I'm making a "zoo" of sorts and I want to make the rider stop at each and every exhibit before getting to the end. I'm using a minecart as a mode of transport, so they won't be tempted to run around.
My question is how do you get a minecart to stop and then start again a few seconds later without me having to hover next to them and push a button/lever?
In case the question isn't enough of a hint, I'm terrible at everything that includes redstone, so any help would be great.
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The good people, they always die. And the bad people do too...But the weaker people, the people like me, WE have inherited the Earth. -Morgan Jones
Have them hit a Detector Rail two blocks before an Unpowered Rail on a slope.
Set the Detector rail to a line of Repeaters that lead into the Unpowered Rail.
More Repeaters = more delay.
Yea you will need to use repeaters and if you want a definate time for each one then
To make 1 second real time SET:
2 Repeaters to 4 ticks
1 Repeater to 2 ticks
I've used the detector rail idea, but the powered rail must be on a down slope for this to work. As already mentioned, place the detector rail a few blocks before the powered rail, connect it to a circuit with several redstone repeaters set to maximum delay (experiment with the number of redstone repeaters to get the desired delay) and then make sure the circuit is connect to a powered rail on a down slope. I've found that if the power rail is on a flat surface it won't move the cart once it becomes powered. I'm a bit of a redstone noob, but I've used this on a rollercoaster I recently built so that I can have the rider stop and look at something for a handful of seconds. Good luck, and if anybody knows how to do this with the powered rail on a flat surface I'd love to know
I've used the detector rail idea, but the powered rail must be on a down slope for this to work. As already mentioned, place the detector rail a few blocks before the powered rail, connect it to a circuit with several redstone repeaters set to maximum delay (experiment with the number of redstone repeaters to get the desired delay) and then make sure the circuit is connect to a powered rail on a down slope. I've found that if the power rail is on a flat surface it won't move the cart once it becomes powered. I'm a bit of a redstone noob, but I've used this on a rollercoaster I recently built so that I can have the rider stop and look at something for a handful of seconds. Good luck, and if anybody knows how to do this with the powered rail on a flat surface I'd love to know
From what a friend and I have figured out, a powered rail HAS to have a block behind it to make it work again, but I could be wrong. I'm a noob at redstone as well...
A cart will stop on an unpowered rail, on a diagonal slope facing down. When it is powered again gravity will give enough momentum to start you off again.
I meant to say an that you need a block behind an unpowered rail to make it become powered again, hence the need for the sloped rail (that's technically a block behind it...) ...but apparently I was wrong.
Rollback Post to RevisionRollBack
The good people, they always die. And the bad people do too...But the weaker people, the people like me, WE have inherited the Earth. -Morgan Jones
The game needs something to tell it which way to send a stationary minecart when the powered rail under it goes from the off state to the on state. Either a block behind it or a slope will do that. If the track is flat and open in both directions, the code won't know what to do, so it will do nothing.
You can do it with pistons...i was experimenting on my redstone superflat world, and you need a sticky piston, a normal piston, and 3 repeaters, and a button. and redstone of course. place the button next to a powered rail where you want them to stop, and next to the sticky piston, which has a block attached to it. the piston will push the block where the rail was, and push the rail away one block, as long as there is a suitable spot there. the block will allow you to push off, and go, and 3 fully delayed repeaters will allow the normal piston to push the rail back into place.
This isn't the simplest method....but I like it. the "on a slope unpowered rails with a button" idea sounds much easier, and better suited for your project.
and hopefully my explaination of my idea makes sense...
My question is how do you get a minecart to stop and then start again a few seconds later without me having to hover next to them and push a button/lever?
In case the question isn't enough of a hint, I'm terrible at everything that includes redstone, so any help would be great.
Set the Detector rail to a line of Repeaters that lead into the Unpowered Rail.
More Repeaters = more delay.
Stay fluffy~
To make 1 second real time
SET:
2 Repeaters to 4 ticks
1 Repeater to 2 ticks
Each tick on a repeater is 1/10 of a second
From what a friend and I have figured out, a powered rail HAS to have a block behind it to make it work again, but I could be wrong. I'm a noob at redstone as well...
Thanks for responding!
I meant to say an that you need a block behind an unpowered rail to make it become powered again, hence the need for the sloped rail (that's technically a block behind it...) ...but apparently I was wrong.
This isn't the simplest method....but I like it. the "on a slope unpowered rails with a button" idea sounds much easier, and better suited for your project.
and hopefully my explaination of my idea makes sense...