I'm working on a "huge" (to me) redstone project, and I've hit a wall, so was wondering if any of you may have any ideas what path I can take.
What I have is 3 piston arrays all attached to a racetrack. now my problem is I cant for the life of me figure out a way to reset the arrays back to the starting position.
I have attempted to create a mini array running next to the main one, and it cycles every time the big one does. but I have the little ones output hooked up to a power gate so it can only output when I tell it too. and it's output is "supposed" to loop back around to the main array and pulse it over and over till it's back to start, but the problem is the power coming out of the mini array is cycling to fast for the pulse limiter to pick up the new feed so it does not pulse again, leaving me stuck.
I have a pic of my project but I kinda doubt it'll help much...
So my question to you guys is... have any of you found a reliable way to reset a piston array back to default.
This is the same kind of array that's used in score boards and clocks in case you where wondering..
Thanks guys, looking forward to some guidance from the gurus,
BTW I'm on the 360 Minecraft, and if any one thinks they can help my gamer tag is the same as my forum tag
Is there a way to lengthen your pulse from the mini array just before it gets back to the pulse limiter? I'm sorry if it sounds silly, I have little experience with counters as I don't use them on my survival builds. If I had that problem in one of my machines, a pulse that is too short to activate something, I would start with a simple repeater extension and see where that got me. It looks pretty tight in there, and I'm not sure exactly where it would need to go, so that may not be an option for ya.
I'm guessing from what I read in the post, both the main and the mini arrays both use the same clock? Is there a way to build a slightly slower clock for the mini array?
Like I said I don't use counters, so I'm sorry if I wasn't any help.
It depends on the functionality you want, but an extra piston tape would be the most simple and compact solution. You could use this tape to generate a signal to stop the clock. Make sure all tapes run on the same clock. This model is bare bones and requires manual interaction to alter data. If you want something fancier and with more functionality, you need an indexer. This allows you to select lines to stop on through pure redstone mechanisms, which is more user friendly. But that's a bit more complicated and this would become a mega post if I talked about it. If you're curious, just ask.
It depends on the functionality you want, but an extra piston tape would be the most simple and compact solution. You could use this tape to generate a signal to stop the clock. Make sure all tapes run on the same clock. This model is bare bones and requires manual interaction to alter data. If you want something fancier and with more functionality, you need an indexer. This allows you to select lines to stop on through pure redstone mechanisms, which is more user friendly. But that's a bit more complicated and this would become a mega post if I talked about it. If you're curious, just ask.
You're a Mod now? Nooooo!! Can I post something really stupid and you give me my first legitimate infraction?
For example... ^^^^^ this post here is not contributing to the discussion at all!
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You're a Mod now? Nooooo!! Can I post something really stupid and you give me my first legitimate infraction?
For example... ^^^^^ this post here is not contributing to the discussion at all!
For sure. Question. If he's the Cowboy Moderator does that mean we can be the Indian Posters?
Lols, sorry Demon. I had to add that bit. I promise I won't clog your thread anymore
I will add that you should take Nose_job up on his offer. If anyone here can help you its him. I would suggest taking a couple more pictures of it from different angles. Then him or anyone else with counter knowledge can be better prepared to help you,
thanks for the input guys, but I managed to work it out.
heres a few more shots of it completed, then I'll explain.
ok in the first shot you can see the "on Off" line that can turn off the 2 tape array, it;s sorta in the dark, but you get the idea.
the 2nd pic is the 2nd output of the array that when active it will send a pulse to the t-flip flop and turn off the output of the main line..
So how it works is.... both arrays are linked together and always rotate at the same time. now when I want to reset back to 0, all I have to do it turn on the flip flop and open the output of the mini array, which leads back to the starting point of the main array, basicly feeding it again, and causing it roll over, then it gets another pulse and does it again, till it reaches the end then it stops, and turns off the flip flop.... Now I'm sure that didnt make a lick of since, but trust me, it works!
It's dawned on me that I didn't even show what my solution was.
What I did was remove the torch from inside the loop that kept the repeater on full time, and set it up on a tower receiving power right before the blocks get shifted. That way my pulse limiter is actually seeing a new feed of power and cycling the array around.
Thanks again for input guys., and yes Nose Job, I'm always so eager to learn new tricks, so please feel free to hit me up on xbox
Here's what I have, 3 piston arrays that work independently from each other. So any one array can be in potions 0-9.
Now what I;m attempting to do is have any one of the 3 (which ever reaches 9 first) then trigger the reset devices for the other two
So far I have it working perfectly for one of the arrays, it completes it cycle and then auto resets one of the other ones.
but past that I'm getting more and more confused trying to figure out how to make a gate that can receive three sprite inputs, and output where I need it.
Im having a uber hard time explaining what it is I'm doing, so if any of you kind gurus have the time to friend me, and show me some pointers, you'll have a friend for live. :).
so really, not one soul is willing to poke their head in and peek out the situation?
oh well, looks like this just got put on hold indefinitely.
