So, without our dispensers sucking up our liquids, what are the best ways to finish off mobs trapped? Can't think of a good way other than making the sides have a one block gap and just hitting their legs... which sucks for creepers...
Anyways, making a simple mob grinder: small house 4x4, completely dark. Floor opens and closes whenever I flick the lever, and I can set up whatever I want underneath. 24/7 mob grinder... but HOW to kill 'em is my problem. I ain't got a million arrows to use on these mobs
[Also, realized I need more sticky pistons for this to work] [Item collection shouldn't be that hard. I can make it fancy and make the floor open after all the mobs are dead, have a door into the mob-killing enclosure, or just walk around the 4x4 enclosure if I keep the trap that size. Any thoughts?]
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Currently playing the Xbox 360 version, this amazing seed
I need ta write something better...
Make the mobs drop more than 24 blocks and have a floor covered with fences with water over the top. Because the fences are 1.5 blocks tall they cancel out the water saving the mob from the fall damage, so they die instantly, just set the water up to push the loot where you want.
Make the mobs drop more than 24 blocks and have a floor covered with fences with water over the top. Because the fences are 1.5 blocks tall they cancel out the water saving the mob from the fall damage, so they die instantly, just set the water up to push the loot where you want.
That doesn't always work. There is always that lucky creeper or whatever that survives the fall..barely.
To improve on it, you could do the same thing, make it say, a block higher, and if you have 2 sticky piston, use those to push 2 normal pistons, which will activate, and push the items out a 1H by 2W hole. the normal pistons then deactivate (becoming "blocks" they arent treated like blocks when activated) and the sticky pistons retract, making the room normal again. It works, Its hard to get the redstone to do it, but it works.
but If you have them fall or whatever until they have like 1 or half a heart, use potions of harming. very effective.
in fact, best farm I ever saw, the guy had a zombie spawner, and water flowing so that the zombies moved away, and up (I'm still not sure how he did the water, it was like every other block was water, and it wouldnt flow down.) so that they moved out of the spawners range for spawning, and then it dropped them into a 1 x1 hole, with a slight opening for him to throw the potions (which killed all of them at once) and to pick up the items.
not quite what your wanting, but it was worth mentioning.
I think the only mob grinder I built was in creative and that was back before this current update. Still works.. Drop mechanic to it. I use sticky pistons with a block attached to push the mobs off into water flowing to a center hole. 1x1 hole is the final result. And I don't know how high I made it but maybe beyond the 24 probably a 27-28 block drop. I have a single fence post at the bottom which they land on and die instantly. All this is done through a bit of redstone and pressure plates, as mobs spawn on them they get pushed off...
I didn't make anything beyond that, but in essence since the post was not surrounded by blocks, and is 1 high off the ground; You could just put a converging water flow below the fence post to go into a single stream that will flow out to desired pick up.
The main things you would need are sticky pistons (with non-transparent block attached.), redstone, pressure plates, repeaters, redstone torches, fence post, water, and enough room for the drop. The top portion is a dark spawning ring around the water flow. Corner blocks serve no purpose so those are filled in.
The only things you will not get from this are enderman or spiders, as this one was meant for the other mobs. The enderman one is best in the end anyhow, and the spider one a separate grinder can be made, if you don't have a spawner for it already. Well that is my way of going about it, and works still. Minus the item retrieval at the bottom as I have not made that yet, but should work in theory.:D
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
That doesn't always work. There is always that lucky creeper or whatever that survives the fall..barely.
To improve on it, you could do the same thing, make it say, a block higher, and if you have 2 sticky piston, use those to push 2 normal pistons, which will activate, and push the items out a 1H by 2W hole. the normal pistons then deactivate (becoming "blocks" they arent treated like blocks when activated) and the sticky pistons retract, making the room normal again. It works, Its hard to get the redstone to do it, but it works.
but If you have them fall or whatever until they have like 1 or half a heart, use potions of harming. very effective.
in fact, best farm I ever saw, the guy had a zombie spawner, and water flowing so that the zombies moved away, and up (I'm still not sure how he did the water, it was like every other block was water, and it wouldnt flow down.) so that they moved out of the spawners range for spawning, and then it dropped them into a 1 x1 hole, with a slight opening for him to throw the potions (which killed all of them at once) and to pick up the items.
not quite what your wanting, but it was worth mentioning.
