'm able to see that the same ores keep reappearing the the same spots (despite my replacing them continually with smooth stone) and I can see the problem slowly expanding over areas of the world.
Admittedly, the TU8 tutorial world seemed to have some issues right from the start since it was a TU8 tutorial world (different save of it) where I first notice my infamous appearing and disappearing mineshaft (reported on the TU8 bugs thread). At that time, I thought the issue may be with the "exit and save" vs. "exit without saving" function... and I think it could still be an error originating in that area of the filesave features. That is, a file may not start having a problem this way until after the player happens to do an "exit without saving"
Regarding world conversion - yes and no... the old terrain is supposed to stay as the version in which it is explored and first generated while allowing for new/updated terrain to appear in areas not explored and generated. The problem didn't start in TU12. I probably first started noticing it in TU9 and managed to eventually convince myself that I wasn't just losing it at some point in TU11... and then I first posted this thread when I pretty much figured I had the problem nailed down.
One thought I had why this problem suddenly got so much worse with TU12 is that I've read that ANVIL doesn't save empty spaces (which allows for the improved compression and the height increase). So, in theory, in an old file we have information that was once saved that the new format wants to dump. It shouldn't affect actual blocks, just air... but my tunnels themselves are "just air" - it's the walls adjacent to the tunnels that contain the solid blocks and keep reverting to what, I believe, was the original block in that location when the terrain in that area was first generated.
Sorry, I know my explanation is convoluted and probably confusing... but I'm not a programmer. Hope it makes some sense to you.
couple of points that I think are related to this UUA.
First, the edge of the world is just an arbitrary interaction/ generation barrier within the db. You can verify this fact by noticing that rivers continue to run well off the "edge" of the world as seen in this picture. The fact that the river snakes around well past the edge of the world (the lighting glitch line running thorugh the approx. center of the picture) indicates that there are biomes out there, but no terrain.
Also, think about the potential source of the world's edge lighting glitch - how does that occur and what does it imply must be on the "other" side of the wall as far as the terrain generator is concerned.
Now, take a step back and remember original indev minecraft, specifically, . Watch the video and notice some of the glitches occuring out there on the "edge" of the original "infinite" PC worlds. Look familiar? Also recall that the far lands varied in width; you had to get about 20,000,000 blocks away, but there was no specific "start/stop" zone.
I suspect that whatever method 4J used to create the barrier we experience in MCXBLA introduced some "far-lands-esqe" effects within proximity to the barrier. Much like the original far lands themselves were actually coded into the game by notch to discourage people from going too far.
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I have two different worlds where my underground rail line comes within about 4 blocks of the edge of the world and I have reappearing blocks consistently in those two areas but not in other areas of the rails even though much of them does run withing that 4-block zone. The blocks reappear is not due to your typical lag. What I mean is that I can mine them, replace them with different blocks, but the next time I return to that area after a save and exit, the original blocks are back. In one location, the blocks I keep mining away are 4 blocks of gold ore and 4 blocks of iron ore (which essentially gives me an unlimited source of both gold and iron in that world - lol). In the other world, it's a little more irritating because is a source block of water that I just can get rid of and when it reappears, the water flow wipes out a section of my rails.
Has anyone else experienced a similar situation and, if so, were you able to eventually replace the reappearing blocks with something else and get the replacement blocks to stay put. I really don't want to relocate those sections of rail if there is some other way around the issue.
Lol - I was just watching 2012 last night on TV and we were commenting how they could make a great ride out of the driving and flying scenes... Perhaps I should re-theme my minecart coaster? It would be a lot of work at this stage of the game though.
It seems that rails in general will glitch when used in excess.
A server in which I play has the same issue...except it's in the air and turning into gravel (wut).
Stay fluffy~
Above the track?
Make sure you have large chests near the Iron and Gold Glitch, lol
I tried it and I thought that it was working since the blocks did not come back after the first save, exit and re-enter after renaming... but then on the next one they all came back.
Absolutely.
As bad as it sounds, I think you may need to just divert your tunnel a few blocks away in that area. TNT FTW!
You're probably right. It does irk me though (at least where the reappearing water is concerned) that I'm already in 4 blocks from the edge of the world and still getting this sort of thing. I'm starting to wonder if I have to effectively abandon a whole chunk around the edges to be sure to get away from it... kind of makes a world a lot smaller. :{
that was my thought too!! esp for that gold.
Up, you are a lucky man in some ways. Horrible luck in another....
