this is bad. i cant even get a simple lever / piston farm to work. thee water comes out of the resevour then just stops 2 blocks on the farm. does any one have any links to farm build diagrams that are not video? with pictures would be great.
Is the water already flowing its maximum distance? Including the source block, water only goes 8 blocks before needing to drop one block to keep flowing another 8 blocks. What about obstructions? Signs, ladders, fences, trapdoors and similar objects will block the flow of water.
It could work just fine actually. Pistons can still be a BUD, despite other adjacent pistons. You would just have to design it yourself, then turn it into a BUD switch.
OP: If you want, feel free to add me on Xbox LIVE; BaronxofxDeath. I would just post some screenshots, but it would help to see your farm setup first. If you would rather just post some images of it, that's fine too. If you do add me, please send a message so I know you're not just some random person.
If all else fails OP you can always make 6,000 Repeaters, set them all at max delay, hook it up to an RS NOR latch, and have the farm auto run once a day. If thats too long maybe 3,000 to have it twice a day, so on and so forth... But I doubt you want to do that, rofl.
You can set up a 5 minute timer using a dispenser, a wooden pressure plate, ans some disposable items. Setup so dispenser fires onto the pressure plate, which is set up on an inverter. When 5 minutes is up, the item will despawn sending a signal. Use signal to trigger dispenser again and pistons in farm
Conceptual redstoner: People like Nosejob - these guys build working computers out of redstone. They enjoy redstone because it gets at the most basic aspects of computation logic.
Well, actually it's more because building a CPU with redstone is more enjoyable and challenging than building one in LogiSim. It is also obviously cheaper and more low-level than building a real computer. There surprisingly aren't many mediums for those who want to build CPUs.
Well, actually it's more because building a CPU with redstone is more enjoyable and challenging than building one in LogiSim. It is also obviously cheaper and more low-level than building a real computer. There surprisingly aren't many mediums for those who want to build CPUs.
15 years from now, 3d printing will be so advanced that a typical high-end nerd can invest a couple 10k in systems and software and will be able to churn out processors that rival the iCore series stuff.... thus turning Moore's Law inside out.
Anyway, don't feel bad. The truth is you can go through Minecraft building phantastic stuff and generally enjoying the heck out of yourself and never touch redstone. It's the beauty of the game - make it what you want.
I feel like there are probably three levels of redstone use. I'm not certain whether they are truly ordinal (one level might be conceptually orthagonal to the other two.
Conceptual redstoner: People like Nosejob - these guys build working computers out of redstone. They enjoy redstone because it gets at the most basic aspects of computation logic.
Contraption builders: people like Ethos - these guys build big, complex redstone machines that "do something" to make life easier in the game itself. The entry tier in this level is building things automatic farms and such, the draw is the same as the industrial revolution - better life through science!
Redstone Users: the modal category - these guys wire up simple circuit to do things like open a doors, turn on lights, etc. They aren't really focused on "making things;" rather they just have some redstone dust and like to play with it.
(As an aside, I'm probably just an entry level contraption builder - I can wire up a BUD switch based hidden door or a clock based duck hunter game - but I really don't innovate much in my designs).
the thing is - reading the wiki can easily take you to the contraption builder level.
Enjoyed this; but I think you might have forgotten one. Redstone Avoider - Goes out of their way to not mine redstone and disdains most practical redstone uses. Consumes the redstone dust they can't avoid collecting to decorate floors and mark trails in caves. Has been wondering lately whether or not hostile mobs can spawn on blocks with redstone dust on them. If not, may consider mining a bunch of redstone afterall in order to cover world in redstone dust.
Enjoyed this; but I think you might have forgotten one. Redstone Avoider - Goes out of their way to not mine redstone and disdains most practical redstone uses. Consumes the redstone dust they can't avoid collecting to decorate floors and mark trails in caves. Has been wondering lately whether or not hostile mobs can spawn on blocks with redstone dust on them. If not, may consider mining a bunch of redstone afterall in order to cover world in redstone dust.
