I used wheat to lure some pigs and cows to a small fence enclosure. When I went back, only one pig was left! Is this some kind of rare, xbox-exclusive glitch?
Animals will go through fences, unless you make the fences double thickness. If the mob is pushed from behind by another mob, there is the chance that the front animal will glitch through a fence. It happens along straight fences and at fence/different block intersections. It's just one of those magical things that mobs can do in Minecraft, when you aren't looking.
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My introduction to Minecraft:BOOM!!*I'm deader than a door nail.* (Me) What the heck was that? (My son, laughing) It's a mob that will explode and kill you! (Me) Gee. Thanks for the warning.
1. Define "small" - To avoid despawning, animals cannot be allowed to move 20 blocks in any direction. Personally, I make most of my pens 5 x 5 and keep only 1 pair of animals in each pen (which will become 3 animals in a pen whenever I breed them). I find that having too many animals in a single pen seems to cause some to disappear (perhaps due to taking damage from bumping against each other or the fence itself).
2. Did you leave the game and re-enter. When you re-enter the game, animals will occasionally spawn on the outside of their enclosure. To avoid them walking away, I ring the 5 x 5 enclosure with a second fence, generally (but not always) leaving a 1 space aisleway between the two fences. This ensures that an animal that re-spawns on the wrong side of the inner pen will still be contained by the outer pen and allow you to just return them to the inner pen whenever you discover them. Fencing in this manner also prevent some (but not all) wolf attacks on sheep, since wolves can get at sheep through a single fence. Leaving the aisleway, however, means that wolves will occasionally spawn in the aisleway and be able to get at any sheep in the inner pens... so, i sometimes make the inner pen with a double-high fence and then I don't leave the aisleway. Why the double-high fence on the inner pen. I've found that animals will frequently re-spawn on top of a double-wide, single-high fence. I've recently discovered that they don't seem to do this when the inner fence is double-high and the outer fence is single-high.
3. As the poster above me suggested, animals do sometime appear to get pushed right through fences. I usually find though that they do snap back into the pen most of the time. However, the double-wide fence without the aisleway does stop a lot of it from happening.
Build your breeding pens underground. Dig out an X by X chamber, dig out the bottom two layers of the wall one more block out, and put fences in those spots. It keeps them from despawning most of the time, as well as keeping them from suffocating in the stone if they push each other out. Her's a small version of it as an example. - and | are fences, since there's no fence icon here...
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Credit for this design does not go to me. I found it on Youtube, but I can't remember the title of the video. It works really well. Animals can despawn here, but if you breed them, the chances of despawn drastically drop.
The only animals I've been having problems with are chickens. All the other animals seem fine... And I do keep my animals in a inclosure that's roughly 10x10, it leaves room for more animals and isn't too big lol
I'm trying to find the video that gave me the idea, but... I'm not having any luck. It may have been removed. Should have downloaded it when I had the chance.
It IS an Xbox exclusive glitch though, as it doesn't happen on PC, and the behaviour you and others mention that is required to keep animals penned in is not desired behaviour. 4J are either changing things as they go along when porting the code (which they are not supposed to do) or are simply incapable of fixing this bug which has existed since 1.8 came out.
I do think that 4J have been experimenting with a different way to try to balance spawning and despawning with breeding and the other issue of animals getting trapped in obscur locations. After 1.8.2, there were massive issues with there being apparently no animals in some worlds and in others where all the animals were swimming out at sea. So, in an attempt to address those concerns, they increased the respawning rates and tried implementing various conditions where the animals would still despawn. That way, players don't generally tend to run out of animals as they were doing in their 1.8.2 worlds. Personally, I prefer the way it is now to the way it was in 1.8.2 - where in one world I saw literally 1 chicken the whole time I played in that world (which was pretty short due to starvation).
Yes, it's a bit of work to get the pens working right; but as I've said in other threads, I have managed to maintain relatively stable breeding operations in 2 of my main worlds for a couple of IRL months now... and each little tweak I've been making to my pens has made them more stable. In addition, in my 1 chest challenge world, I have now been maintaining a stable indoor & underground non-breeding farm for about 2 1/2 weeks. The purpose of this one is to keep the animal cap max'd out and the numbers of wild animals down on the surface since I've not been hunting/killing animals at all (I don't need the food and I don't have the storage space for food I don't need.) I'm finding I can manage/manipulate the spawn numbers using this technique.
I do believe the glitch about animals occasionally reloading on the wrong side of the fence does also occur on the PC. I'm not sure about the glitch about animals getting pushed through the fences by other animals inside the pens. In addition, it is possible that some of those are actually getting pushed up onto single-high fences (something that has happened when I've hit animals myself in the pen with a sword). Another way to keep the animals away from the fences is to pour water inside the pen in such a way that it pushes the animals towards the center of the pen.
I only have a one fence thickness for my sheep and it seems to keep them in fine. Sometimes they go beyond the fence but they fling back as if on an elastic band.
I only have a one fence thickness for my sheep and it seems to keep them in fine. Sometimes they go beyond the fence but they fling back as if on an elastic band.
Wolves will only spawn in forest and tiaga biomes, so if your sheep pens are not in or close to those biomes, you may not need the double-wide fencing to keep them safe from attacks by wolves through the fence. However, if your pens are in a forest, I guarantee that double-wide fencing (or enclosure in a solid pit or building) will be pretty much mandatory for sheep... unless you've already tamed so many wolves that no more wild ones spawn in your world.
