Ok, I have to say this once and for all. It is not called PARKOUR!! It is called PLATFORMING!! Since the beginning of video game time from the days of Super Mario and beyond it has been platforming. That is the proper term. Where "Parkour" came from, I have no idear... and just as an example of what "parkour" is-
In many cases effective parkour techniques depend on fast redistribution of body weight and the use of momentum to perform seemingly difficult or impossible body maneuvers at great speed. Absorption and redistribution of energy is also an important factor, such as body rolls when landing which reduce impact forces on the legs and spine, allowing a traceur to jump from greater heights than those often considered sensible in gymnastics and other forms of acrobatics.
According to David Belle, the practice is to move in such a way that will help you gain the most ground as if escaping or chasing something. Also, if you go from A to B, you need to be able to get back from B to A, but not necessarily with the same movements or "passements". Despite this, there are many basic versatile and effective techniques that are emphasized for beginners. Most important are good jumping and landing techniques. The roll, used to limit impact after a drop and to carry one's momentum onward, is often stressed as the most important technique to learn.
There is no official list of "moves", however there are certain movements widely considered to be hallmarks of parkour, that traceurs practice repeatedly[6], to later string together fluidly. Some examples:[36]
wall-run (running towards a high wall and pushing off the wall with a foot to translate momentum from horizontal to vertical, so as to grab the top of the wall)
climb up (moving from a position hanging from a wall-top or ledge, to standing on the top or vaulting over to the other side)
cat vault / kong (leaping before an obstacle and pushing off the top of the obstacle with both arms, tucking the legs through ready for landing)
precision jump (landing accurately on a spot with both feet, and stopping forward movement)
cat leap (landing on a vertical surface with the feet, holding on with the hands)[37][38]
the aforementioned parkour roll (a way of absorbing impact after a large drop,[37] translating momentum from vertical to horizontal. Distinguished from a forward roll by its sideways translation - the line of contact with the ground runs in a curve from under the arm to above the opposite hip)
Other movements are commonly used for the purpose of training strength, endurance and balance, such as balancing on rails and various kinds of quadrupedal movement[5].
AND an example of what "Platforming" is-
A platform game (or platformer) is a video game which requires an avatar to jump to and from suspended platforms and/or over obstacles (jumping puzzles). The player must control these jumps to avoid the avatar falling from platforms or missing necessary jumps. The most common unifying element to games in this video game genre is a jump button; other jump mechanics include swinging from extendable arms, as in Ristar or Bionic Commando, or bouncing from springboards or trampolines, as in Alpha Waves. These mechanics, even in the context of other genres, are commonly called platforming, a verbification of platform. Games where jumping is automated completely, such as The Legend of Zelda: Ocarina of Time, fall outside of the genre.
As someone older than most of you, I see "parkour" different than most kids.
To me, it is basically just young teenies running around trying to get away with doing silly stuff without breaking anything, blowing off excess energy, and trying to impress other guys (girls certainly aren't impressed… at all). It's something to do till they get their driver's license. (Are there "older" people who do parkour? Sure there is- they're called "stunt men".)
But I see exactly where you're coming from and what you mean.
People aren't making "parkour" maps- they're making 3D platformers.
Hey, if they "miss" a jump in a game it hurts a lot less than it would in real life- and you don't have to go to the emergency room.
even more to the point, whats this got to do with minecraft ?
you obviously missed my point.. and my point is that there is a fine line between "parkour" and "platforming". it's like calling soccer, football in america
call it whatever you want. call it block traversal for all I care.
Thanks. I will now call it Block Traversal Parkour.
Judging by the definition of Parkour, I would say most people that call their maps Parkour maps are fairly accurate.
Practitioners aim to move quickly and efficiently through their environment using only their bodies and their surroundings to propel themselves, negotiating obstacles in between. They try to maintain as much momentum as possible without being unsafe. Parkour can include running, climbing, swinging, vaulting, spinning, jumping, rolling, quadrupedal movement and more, if they are the most suitable movements for the situation.
