I would tentatively call it a "major, major unexpected blink" on Microsoft's part. While they don't say "yes", they haven't said "no" either... and since Mojang (the creator of Minecraft and the party with "creative control" over what 4J does) actively supports mods for Minecraft on the PC, I think we all can guess that their vote will be "yes" to support modding on the Xbox One.
We can speculate all we want. It will still be speculation. Nothing is confirmed. That was my point.
Besides, Microsoft mentioned something about requiring a console ID; this doesn't sound promising. Basically, they did not say you can sideload content and still access Xbox Live. Because if I can mod MC1 to my heart's content, but can't connect to Live, that would be pointless.
I didn't say "Confirmed" but maybe we will be able to mod Minecraft IF 4J Studios allowed mods
But they said "Depends on developers", and since everyone wants to mod minecraft like PC Version, so, I think 4j will listen to their fans and they'll allow it
Look at Unreal Tournament 3, You can mod it on the PS3, and now they said that xbox one will support mods
We can speculate all we want. It will still be speculation. Nothing is confirmed. That was my point.
Besides, Microsoft mentioned something about requiring a console ID; this doesn't sound promising. Basically, they did not say you can sideload content and still access Xbox Live. Because if I can mod MC1 to my heart's content, but can't connect to Live, that would be pointless.
Speculating the negative (i.e. "this doesn't sound promising") IS equally speculation, is it not?
It's still a "blink" - which makes me more optimistic than if Microsoft's position was as hardened today as it was the day before yesterday or a month ago when they wanted to shut down trading of Xbox One games... and when you're talking about Microsoft changing it's mind on things like this, whatever they do has a MAJOR impact on how the whole industry runs. The next few weeks are going to be interesting!
Hey, for everybody who will be getting an Xbox One, I hope you do get mods on that edition of Minecraft. And I do believe that stating speculation as fact is not better than negative speculation that is stated as, well, speculation.
Off topic, I don't find Microsoft to be as much of an industry mover as they think they are. They tried to change the way the industry works . . . and they are already backtracking, and fast! *shrug*
Hey, for everybody who will be getting an Xbox One, I hope you do get mods on that edition of Minecraft. And I do believe that stating speculation as fact is not better than negative speculation that is stated as, well, speculation.
Off topic, I don't find Microsoft to be as much of an industry mover as they think they are. They tried to change the way the industry works . . . and they are already backtracking, and fast! *shrug*
Awe, now you're trying to put words in my mouth. I did not say "better than" - I effectively said that negative and positive speculation are equally speculation. Also, I'm not stating how Microsoft feels about themselves, I'm stating my opinion that Microsoft continues to be a major player in the gaming AND computer industries. It is a large corporation and, as such, it still holds a significant amount of influence on how the industry works. They are still credible competitors with the other next gen consoles coming to the marketplace.
Sony has not yet weighed in on allowing self-publishing on the PS4... So, speculating again - What are the odds now that they will allow it? Better or worse (even slightly) than before Microsoft made their announcement today?
With Microsoft effectively saying the outcome on mod support will "depend on the developers" isn't it reasonable to speculate the developers like Mojang now have a better chance of putting mod support into their individual games on the Xbox One than if Microsoft had flat out said "no way"?
Hey, for everybody who will be getting an Xbox One, I hope you do get mods on that edition of Minecraft. And I do believe that stating speculation as fact is not better than negative speculation that is stated as, well, speculation.
Off topic, I don't find Microsoft to be as much of an industry mover as they think they are. They tried to change the way the industry works . . . and they are already backtracking, and fast! *shrug*
I didn't say it's confirmed, but try to be optimistic and not to be negative.
Sheesh. I'd rather have updates than mods. At least we know they're "ok" and that they're free.
This brings up a lot of questions.
Are modders gonna still have to buy development kits (not the hardware, the software)?
Are modders gonna still want to make these for free?
I'm guessing that modders can get paid, so mods won't be free anymore, right?
How much will they charge for their mod?
What's the difference, really, between a mod and a companies' DLC? (Other than one is "official" and one isn't).
I didn't say it's confirmed, but try to be optimistic and not to be negative.
Sorry, but Microsoft is not a company I will ever be optimistic about (in spite of their backtracking, the DRM on the One is still going to be way more intrusive than it is on the 360). And for the record, your original wording did not use the word confirmed, but was not phrased as speculation either . . .