Not necessarily. Topics are often skipped over, especially when the OP has been answered and the problem solved. It would probably be best to start a new thread if you run into another issue. I can take a look at it, but I won't be on LIVE until this weekend. You're welcome to add me in the meantime.
It's dawned on me that I didn't even show what my solution was.
What I did was remove the torch from inside the loop that kept the repeater on full time, and set it up on a tower receiving power right before the blocks get shifted. That way my pulse limiter is actually seeing a new feed of power and cycling the array around.
Thanks again for input guys., and yes Nose Job, I'm always so eager to learn new tricks, so please feel free to hit me up on xbox
i see what you did... you put a mouse pointer there too keep the redstone signal in order.... good idea. lol.
i hate to misquote Akums razor but. the simplest solution is usually the best.
Not necessarily. Topics are often skipped over, especially when the OP has been answered and the problem solved. It would probably be best to start a new thread if you run into another issue. I can take a look at it, but I won't be on LIVE until this weekend. You're welcome to add me in the meantime.
Thanks man, I've added you to my list. I'm on most of the time, so it should be pretty easy to catch up with me.
I've been playing with some ideas, but they are all so darn big I'm still unsure I can make it work.
I'm very much looking forward to your input on the project;
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I'm working on a "huge" (to me) redstone project, and I've hit a wall, so was wondering if any of you may have any ideas what path I can take.
What I have is 3 piston arrays all attached to a racetrack. now my problem is I cant for the life of me figure out a way to reset the arrays back to the starting position.
I have attempted to create a mini array running next to the main one, and it cycles every time the big one does. but I have the little ones output hooked up to a power gate so it can only output when I tell it too. and it's output is "supposed" to loop back around to the main array and pulse it over and over till it's back to start, but the problem is the power coming out of the mini array is cycling to fast for the pulse limiter to pick up the new feed so it does not pulse again, leaving me stuck.
I have a pic of my project but I kinda doubt it'll help much...
So my question to you guys is... have any of you found a reliable way to reset a piston array back to default.
This is the same kind of array that's used in score boards and clocks in case you where wondering..
Thanks guys, looking forward to some guidance from the gurus,
BTW I'm on the 360 Minecraft, and if any one thinks they can help my gamer tag is the same as my forum tag
I'm guessing from what I read in the post, both the main and the mini arrays both use the same clock? Is there a way to build a slightly slower clock for the mini array?
Like I said I don't use counters, so I'm sorry if I wasn't any help.
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Retired StaffFor example... ^^^^^ this post here is not contributing to the discussion at all!
For sure. Question. If he's the Cowboy Moderator does that mean we can be the Indian Posters?
Lols, sorry Demon. I had to add that bit. I promise I won't clog your thread anymore
I will add that you should take Nose_job up on his offer. If anyone here can help you its him. I would suggest taking a couple more pictures of it from different angles. Then him or anyone else with counter knowledge can be better prepared to help you,
heres a few more shots of it completed, then I'll explain.
ok in the first shot you can see the "on Off" line that can turn off the 2 tape array, it;s sorta in the dark, but you get the idea.
the 2nd pic is the 2nd output of the array that when active it will send a pulse to the t-flip flop and turn off the output of the main line..
So how it works is.... both arrays are linked together and always rotate at the same time. now when I want to reset back to 0, all I have to do it turn on the flip flop and open the output of the mini array, which leads back to the starting point of the main array, basicly feeding it again, and causing it roll over, then it gets another pulse and does it again, till it reaches the end then it stops, and turns off the flip flop.... Now I'm sure that didnt make a lick of since, but trust me, it works!
Heres a pic of the over all project.
What I did was remove the torch from inside the loop that kept the repeater on full time, and set it up on a tower receiving power right before the blocks get shifted. That way my pulse limiter is actually seeing a new feed of power and cycling the array around.
Thanks again for input guys., and yes Nose Job, I'm always so eager to learn new tricks, so please feel free to hit me up on xbox
Here's what I have, 3 piston arrays that work independently from each other. So any one array can be in potions 0-9.
Now what I;m attempting to do is have any one of the 3 (which ever reaches 9 first) then trigger the reset devices for the other two
So far I have it working perfectly for one of the arrays, it completes it cycle and then auto resets one of the other ones.
but past that I'm getting more and more confused trying to figure out how to make a gate that can receive three sprite inputs, and output where I need it.
Im having a uber hard time explaining what it is I'm doing, so if any of you kind gurus have the time to friend me, and show me some pointers, you'll have a friend for live. :).
oh well, looks like this just got put on hold indefinitely.
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Retired StaffNot necessarily. Topics are often skipped over, especially when the OP has been answered and the problem solved. It would probably be best to start a new thread if you run into another issue. I can take a look at it, but I won't be on LIVE until this weekend. You're welcome to add me in the meantime.
i see what you did... you put a mouse pointer there too keep the redstone signal in order.... good idea. lol.
i hate to misquote Akums razor but. the simplest solution is usually the best.
I've been playing with some ideas, but they are all so darn big I'm still unsure I can make it work.
I'm very much looking forward to your input on the project;