Around the house, for as far as the eye can see, I have Jack 'o' Lanterns placed in a grid-like pattern, with one every ten blocks horizontally and vertically. So the entire area is lit.
However, whenever night-time comes about, hostile mobs still spawn everywhere, mostly near my house. I see them spawn right next to the Jack 'o' Lanterns sometimes... and sometimes they even spawn inside of my house, which has one Jack 'o' Lantern about every five blocks.
Is anyone else having these problems? This world was just created about a week ago, if it makes a difference.
Well, I'm not sure how it works like this but I've noticed in my own worlds that if you use too much light in too big an area, it forces the game to find any individual square where the light level is just barely low enough to allow it. I don't use near that much light, just what would look natural in the building/area I'm making and I've never had something randomly pop into my house that wasn't a teleporting Enderman.
As far as outside goes, having a smaller area that's lit up closer to your home but letting things spawn outside that area gives the game more room to breathe I guess. Things do still pop up outdoors from time to time but not badly.
Well, I'm not sure how it works like this but I've noticed in my own worlds that if you use too much light in too big an area, it forces the game to find any individual square where the light level is just barely low enough to allow it. I don't use near that much light, just what would look natural in the building/area I'm making and I've never had something randomly pop into my house that wasn't a teleporting Enderman.
As far as outside goes, having a smaller area that's lit up closer to your home but letting things spawn outside that area gives the game more room to breathe I guess. Things do still pop up outdoors from time to time but not badly.
That's stupid, then. More light = more hostile mobs?
If not enough spawning space's is the issue, why not build a mob grinder to give them a place to spawn? I place a torch every 5 blocks within a 100x100 area and have the underground mostly lit up, and have no issues, plus there is the benifits of having said mob grinder.
If not enough spawning space's is the issue, why not build a mob grinder to give them a place to spawn? I place a torch every 5 blocks within a 100x100 area and have the underground mostly lit up, and have no issues, plus there is the benifits of having said mob grinder.
I actually have a mob grinder attached my house, but I only get about 2 monsters a minute... More monsters spawn directly outside of my house, around the Jack 'o' Lanterns.
In order for your mob trap to work. You need to light up all the dark areas (on PC it's 100 blocks but not sure how far it is for xbox if it's not the same). That means you will have to find caves...can probably use the TNT or glowstone trick to find dark spots underground.
One every 10 blocks is too far.
The easiest grid I have is a torch every sixth block.
As for in your house, I'm not fully sure. There has to be something somewhere allowing them to spawn.
One every 10 blocks is too far.
The easiest grid I have is a torch every sixth block.
As for in your house, I'm not fully sure. There has to be something somewhere allowing them to spawn.
Jack 'o' Lanterns emit more light than torches. They're like glowstone.
Ok, so the cause of your problem is related to the way the mob spawning algorithm works. To break it down into simple terms, when the game tries to spawn a mob it will try to find a dark enough spot with the correct amount of available air blocks above the said "dark spot" (let's assume that we are talking about a single dark block that is completely surrounded with well lit blocks, which may well be happening with your grid of lights).
Now although the game has decided to spawn a mob because of the dark block it actually can spawn the mob in a twenty block radius around the dark block regardless of light levels, so including the dark block, we are talking about a 41x41 area centered around the "dark spot". Now the chances of the game spawning a mob on a block around the dark spot as opposed to on the dark spot decreases in a linear manner to the point that the chance of the game spawning a mob 20 blocks away from the chosen dark spot is once for every 3 trillion spawning cycles ( which means if you witness it happening even once in your entire lifetime, you are very lucky/unlucky depending on how you view it).
Now all this assumes that the game is operating under fairly normal circumstances, however in your case, with such a large area lit up it will force these kinds of anomalies to occur more frequently. Hope this helps.
Keep in mind that light decreases by 1 for each block from the light source, once you step 1 spot away from a torch your already down to 13, 14 for jackolanterens. Also remember that even though some blocks are transparent they do 'lower' light levels but may not be 'visiable' ie slabs, pistons, ice, water. Only glass allows light to pass through with no adjustments to the light level taking place. I believe a bug exists in the 360 version for light handling, In all my testing the best handling i could get (using torches) was 1 every 6 spaces, however on the 6 location should be a light level of 8, a torch here shouln't be needed, in fact it should be an additional 6 spaces before a torch is needed.
Heres the light levels every 6 spaces the min i could get mobs NOT to spawn in the area
(Torch 14),13,12,11,12,13,(torch 14). As seen the lowest the light will get to here is 11, which is 4 higher then 7. We can clearly see there is exactly 5 blocks between torches.
On the PC i can Place a torch and it works like this (Torch 14),13,12,11,10,9,8,9,10,11,12,13,(Torch 14). This DOES stop hostiles from spawning, and we can see that there are 11 spaces between torches.
I'm not entirely sure if 4J is using thier own light engine, or if it worked like this early PC as I just can't recall that far back.
And as the above post mentions by Craftinforkicks the area that is dark is highly unlikely that that; is the location where the mob will spawn, there is a algorithm that it runs once it finds a dark spot and will spawn mobs all around that area. I believe JL2579 has a really good explanation on mob spawning on youtube that i can try to dig up if needed.
