Having some issues getting squid to spawn and finding conflicting information.
I've mad farms in the past by just finding where they are spawning and making a downward funnel to suck them into a kill chamber. Easy enough. I wanted to make one that actually was exactly where I wanted it to be so figured, build a tank, spawn squid, profit?
For testing purposes I made a creative flat-world and built a 20x20 tank with 2 deep water. No spawns.
Read in wiki it needs to be between levels 45-63 in any biome. So I built up into the sky and made a floating tank with the bottom at 46 [for slack] and... no spawns.
Frustrated, I made tanks with floors at 50, 55, and 60. I even tried 1 deep vs 2 deep vs 3 deep. No spawns.
Do squid tanks not work on a flatworld?
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I went to a non-flat world to give it a try as well. Found a giant desert area well away from the ocean and went to work. I filled in any lakes and water sources with sand. Built a tank on the surface [~75-ish] and no spawn. Dug down to 60 and built a tank. No spawn. Dug down to 45 and made a tank. No spawn. I had easily > 128 blocks in any direction with no water. I even went as far as going to the ocean and murdering every squid I could find.
I know from a video I watched on building a farm that you need to look for underground water as well. I did some basic "dig straight down to try to find water" shafts to bedrock all around the tanks and found nothing.
Because of the spawn biome limitation, most "spawners" are more traps, since you can't force them to spawn in a specific location.
Squids always swim down, you can use this to funnel them to a drop hole or safe place for killing. I usually clear the water around the hole to make a vertical down current to make sure they fall through.
If you have an underwater base, you can cut a trench to a hole in the wall and just let the little suckers fall on the floor. (I find this method way more entertaining.)
You would have to get rid of pretty much all other water sources in the appropriate biomes.. then! you could have one,, but they would still despawn from time to time..
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I don't pay much attention to squid, but I think the Xbox version is currently at the stage where squid only spawn between levels 45 and 62. From what you've posted, I think your issue is that you're trying to put you tank either higher than Y62 and/or lower than Y45.
I don't pay much attention to squid, but I think the Xbox version is currently at the stage where squid only spawn between levels 45 and 62. From what you've posted, I think your issue is that you're trying to put you tank either higher than Y62 and/or lower than Y45.
See that's the weird thing. I fired up a flatworld in creative so I could verify there was *no water anywhere* and built tanks at varying levels between Y45 - Y62. I've tried single deep water and double deep but no luck.
I concluded spawning squid on a flatworld was impossible. Haha. Trapping them is easy because, as Shades said, they swim downward. I found a *very cool* trap someone built that would be lovely... if I could get them to spawn within the trap [which is 30x30 no less!].
Not sure what is up with them. I see them spawn normally in any lake, river, or ocean that is generated by the game at load but never in man-made structures.
See that's the weird thing. I fired up a flatworld in creative so I could verify there was *no water anywhere* and built tanks at varying levels between Y45 - Y62. I've tried single deep water and double deep but no luck.
I concluded spawning squid on a flatworld was impossible. Haha. Trapping them is easy because, as Shades said, they swim downward. I found a *very cool* trap someone built that would be lovely... if I could get them to spawn within the trap [which is 30x30 no less!].
Not sure what is up with them. I see them spawn normally in any lake, river, or ocean that is generated by the game at load but never in man-made structures.
Sorry, I think I misread your OP. You could be right, maybe they just won't spawn in a superflat world or inside any player made structure. The latter makes no sense really because I'm not sure how the world would necessarily know the difference between a player made structure (if you built your structure out of a naturally occurring block like sandstone) or a natural one where the player has just mined or moved around some of blocks. For example, I don't think dropping sand blocks into the bottom of a pond to pretty it up stops squid from spawning in that pond. If I get a chance, I'll maybe try to think up some tests on that.
Sorry, I think I misread your OP. You could be right, maybe they just won't spawn in a superflat world or inside any player made structure. The latter makes no sense really because I'm not sure how the world would necessarily know the difference between a player made structure (if you built your structure out of a naturally occurring block like sandstone) or a natural one where the player has just mined or moved around some of blocks. For example, I don't think dropping sand blocks into the bottom of a pond to pretty it up stops squid from spawning in that pond. If I get a chance, I'll maybe try to think up some tests on that.
WRONG!!
Any of you have flooded the superflat map entirely to make skyblock or something like that?
I did and let me tell you that I had lots and LOTS of squids in a SUPERFLAT in a 1 DEEP water,
Any of you have flooded the superflat map entirely to make skyblock or something like that?
I did and let me tell you that I had lots and LOTS of squids in a SUPERFLAT in a 1 DEEP water,
I have an entire Superflat flooded for a PvP arena as well as a large area around my Superflat survival.
Throughout all of the updates, I have yet to see one spawn.
I'm sorry, but I do not believe that at all.
I have an entire Superflat flooded for a PvP arena as well as a large area around my Superflat survival.
Throughout all of the updates, I have yet to see one spawn.
I'm sorry, but I do not believe that at all.
I think you both were right at one point. In my experience building several traps / spawners it appears that the biome spawn limitation was changed during an update. OR a more likely scenario, my maps have been effected by the biome shifts so the traps that were in the correct biome no longer work since they won't spawn in deserts. I came to this conclusion after running tests to see if light level made a difference.
