So yesterday while I was lying in bed sick occassionally checking my computer when I could, I was playing minecraft and decided to build a Nether Portal right outside of my current house. When I loaded up the Nether for the first time I noticed a really bad terrain. Instead of being able to easily see a Nether fortress, all I saw in the center was this big blob of Netherrack that encompassed most of the Nether and you were about 10 blocks from the bedrock sides on most of the sides that eventually ends in this drop to lava below. If the Nether Fortress is in this seed, it's in that big Netherrack mass encompassing most of the map in the center. I also took a look at the lava ocean below hoping to see the nether fortress and was dissapointed when I couldn't find it.
So I reset the nether, my first time ever resetting a nether. I kept my surface world portal in the same exact location then I entered the Nether again after reset. I found pretty much the exact same nether with netherrack blob and the lava ocean below didn't change much either. The portal just appeared to move back a few blocks. I did run around seeing if there was any change but it was like everything was in their original places as last nether with perhaps a few blocks change.
Dissapointed I reset the Nether again and again didn't get any progress. I'm wondering if there is something up with the coding or something, or perhaps I should break apart my portal and build somewhere else?
I'm not 100% positive, but I'm pretty sure if you've created your world after title update 7 or 8 (whichever one had the nether fortresses imported), then the "reset nether" option is basically useless to you. It only resets the progress you've made in the nether, such as blocks you've mined, or maybe cobblestone forts around your portal.
The option was mainly installed for those who had made their worlds in earlier updates and had no chance of having a nether fortress the first time around. If you have any older worlds, you can see for yourself. I'm assuming that the "reset nether" option would erase the nether and generate a brand new one using the new world generation formula.
Honestly, I have no idea for sure. That's just my guess on what I've read.
I spawned in a Nether fortress on my main world in TU8 when I went in, and there was a blaze spawner to the right a ways, but in the whole fortress (as far as I saw) there was no nether wart. When I reset it, I spawned in the EXACT same place, only instead of a dead end hallway to the left, there was a nether wart room. Blaze spawners were in the exact same spot over on the right. I don't think they changed much about the Nether generation from TU8 to TU9. They just increased the frequency of the nether wart rooms and made it so nether wart would randomly grow on soul sand outside of the fortresses. Everything else (like caves and terrain) would stay exactly the same.
I'm not 100% positive, but I'm pretty sure if you've created your world after title update 7 or 8 (whichever one had the nether fortresses imported), then the "reset nether" option is basically useless to you. It only resets the progress you've made in the nether, such as blocks you've mined, or maybe cobblestone forts around your portal.
The option was mainly installed for those who had made their worlds in earlier updates and had no chance of having a nether fortress the first time around. If you have any older worlds, you can see for yourself. I'm assuming that the "reset nether" option would erase the nether and generate a brand new one using the new world generation formula.
Honestly, I have no idea for sure. That's just my guess on what I've read.
Yes it's a Tu9 seed. Perhaps I should put the portal somewhere else that might spawn inside the nether fortress so I don't have to dig through mounds of Netherrack.
I spawned in a Nether fortress on my main world in TU8 when I went in, and there was a blaze spawner to the right a ways, but in the whole fortress (as far as I saw) there was no nether wart. When I reset it, I spawned in the EXACT same place, only instead of a dead end hallway to the left, there was a nether wart room. Blaze spawners were in the exact same spot over on the right. I don't think they changed much about the Nether generation from TU8 to TU9. They just increased the frequency of the nether wart rooms and made it so nether wart would randomly grow on soul sand outside of the fortresses. Everything else (like caves and terrain) would stay exactly the same.
That's really interesting. Honestly I didn't know that until today. Just means I have to find another way in that lands me either near or inside the netherfortress since it seems to be burried under layers of netherrack if it's there.
My world was from the TU that added strongholds. The nether fortress wasn't out yet so I reset the nether. It looks exactly the same except it got rid of all my buildings and a nether fortress appeared.
My world was from the TU that added strongholds. The nether fortress wasn't out yet so I reset the nether. It looks exactly the same except it got rid of all my buildings and a nether fortress appeared.
