I like to think I invented this, but I doubt that's really the case. This may be a common trick I've stumbled upon, but anyhoo here it is. And pardon the lack of pics, just bear with me.
Sick of your animals getting out of their pens when you open the gate for your egress? Here's an easy solution.
Make a pen, one fence high, about 10x10. Remember to be sure there's grass in there if you're planning to keep sheep there.
On one side of the outside fence, stack one "hedge" of earth blocks right up against the fence.
Hop on the hedge and drop into the pen.
Go to a corner of the pen and dig a hole 5 deep.
Look up and place a sign on the second deep square of the hole.
Continue the hole 3 more squares away from the pen (at the base)
Create a ladder or stairs to bring yourself back to the surface.
Go back into the pen and drop some water in the hole.
Viola! You now have an escape proof pen that only a player can exit.
To bring a new animal in, just lure him to the hedge row. He'll hop up on it with you, and just walk off the edge and into the pen, and he will also fall in.
To leave, simply drop in the water, and then climb out. The animals can't exit through this hole.
Good advice...however it is only escape proof when the animal mechanics are working as intended. I too have an "escape proof" pen, yet every time I load the map and visit the animals, 50% or better have disappeared. Yes, its small enough(the animals can't roam 20 blocks), and it even has solid blocks all the way around. I did it sans fence because they don't work at all. I don't even know what to say about it anymore. Its just plain broken.
Good advice...however it is only escape proof when the animal mechanics are working as intended. I too have an "escape proof" pen, yet every time I load the map and visit the animals, 50% or better have disappeared. Yes, its small enough(the animals can't roam 20 blocks), and it even has solid blocks all the way around. I did it sans fence because they don't work at all. I don't even know what to say about it anymore. Its just plain broken.
I'm encountering this somewhat too, I'm trying to maintain an sheep farm with one of each color (16 sheep total) and while I don't have all 16 sheep in all 16 colors yet, I've already noticed one of my sheep vanished. I'm just about convinced they're not actually escaping, but instead despawning even though they're not supposed to.
I'm encountering this somewhat too, I'm trying to maintain an sheep farm with one of each color (16 sheep total) and while I don't have all 16 sheep in all 16 colors yet, I've already noticed one of my sheep vanished. I'm just about convinced they're not actually escaping, but instead despawning even though they're not supposed to.
They are. The day before TU9 I had a pen set up, six enclosures that were 4x4 in size with three sheep each, of the wool colors I planned to use. They stayed in there for weeks while I prepared for TU9- no phasing through the fence, no hopping like idiots, nothing.
The day of TU9, four of them disappear within an hour. I see them pushing through fences and getting warped back so I assume they must be suffocating or something so I build a completely indoor barn that doesn't use fences at all, but rooms with a dirt block I remove/replace for a "door" to the pens. I thought that worked for a while; they stopped hopping at least. I come back later to find seven of them gone.
They are. The day before TU9 I had a pen set up, six enclosures that were 4x4 in size with three sheep each, of the wool colors I planned to use. They stayed in there for weeks while I prepared for TU9- no phasing through the fence, no hopping like idiots, nothing.
The day of TU9, four of them disappear within an hour. I see them pushing through fences and getting warped back so I assume they must be suffocating or something so I build a completely indoor barn that doesn't use fences at all, but rooms with a dirt block I remove/replace for a "door" to the pens. I thought that worked for a while; they stopped hopping at least. I come back later to find seven of them gone.
Ugh...needless to say I'm not investing in any rare-dyed sheep before this is straightened out. My pens are built on a trampled double-size wheat plot, two floors, each pen has internal dimensions of 2x2 with one sheep each. I've got the eight pens on the first floor filled and two on the second, I had three up there but it was one of those that vanished.
On that note, I've also had two villagers vanish on me that I'd corralled into my train station's ticket booth, pre-TU9 I'd had the same villager in there for weeks, post-update he vanishes immediately, replaced him, his replacement vanished a few hours later.
This is probably symptomatic of a bigger issue. I think the Xbox is "losing" the animals because its running out of ram. Its just speculation because I don't know enough about it, but I do know we have half the ram we need to run this game on the 360 correctly.
This is probably symptomatic of a bigger issue. I think the Xbox is "losing" the animals because its running out of ram. Its just speculation because I don't know enough about it, but I do know we have half the ram we need to run this game on the 360 correctly.
Its my feeling that this may be causing most of the bugs we're experiencing. If you think about the memory being stressed, it may not be able to block update correctly which would explain the massive jump in lag overall, the lag spikes caused by explosions, lighting not updating when changed and animals vanishing/not spawning. Especially when it comes to lighting and explosions, as both of those require a lot of blocks to be updated instantly.
Never had any animals despawn or disappear from my pens yet.
I dug a hole that was 6x10x2 and never had a problem with my sheep. But after a long while a wolf did get in and kill all of my sheep. Guess a fence would have helped there.
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Sick of your animals getting out of their pens when you open the gate for your egress? Here's an easy solution.
- Make a pen, one fence high, about 10x10. Remember to be sure there's grass in there if you're planning to keep sheep there.
- On one side of the outside fence, stack one "hedge" of earth blocks right up against the fence.
- Hop on the hedge and drop into the pen.
- Go to a corner of the pen and dig a hole 5 deep.
- Look up and place a sign on the second deep square of the hole.
- Continue the hole 3 more squares away from the pen (at the base)
- Create a ladder or stairs to bring yourself back to the surface.
- Go back into the pen and drop some water in the hole.
Viola! You now have an escape proof pen that only a player can exit.To bring a new animal in, just lure him to the hedge row. He'll hop up on it with you, and just walk off the edge and into the pen, and he will also fall in.
To leave, simply drop in the water, and then climb out. The animals can't exit through this hole.
I'm encountering this somewhat too, I'm trying to maintain an sheep farm with one of each color (16 sheep total) and while I don't have all 16 sheep in all 16 colors yet, I've already noticed one of my sheep vanished. I'm just about convinced they're not actually escaping, but instead despawning even though they're not supposed to.
The day of TU9, four of them disappear within an hour. I see them pushing through fences and getting warped back so I assume they must be suffocating or something so I build a completely indoor barn that doesn't use fences at all, but rooms with a dirt block I remove/replace for a "door" to the pens. I thought that worked for a while; they stopped hopping at least. I come back later to find seven of them gone.
Never had any animals despawn or disappear from my pens yet.
Ugh...needless to say I'm not investing in any rare-dyed sheep before this is straightened out. My pens are built on a trampled double-size wheat plot, two floors, each pen has internal dimensions of 2x2 with one sheep each. I've got the eight pens on the first floor filled and two on the second, I had three up there but it was one of those that vanished.
On that note, I've also had two villagers vanish on me that I'd corralled into my train station's ticket booth, pre-TU9 I'd had the same villager in there for weeks, post-update he vanishes immediately, replaced him, his replacement vanished a few hours later.
Its my feeling that this may be causing most of the bugs we're experiencing. If you think about the memory being stressed, it may not be able to block update correctly which would explain the massive jump in lag overall, the lag spikes caused by explosions, lighting not updating when changed and animals vanishing/not spawning. Especially when it comes to lighting and explosions, as both of those require a lot of blocks to be updated instantly.
none have ever disapeared...except when a sword was involved. note, the pen is up against a wall, in a corner. the rest is 1 high fence. works for me.
only unintended thing thats happened in that pen was when something spawned in there