I work for an academic library where we have a small video game program. I've been toying with the idea of having Minecraft around for our patrons to use, but I can't seem to figure out how exactly it would work on something like the 360. If I buy a disk copy of the game, I imagine it requires an account to be logged in: would that account follow the profile on the xbox, or could we set up a "library" account and keep that account information in the CD case? This then leads to the possible issue of a patron just taking the account, changing the password, and running away with a free Minecraft account...
Any suggestions? Not sure if this is even possible.
If you have computers you can play the full version for free... only restriction comes in playing "online" which you need to pay for the full copy.
Yeah the "library log in" info thing is not a good idea.. they could simply do a license transfer and then you're beat.. Depending on how many xboxes you have you could in theory buy one copy and load the game on 2 systems... the "buying gamertag" would download it onto XBox #1 and then any person that plays on that xbox has access to the game.. and the "buying gamertag" has access to the game in ANY xbox. assuming that xbox is connected to the internet. Since it needs to be able to validate the user.
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I believe if you buy the disk version of the game you can play it on any of the units with an offline account. Just like if you buy a used game at gamestop. Just make one account for each box. The only time you would need a gold account to log into it is for updating, so having the login info available isn't needed to patrons. As far as using that live account to update x amount of units, I've no idea.....
If you're thinking about users wanting to save their progress, having them bring their own usb sticks would be my only thought
I would first check with Microsoft to see what, if any, arrangements they make with libraries regarding their games on disc and library accounts and what procedures they would recommend for managing the library licensing and lending of their game discs. You could also query the management of larger libraries in your area to see if they have any experience in this. Intuition is telling me that you would probably need to obtain a special license in order to legitimately lend the game to the extent you're contemplating (i.e. as a library/institution)
That said, as perrinMD mentioned, I think the game disc would probably work on a variety of Xboxes as long as the patron either played offline (IDK for sure because I don't have the disc version). I do know, however, that the changes Microsoft were proposing to prevent extensive lending of games discs for the Xbox One were recenlty rescinded due to public pressure.
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Any suggestions? Not sure if this is even possible.
Yeah the "library log in" info thing is not a good idea.. they could simply do a license transfer and then you're beat.. Depending on how many xboxes you have you could in theory buy one copy and load the game on 2 systems... the "buying gamertag" would download it onto XBox #1 and then any person that plays on that xbox has access to the game.. and the "buying gamertag" has access to the game in ANY xbox. assuming that xbox is connected to the internet. Since it needs to be able to validate the user.
If you're thinking about users wanting to save their progress, having them bring their own usb sticks would be my only thought
That said, as perrinMD mentioned, I think the game disc would probably work on a variety of Xboxes as long as the patron either played offline (IDK for sure because I don't have the disc version). I do know, however, that the changes Microsoft were proposing to prevent extensive lending of games discs for the Xbox One were recenlty rescinded due to public pressure.