So I got a bad nether then. I'm going to plant a portal in the over world and see if I land in the Nether fortress this time
The Nether Reset option will not change the terrain of your Nether. All it was created for was adding a Nether Fortress, Blaze Spawners, and Nether Wart to your Nether. That is it. That's all it does. Your Nethers terrain is tied to your Seed. So it won't ever change unless 4J specifically changes Nether generation like they did by adding Nether Fortresses.
If you created your world before there were Nether Fortresses, then using the Nether Reset would just allow a Nether Fortress to spawn into the Nether. Same goes for Nether Wart randomly growing on Soul Sand. If your Nether was created before Title update 9 and you reset it, you'll start seeing Nether Wart on Soul Sand randomly throughout your Nether.
It is pretty much as MG put it. The nether and seed are tied together in the same way that the overworld terrain and seed are tied together. The only time a nether reset would generate a different nether is IF 4J specifically changed the nether generation code. This has only happened to date when 4J first added nether fortresses and between TU7 and TU8, where 4J attempted to ensure netherwart and blazes in a manner that changed the location of at least some of the nether fortresses. This change caused nether terrain from before fortresses were added to generate in the areas formerly occupied by the TU7 fortresses. This would be the only "change" in nether terrain that people might notice if they are resetting a TU7 seed now in TU9, since TU9 seeds seem to be keeping the fortresses in their TU8 location; but adding in the blaze spawners and nether wart gardens if they were missing in TU7 (as posted above by Purplemonkey273).
So I got a bad nether then. I'm going to plant a portal in the over world and see if I land in the Nether fortress this time
What I generally do is, using a duplicate seed in creative mode, I create a second portal while in the nether, exactly where I want it and then seed where it takes me in the overworld. Then I can tweak the coordinates slightly in my survival world between the two (using the overworld ones and dividing by three) to get the portals to spawn exactly where I want them.
I spent quite a bit in creative mode blasting netherrack with TNT before I finally found the Nether Fortress and optimum portal spot. The thing is buried in about 90% or more of Netherrack with only one section exposed outside of it. However getting to and from it isn't easy due to you needing to traverse a lava ocean. I build a pathway up to my Portal and I will build more to it to make it safer.
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So I reset the nether, my first time ever resetting a nether. I kept my surface world portal in the same exact location then I entered the Nether again after reset. I found pretty much the exact same nether with netherrack blob and the lava ocean below didn't change much either. The portal just appeared to move back a few blocks. I did run around seeing if there was any change but it was like everything was in their original places as last nether with perhaps a few blocks change.
Dissapointed I reset the Nether again and again didn't get any progress. I'm wondering if there is something up with the coding or something, or perhaps I should break apart my portal and build somewhere else?
...
The option was mainly installed for those who had made their worlds in earlier updates and had no chance of having a nether fortress the first time around. If you have any older worlds, you can see for yourself. I'm assuming that the "reset nether" option would erase the nether and generate a brand new one using the new world generation formula.
Honestly, I have no idea for sure. That's just my guess on what I've read.
~SmileyyyFaceee
Yes it's a Tu9 seed. Perhaps I should put the portal somewhere else that might spawn inside the nether fortress so I don't have to dig through mounds of Netherrack.
That's really interesting. Honestly I didn't know that until today. Just means I have to find another way in that lands me either near or inside the netherfortress since it seems to be burried under layers of netherrack if it's there.
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So I got a bad nether then. I'm going to plant a portal in the over world and see if I land in the Nether fortress this time
...
If you created your world before there were Nether Fortresses, then using the Nether Reset would just allow a Nether Fortress to spawn into the Nether. Same goes for Nether Wart randomly growing on Soul Sand. If your Nether was created before Title update 9 and you reset it, you'll start seeing Nether Wart on Soul Sand randomly throughout your Nether.
What I generally do is, using a duplicate seed in creative mode, I create a second portal while in the nether, exactly where I want it and then seed where it takes me in the overworld. Then I can tweak the coordinates slightly in my survival world between the two (using the overworld ones and dividing by three) to get the portals to spawn exactly where I want them.
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