Has anyone noticed that with a good chunk of seeds, some biomes may collide or an oddity in a biome resembles a mix with that one and another?
In my case, I have noticed a majority of deserts having LARGE masses sometimes extending to sizes equivalent to half of an Extreme Hill. Back in TU10, one of my relatives had a world with a mass of desert literally placed like an Extreme Hill with a cave network under it as part of an overhang complete with a stone ceiling.
In my one of my friend's servers, she had a desert containing an Extreme Hills-Desert that was actually a full overhang loop.
Yes, this can be commonplace with the current (crappy) world generation engine we have. Thankfully in a month or so we will be getting TU12 which will utilize the Anvil world generation engine. Its much more gooder
I actually prefer the oddities over the PC version's world generation. The overhangs and all make good areas for building higher up areas without the danger of Extreme Hills. I also had a TU10 map, literally days before TU11, that had a river being cut by a giant stone area in Extreme Hills.
Yes, this can be commonplace with the current (crappy) world generation engine we have. Thankfully in a month or so we will be getting TU12 which will utilize the Anvil world generation engine. Its much more gooder
Anvil doesn't do anything to world generation. All it did on the PC version was change how the games memory/chunks were handled. It also doubled the build height.
It did nothing to the way biomes and terrain generate.
I've gotten used to some of the wonky terrain generation features and, from what I can tell, they can occur on the PC as well. I think the perception of a difference is that the PC users have more terrain to select from, so they just basically ignore/forget about the small areas of their maps where the terrain generation might be problematic. It's sometimes the wonky stuff that makes a map unique and memorable; and forcing more regular/regulated terrain to generate is just going to make all the maps seem more and more the same.
Additionally, I certainly wouldn't be phased in the least about a large hill in a desert. The Painted Desert in Arizona has many large hills and unique rock formations... just as I'm not phased about snow biomes adjacent to desert biomes. Since it does snow in Flagstaff, Arizona frequently and also in the Painted Desert occasionally.
I forgot tot say, the hills in biomes people are experiencing are actually part of the terrain generation and not an error. They are what is called a technical biome. They're something that gives a little life to a normally flat biome. From the wiki on Biomes...
"Hills are generated within Forest, Taiga, Desert, Jungle, and Tundra biomes and are referred in the F3 menu as "ForestHills", "TaigaHills", etc. Forest hills seem to be generated more rarely than the other hills in their respective main biome. Tundra Hills are usually taller, with height comparable to Extreme Hills biomes. In update 1.3 hills generated in forest and desert biomes are now taller."
Examples...
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In my case, I have noticed a majority of deserts having LARGE masses sometimes extending to sizes equivalent to half of an Extreme Hill. Back in TU10, one of my relatives had a world with a mass of desert literally placed like an Extreme Hill with a cave network under it as part of an overhang complete with a stone ceiling.
In my one of my friend's servers, she had a desert containing an Extreme Hills-Desert that was actually a full overhang loop.
It did nothing to the way biomes and terrain generate.
Additionally, I certainly wouldn't be phased in the least about a large hill in a desert. The Painted Desert in Arizona has many large hills and unique rock formations... just as I'm not phased about snow biomes adjacent to desert biomes. Since it does snow in Flagstaff, Arizona frequently and also in the Painted Desert occasionally.
http://en.wikipedia....esert_(Arizona)
... and then there's the Desert Mountains in Nevada... Monument Valley, Utah...
"Hills are generated within Forest, Taiga, Desert, Jungle, and Tundra biomes and are referred in the F3 menu as "ForestHills", "TaigaHills", etc. Forest hills seem to be generated more rarely than the other hills in their respective main biome. Tundra Hills are usually taller, with height comparable to Extreme Hills biomes. In update 1.3 hills generated in forest and desert biomes are now taller."
Examples...