After learning that redstone can be powered by dectector rails (I just never thought about it...never saw a reason to), I want to build a railway...with noteblocks attached to play a song, or meledy, or something.
Mario seems like an obvious choice, but to make it properly, I need to know some thing...namely about the speed of the player in a minecart, and about the song...tune, whatever you wish to call it.
Any help would be greatly appreciated. Does there happen to be a magic redstone musician in the house?
as far as the song goes you should be able to find the notes online and i think the not block tones correlate directly though im not sure what order though.
as far as the speed goes. i think it depends on how much powered and unpowered rail is used. but its pretty fast so you'll probably have to tweak the spacing between the note blocks. id say 3-4 powered rail between each not block. or 2-3 if u use a repeater to power the block.and of course youll have to tweak a them where the rythm changes.
i like the ide though. if you need help let me know. sounds like a fun project.
i used this to power a 3 tone chime when someone enters or exits the station
Minecarts have a predefined speed limit of 8 m/s per axis of travel. 1 block = 1 meter; 8 m/s = 17.89 mph = 28,8 km/h This means that a minecart traveling on two axes will travel faster; for example, a sufficiently boosted minecart traveling diagonally will move at 8 m/s on the x axis and 8 m/s on the z axis, resulting in an actual speed of 11.314 m/s. In this sense, diagonal cart physics violate taxicab geometry. This also applies to carts moving downhill (and uphill, if they have been properly boosted)
Boosting
Powered rails, while powered, will boost the speed of a minecart, and while not powered, will bring it to a halt. Maximum momentum can be attained immediately by using a double-stacked minecart in Minecraft 1.1 as shown This no longer seems to work under 1.4 however. Loss of speed
One unit of kinetic energy could be defined as the energy gained by a cart going down a one block slope, and lost by a cart when it goes up a one block slope. If a 45 degree downward slope is connected directly into an upward slope, an initial height of 60 blocks will result in a final height of 40 blocks, a loss of 20 units of potential energy. But if 20 sections of flat track are inserted between the slopes, the final height will be 35. This implies that one unit of energy is lost for every 4 sections of horizontal track traveled with an initial stored energy of between 60 and 40. At much lower speeds, much less energy is lost, implying that the energy lost is a percentage of the cart's current energy. The above gives about 0.5% energy loss per section of track. One implication of this is that more energy lost when the cart has more energy, so a gradual slope should allow you to travel much farther distances than a steep slope followed by a long flat section. (This is different from real-life physics, where friction does not increase with velocity. However, it may be an attempt to mirror air resistance, which is proportional to the square of velocity.).
Anything in the way of the minecart will take it to a dead stop, including: blocks, items, and mobs. Once a minecart has left the track, it will rapidly decelerate within one or two squares. It is possible to have a sufficiently boosted minecart "skip" over one square without a track, then rejoin the track at reduced energy later. When a mob touches a minecart they affect it in the same way a player would, i.e. mobs that move up against a still cart will set it in motion. When an empty minecart hits a mob, the mob will ride it.
If a minecart leaves your rendering distance it will lose all energy until it re-enters the rendering distance. Also, all minecarts will lose all energy when you leave the game and will render at the same point when you left. This could lead to stalling minecart loop boosters.
the info was right on the wiki. basically its 8 blocks(meters) a second max. so all powered rail. id leave at least 10 silent rail before you add in the detector rails and you should put at least one non powered rail between the detector rails and the powered rails. and it only takes one torch to power 8 rails i believe. there's so much info about mine craft its usually best to just Google things like this. you can probably find the note block code for the song too.
if you watch the vid you can copy the colors of the notes. remember to repeat the notes he hits multiple times. its not as easy as a translation that gives the notes numbers. thats what i was looking for. so im going to watch it and try to get a translation for you. but it may take some time.
Mario seems like an obvious choice, but to make it properly, I need to know some thing...namely about the speed of the player in a minecart, and about the song...tune, whatever you wish to call it.
Any help would be greatly appreciated. Does there happen to be a magic redstone musician in the house?
Super Mario theme
and the underground song
those are the two that come to mind.
Again, any help at all would be nice.
as far as the speed goes. i think it depends on how much powered and unpowered rail is used. but its pretty fast so you'll probably have to tweak the spacing between the note blocks. id say 3-4 powered rail between each not block. or 2-3 if u use a repeater to power the block.and of course youll have to tweak a them where the rythm changes.
i like the ide though. if you need help let me know. sounds like a fun project.
i used this to power a 3 tone chime when someone enters or exits the station
Im going to try and convert that to a scale...or a scale to blocks, either way.
Speed
Minecarts have a predefined speed limit of 8 m/s per axis of travel. 1 block = 1 meter; 8 m/s = 17.89 mph = 28,8 km/h This means that a minecart traveling on two axes will travel faster; for example, a sufficiently boosted minecart traveling diagonally will move at 8 m/s on the x axis and 8 m/s on the z axis, resulting in an actual speed of 11.314 m/s. In this sense, diagonal cart physics violate taxicab geometry. This also applies to carts moving downhill (and uphill, if they have been properly boosted)
Boosting
Powered rails, while powered, will boost the speed of a minecart, and while not powered, will bring it to a halt. Maximum momentum can be attained immediately by using a double-stacked minecart in Minecraft 1.1 as shown This no longer seems to work under 1.4 however.
Loss of speed
One unit of kinetic energy could be defined as the energy gained by a cart going down a one block slope, and lost by a cart when it goes up a one block slope. If a 45 degree downward slope is connected directly into an upward slope, an initial height of 60 blocks will result in a final height of 40 blocks, a loss of 20 units of potential energy. But if 20 sections of flat track are inserted between the slopes, the final height will be 35. This implies that one unit of energy is lost for every 4 sections of horizontal track traveled with an initial stored energy of between 60 and 40. At much lower speeds, much less energy is lost, implying that the energy lost is a percentage of the cart's current energy. The above gives about 0.5% energy loss per section of track. One implication of this is that more energy lost when the cart has more energy, so a gradual slope should allow you to travel much farther distances than a steep slope followed by a long flat section. (This is different from real-life physics, where friction does not increase with velocity. However, it may be an attempt to mirror air resistance, which is proportional to the square of velocity.).
Anything in the way of the minecart will take it to a dead stop, including: blocks, items, and mobs. Once a minecart has left the track, it will rapidly decelerate within one or two squares. It is possible to have a sufficiently boosted minecart "skip" over one square without a track, then rejoin the track at reduced energy later. When a mob touches a minecart they affect it in the same way a player would, i.e. mobs that move up against a still cart will set it in motion. When an empty minecart hits a mob, the mob will ride it.
If a minecart leaves your rendering distance it will lose all energy until it re-enters the rendering distance. Also, all minecarts will lose all energy when you leave the game and will render at the same point when you left. This could lead to stalling minecart loop boosters.
the info was right on the wiki. basically its 8 blocks(meters) a second max. so all powered rail. id leave at least 10 silent rail before you add in the detector rails and you should put at least one non powered rail between the detector rails and the powered rails. and it only takes one torch to power 8 rails i believe. there's so much info about mine craft its usually best to just Google things like this. you can probably find the note block code for the song too.
if you watch the vid you can copy the colors of the notes. remember to repeat the notes he hits multiple times. its not as easy as a translation that gives the notes numbers. thats what i was looking for. so im going to watch it and try to get a translation for you. but it may take some time.
nuff said