I'm wondering if I should start a new world before tu 9? I mean will it be compatible or will it be a waste of time? Any help on suggestions would be much appreciated. Thanks from a long time viewer and a first time poster.
Just wait..It should be out this week. Just mess around in creative or something. There adding beaches, Even so its nothing much. if your making a new world you might as well wait. That's what I'm doing.
I don't think beaches are really a big reason to wait, honestly. I'd just start anew. Basically everything in this update can be accessed from words created in TU8, as long as your stronghold has an intact End portal.
Awesome thank you guys, I'm gonna wait til it comes out just to see what's new. I'll just continue to mess around on my older worlds for now. Thanks again =]
Awesome thank you guys, I'm gonna wait til it comes out just to see what's new. I'll just continue to mess around on my older worlds for now. Thanks again =]
The way I see it, it sort of depends whether or not "messing around" in an older world equals/means "wasting time" in an older world. If that's the case, you might as well start a new world now because there's a good chance it will be able to have everything is in the update, except for larger beaches. In an older world, you can manually build larger beaches where you want them using the copious amounts of sand currently found in deserts; so that should not be a big deal. If you have stuff that needs doing in your older world, I would perhaps concentrate on finishing it up before starting a new world, regardless of when the update comes out.
I would have an old world ready to go to the end first. That means ender portal diamond armor healing and swift potions etc. But when the update is out I will start a new world, I do that every update. You should do what I do because I'm awesome.
Just wait..It should be out this week. Just mess around in creative or something. There adding beaches, Even so its nothing much. if your making a new world you might as well wait. That's what I'm doing.
Ok I'm confused.
I was under the impression that a world is generated on the fly, given the current patch's ability. Right now I'm prepping a base on a new map but only have explored 5% of it in anticipation of saving it for the new features. Is that not how it works?
I was under the impression that a world is generated on the fly, given the current patch's ability. Right now I'm prepping a base on a new map but only have explored 5% of it in anticipation of saving it for the new features. Is that not how it works?
Yes, a newbie moment after all these posts.
If you have completely unexplored chunks, they will generate in accordance with that seed AND the update version you are in whenever you explore them. So, if you created a world in 1.7.3 and explored previously unexplored terrain in 1.0, you would get in that area whatever the terrain that seed would generate in 1.0, not in 1.7.3. There is no guarantee that this will be "new stuff," just that it is unlikely to be the same stuff as in the previous version since the terrain generation code changed between the two.
At this point, it is unknown how much the change to recoupe some of the beaches will have on the TU8 worlds. Theoretically, it's not a big change to the terrain generation code... but that doesn't necessarily mean that a seed might not put vastly different old terrain in different locations than the same seed would have in TU8.
Also, there is a risk of two things - The first is that you may be generating a flat area right up against an extreme hills area. This tends to create large vertical cliff walls that look like they've been cut with a knife on the chunk boundaries... and chunks are also square cornered. So, you may not get a nice looking transition between old and new terrain.
The second is the possibility of climate change. For example, it may start snowing in your previously generated deserts or stop snowing in your previously generated tiaga biomes. In the case of the latter, the snow will not actually "melt"; but it won't regenerate if you disturb it (e.g. by mining it for snowballs or building over it).
Personally, instead of messing about with partially generated worlds, I prefer to just generate a completely new world or keep a completely generated old world and do without the new stuff (or go into creative to bring in new stuff if I just can't do without it).
If you are planning a specific seed though, you may be better generating it now but not exploring until the update, as the seed may not create the same world after the update.
You seem to have this a little reversed. If you don't explore the old seed, the terrain that generates inside it will be in accordance with the newer terrain generation formula. If you want to preserve the terrain in an old seed, you MUST explore that terrain before the update. The climate in the biomes will be in accordance with the new formula regardless of whether or not there is old or new terrain in that spot. That is, it will match the new terrain; but will mismatch the old (if the old and new terrain are biomes that have noticeably different climates).
There are changes to the generation of the nether, which typically happens when you first load a world that you may want to wait for. Nether fortresses are supposed to get a change so that netherwart rooms are more likely and netherwart will now occasionally occur on patches of soulsand. Of course there is supposed to be a nether reset option as well, but there is no word on whether this will disable achievements on the world.
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Everything else in the update will function on current worlds.
The way I see it, it sort of depends whether or not "messing around" in an older world equals/means "wasting time" in an older world. If that's the case, you might as well start a new world now because there's a good chance it will be able to have everything is in the update, except for larger beaches. In an older world, you can manually build larger beaches where you want them using the copious amounts of sand currently found in deserts; so that should not be a big deal. If you have stuff that needs doing in your older world, I would perhaps concentrate on finishing it up before starting a new world, regardless of when the update comes out.
Ok I'm confused.
I was under the impression that a world is generated on the fly, given the current patch's ability. Right now I'm prepping a base on a new map but only have explored 5% of it in anticipation of saving it for the new features. Is that not how it works?
Yes, a newbie moment after all these posts.
If you have completely unexplored chunks, they will generate in accordance with that seed AND the update version you are in whenever you explore them. So, if you created a world in 1.7.3 and explored previously unexplored terrain in 1.0, you would get in that area whatever the terrain that seed would generate in 1.0, not in 1.7.3. There is no guarantee that this will be "new stuff," just that it is unlikely to be the same stuff as in the previous version since the terrain generation code changed between the two.
At this point, it is unknown how much the change to recoupe some of the beaches will have on the TU8 worlds. Theoretically, it's not a big change to the terrain generation code... but that doesn't necessarily mean that a seed might not put vastly different old terrain in different locations than the same seed would have in TU8.
Also, there is a risk of two things - The first is that you may be generating a flat area right up against an extreme hills area. This tends to create large vertical cliff walls that look like they've been cut with a knife on the chunk boundaries... and chunks are also square cornered. So, you may not get a nice looking transition between old and new terrain.
The second is the possibility of climate change. For example, it may start snowing in your previously generated deserts or stop snowing in your previously generated tiaga biomes. In the case of the latter, the snow will not actually "melt"; but it won't regenerate if you disturb it (e.g. by mining it for snowballs or building over it).
Personally, instead of messing about with partially generated worlds, I prefer to just generate a completely new world or keep a completely generated old world and do without the new stuff (or go into creative to bring in new stuff if I just can't do without it).
You seem to have this a little reversed. If you don't explore the old seed, the terrain that generates inside it will be in accordance with the newer terrain generation formula. If you want to preserve the terrain in an old seed, you MUST explore that terrain before the update. The climate in the biomes will be in accordance with the new formula regardless of whether or not there is old or new terrain in that spot. That is, it will match the new terrain; but will mismatch the old (if the old and new terrain are biomes that have noticeably different climates).