Parkour is non-competitive. It may be performed on an obstacle course, but is usually practised in a creative (and sometimes playful) reinterpretation or subversion of urban spaces. Parkour involves 'seeing' one's environment in a new way, and imagining the potentialities for movement around it.
As someone older than most of you, I see "parkour" different than most kids.
To me, it is basically just young teenies running around trying to get away with doing silly stuff without breaking anything, blowing off excess energy, and trying to impress other guys (girls certainly aren't impressed… at all). It's something to do till they get their driver's license. (Are there "older" people who do parkour? Sure there is- they're called "stunt men".)
But I see exactly where you're coming from and what you mean.
People aren't making "parkour" maps- they're making 3D platformers.
Hey, if they "miss" a jump in a game it hurts a lot less than it would in real life- and you don't have to go to the emergency room.
Parkour is considered as freestyle Gymnastics. There are people in their 40s that practice Parkour.
This argument to me has the same ring as to what is legit mine craft and what is not. Why does it matter if people want to call their puzzle maps parkour or not?
To me, it is basically just young teenies running around trying to get away with doing silly stuff without breaking anything, blowing off excess energy, and trying to impress other guys (girls certainly aren't impressed… at all). It's something to do till they get their driver's license. (Are there "older" people who do parkour? Sure there is- they're called "stunt men".)
as I already said I don't care what you call it. But people use the term parkour in the sense that minecraft is parkour when it is not parkour. parkour and platforming are two completely different things. In minecraft you don't run on walls, you don't use your limbs to leap over obstacles, and you don't break your fall with a roll from a great distance. These are the fundamental things that make up what parkour is. And none of these things are present in minecraft, except the jumping part. That's all I'm saying. I'm not attacking people who call it parkour. I'm just saying it doesn't make any sense.
as I already said I don't care what you call it. But people use the term parkour in the sense that minecraft is parkour when it is not parkour. parkour and platforming are two completely different things. In minecraft you don't run on walls, you don't use your limbs to leap over obstacles, and you don't break your fall with a roll from a great distance. These are the fundamental things that make up what parkour is. And none of these things are present in minecraft, except the jumping part. That's all I'm saying. I'm not attacking people who call it parkour. I'm just saying it doesn't make any sense.
It's not the games fault you cannot do any of those things.
This is what people who practice Parkour do...
Practitioners aim to move quickly and efficiently through their environment using only their bodies and their surroundings to propel themselves, negotiating obstacles in between
That is exactly what people do when they play Parkour maps.
It is still parkour. People use parkour instead of platforming because it's a term that is used by mapmakers. It's the same reason why some people call french fries "crisps" and others "french fries". It's all about whatever community the idea was brought up in. In a gaming sense, parkour is platforming, but in a map sense, it is parkour.
It's just a name, man, it catches peoples' attention. I didn't get mad when I downloaded a map called Wipeout and noticed that the hosts from the TV show weren't there.
From what you said, I can determine that platforming is simply a virtual form of parkour. Does this mean that they're interchangeable in the case of Minecraft, or that nobody cares what the differences are?
From what you said, I can determine that platforming is simply a virtual form of parkour. Does this mean that they're interchangeable in the case of Minecraft, or that nobody cares what the differences are?
And I never said I cared what you think. Just thought I'd put that out there.
It's just a name, man, it catches peoples' attention. I didn't get mad when I downloaded a map called Wipeout and noticed that the hosts from the TV show weren't there.
Good thing you didn't get mad, because every gamer knows that Wipeout was a PS2 game that featured lightning fast, futuristic hovercraft type spaceships. That TV show business was slow and did not capture any of the speed or pixelated graphics of the once awesome PS2.
Isn't there a parkour which is just doing crazy flips off stuff, then there's free running which is moving as efficiently and quickly as possible.
Now that I think about it they might be the other way around.
I feel like its more of a modern action game thing.
Vaulting and stuff / bf3 is best for this because its shows your legs.
Minecraft is more of an adventure sandbox game where to get to something you create your own way up.
This isn't true in other games so they give them better methods to move around the environment.
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I put my shirt on one leg at a time, just like everybody else.
