I was thinking, since the new stuff is coming in TU9. Will there be any disadvantages for those changes and new things?
I heard item frames make your world lag if you have a lot of them. I don't understand how it would be if someone could explain that'd be great.
The nether reset feature gets me wondering a lot. Will we be able to have multiple nethers? Will it delete the old nether and generate the new one? How will it work? What if it accidently delete your world if it tried generating the new nether? If you generate a world in 1.7.3 then generated the same one now, will it be that nether with that fortress? Example, my seed watermelon was generated in 1.7.3 then I generated it again in a new world and everything is changed obviously then I go to the nether and see double blaze spawner. If my world 1.7.3 generates a new nether, will it get that nether with the double blaze spawner since it's the same seed?
Before on the PC if you had a shovel with Efficiency IV you could easily break wood fast. Now I was thinking they would change it on this update. Possibly. What do you think?
The sheep regrowing there wool feature, if the sheep was blue "example" will it regrow that color wool back? I know on the PC it can but I wonder if they added that or not.
I know that if you have lots of entities in your world it'll lag. How many will we be able to spawn with the spawn eggs? I'm assuming 16 because it showed 16 on the screenshot.
If I could remember correctly, they said that trading was going to be later in the update correct? If they didn't then possibly this update and they didn't put it on the change log.
Is anyone else glad they fixed the Ghast sound effects? I know I am.
I was thinking, since the new stuff is coming in TU9. Will there be any disadvantages for those changes and new things?
I heard item frames make your world lag if you have a lot of them. I don't understand how it would be if someone could explain that'd be great.
Probably for the same reason that signs cause problems if there's far too many of them. Also item frames aren't counted as blocks but they're counted as entities,
The nether reset feature gets me wondering a lot. Will we be able to have multiple nethers? Will it delete the old nether and generate the new one? How will it work? What if it accidently delete your world if it tried generating the new nether? If you generate a world in 1.7.3 then generated the same one now, will it be that nether with that fortress? Example, my seed watermelon was generated in 1.7.3 then I generated it again in a new world and everything is changed obviously then I go to the nether and see double blaze spawner. If my world 1.7.3 generates a new nether, will it get that nether with the double blaze spawner since it's the same seed?
It'll probably be a different Nether because there are several other Nether changes coming with the TU9 update such as Nether wart rooms being more likely.
The sheep regrowing there wool feature, if the sheep was blue "example" will it regrow that color wool back? I know on the PC it can but I wonder if they added that or not.
Well, I would hope so, otherwise my brown sheep farm will be useless lol
If I could remember correctly, they said that trading was going to be later in the update correct? If they didn't then possibly this update and they didn't put it on the change log.
What? A big thing like villager trading would of been put into the change log because it also adds Emeralds and I'm guessing they'll be showing it off with screenshots and such before the update when it does come out to get players excited for it
Probably for the same reason that signs cause problems if there's far too many of them. Also item frames aren't counted as blocks but they're counted as entities,
It'll probably be a different Nether because there are several other Nether changes coming with the TU9 update such as Nether wart rooms being more likely.
Well, I would hope so, otherwise my brown sheep farm will be useless lol
What? A big thing like villager trading would of been put into the change log because it also adds Emeralds and I'm guessing they'll be showing it off with screenshots and such before the update when it does come out to get players excited for it
I was thinking, since the new stuff is coming in TU9. Will there be any disadvantages for those changes and new things?
I heard item frames make your world lag if you have a lot of them. I don't understand how it would be if someone could explain that'd be great.
The nether reset feature gets me wondering a lot. Will we be able to have multiple nethers? Will it delete the old nether and generate the new one? How will it work? What if it accidently delete your world if it tried generating the new nether? If you generate a world in 1.7.3 then generated the same one now, will it be that nether with that fortress? Example, my seed watermelon was generated in 1.7.3 then I generated it again in a new world and everything is changed obviously then I go to the nether and see double blaze spawner. If my world 1.7.3 generates a new nether, will it get that nether with the double blaze spawner since it's the same seed?
Before on the PC if you had a shovel with Efficiency IV you could easily break wood fast. Now I was thinking they would change it on this update. Possibly. What do you think?
The sheep regrowing there wool feature, if the sheep was blue "example" will it regrow that color wool back? I know on the PC it can but I wonder if they added that or not.
I know that if you have lots of entities in your world it'll lag. How many will we be able to spawn with the spawn eggs? I'm assuming 16 because it showed 16 on the screenshot.
If I could remember correctly, they said that trading was going to be later in the update correct? If they didn't then possibly this update and they didn't put it on the change log.
Is anyone else glad they fixed the Ghast sound effects? I know I am.
I want too see your opinions.
Well there's nothing to say really. One_With_The_Block said mostly everything I was gonna cover in that statment but I love how so many people love Minecraft so much they know a lot. Like me! Thanks for reading!
Rollback Post to RevisionRollBack
I am a angel, I shall disperse all demons from you.
I may be a angel, but that doesn't mean I have evil in me.
I'm not like any other angels, I posses all powers you can imagine.
I heard item frames make your world lag if you have a lot of them. I don't understand how it would be if someone could explain that'd be great.
The nether reset feature gets me wondering a lot. Will we be able to have multiple nethers? Will it delete the old nether and generate the new one? How will it work? What if it accidently delete your world if it tried generating the new nether? If you generate a world in 1.7.3 then generated the same one now, will it be that nether with that fortress? Example, my seed watermelon was generated in 1.7.3 then I generated it again in a new world and everything is changed obviously then I go to the nether and see double blaze spawner. If my world 1.7.3 generates a new nether, will it get that nether with the double blaze spawner since it's the same seed?
Before on the PC if you had a shovel with Efficiency IV you could easily break wood fast. Now I was thinking they would change it on this update. Possibly. What do you think?
The sheep regrowing there wool feature, if the sheep was blue "example" will it regrow that color wool back? I know on the PC it can but I wonder if they added that or not.
I know that if you have lots of entities in your world it'll lag. How many will we be able to spawn with the spawn eggs? I'm assuming 16 because it showed 16 on the screenshot.
If I could remember correctly, they said that trading was going to be later in the update correct? If they didn't then possibly this update and they didn't put it on the change log.
Is anyone else glad they fixed the Ghast sound effects? I know I am.
I want too see your opinions.
Probably for the same reason that signs cause problems if there's far too many of them. Also item frames aren't counted as blocks but they're counted as entities,
It'll probably be a different Nether because there are several other Nether changes coming with the TU9 update such as Nether wart rooms being more likely.
Well, I would hope so, otherwise my brown sheep farm will be useless lol
What? A big thing like villager trading would of been put into the change log because it also adds Emeralds and I'm guessing they'll be showing it off with screenshots and such before the update when it does come out to get players excited for it
Well there's nothing to say really. One_With_The_Block said mostly everything I was gonna cover in that statment but I love how so many people love Minecraft so much they know a lot. Like me! Thanks for reading!
I may be a angel, but that doesn't mean I have evil in me.
I'm not like any other angels, I posses all powers you can imagine.
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