The problem of the odd mob surviving the fall is easy to rectify. That happens due to the mobs traveling too fast when they strike the fence posts and typically only occurs when mobs are falling from a height of 50 plus blocks. You can fix this by either installing a water brake or a much easier way now is to use the vines as a brake by having the mobs fall past one piece of vine attached to a wall, set the vine at a height of 26 blocks above your fence post and problem solved. I have one of xboxs most efficient mob grinders ever with an output of over 75,000 items per hour ( which is getting close to the theoretical limit for Xbox due to the 200 item cap), and absolutely 100% of mobs die when they strike my kill floor because I use the vines to reset the fall speed.
Anyways, making a simple mob grinder: small house 4x4, completely dark. Floor opens and closes whenever I flick the lever, and I can set up whatever I want underneath. 24/7 mob grinder... but HOW to kill 'em is my problem. I ain't got a million arrows to use on these mobs
[Also, realized I need more sticky pistons for this to work] [Item collection shouldn't be that hard. I can make it fancy and make the floor open after all the mobs are dead, have a door into the mob-killing enclosure, or just walk around the 4x4 enclosure if I keep the trap that size. Any thoughts?]
I need ta write something better...
Need to make a slime farm first for the sticky pistons... don't even have enough for pitfall trap
How should the drowning work?
I need ta write something better...
That doesn't always work. There is always that lucky creeper or whatever that survives the fall..barely.
To improve on it, you could do the same thing, make it say, a block higher, and if you have 2 sticky piston, use those to push 2 normal pistons, which will activate, and push the items out a 1H by 2W hole. the normal pistons then deactivate (becoming "blocks" they arent treated like blocks when activated) and the sticky pistons retract, making the room normal again. It works, Its hard to get the redstone to do it, but it works.
but If you have them fall or whatever until they have like 1 or half a heart, use potions of harming. very effective.
in fact, best farm I ever saw, the guy had a zombie spawner, and water flowing so that the zombies moved away, and up (I'm still not sure how he did the water, it was like every other block was water, and it wouldnt flow down.) so that they moved out of the spawners range for spawning, and then it dropped them into a 1 x1 hole, with a slight opening for him to throw the potions (which killed all of them at once) and to pick up the items.
not quite what your wanting, but it was worth mentioning.
I didn't make anything beyond that, but in essence since the post was not surrounded by blocks, and is 1 high off the ground; You could just put a converging water flow below the fence post to go into a single stream that will flow out to desired pick up.
The main things you would need are sticky pistons (with non-transparent block attached.), redstone, pressure plates, repeaters, redstone torches, fence post, water, and enough room for the drop. The top portion is a dark spawning ring around the water flow. Corner blocks serve no purpose so those are filled in.
The only things you will not get from this are enderman or spiders, as this one was meant for the other mobs. The enderman one is best in the end anyhow, and the spider one a separate grinder can be made, if you don't have a spawner for it already. Well that is my way of going about it, and works still. Minus the item retrieval at the bottom as I have not made that yet, but should work in theory.:D
The problem of the odd mob surviving the fall is easy to rectify. That happens due to the mobs traveling too fast when they strike the fence posts and typically only occurs when mobs are falling from a height of 50 plus blocks. You can fix this by either installing a water brake or a much easier way now is to use the vines as a brake by having the mobs fall past one piece of vine attached to a wall, set the vine at a height of 26 blocks above your fence post and problem solved. I have one of xboxs most efficient mob grinders ever with an output of over 75,000 items per hour ( which is getting close to the theoretical limit for Xbox due to the 200 item cap), and absolutely 100% of mobs die when they strike my kill floor because I use the vines to reset the fall speed.