Sorry, but Microsoft is not a company I will ever be optimistic about (in spite of their backtracking, the DRM on the One is still going to be way more intrusive than it is on the 360). And for the record, your original wording did not use the word confirmed, but was not phrased as speculation either . . .
First, I said MAY allow mods...
Second, what did microsoft do to you? Huh? They revised their BS policies and they made every xbox one a development kit and they can allow mods right now unlike x360... And why are you so negative that you want xbox one version don't allow mods...Why? Don't like them then don't use them...simple!
Second, what did microsoft do to you? Huh? They revised their BS policies and they made every xbox one a development kit and they can allow mods right now unlike x360... And why are you so negative that you want xbox one version don't allow mods...Why? Don't like them then don't use them...simple!
?
1) You edited your post to change the word "will" to the word "may". Huge difference in meaning. What originally bothered me was that you stated speculation as fact. Thank you for clarifying your post; however, I would've appreciated clarifying your position in a later post, or at least doing so in a "Edit:" section. Kinda felt like you are trying to make me look like the bad guy by removing/editing the piece of your post I was most specifically replying to.
2) I'm not getting an Xbox One. M$ are masters of double-speak; so far, what I've heard is that the DRM is still going to be super-invasive to the point you can only share game discs with your "family" list, for instance. And please don't put words in my mouth; I never said I don't want the Xbox One Minecraft to have mods. I said, "I hope you do get mods on that version of Minecraft." Also, FWIW, it does not sound like every Xbox One will be a dev kit; what I gleaned from that article is that indie devs will have to apply for a dev kit. So, every Xbox One could be turned into a dev kit; they have not clarified what that will mean. Also, saying "that is up to the developers" is just a way to dodge the question; in the end, it's up to M$, as it is their platform and their rules that will define whether a game can realistically be modded.
And UpUp_Away95, I did not intend to put words in your mouth either; I freely admit I don't know what the outcome will be. Sorry if that came across wrong. I never intended for my post to be taken as anything other than speculation.
In review, I do not have anything against either of you (zerokalba or UpUp_Away95 . .. or the rest of you for that matter). From my perspective, the OP misinterpreted (not necessarily intentionally, mind you) the linked article. I did have a bad day, and let my negativity through; sorry about that. However, let's be careful to not read too much into announcements like this. It does sound like a possibility now, where it didn't before. On the other hand, M$ have not stated (at least not publicly) what requirements they will place on something like a mod-able game. As I have alluded at, I don't trust M$ . . . at all. (the only things I believe they have ever been good at are business and marketing . . . notice computers and gaming are not on that list :P) It was my intention to play devil's advocate here, not to make any of my statements personal. I apologize for not editing myself more carefully, and for any offense I have caused.
So, after much ado about nothing (when it comes down to it), we are all agreed that there is a cool possibility here. I, for one, suggest not getting too excited about it until there are some more concrete announcements, specifically by 4J, regarding how this will all affect MCX1.
Sorry but I don't picture Microsoft letting people mod their console or games. Neither Sony, Microsoft, or Nintendo have ever willingly allowed people to mod their consoles or games. I doubt that is some how going to start now with Minecraft for the Xbox One.
Sheesh. I'd rather have updates than mods. At least we know they're "ok" and that they're free.
This brings up a lot of questions.
Are modders gonna still have to buy development kits (not the hardware, the software)?
Are modders gonna still want to make these for free?
I'm guessing that modders can get paid, so mods won't be free anymore, right?
How much will they charge for their mod?
What's the difference, really, between a mod and a companies' DLC? (Other than one is "official" and one isn't).
Sorry but I don't picture Microsoft letting people mod their console or games. Neither Sony, Microsoft, or Nintendo have ever willingly allowed people to mod their consoles or games. I doubt that is some how going to start now with Minecraft for the Xbox One.
In many respects I agree with both of you. The prospect brings up a lot of gray areas and some significant downsides, all of which people will be speculating about in various ways. By phrasing their answer to the question as "depends on developers," I see it possibly meaning two things.
1) It might depend on how much pressure developers put on them to change their policies or what pressure they get from developers to put additional protections into the system. They may be involved in meetings and talks with their key third-party game developers on this matter and the outcome just may not have been decided yet.
or
2) They are leaving it up to the individual developers to either open up or find ways to protect their own individual games and also leaving it up to them to set the terms as to how modders will be given access to the game and whether or not they will allow the modders to charge for their mods (Microsoft "passing the puck" onto the developers themselves).
