Uh, yes I was. And computer gaming had far passed those graphics: Wolfenstein 3D was out at about this time.
I have played just about any system made, from Intellivision to Nintendo Wii.
Okay, the textures themselves are primitive, I'll give you that. 3D environments have evolved far beyond that though. If you look at Minecraft, it's not hard to tell it's a modern game. Hell, the original FPS titles like Wolfenstein and DOOM didn't even have three-dimensional entities, just walls. And it wasn't "multi-layered" (probably not the right word to use, but whatever) it was like you took a 2D roguelike and viewed it from a three-dimensional perspective. You were still pretty much stuck on that horizontal axis, and journeying up or down was still merely a dream.
On that other topic; yes, it is impossible to emulate a true tabletop RPG through electronics. However, I do know of some games that come pretty close, if you're interested. The best I can think of would be Dwarf Fortress, which has an adventurer mode that plays like a traditional roguelike. The combat system is absolutely excellent and ridiculously detailed. You can do things like specifically targeting parts of an enemy's body. And I mean specific, to the point that you can kick them in the pinky finger if you want, or bite their kneecap. After you've killed them, you can pick up their dismembered arm and eat it, or even wear it on your head! You can equip anything as any type of equipment, which can make for some interesting times. For example, you may walk around slapping people with a fish, or throw dead kittens at them. Obviously we are not yet capable of telling/asking an NPC literally anything, (though technology is coming close to giving us that capability) but DF allows for more freedom than any other game I have ever played.
Its an OK game, I find myself turning the game on to play and I turn it off shortly after. You have to br the type to want to sit in front of the screen for a few hours to get a real sense of accomplishment, not that here isn't a point to the game, I get what the game is trying to do letting everyone have different goals and a different experience which is fine. But its the same thing with any MMO, to feel like you've done something, you have to log the hours in, and maybe if I was a bit younger, and was able to find the fun in spending a few hours in front of my TV without feeling like a sack of by the end, I'd find this game a lot better.
I like the idea that you can build what you want and do what you want, that is the most appealing thing to me,.n but as i said, i just cant get into it. I find myself getting bored with what im doing really quick, i move onto something else im still bored, its just not for everyone. But it also seems as the gaming community, reviewers, and other outlets seem to be stuff indie games down my throat, and telling me i have to like this certain type of game. But i do like it, and i really want to think this game is ground breaking, but, to me i find it hard finding the true appeal of this game just like every other game that has come out in recent years, indie or not. Its not as good to me as a lot of other people . But jist because i dobt oike it does t mean anything.
Uhh... so, why exactly do you have an account here?
Also, Minecraft isn't an MMO (I guess the PC version could loosely be considered an MMORPG.) and is nothing like one. Besides, there are some out there which don't necessarily require one to dump hours into a PC to feel like they've accomplished something. Realm of the Mad God comes to mind, it is a flash-based roguelike shooter MMORPG. (No, I'm not kidding...) Where every death is a bittersweet accomplishment. In a roguelike, your PC is truly dead once it is killed, no respawning, nothing left of it but that which lives on in your memory. However, it also obtains a spot in the leaderboards. The game is an ongoing challenge to do better than you have previously.
I just like the open ended part primarily. You can do what you want when you want.
I am a builder, so the creative aspect is there, but can't say I really like creative mode oddly enough, as I prefer gathering the resources to build the thinks I have in mind. Using the land and what not as they are.
I am no thrill seeker so challenge isn't really something I go out of my way for; I mean come on I play usually on easy mode survival, not that that would really matter much with the way the difficulties are right now. It is just a game that when I am in the mood or just fills that mind set mood that some other games don't, or well not many.:D
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
ut i do like it, and i really want to think this game is ground breaking, but, to me i find it hard finding the true appeal of this game just like every other game that has come out in recent years, indie or not. Its not as good to me as a lot of other people . But jist because i dobt oike it does t mean anything.
I find it a big step better than the multitudes of FPS games that have come out in the last while. After only a couple of rounds of bashing away at enemies in COD, I was bored to tears with it... and haven't played it since.