They can spawn on dust.... :/
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Oh well. I guess all the restone ore I've been leaving in place in my world is completely safe then... just can't bring myself to learn about redstone contraptions to use the stuff up.
Oh well. I guess all the restone ore I've been leaving in place in my world is completely safe then... just can't bring myself to learn about redstone contraptions to use the stuff up.
lol It's Fun!... I'd recommend trying to do something you know exists and then trying to just recreate it with the know how you already might have.. or give yourself a simple challenge to build something.. and try to make it work..
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I have some kind of special ed condition, I think.
I understand the basic concepts of redstone, switches, inverters, but when it comes time to getting them to do something even vaguely complex, I just stand there, looking at the dark red lines of Redstone and yelling WHY ISNT THIS WORKING!?!?!?
15 years from now, 3d printing will be so advanced that a typical high-end nerd can invest a couple 10k in systems and software and will be able to churn out processors that rival the iCore series stuff.... thus turning Moore's Law inside out.
Moore's Law is already on a path of derailment; but I think not in the direction you're seeing. Transistors can't just continue to be designed more compact forever. Moore's trend of time to transistor ratio is being maintained, but the same can not be said for the decrease in transistor size. If the transistors can't become smaller, the chips must be designed larger, perhaps multi-layered. That's all fine and dandy, but there is eventually a point where it is simply impractical. Not to mention that other hardware is failing to keep up. There is no point in increasing CPU performance when the system is bottle-necked elsewhere. I don't believe Moore's Law will fall into disaster in my lifetime, but it will. I'm thinking around 600 - 700 years the dots will be forming a trail well below the line.
Is the water already flowing its maximum distance? Including the source block, water only goes 8 blocks before needing to drop one block to keep flowing another 8 blocks. What about obstructions? Signs, ladders, fences, trapdoors and similar objects will block the flow of water.
i found the problem. if flowing water meets stationary water, all flow stops. i was trying to use the default garden design and turn it into an auto reaper. but the moving water stopped dead when it made contact with the irrigation water.
i would like to send out big thanks to evil dog boy for all the help he has given me. i have learnd more from hun about minecraft in the last 24 hours than i have on my own in 2 months.
I have some kind of special ed condition, I think.
I understand the basic concepts of redstone, switches, inverters, but when it comes time to getting them to do something even vaguely complex, I just stand there, looking at the dark red lines of Redstone and yelling WHY ISNT THIS WORKING!?!?!?
the quote from Nose_Job in my signature answers your "question" (on the content i quoted in this post).
Don't know why this hasn't been suggested yet but what about hooking the pistons up to a daylight detector (grass style) you could rig it so it harvests every morning and night. No need for clocks and gives the melons plenty of time to grow.
Don't know why this hasn't been suggested yet but what about hooking the pistons up to a daylight detector (grass style) you could rig it so it harvests every morning and night. No need for clocks and gives the melons plenty of time to grow.
maybe because the OP is looking to do something not very complex
bud switched are brilliant, but in the right build, if you bud switch this it would mean you would have to be in the area to pick up the melons before they despawn
at least with a timer you know when it will go off...
Doesn't really matter. If it's a farm, then it's infinite, shouldn't matter if they despawn.
this is bad. i cant even get a simple lever / piston farm to work. thee water comes out of the resevour then just stops 2 blocks on the farm. does any one have any links to farm build diagrams that are not video? with pictures would be great.
this is actually a problem ive seen, it seems o happen when water flow is quickly interrupted and then allowed to flow again.
Don't know why this hasn't been suggested yet but what about hooking the pistons up to a daylight detector (grass style) you could rig it so it harvests every morning and night. No need for clocks and gives the melons plenty of time to grow.
in a way it has. what your talking about is a BUD which quite a few people have suggested. the problem with this though is that it could interrupt the growing cycle if they take any longer than a night or day cycle to grow.
id just use a bud detector directly on the grass block that the melon will grow onto. then when the melon drops to that side it will activate the bud and harvest.
if you do choose to use a clock you could use a dispenser clock. it has a 5 min cycle and you can run 2 in series giving you a 10 min offset and so on and so forth.
in a way it has. what your talking about is a BUD which quite a few people have suggested. the problem with this though is that it could interrupt the growing cycle if they take any longer than a night or day cycle to grow.
id just use a bud detector directly on the grass block that the melon will grow onto. then when the melon drops to that side it will activate the bud and harvest.
if you do choose to use a clock you could use a dispenser clock. it has a 5 min cycle and you can run 2 in series giving you a 10 min offset and so on and so forth.
