Hi can someone tell me how to make blinking lights (redstone torches) as I can't find a tutorial on how to do it, I have found ones for PC but I am not on the PC version.
Personally I would set a clock running into the back of the blocks that are holding a torch... "inverting" the signal.. so on-off on-off.
That's it. With a clock you can also set the speed of the flickering.
Personally I would set a clock running into the back of the blocks that are holding a torch... "inverting" the signal.. so on-off on-off.
That's it. With a clock you can also set the speed of the flickering.
Like that, those are repeaters set them to full ticks on all and then adjust... More ticks more repeaters longer between Flickering.. Less ticks less repeaters= Faster Flickering
Give the line power then stop the power really quick. With a lever flick it on and off.. Or place a torch and break it right away..
Here's the full set up..
The bottom thing... is a block with a button to give the clock power and then the lines are outputting to those blocks with torches inverting the torches..therefore causing them to "flicker"
I tried this and it didn't work because of the spotty redstone visual effects. The torches will invert, but they not flicker properly. Best of luck, and post your results please.
I tried this and it didn't work because of the spotty redstone visual effects. The torches will invert, but they not flicker properly. Best of luck, and post your results please.
P.S that set up and the redstone torches aren't meant to cause a flicker.. just a "blinking" of sorts. I put the pic to illustrate the principle of what I believe he's trying to accomplish... Those repeater settings are to be set to taste....
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the "best" way is subjective. making a basic clock out of torches and inverters is compact but unreliable. It's actually a bug rather than a feature and as the Xbox redstone doesn't work properly at the best of times, I'd not advise it. You'll be constantly resetting it or it just plain won't work.
The most stable way of flashing a light I have found is by a minecart clock. I've had one going for the guts of 6 months now without any interference. Chunks unload as often as I like and it keeps going. Just hide the minecart somewhere underground or in a building and trail the wire to the light you want to flash.
^^ There's alot of truth to that. Prior to TU10 I had repeater clocks that never burnt/locked up. After TU10 they are very unreliable..also pulsars are burning out that never burnt out before...
P.S that set up and the redstone torches aren't meant to cause a flicker.. just a "blinking" of sorts. I put the pic to illustrate the principle of what I believe he's trying to accomplish... Those repeater settings are to be set to taste....
Flicker was a bad choice of words on my part. I meant the blinking that you were referring to. Mine was at a 4 tick delay between lights, and some just would not "show" the change in state even though they in fact did change. It would be awesome if the visual effects were more accurate for this kind of thing.
the "best" way is subjective. making a basic clock out of torches and inverters is compact but unreliable. It's actually a bug rather than a feature and as the Xbox redstone doesn't work properly at the best of times, I'd not advise it. You'll be constantly resetting it or it just plain won't work.
The most stable way of flashing a light I have found is by a minecart clock. I've had one going for the guts of 6 months now without any interference. Chunks unload as often as I like and it keeps going. Just hide the minecart somewhere underground or in a building and trail the wire to the light you want to flash.
this is probably the best way.
the more delay and longer the signal is sent to the torch the better. this should help eliminate bugs. and since you can make a functional mine cart clock with only 2 power rails 2 regular rails and a detector rail its very resource friendly... if you care about the environment and that sort of thing... lol.
basically. place the detector rail down then a normal rail on each side. step up the power rail so it creates a slope. to do this create a 2 step and place rail on both then destroy the top rail. the rail should hold its shape then place a block where the rail you just destroyed was. the cart will bounce off of this block.
also inversely you can place the powered rail in the center and the detectors on each ends.
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That's it. With a clock you can also set the speed of the flickering.
Thanks man, what is the best way to make a clock?
Like that, those are repeaters set them to full ticks on all and then adjust... More ticks more repeaters longer between Flickering.. Less ticks less repeaters= Faster Flickering
Give the line power then stop the power really quick. With a lever flick it on and off.. Or place a torch and break it right away..
Here's the full set up..
The bottom thing... is a block with a button to give the clock power and then the lines are outputting to those blocks with torches inverting the torches..therefore causing them to "flicker"
P.S that set up and the redstone torches aren't meant to cause a flicker.. just a "blinking" of sorts. I put the pic to illustrate the principle of what I believe he's trying to accomplish... Those repeater settings are to be set to taste....
^^ There's alot of truth to that. Prior to TU10 I had repeater clocks that never burnt/locked up. After TU10 they are very unreliable..also pulsars are burning out that never burnt out before...
Flicker was a bad choice of words on my part. I meant the blinking that you were referring to. Mine was at a 4 tick delay between lights, and some just would not "show" the change in state even though they in fact did change. It would be awesome if the visual effects were more accurate for this kind of thing.
this is probably the best way.
the more delay and longer the signal is sent to the torch the better. this should help eliminate bugs. and since you can make a functional mine cart clock with only 2 power rails 2 regular rails and a detector rail its very resource friendly... if you care about the environment and that sort of thing... lol.
basically. place the detector rail down then a normal rail on each side. step up the power rail so it creates a slope. to do this create a 2 step and place rail on both then destroy the top rail. the rail should hold its shape then place a block where the rail you just destroyed was. the cart will bounce off of this block.
also inversely you can place the powered rail in the center and the detectors on each ends.