I've been playing this game none stop since day 1 release. No game has ever put its hooks into me this much. One of the most addicting games ever created.
It is one of those extremely rare, open-ended games that could quite possibly last a lifetime if regularly updated and added to.
Digging deeper, the draw of the game lies in both the collection of resources and utilizing them for whatever purpose strikes me. The added element of fighting off hostile mobs makes each resource that much more valuable, and the obtaining of it that much more rewarding.
So long as these aspects are continually upgraded, whether through the addition of resources, ways to use preexisting resources, more mobs (nice or not so nice), I do not think I will ever stop playing altogether.
I know for me its the open endedness of the game. As a kid I always loved toys like Legos, Construx, all free form toys. This is just like those. Only limit is your imagination.
I'm a sucker for any game that lets me make my own level. In Halo I primarily just make Zombie Survival maps in which there's a beginning and an end with supplies along the way, and whoever actually makes it to the end as a human wins. The fact that this game allows me to make whatever I want, block by block, is awesome!
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"Only the trees which you know are not trees for food you may destroy and cut down, to build siegeworks against the city that makes war with you, until it is subdued." (Deuteronomy 20:20 NKJV)
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Retired StaffOkay, the textures themselves are primitive, I'll give you that. 3D environments have evolved far beyond that though. If you look at Minecraft, it's not hard to tell it's a modern game. Hell, the original FPS titles like Wolfenstein and DOOM didn't even have three-dimensional entities, just walls. And it wasn't "multi-layered" (probably not the right word to use, but whatever) it was like you took a 2D roguelike and viewed it from a three-dimensional perspective. You were still pretty much stuck on that horizontal axis, and journeying up or down was still merely a dream.
On that other topic; yes, it is impossible to emulate a true tabletop RPG through electronics. However, I do know of some games that come pretty close, if you're interested. The best I can think of would be Dwarf Fortress, which has an adventurer mode that plays like a traditional roguelike. The combat system is absolutely excellent and ridiculously detailed. You can do things like specifically targeting parts of an enemy's body. And I mean specific, to the point that you can kick them in the pinky finger if you want, or bite their kneecap. After you've killed them, you can pick up their dismembered arm and eat it, or even wear it on your head! You can equip anything as any type of equipment, which can make for some interesting times. For example, you may walk around slapping people with a fish, or throw dead kittens at them. Obviously we are not yet capable of telling/asking an NPC literally anything, (though technology is coming close to giving us that capability) but DF allows for more freedom than any other game I have ever played.
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Retired StaffUhh... so, why exactly do you have an account here?
Also, Minecraft isn't an MMO (I guess the PC version could loosely be considered an MMORPG.) and is nothing like one. Besides, there are some out there which don't necessarily require one to dump hours into a PC to feel like they've accomplished something. Realm of the Mad God comes to mind, it is a flash-based roguelike shooter MMORPG. (No, I'm not kidding...) Where every death is a bittersweet accomplishment. In a roguelike, your PC is truly dead once it is killed, no respawning, nothing left of it but that which lives on in your memory. However, it also obtains a spot in the leaderboards. The game is an ongoing challenge to do better than you have previously.
I am a builder, so the creative aspect is there, but can't say I really like creative mode oddly enough, as I prefer gathering the resources to build the thinks I have in mind. Using the land and what not as they are.
I am no thrill seeker so challenge isn't really something I go out of my way for; I mean come on I play usually on easy mode survival, not that that would really matter much with the way the difficulties are right now. It is just a game that when I am in the mood or just fills that mind set mood that some other games don't, or well not many.:D
I find it a big step better than the multitudes of FPS games that have come out in the last while. After only a couple of rounds of bashing away at enemies in COD, I was bored to tears with it... and haven't played it since.
Digging deeper, the draw of the game lies in both the collection of resources and utilizing them for whatever purpose strikes me. The added element of fighting off hostile mobs makes each resource that much more valuable, and the obtaining of it that much more rewarding.
So long as these aspects are continually upgraded, whether through the addition of resources, ways to use preexisting resources, more mobs (nice or not so nice), I do not think I will ever stop playing altogether.