I first want to start off by saying, I have searched the threads and cant find exactly what I am looking for. Probally because it is terribly stupid.
I am new to Minecraft and I am working on a rail system.
What I understand first:
Empty minecarts are slower
Full (me riding in one) are faster
What I am unsure:
Minecart chest not full react....how?
My questions is I am looking for any help with using the detector rail to change my track direction so I can send my minecart chest into storage.
So what i am looking for is how to wire/place the detector rail on my main rail to detect an empty cart or chestcart and switch the track to send it to my storage are.
I have searched youtube and found one vid that was helpful but since then I can not relocate it.
Also, is there any rule of thumb when creating a station for how before the station to place a powered rail? Because my issue is at one or two of my stops I over shoot my slope on the station and end up getting stuck.
Detector Rails do not detect differences in weight. There is currently no way that I know of to make a weight detection system in Minecraft for Minecarts.
The only thing you would be able to make is a system designed specifically for Chest Minecarts and nothing else. You wouldn't be able to ride on it.
Any of these will work.
Just search Minecraft Minecart Storage System on YouTube. There are thousands upon thousands of videos showing different systems and designs.
You could also just make a rail system that sends a Chest Minecart to wherever you want it to be stored. something that is just a straight shot from where you are to where you want it to go.
Also I was just on and was having the hardest time getting the detector rail to switch the direction of the rail. I tried surface red stone wire, and subsurface redstone wire with no results. I was able to wire it to a pressure plan and a switch, but when i use a detector rail it doesn't work. what am I doing wrong?
Also I was just on and was having the hardest time getting the detector rail to switch the direction of the rail. I tried surface red stone wire, and subsurface redstone wire with no results. I was able to wire it to a pressure plan and a switch, but when i use a detector rail it doesn't work. what am I doing wrong?
Rail junctions can be tricky in MC360.
I built a basic system in my world to send carts back from the mine and various other locations from the world.
I haven't built a rail system in a few months but, I remember a few tricks.
To start the rails seem to wanna go oneway by default.
I remember getting frustrated by this many times.
You wanna do one rail at a time. I found it best to find out which way the rail wants to go first. Remember that direction. Then start on the return side with a detector and set it straight with the departure line. Then as you add new intersecting rails use a lever to switch the rail back. Sometimes you can remove the lever when finished setting up. There has been a few times I needed to leave it otherwise the system wouldn't function the way I wanted.
The first detector should be on the return side of the line as that is the main detector. The mainline on the departure side normally won't have a detector, doesn't need one the line should be straight. The two intersecting lines will only need one detector to function both of those as well.
In my experience I find it best to set a return point that everything comes back to. (This side does not need a detector as the detector on the main return line will function this line)
You can setup an endless amount of departure points if you set them up right .
The reason for only one return is because there is really no way to differentiate between cart types. All carts function the same as far as how they get to the destination. The speed may vary but, not much else does.
Thats about it though. I'm going to go play around with the rails and see if anythings has changed since the updates. I doubt anything has though.
I'll update the post if anything has
Don't give up on your original idea just yet; you don't necessarily need something that detects weight, per se. You already know that an empty cart travels more slowly than a chest cart. You can take advantage of the feature itself. You just need a track set up that will treat carts differently depending on their speed. A detector rail sending a delayed signal to switch a track is a simple method to do just that. I'm sure you could expand on this concept for the effect you desire.
Don't give up on your original idea just yet; you don't necessarily need something that detects weight, per se. You already know that an empty cart travels more slowly than a chest cart. You can take advantage of the feature itself. You just need a track set up that will treat carts differently depending on their speed. A detector rail sending a delayed signal to switch a track is a simple method to do just that. I'm sure you could expand on this concept for the effect you desire.
Very good idea I didn't even think of that.
Time to go experiment
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I am new to Minecraft and I am working on a rail system.
What I understand first:
Empty minecarts are slower
Full (me riding in one) are faster
What I am unsure:
Minecart chest not full react....how?
My questions is I am looking for any help with using the detector rail to change my track direction so I can send my minecart chest into storage.
So what i am looking for is how to wire/place the detector rail on my main rail to detect an empty cart or chestcart and switch the track to send it to my storage are.
I have searched youtube and found one vid that was helpful but since then I can not relocate it.
Also, is there any rule of thumb when creating a station for how before the station to place a powered rail? Because my issue is at one or two of my stops I over shoot my slope on the station and end up getting stuck.
Any help would be greatly appreciated,
thanks!
Any of these will work.
Just search Minecraft Minecart Storage System on YouTube. There are thousands upon thousands of videos showing different systems and designs.
You could also just make a rail system that sends a Chest Minecart to wherever you want it to be stored. something that is just a straight shot from where you are to where you want it to go.
Also I was just on and was having the hardest time getting the detector rail to switch the direction of the rail. I tried surface red stone wire, and subsurface redstone wire with no results. I was able to wire it to a pressure plan and a switch, but when i use a detector rail it doesn't work. what am I doing wrong?
Rail junctions can be tricky in MC360.
I built a basic system in my world to send carts back from the mine and various other locations from the world.
I haven't built a rail system in a few months but, I remember a few tricks.
To start the rails seem to wanna go oneway by default.
I remember getting frustrated by this many times.
You wanna do one rail at a time. I found it best to find out which way the rail wants to go first. Remember that direction. Then start on the return side with a detector and set it straight with the departure line. Then as you add new intersecting rails use a lever to switch the rail back. Sometimes you can remove the lever when finished setting up. There has been a few times I needed to leave it otherwise the system wouldn't function the way I wanted.
The first detector should be on the return side of the line as that is the main detector. The mainline on the departure side normally won't have a detector, doesn't need one the line should be straight. The two intersecting lines will only need one detector to function both of those as well.
In my experience I find it best to set a return point that everything comes back to. (This side does not need a detector as the detector on the main return line will function this line)
You can setup an endless amount of departure points if you set them up right .
The reason for only one return is because there is really no way to differentiate between cart types. All carts function the same as far as how they get to the destination. The speed may vary but, not much else does.
Thats about it though. I'm going to go play around with the rails and see if anythings has changed since the updates. I doubt anything has though.
I'll update the post if anything has
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Retired StaffVery good idea I didn't even think of that.
Time to go experiment