just got done wiring i up and its done and fully functional. its a redstone beast though. i tweaked he design a bit and had o get creative with wiring to put my note block chime in.
Just posting my own alternative design. It is faster than wolf's, at the cost of being less compact.
The details:
Specs:
Input 'S'et speed:
NJFAC- 400ms | WUK- 1100ms
Input 'R'eset speed:
NJFAC- 300ms | WUK- 400ms
Dimensions:
NJFAC- 11x1x7 | WUK- 8x1x5
Technically, there is an additional 8x2x5 on top of wolf's design, despite additional bits. This only makes a major difference in extremely small scale applications. MOAR screenshots!
^^^ 'R'eset line. It's for resetting.
^^^ The input branches to both the 'R'eset line, and the 'S'et input, which we can see here. Fairly basic SR latch, RS NOR to be exact. Make sure the repeater has a 2-tick delay here, or else your bits will be clear, no matter which input is selected.
^^^ The one downside is my output is inverse of the actual state of the latch. In some applications, this is a good thing, such was the case when I designed this. So, for the original data, a duplicate of the input, the output must be inverted, theoretically adding an extra tick to output speed. However, this is completely negatable. In fact, this mechanism can act as if S was a transparent input, completely instant. All you need to do is branch the input all the way to the full output.
Here is one i used as a class selector works great for a mine cart station (as that was its original function) Won't allow more then one selected at a time and you can setup a detector rail reset no problem.
In the first spoiler. Alternating one wide designs that can be tiled.
Note: For both versions you may need to set the top repeaters on two ticks, as shown in left hand image. http://www.minecraft...uits/#LDETECTOR
Edit: Sorry I didn't see those last few replies for some strange reason, seem you have got it sorted now anyway.
no worries. thanks anyway for the info addict, redstoners unite...... which is nothing like when stoners unite.. then nothing gets done..... except all the Doritos getting eaten.
Just posting my own alternative design. It is faster than wolf's, at the cost of being less compact.
The details:
Specs:
Input 'S'et speed:
NJFAC- 400ms | WUK- 1100ms
Input 'R'eset speed:
NJFAC- 300ms | WUK- 400ms
Dimensions:
NJFAC- 11x1x7 | WUK- 8x1x5
Technically, there is an additional 8x2x5 on top of wolf's design, despite additional bits. This only makes a major difference in extremely small scale applications. MOAR screenshots!
^^^ 'R'eset line. It's for resetting.
^^^ The input branches to both the 'R'eset line, and the 'S'et input, which we can see here. Fairly basic SR latch, RS NOR to be exact. Make sure the repeater has a 2-tick delay here, or else your bits will be clear, no matter which input is selected.
^^^ The one downside is my output is inverse of the actual state of the latch. In some applications, this is a good thing, such was the case when I designed this. So, for the original data, a duplicate of the input, the output must be inverted, theoretically adding an extra tick to output speed. However, this is completely negatable. In fact, this mechanism can act as if S was a transparent input, completely instant. All you need to do is branch the input all the way to the full output.
slightly too vertical. and that would of been an issue. but i may build it and use it for another project just cuase it has pistons. they get a bad rap cuase of the lag issue. but to me its more fun when something actually has to move and react. it really helps visualize the goal of a device... also it gives it a Goldbergian feel. as if your watching a pendulum swing knock over a domino and send a bowling ball into a bucket.
Here is one i used as a class selector works great for a mine cart station (as that was its original function) Won't allow more then one selected at a time and you can setup a detector rail reset no problem.
this is a really great design as well. more vertical. but it would of fit in the space perfectly cause of its shorter profile. either way thanks a lot guys. its actually working perfectly now. and i figured out the bug that was happening down the line. apparently i placed a small piece of redstone dust under the block the torch for the actual switch rail was on and when the repeater powered it the power would loop and caused a permanent powered loop. of course i noticed this after tearing up every piece of powered rail and moving every torch within a 10 block radius of the rail... but you live and you learn. it was a rookie mistake
as you can see the output actually drops down under. i did this to keep it compact horizontally. this is used to invert the indicator lights above the button. and power the rails.
that's the input from the buttons dropping down on the left. and my note block chime(not yet tuned) my original chime, which i was very happy with, was lost due to greifers destroying and altering note blocks.
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usually i can figure this kind of thing out for myself but im having a little trouble.
if anyone can point me in the right direction or give me some info it would be much appreciated.
wheres the input to reset the other buttons. along he top?
its an rs nor latch? havent made one yet ill look it up in the wiki for a schematic.
thanks again wolf
again wolf thanks for the assist.
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Retired StaffThe details:
Specs:
Input 'S'et speed:
NJFAC- 400ms | WUK- 1100ms
Input 'R'eset speed:
NJFAC- 300ms | WUK- 400ms
Dimensions:
NJFAC- 11x1x7 | WUK- 8x1x5
Technically, there is an additional 8x2x5 on top of wolf's design, despite additional bits. This only makes a major difference in extremely small scale applications. MOAR screenshots!
^^^ 'R'eset line. It's for resetting.
^^^ The input branches to both the 'R'eset line, and the 'S'et input, which we can see here. Fairly basic SR latch, RS NOR to be exact. Make sure the repeater has a 2-tick delay here, or else your bits will be clear, no matter which input is selected.
^^^ The one downside is my output is inverse of the actual state of the latch. In some applications, this is a good thing, such was the case when I designed this. So, for the original data, a duplicate of the input, the output must be inverted, theoretically adding an extra tick to output speed. However, this is completely negatable. In fact, this mechanism can act as if S was a transparent input, completely instant. All you need to do is branch the input all the way to the full output.
no worries. thanks anyway for the info addict, redstoners unite...... which is nothing like when stoners unite.. then nothing gets done..... except all the Doritos getting eaten.
slightly too vertical. and that would of been an issue. but i may build it and use it for another project just cuase it has pistons. they get a bad rap cuase of the lag issue. but to me its more fun when something actually has to move and react. it really helps visualize the goal of a device... also it gives it a Goldbergian feel. as if your watching a pendulum swing knock over a domino and send a bowling ball into a bucket.
this is a really great design as well. more vertical. but it would of fit in the space perfectly cause of its shorter profile. either way thanks a lot guys. its actually working perfectly now. and i figured out the bug that was happening down the line. apparently i placed a small piece of redstone dust under the block the torch for the actual switch rail was on and when the repeater powered it the power would loop and caused a permanent powered loop. of course i noticed this after tearing up every piece of powered rail and moving every torch within a 10 block radius of the rail... but you live and you learn. it was a rookie mistake
as you can see the output actually drops down under. i did this to keep it compact horizontally. this is used to invert the indicator lights above the button. and power the rails.
that's the input from the buttons dropping down on the left. and my note block chime(not yet tuned) my original chime, which i was very happy with, was lost due to greifers destroying and altering note blocks.