I think you both were right at one point. In my experience building several traps / spawners it appears that the biome spawn limitation was changed during an update. OR a more likely scenario, my maps have been effected by the biome shifts so the traps that were in the correct biome no longer work since they won't spawn in deserts. I came to this conclusion after running tests to see if light level made a difference.
While playing/testing the traps in that world they stopped spawning anything after one of the updates last year.
This seems to be the issue. I checked some squid traps I had on old maps [~TU6 I think] and they no longer work on TU11. Somewhere in there the squid spawning seems to have been changed. Seems more like a bug than anything else.
Same with passive animal spawning and monster spawning as I have some issues on old maps. I had a garamel map prior to the TU that turned half of it into snow [grr] that had an island in the NW corner that spawned animals insanely fast for some reason and thusly also made a stellar squid trap. Loaded up yesterday and It had very very few animals and no squid at all.
I've mad farms in the past by just finding where they are spawning and making a downward funnel to suck them into a kill chamber. Easy enough. I wanted to make one that actually was exactly where I wanted it to be so figured, build a tank, spawn squid, profit?
For testing purposes I made a creative flat-world and built a 20x20 tank with 2 deep water. No spawns.
Read in wiki it needs to be between levels 45-63 in any biome. So I built up into the sky and made a floating tank with the bottom at 46 [for slack] and... no spawns.
Frustrated, I made tanks with floors at 50, 55, and 60. I even tried 1 deep vs 2 deep vs 3 deep. No spawns.
Do squid tanks not work on a flatworld?
---
I went to a non-flat world to give it a try as well. Found a giant desert area well away from the ocean and went to work. I filled in any lakes and water sources with sand. Built a tank on the surface [~75-ish] and no spawn. Dug down to 60 and built a tank. No spawn. Dug down to 45 and made a tank. No spawn. I had easily > 128 blocks in any direction with no water. I even went as far as going to the ocean and murdering every squid I could find.
I know from a video I watched on building a farm that you need to look for underground water as well. I did some basic "dig straight down to try to find water" shafts to bedrock all around the tanks and found nothing.
I'm at a loss!
- SkyDoesMinecraft
*Facewing*
From what I see, squids will spawn only in ocean and river biomes; Superflat is considered a plains biome.
Stay fluffy~
So true! Adam hates squids!
Squids always swim down, you can use this to funnel them to a drop hole or safe place for killing. I usually clear the water around the hole to make a vertical down current to make sure they fall through.
If you have an underwater base, you can cut a trench to a hole in the wall and just let the little suckers fall on the floor. (I find this method way more entertaining.)
See that's the weird thing. I fired up a flatworld in creative so I could verify there was *no water anywhere* and built tanks at varying levels between Y45 - Y62. I've tried single deep water and double deep but no luck.
I concluded spawning squid on a flatworld was impossible. Haha. Trapping them is easy because, as Shades said, they swim downward. I found a *very cool* trap someone built that would be lovely... if I could get them to spawn within the trap [which is 30x30 no less!].
Not sure what is up with them. I see them spawn normally in any lake, river, or ocean that is generated by the game at load but never in man-made structures.
Sorry, I think I misread your OP. You could be right, maybe they just won't spawn in a superflat world or inside any player made structure. The latter makes no sense really because I'm not sure how the world would necessarily know the difference between a player made structure (if you built your structure out of a naturally occurring block like sandstone) or a natural one where the player has just mined or moved around some of blocks. For example, I don't think dropping sand blocks into the bottom of a pond to pretty it up stops squid from spawning in that pond. If I get a chance, I'll maybe try to think up some tests on that.
WRONG!!
Any of you have flooded the superflat map entirely to make skyblock or something like that?
I did and let me tell you that I had lots and LOTS of squids in a SUPERFLAT in a 1 DEEP water,
I have an entire Superflat flooded for a PvP arena as well as a large area around my Superflat survival.
Throughout all of the updates, I have yet to see one spawn.
I'm sorry, but I do not believe that at all.
Stay fluffy~
I think you both were right at one point. In my experience building several traps / spawners it appears that the biome spawn limitation was changed during an update. OR a more likely scenario, my maps have been effected by the biome shifts so the traps that were in the correct biome no longer work since they won't spawn in deserts. I came to this conclusion after running tests to see if light level made a difference.
http://www.minecraftforum.net/topic/1477337-squid-farm-testing-light-vs-dark/
While playing/testing the traps in that world they stopped spawning anything after one of the updates last year.
Found this one as well.
Just can't seem to get to work in Xbox version.
Ignore the hoppers in the first video. I'm aware both are PC versions.
This seems to be the issue. I checked some squid traps I had on old maps [~TU6 I think] and they no longer work on TU11. Somewhere in there the squid spawning seems to have been changed. Seems more like a bug than anything else.
Same with passive animal spawning and monster spawning as I have some issues on old maps. I had a garamel map prior to the TU that turned half of it into snow [grr] that had an island in the NW corner that spawned animals insanely fast for some reason and thusly also made a stellar squid trap. Loaded up yesterday and It had very very few animals and no squid at all.