I doubt the dispenser clock would work for the OP. They don't want to loose any items, even if the items are infinite.
Is the water already flowing its maximum distance? Including the source block, water only goes 8 blocks before needing to drop one block to keep flowing another 8 blocks. What about obstructions? Signs, ladders, fences, trapdoors and similar objects will block the flow of water.
when redstones involved always defer to nose job.
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Retired StaffWell, actually it's more because building a CPU with redstone is more enjoyable and challenging than building one in LogiSim. It is also obviously cheaper and more low-level than building a real computer. There surprisingly aren't many mediums for those who want to build CPUs.
15 years from now, 3d printing will be so advanced that a typical high-end nerd can invest a couple 10k in systems and software and will be able to churn out processors that rival the iCore series stuff....
Enjoyed this; but I think you might have forgotten one. Redstone Avoider - Goes out of their way to not mine redstone and disdains most practical redstone uses. Consumes the redstone dust they can't avoid collecting to decorate floors and mark trails in caves. Has been wondering lately whether or not hostile mobs can spawn on blocks with redstone dust on them. If not, may consider mining a bunch of redstone afterall in order to cover world in redstone dust.
They can spawn on dust.... :/
Oh well. I guess all the restone ore I've been leaving in place in my world is completely safe then... just can't bring myself to learn about redstone contraptions to use the stuff up.
lol It's Fun!... I'd recommend trying to do something you know exists and then trying to just recreate it with the know how you already might have.. or give yourself a simple challenge to build something.. and try to make it work..
I understand the basic concepts of redstone, switches, inverters, but when it comes time to getting them to do something even vaguely complex, I just stand there, looking at the dark red lines of Redstone and yelling WHY ISNT THIS WORKING!?!?!?
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Retired StaffMoore's Law is already on a path of derailment; but I think not in the direction you're seeing. Transistors can't just continue to be designed more compact forever. Moore's trend of time to transistor ratio is being maintained, but the same can not be said for the decrease in transistor size. If the transistors can't become smaller, the chips must be designed larger, perhaps multi-layered. That's all fine and dandy, but there is eventually a point where it is simply impractical. Not to mention that other hardware is failing to keep up. There is no point in increasing CPU performance when the system is bottle-necked elsewhere. I don't believe Moore's Law will fall into disaster in my lifetime, but it will. I'm thinking around 600 - 700 years the dots will be forming a trail well below the line.
i found the problem. if flowing water meets stationary water, all flow stops. i was trying to use the default garden design and turn it into an auto reaper. but the moving water stopped dead when it made contact with the irrigation water.
i would like to send out big thanks to evil dog boy for all the help he has given me. i have learnd more from hun about minecraft in the last 24 hours than i have on my own in 2 months.
the quote from Nose_Job in my signature answers your "question" (on the content i quoted in this post).
maybe because the OP is looking to do something not very complex
Doesn't really matter. If it's a farm, then it's infinite, shouldn't matter if they despawn.
this is actually a problem ive seen, it seems o happen when water flow is quickly interrupted and then allowed to flow again.
in a way it has. what your talking about is a BUD which quite a few people have suggested. the problem with this though is that it could interrupt the growing cycle if they take any longer than a night or day cycle to grow.
id just use a bud detector directly on the grass block that the melon will grow onto. then when the melon drops to that side it will activate the bud and harvest.
if you do choose to use a clock you could use a dispenser clock. it has a 5 min cycle and you can run 2 in series giving you a 10 min offset and so on and so forth.
I doubt the dispenser clock would work for the OP. They don't want to loose any items, even if the items are infinite.