Really, the smart money is still with waiting to see what actually happens down the road... but the waiting just got a lot more interesting, IMO.
My money is on this being typical M$ double-speak. They know gamers want mods, so they don't want to be the bad guys and say no. But they know they don't want us to have them, so they don't want to say yes. So they blame the developers.
It is in no way whatsoever up to developers until M$ actually allows mods. It is up to M$ first and foremost. Once they decide to set policies that actually realistically allow mods (which may or may not actually happen), then it becomes up to developers.
In short: mods on a M$ console?? I'll believe when I see it.
“I think it’s a wonderful idea to have the actual box be the dev kits,” Notch told us. “This makes it easier for both the developer and for Microsoft, and presumably they could make it a lot cheaper since they’d only sell unlock codes. I realize there are other factors at play here, though, like a perceived need to make sure only ‘legitimate’ developers get access to it, so a monetary barrier might still be in place.”
If mods were to ever come to any game on the Xbox One they would more than likely be
handled in the same way Indie games are now,
They'd have there own section in the games market place and would be summited to a community certifications board.
And no doubt they would range from 80-400 MS points or the equivalent money and (or) require a gold account.
Just my two cents!
Just an FYI, there will be no such thing as Microsoft Points on the Xbox One. And coming in the fall when they do the next console update to the Xbox 360, they will be doing away with Microsoft Points on the Xbox 360 as well.
Just an FYI, there will be no such thing as Microsoft Points on the Xbox One. And coming in the fall when they do the next console update to the Xbox 360, they will be doing away with Microsoft Points on the Xbox 360 as well.
I've noticed the change, in like the "in-game" stores for BF3 or etc, let's say I'm buying a starter kit for 560 mp points, when I go to click on it, it doesn't give me the option to buy MP so I can buy it, it just says the price is $6. Really weird. lol.
Rollback Post to RevisionRollBack
Religion, has actually convinced people, that there's an invisible man, living in the sky, who watches everything you do every minute of the day, and the invisible man has a special list. Of 10 things he doesn't want you to do. And if you do ANY of these ten things he has a special place, full of fire, and smoke, and burning, and torture, and will send you there to suffer and choke and scream for all of eternity... But he still loves you.
LINK: http://gamingbolt.co...s-on-developers
Besides, Microsoft mentioned something about requiring a console ID; this doesn't sound promising. Basically, they did not say you can sideload content and still access Xbox Live. Because if I can mod MC1 to my heart's content, but can't connect to Live, that would be pointless.
But they said "Depends on developers", and since everyone wants to mod minecraft like PC Version, so, I think 4j will listen to their fans and they'll allow it
Look at Unreal Tournament 3, You can mod it on the PS3, and now they said that xbox one will support mods
And look at this, this was yesterday's news: http://www.engadget.com/2013/07/24/xbox-one-indies-marc-whitten/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget
Speculating the negative (i.e. "this doesn't sound promising") IS equally speculation, is it not?
It's still a "blink" - which makes me more optimistic than if Microsoft's position was as hardened today as it was the day before yesterday or a month ago when they wanted to shut down trading of Xbox One games... and when you're talking about Microsoft changing it's mind on things like this, whatever they do has a MAJOR impact on how the whole industry runs. The next few weeks are going to be interesting!
Off topic, I don't find Microsoft to be as much of an industry mover as they think they are. They tried to change the way the industry works . . . and they are already backtracking, and fast! *shrug*
Awe, now you're trying to put words in my mouth. I did not say "better than" - I effectively said that negative and positive speculation are equally speculation. Also, I'm not stating how Microsoft feels about themselves, I'm stating my opinion that Microsoft continues to be a major player in the gaming AND computer industries. It is a large corporation and, as such, it still holds a significant amount of influence on how the industry works. They are still credible competitors with the other next gen consoles coming to the marketplace.
Sony has not yet weighed in on allowing self-publishing on the PS4... So, speculating again - What are the odds now that they will allow it? Better or worse (even slightly) than before Microsoft made their announcement today?
With Microsoft effectively saying the outcome on mod support will "depend on the developers" isn't it reasonable to speculate the developers like Mojang now have a better chance of putting mod support into their individual games on the Xbox One than if Microsoft had flat out said "no way"?