Anyhow with all the above information provided by others it should help. I would start by decreasing the distance between your pumpkins to 7, 6 spaces between each, and see if that solves the problem. Any dark areas that are 'just below' the surface need to be dealt with as well. I believe the algorithm allows a 3 to 5 block up/down variance as well
Not too sure on how to link a vid here but here is jl2579's vid that cire was talking was talking about. In my opinion this video should be watched by everyone who has plans to build a mob spawner. The key to a good mob spawner is not the amount of dark space, but the amount of air blocks in close proximity to the dark space. This video explains why.
Not too sure on how to link a vid here but here is jl2579's vid that cire was talking was talking about. In my opinion this video should be watched by everyone who has plans to build a mob spawner. The key to a good mob spawner is not the amount of dark space, but the amount of air blocks in close proximity to the dark space. This video explains why.
Wow, another JL fan, very cool, I was beginning to think I was the only one here. IMHO he is the god of minecraft. His projects are just jaw dropping, and many many concepts from him can be applied to the Xbox. Don't get me wrong, Etho is good but JL2579 is a damn god when it comes to all knowledge of MC, anyhow getting off topic.
Anyhow thanks for linking the vid, i woulda done it myself but last time I posted a vid I got a infraction for 'advertising', even though it was just a funny and clean MC parody video that I thought others would enjoy.
It might be worth mentioning in suggestions that we should have a 'whats my light level' option that can truely show our light level.
Not too sure on how to link a vid here but here is jl2579's vid that cire was talking was talking about. In my opinion this video should be watched by everyone who has plans to build a mob spawner. The key to a good mob spawner is not the amount of dark space, but the amount of air blocks in close proximity to the dark space. This video explains why.
Ahh sorry bout that, but if you open the search bar in YouTube and enter "JL2579 advanced tutorial" it should be the first video on the list. The video goes for 49 minutes so grab a drink before you start.
Around the house, for as far as the eye can see, I have Jack 'o' Lanterns placed in a grid-like pattern, with one every ten blocks horizontally and vertically. So the entire area is lit.
However, whenever night-time comes about, hostile mobs still spawn everywhere, mostly near my house. I see them spawn right next to the Jack 'o' Lanterns sometimes... and sometimes they even spawn inside of my house, which has one Jack 'o' Lantern about every five blocks.
Is anyone else having these problems? This world was just created about a week ago, if it makes a difference.
As far as outside goes, having a smaller area that's lit up closer to your home but letting things spawn outside that area gives the game more room to breathe I guess. Things do still pop up outdoors from time to time but not badly.
That's stupid, then. More light = more hostile mobs?
I actually have a mob grinder attached my house, but I only get about 2 monsters a minute... More monsters spawn directly outside of my house, around the Jack 'o' Lanterns.
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Forum AdminThe easiest grid I have is a torch every sixth block.
As for in your house, I'm not fully sure. There has to be something somewhere allowing them to spawn.
Stay fluffy~
Jack 'o' Lanterns emit more light than torches. They're like glowstone.
Now although the game has decided to spawn a mob because of the dark block it actually can spawn the mob in a twenty block radius around the dark block regardless of light levels, so including the dark block, we are talking about a 41x41 area centered around the "dark spot". Now the chances of the game spawning a mob on a block around the dark spot as opposed to on the dark spot decreases in a linear manner to the point that the chance of the game spawning a mob 20 blocks away from the chosen dark spot is once for every 3 trillion spawning cycles ( which means if you witness it happening even once in your entire lifetime, you are very lucky/unlucky depending on how you view it).
Now all this assumes that the game is operating under fairly normal circumstances, however in your case, with such a large area lit up it will force these kinds of anomalies to occur more frequently. Hope this helps.
Heres the light levels every 6 spaces the min i could get mobs NOT to spawn in the area
(Torch 14),13,12,11,12,13,(torch 14). As seen the lowest the light will get to here is 11, which is 4 higher then 7. We can clearly see there is exactly 5 blocks between torches.
On the PC i can Place a torch and it works like this (Torch 14),13,12,11,10,9,8,9,10,11,12,13,(Torch 14). This DOES stop hostiles from spawning, and we can see that there are 11 spaces between torches.
I'm not entirely sure if 4J is using thier own light engine, or if it worked like this early PC as I just can't recall that far back.
And as the above post mentions by Craftinforkicks the area that is dark is highly unlikely that that; is the location where the mob will spawn, there is a algorithm that it runs once it finds a dark spot and will spawn mobs all around that area. I believe JL2579 has a really good explanation on mob spawning on youtube that i can try to dig up if needed.
Anyhow with all the above information provided by others it should help. I would start by decreasing the distance between your pumpkins to 7, 6 spaces between each, and see if that solves the problem. Any dark areas that are 'just below' the surface need to be dealt with as well. I believe the algorithm allows a 3 to 5 block up/down variance as well
http://m.youtube.com...EHI
Which makes them go one every seventh block....
But those things get in the way too much for me and aren't worth it.
Eh, go read Cire's post....
Stay fluffy~
Wow, another JL fan, very cool, I was beginning to think I was the only one here. IMHO he is the god of minecraft. His projects are just jaw dropping, and many many concepts from him can be applied to the Xbox. Don't get me wrong, Etho is good but JL2579 is a damn god when it comes to all knowledge of MC, anyhow getting off topic.
Anyhow thanks for linking the vid, i woulda done it myself but last time I posted a vid I got a infraction for 'advertising', even though it was just a funny and clean MC parody video that I thought others would enjoy.
It might be worth mentioning in suggestions that we should have a 'whats my light level' option that can truely show our light level.
Care to post a working link for those of us that still use actual computers?
Already have some strawberry milk sitting in front of me.