No, I don't think a whole chunk is necessary. Just a few blocks further away should do it. Or just wall off the trouble spots. My branch mines reach one edge of the world, and I had no issues up until the last few blocks. Since branch mining generates a series of parallel walls, all I have to do is stay out of the last branch to avoid weirdness.
Just thought I'd update. This issue is NOT just occurring at the world edge. Spotted a block of gravel reappear in a wall about 1/3 of the way from the world edge and 0,0. It is getting worse with new damage to the file occurring almost with every save and reload. I think it's more likely to be the game reverting to the original seed generation info IF the data for an area regarding the changes the player has made is damaged when the file is saved. I suspect this gamesave file will ultimately completely implode and refuse to load OR someday it will completely revert to the original seed (as some other people have reported has mysteriously happened to them - Things like "I loaded up my world and it was compeltely different...").
I've been playing my current world since shortly after the game first came out. No weirdness like what you describe, but I've been through only 2 updates so far. Let me explain. I don't recall the number of the first update I applied, but I do recall it bumped our MC from Beta 1.6.x to Beta 1.7.x (PC equivalent). Then I refused buggy updates for a while, and eventually I stopped playing. When TU11 hit, it seemed to do everything right, according to what I was reading on it, so I went ahead and let the game update. Been happily on it since, with much renewed interest. Now with TU12 being such a mixed bag, I'm back to waiting on bugfix patches before updating.
Anyway, the point of that history is that my world has been played for a long time, but has only suffered through 2 code changes in the host game. Maybe going through update after update eventually messes something up in the world data, in worlds that have persisted for a long time? I'd be curious to hear similar stories from others, to give more weight to this theory.
You're sure it's not your storage device acting up, right? Other games and their saves work OK?
As far as I can tell, the storage device is working fine. No issues noticed with other games so far. I have read other posts here alluding to blocks being changed (usually near the edge of the world) and of even entire worlds being loaded where the terrain appeared so changed the poster indicated that the world had reverted to a completely different one. I think what's so unusual in my situation is that I'm able to see that the same ores keep reappearing the the same spots (despite my replacing them continually with smooth stone) and I can see the problem slowly expanding over areas of the world.
Admittedly, the TU8 tutorial world seemed to have some issues right from the start since it was a TU8 tutorial world (different save of it) where I first notice my infamous appearing and disappearing mineshaft (reported on the TU8 bugs thread). At that time, I thought the issue may be with the "exit and save" vs. "exit without saving" function... and I think it could still be an error originating in that area of the filesave features. That is, a file may not start having a problem this way until after the player happens to do an "exit without saving"
Regarding world conversion - yes and no... the old terrain is supposed to stay as the version in which it is explored and first generated while allowing for new/updated terrain to appear in areas not explored and generated. The problem didn't start in TU12. I probably first started noticing it in TU9 and managed to eventually convince myself that I wasn't just losing it at some point in TU11... and then I first posted this thread when I pretty much figured I had the problem nailed down.
One thought I had why this problem suddenly got so much worse with TU12 is that I've read that ANVIL doesn't save empty spaces (which allows for the improved compression and the height increase). So, in theory, in an old file we have information that was once saved that the new format wants to dump. It shouldn't affect actual blocks, just air... but my tunnels themselves are "just air" - it's the walls adjacent to the tunnels that contain the solid blocks and keep reverting to what, I believe, was the original block in that location when the terrain in that area was first generated.
Sorry, I know my explanation is convoluted and probably confusing... but I'm not a programmer. Hope it makes some sense to you.
First, the edge of the world is just an arbitrary interaction/ generation barrier within the db. You can verify this fact by noticing that rivers continue to run well off the "edge" of the world as seen in this picture. The fact that the river snakes around well past the edge of the world (the lighting glitch line running thorugh the approx. center of the picture) indicates that there are biomes out there, but no terrain.
Also, think about the potential source of the world's edge lighting glitch - how does that occur and what does it imply must be on the "other" side of the wall as far as the terrain generator is concerned.
Now, take a step back and remember original indev minecraft, specifically, . Watch the video and notice some of the glitches occuring out there on the "edge" of the original "infinite" PC worlds. Look familiar? Also recall that the far lands varied in width; you had to get about 20,000,000 blocks away, but there was no specific "start/stop" zone.
I suspect that whatever method 4J used to create the barrier we experience in MCXBLA introduced some "far-lands-esqe" effects within proximity to the barrier. Much like the original far lands themselves were actually coded into the game by notch to discourage people from going too far.