I didn't say it's confirmed, but try to be optimistic and not to be negative.
This brings up a lot of questions.
Are modders gonna still have to buy development kits (not the hardware, the software)?
Are modders gonna still want to make these for free?
I'm guessing that modders can get paid, so mods won't be free anymore, right?
How much will they charge for their mod?
What's the difference, really, between a mod and a companies' DLC? (Other than one is "official" and one isn't).
Why not both?
Sorry, but Microsoft is not a company I will ever be optimistic about (in spite of their backtracking, the DRM on the One is still going to be way more intrusive than it is on the 360). And for the record, your original wording did not use the word confirmed, but was not phrased as speculation either . . .
First, I said MAY allow mods...
Second, what did microsoft do to you? Huh? They revised their BS policies and they made every xbox one a development kit and they can allow mods right now unlike x360... And why are you so negative that you want xbox one version don't allow mods...Why? Don't like them then don't use them...simple!
?
1) You edited your post to change the word "will" to the word "may". Huge difference in meaning. What originally bothered me was that you stated speculation as fact. Thank you for clarifying your post; however, I would've appreciated clarifying your position in a later post, or at least doing so in a "Edit:" section. Kinda felt like you are trying to make me look like the bad guy by removing/editing the piece of your post I was most specifically replying to.
2) I'm not getting an Xbox One. M$ are masters of double-speak; so far, what I've heard is that the DRM is still going to be super-invasive to the point you can only share game discs with your "family" list, for instance. And please don't put words in my mouth; I never said I don't want the Xbox One Minecraft to have mods. I said, "I hope you do get mods on that version of Minecraft." Also, FWIW, it does not sound like every Xbox One will be a dev kit; what I gleaned from that article is that indie devs will have to apply for a dev kit. So, every Xbox One could be turned into a dev kit; they have not clarified what that will mean. Also, saying "that is up to the developers" is just a way to dodge the question; in the end, it's up to M$, as it is their platform and their rules that will define whether a game can realistically be modded.
And UpUp_Away95, I did not intend to put words in your mouth either; I freely admit I don't know what the outcome will be. Sorry if that came across wrong. I never intended for my post to be taken as anything other than speculation.
In review, I do not have anything against either of you (zerokalba or UpUp_Away95 . .. or the rest of you for that matter). From my perspective, the OP misinterpreted (not necessarily intentionally, mind you) the linked article. I did have a bad day, and let my negativity through; sorry about that. However, let's be careful to not read too much into announcements like this. It does sound like a possibility now, where it didn't before. On the other hand, M$ have not stated (at least not publicly) what requirements they will place on something like a mod-able game. As I have alluded at, I don't trust M$ . . . at all. (the only things I believe they have ever been good at are business and marketing . . . notice computers and gaming are not on that list :P) It was my intention to play devil's advocate here, not to make any of my statements personal. I apologize for not editing myself more carefully, and for any offense I have caused.
So, after much ado about nothing (when it comes down to it), we are all agreed that there is a cool possibility here. I, for one, suggest not getting too excited about it until there are some more concrete announcements, specifically by 4J, regarding how this will all affect MCX1.
In many respects I agree with both of you. The prospect brings up a lot of gray areas and some significant downsides, all of which people will be speculating about in various ways. By phrasing their answer to the question as "depends on developers," I see it possibly meaning two things.
1) It might depend on how much pressure developers put on them to change their policies or what pressure they get from developers to put additional protections into the system. They may be involved in meetings and talks with their key third-party game developers on this matter and the outcome just may not have been decided yet.
or
2) They are leaving it up to the individual developers to either open up or find ways to protect their own individual games and also leaving it up to them to set the terms as to how modders will be given access to the game and whether or not they will allow the modders to charge for their mods (Microsoft "passing the puck" onto the developers themselves).
Really, the smart money is still with waiting to see what actually happens down the road... but the waiting just got a lot more interesting, IMO.
It is in no way whatsoever up to developers until M$ actually allows mods. It is up to M$ first and foremost. Once they decide to set policies that actually realistically allow mods (which may or may not actually happen), then it becomes up to developers.
In short: mods on a M$ console?? I'll believe when I see it.
I've noticed the change, in like the "in-game" stores for BF3 or etc, let's say I'm buying a starter kit for 560 mp points, when I go to click on it, it doesn't give me the option to buy MP so I can buy it, it just says the price is $6. Really weird. lol.