Im trying to make 6 dispensers shoot 3x out of each one. I made one small design and it works fine on 2 rows of dispensers but not the other 2. Same design nothing different besides it not working. Help?
I think he's talking about the 15 block limit that a signal will travel down redstone before it needs a repeater.
Not sure how you have this set up, but I was playing with some dispensers trying to make multiple dispensers fire multiple times. I had nine dispensers stacked three high by three wide. When powered directly by repeaters, they fired the first time successfully, but most would not fire again. Powering them directly with the wire from the back side (one wire into the bottom left, one into the bottom right, and one into the top middle) they all worked flawlessly.
Either your signal is dead by the time it reaches #3 (As said, a full-powered Redstone signal will travel 15 blocks and then needs recharged with a Repeater), or the signal isn't connecting for some odd reason.
Either your signal is dead by the time it reaches #3 (As said, a full-powered Redstone signal will travel 15 blocks and then needs recharged with a Repeater), or the signal isn't connecting for some odd reason.
A picture would help here....
Yup. I have several BattleMechs build with working 3x3 missile racks (dispensors shooting arrows). First problem I had was the redstone signal had to go farther than 15 blocks from the trigger to all the dispensors on the racks.
I've also done a really simple ballista-like design with
top Down View
DDD
WWW <---put redstone on top of all the wood
-W-
-B-
Side View
-R
DWR
-WWB
D = dispensor
W = wood
B = button
- = empty air that I needed a spacer for it to format correctly on the forum for
Either your signal is dead by the time it reaches #3 (As said, a full-powered Redstone signal will travel 15 blocks and then needs recharged with a Repeater), or the signal isn't connecting for some odd reason.
I think he's talking about the 15 block limit that a signal will travel down redstone before it needs a repeater.
Not sure how you have this set up, but I was playing with some dispensers trying to make multiple dispensers fire multiple times. I had nine dispensers stacked three high by three wide. When powered directly by repeaters, they fired the first time successfully, but most would not fire again. Powering them directly with the wire from the back side (one wire into the bottom left, one into the bottom right, and one into the top middle) they all worked flawlessly.
I know redstone very good. I know it reaches 15 then needs a repeater. Btw I figured it out. Turns out I had to position the 3 pulsers or whatever you call it, differently. Technically make the signal stronger/use less redstone.
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Not sure how you have this set up, but I was playing with some dispensers trying to make multiple dispensers fire multiple times. I had nine dispensers stacked three high by three wide. When powered directly by repeaters, they fired the first time successfully, but most would not fire again. Powering them directly with the wire from the back side (one wire into the bottom left, one into the bottom right, and one into the top middle) they all worked flawlessly.
A picture would help here....
Stay fluffy~
Yup. I have several BattleMechs build with working 3x3 missile racks (dispensors shooting arrows). First problem I had was the redstone signal had to go farther than 15 blocks from the trigger to all the dispensors on the racks.
I've also done a really simple ballista-like design with
top Down View
DDD
WWW <---put redstone on top of all the wood
-W-
-B-
Side View
-R
DWR
-WWB
D = dispensor
W = wood
B = button
- = empty air that I needed a spacer for it to format correctly on the forum for
I know redstone very good. I know it reaches 15 then needs a repeater. Btw I figured it out. Turns out I had to position the 3 pulsers or whatever you call it, differently. Technically make the signal stronger/use less redstone.