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In many cases effective parkour techniques depend on fast redistribution of body weight and the use of momentum to perform seemingly difficult or impossible body maneuvers at great speed. Absorption and redistribution of energy is also an important factor, such as body rolls when landing which reduce impact forces on the legs and spine, allowing a traceur to jump from greater heights than those often considered sensible in gymnastics and other forms of acrobatics.
According to David Belle, the practice is to move in such a way that will help you gain the most ground as if escaping or chasing something. Also, if you go from A to B, you need to be able to get back from B to A, but not necessarily with the same movements or "passements". Despite this, there are many basic versatile and effective techniques that are emphasized for beginners. Most important are good jumping and landing techniques. The roll, used to limit impact after a drop and to carry one's momentum onward, is often stressed as the most important technique to learn.
There is no official list of "moves", however there are certain movements widely considered to be hallmarks of parkour, that traceurs practice repeatedly[6], to later string together fluidly. Some examples:[36]
- wall-run (running towards a high wall and pushing off the wall with a foot to translate momentum from horizontal to vertical, so as to grab the top of the wall)
- climb up (moving from a position hanging from a wall-top or ledge, to standing on the top or vaulting over to the other side)
- cat vault / kong (leaping before an obstacle and pushing off the top of the obstacle with both arms, tucking the legs through ready for landing)
- precision jump (landing accurately on a spot with both feet, and stopping forward movement)
- cat leap (landing on a vertical surface with the feet, holding on with the hands)[37][38]
- the aforementioned parkour roll (a way of absorbing impact after a large drop,[37] translating momentum from vertical to horizontal. Distinguished from a forward roll by its sideways translation - the line of contact with the ground runs in a curve from under the arm to above the opposite hip)
Other movements are commonly used for the purpose of training strength, endurance and balance, such as balancing on rails and various kinds of quadrupedal movement[5].AND an example of what "Platforming" is-
A platform game (or platformer) is a video game which requires an avatar to jump to and from suspended platforms and/or over obstacles (jumping puzzles). The player must control these jumps to avoid the avatar falling from platforms or missing necessary jumps. The most common unifying element to games in this video game genre is a jump button; other jump mechanics include swinging from extendable arms, as in Ristar or Bionic Commando, or bouncing from springboards or trampolines, as in Alpha Waves. These mechanics, even in the context of other genres, are commonly called platforming, a verbification of platform. Games where jumping is automated completely, such as The Legend of Zelda: Ocarina of Time, fall outside of the genre.
I hope this clarifies my arguement.
To me, it is basically just young teenies running around trying to get away with doing silly stuff without breaking anything, blowing off excess energy, and trying to impress other guys (girls certainly aren't impressed… at all). It's something to do till they get their driver's license. (Are there "older" people who do parkour? Sure there is- they're called "stunt men".)
But I see exactly where you're coming from and what you mean.
People aren't making "parkour" maps- they're making 3D platformers.
Hey, if they "miss" a jump in a game it hurts a lot less than it would in real life- and you don't have to go to the emergency room.
you obviously missed my point.. and my point is that there is a fine line between "parkour" and "platforming". it's like calling soccer, football in america
I'm 21 yrs old btw.
Judging by the definition of Parkour, I would say most people that call their maps Parkour maps are fairly accurate.
Parkour is considered as freestyle Gymnastics. There are people in their 40s that practice Parkour.
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This is what people who practice Parkour do...
That is exactly what people do when they play Parkour maps.
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Retired StaffEnough said....
Stay fluffy~
And I never said I cared what you think. Just thought I'd put that out there.
:v
-quack-
Good thing you didn't get mad, because every gamer knows that Wipeout was a PS2 game that featured lightning fast, futuristic hovercraft type spaceships. That TV show business was slow and did not capture any of the speed or pixelated graphics of the once awesome PS2.
Now that I think about it they might be the other way around.
I feel like its more of a modern action game thing.
Vaulting and stuff / bf3 is best for this because its shows your legs.
Minecraft is more of an adventure sandbox game where to get to something you create your own way up.
This isn't true in other games so they give them better methods to move around the environment.