It IS an Xbox exclusive glitch though, as it doesn't happen on PC, and the behaviour you and others mention that is required to keep animals penned in is not desired behaviour. 4J are either changing things as they go along when porting the code (which they are not supposed to do) or are simply incapable of fixing this bug which has existed since 1.8 came out.
No, it is not an Xbox exclusive glitch, as it does happen on my PC. Given that it IS a glitch, it is not the desired behavior that was programmed into the game.
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My introduction to Minecraft:BOOM!!*I'm deader than a door nail.* (Me) What the heck was that? (My son, laughing) It's a mob that will explode and kill you! (Me) Gee. Thanks for the warning.
I usually just build my fence higher upward to make sure that they dont jump off each other and then jump out, theres also this lag that makes it look like they're running out but eventually it just shoots them back in and that always scares me haha
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Animals will go through fences, unless you make the fences double thickness. If the mob is pushed from behind by another mob, there is the chance that the front animal will glitch through a fence. It happens along straight fences and at fence/different block intersections. It's just one of those magical things that mobs can do in Minecraft, when you aren't looking.
(My son, laughing) It's a mob that will explode and kill you! (Me) Gee. Thanks for the warning.
1. Define "small" - To avoid despawning, animals cannot be allowed to move 20 blocks in any direction. Personally, I make most of my pens 5 x 5 and keep only 1 pair of animals in each pen (which will become 3 animals in a pen whenever I breed them). I find that having too many animals in a single pen seems to cause some to disappear (perhaps due to taking damage from bumping against each other or the fence itself).
2. Did you leave the game and re-enter. When you re-enter the game, animals will occasionally spawn on the outside of their enclosure. To avoid them walking away, I ring the 5 x 5 enclosure with a second fence, generally (but not always) leaving a 1 space aisleway between the two fences. This ensures that an animal that re-spawns on the wrong side of the inner pen will still be contained by the outer pen and allow you to just return them to the inner pen whenever you discover them. Fencing in this manner also prevent some (but not all) wolf attacks on sheep, since wolves can get at sheep through a single fence. Leaving the aisleway, however, means that wolves will occasionally spawn in the aisleway and be able to get at any sheep in the inner pens... so, i sometimes make the inner pen with a double-high fence and then I don't leave the aisleway. Why the double-high fence on the inner pen. I've found that animals will frequently re-spawn on top of a double-wide, single-high fence. I've recently discovered that they don't seem to do this when the inner fence is double-high and the outer fence is single-high.
3. As the poster above me suggested, animals do sometime appear to get pushed right through fences. I usually find though that they do snap back into the pen most of the time. However, the double-wide fence without the aisleway does stop a lot of it from happening.
Credit for this design does not go to me. I found it on Youtube, but I can't remember the title of the video. It works really well. Animals can despawn here, but if you breed them, the chances of despawn drastically drop.
I do think that 4J have been experimenting with a different way to try to balance spawning and despawning with breeding and the other issue of animals getting trapped in obscur locations. After 1.8.2, there were massive issues with there being apparently no animals in some worlds and in others where all the animals were swimming out at sea. So, in an attempt to address those concerns, they increased the respawning rates and tried implementing various conditions where the animals would still despawn. That way, players don't generally tend to run out of animals as they were doing in their 1.8.2 worlds. Personally, I prefer the way it is now to the way it was in 1.8.2 - where in one world I saw literally 1 chicken the whole time I played in that world (which was pretty short due to starvation).
Yes, it's a bit of work to get the pens working right; but as I've said in other threads, I have managed to maintain relatively stable breeding operations in 2 of my main worlds for a couple of IRL months now... and each little tweak I've been making to my pens has made them more stable. In addition, in my 1 chest challenge world, I have now been maintaining a stable indoor & underground non-breeding farm for about 2 1/2 weeks. The purpose of this one is to keep the animal cap max'd out and the numbers of wild animals down on the surface since I've not been hunting/killing animals at all (I don't need the food and I don't have the storage space for food I don't need.) I'm finding I can manage/manipulate the spawn numbers using this technique.
I do believe the glitch about animals occasionally reloading on the wrong side of the fence does also occur on the PC. I'm not sure about the glitch about animals getting pushed through the fences by other animals inside the pens. In addition, it is possible that some of those are actually getting pushed up onto single-high fences (something that has happened when I've hit animals myself in the pen with a sword). Another way to keep the animals away from the fences is to pour water inside the pen in such a way that it pushes the animals towards the center of the pen.
Wolves will only spawn in forest and tiaga biomes, so if your sheep pens are not in or close to those biomes, you may not need the double-wide fencing to keep them safe from attacks by wolves through the fence. However, if your pens are in a forest, I guarantee that double-wide fencing (or enclosure in a solid pit or building) will be pretty much mandatory for sheep... unless you've already tamed so many wolves that no more wild ones spawn in your world.
No, it is not an Xbox exclusive glitch, as it does happen on my PC. Given that it IS a glitch, it is not the desired behavior that was programmed into the game.
(My son, laughing) It's a mob that will explode and kill you! (Me) Gee. Thanks for the warning.