Hello minecrafters. I have a dilemma with a farm I am building on Xbox minecraft,
The issue I am facing has to do with the xbox having a 200 dropped item cap, and the way I have worked around this is to build my farm in towers with delays (the delay is set to the time it takes the last wheat in a tower to reach the user for collection) to avoid deletion of wheat by newly farmed wheat.
This theory works completely well and the delays run flawlessly; However, the issue I now face is the seeds starting to delete wheat product because the seeds drop 0-3 per wheat harvested. This is causing my wheat to be deleted and my seed numbers to increase.
I now present a question Is there a way to limit seed drops apart from wheat drops? i.e. Can I somehow limit the number of seeds that drop per wheat to 1 to 1 and thus keep my maximum yield of wheat when harvesting the farm and not losing the numbers to seeds?
TL/DR: Can you limit the number of seeds being dropped from wheat harvested?
Thanks for the help!
I will reply to posts when I can, I am heading to work in about 6 hours and cannot check while there so it will be some time before a reply, but as always any insight and advice is greatly appreciated!
TL/DR: Can you limit the number of seeds being dropped from wheat harvested?
Only by harvesting a section of the wheat, then another section, so on and so forth. Doing it all at once is not the best way to do it because of the limit.
if you set your farm to only harvest 50 wheat plants at a time, you should never reach the 200 drop limit for wheat and seeds combined. The number of seeds dropped are based on a random number generation between 0 and 3 with, I believe, 0 and 3 being a little less likely than 1 and 2; so you could probably go a little higher and still be relatively safe of not losing anything.
As a matter of note... Many things in Minecraft are meant to be a "gamble." It IS meant to be a game afterall.
I haven't found any way to do what you want. I'm waiting for hoppers and such before I get serious about my auto farms again. With those our item limit can be easily worked around.
I know it wouldnt be easy, but you could try to create a water current that pushes everything to you. It might be possible to work around the redstone but it wouldnt be easy.
Actually that would add seeds to your inventory which would stop it from working
It will be awhile before we have hoppers, however before we get to them we should get item stacking, and this should help considerably with limits. Right now whats going on is your getting say 50 stacks of seeds with 1 to 3 in each stack. Each of these counts as an item drop, the same occurs with wheat only difference is its only 1 wheat in each stack. With item grouping, any items that are the same will 'group' together to form much larger stacks, so those 50 stacks of seeds merge together to form 1 or 2 stacks of 64 seeds, which only counts as 2 drops.
Sadly I don't think this comes in the next update, but the one after, though I could be wrong. But we really need this brought forward. I hit limits so often with mob farms its almost frustrating.
Yeah, definitely need to just do the work-around by harvesting only 50 or so at a time, or admitting that the limits on item drops will keep you from having your maximum wheat. Personally I'd rather go with the smaller auto-ish farms to keep things managable anyway.
Hey just thought I would post back to this with what I used as a solution.
The farms ended up being smaller in size (3 pads of 25 in one shot being harvested at a time) and I used a complex redstone circuit to time each farm to 30 seconds (the time it takes for said items to be delivered to my collection point). I used a Shift register to hold memory of which farm is firing at a given time and linked it to a 30 second repeater delay that looped through a RS nor latch. The NOR latch was "tripped" when the last farm had finished it's 30 second harvest and shut the looping system off.
It took awhile to test and get proper circuits needed but in the end it works flawlessly. I think the whole system itself has like 5 different monostables to keep it consistent with the pulse? haha Not sure.
Anyways i get approx. 300 wheat per tower with 3 towers in total. It takes some time to harvest it all but it makes for easy collection! Thanks for the replies!!
If you can, I'd love to see a vid or pic of the way you figured this out, it'd really help a lot of people, sounds like you kicked the ass for workarounds!
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
The issue I am facing has to do with the xbox having a 200 dropped item cap, and the way I have worked around this is to build my farm in towers with delays (the delay is set to the time it takes the last wheat in a tower to reach the user for collection) to avoid deletion of wheat by newly farmed wheat.
This theory works completely well and the delays run flawlessly; However, the issue I now face is the seeds starting to delete wheat product because the seeds drop 0-3 per wheat harvested. This is causing my wheat to be deleted and my seed numbers to increase.
I now present a question
TL/DR: Can you limit the number of seeds being dropped from wheat harvested?
Thanks for the help!
I will reply to posts when I can, I am heading to work in about 6 hours and cannot check while there so it will be some time before a reply, but as always any insight and advice is greatly appreciated!
As a matter of note... Many things in Minecraft are meant to be a "gamble." It IS meant to be a game afterall.
Actually that would add seeds to your inventory which would stop it from working
Sadly I don't think this comes in the next update, but the one after, though I could be wrong. But we really need this brought forward. I hit limits so often with mob farms its almost frustrating.
The farms ended up being smaller in size (3 pads of 25 in one shot being harvested at a time) and I used a complex redstone circuit to time each farm to 30 seconds (the time it takes for said items to be delivered to my collection point). I used a Shift register to hold memory of which farm is firing at a given time and linked it to a 30 second repeater delay that looped through a RS nor latch. The NOR latch was "tripped" when the last farm had finished it's 30 second harvest and shut the looping system off.
It took awhile to test and get proper circuits needed but in the end it works flawlessly. I think the whole system itself has like 5 different monostables to keep it consistent with the pulse? haha Not sure.
Anyways i get approx. 300 wheat per tower with 3 towers in total. It takes some time to harvest it all but it makes for easy collection! Thanks for the replies!!