Im sure there are people out there like me that hate some of the biomes. We should have the option to turn biomes that we don't want off when we generate our worlds.
Im sure there are people out there like me that hate some of the biomes. We should have the option to turn biomes that we don't want off when we generate our worlds.
For me it's mostly the grass. I can't stand the grass from the plains or extreme hills biomes. That said, it would be cool to turn off certain biomes, but I'm okay with it the way it is. If I want something specific, I'll go check out the seeds section, though I'm usually okay with random generation.
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The good people, they always die. And the bad people do too...But the weaker people, the people like me, WE have inherited the Earth. -Morgan Jones
To me, jungles and swamps are worthless.
But that's part of the game. Every game loses valuable real-estate to worthless areas.
So?
As for how the game "looks", we're talking about a game that intentionally has the worst graphics in the last 10+ years. That's what gives it it's "character" and "charm".
"It's not what you look at that matters, it's what you see." ~ Henry David Thoreau
I hate extreme hills and crevasses. I do not wish to ruin the fun for others and take it out, but I wish instead of having worlds with 6 biomes each taking up small portions, we would have worlds with 2-3 biomes that make sense to touch eachother. For example a desert and plains biome map, a mountain and snow map, a mountain and plains map, a swamp and islands map, a forest and swamp map, a map with forest and taiga, a taiga and tundra map.... And if you were mad because you didnt get the biomes you wanted, get a new map. It would work
Not so sure of check boxes(on/off) as that would make it more complicated. Since I actually want just a small % of certain biomes, which sometimes is not so easy to find.
It has been suggested before by others and me... But the way I think should be done would be having a % for each biome type, and a # box for some of the things, like villages and ravines... There would even be a percentage for mineshafts to have as much or little on a world that you want. Well it is an idea. But I would prefer having a ratio type of generation. That way 0% is all you would need to input to not have that specific biome. Of course all the % for the biomes would prolly have to add to 100%... That might be a bit too much math for some, but there are ways to make such easier...
That was the one idea that stuck out. I am not too fond of just flat out turning a biome off, as for me that would be unsettling approach and would not give me much choice but to have all on... Mind as well be doing what I am doing now and continue to look for the random seed that I want...lol That is my thoughts on this...
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
Terrain generation would still be required, it would just have customizable parameters. Go check out "Dwarf Fortress" and you can see this principle in action. I personally think it's a great idea and have been promoting it since it was first suggested nearly a year ago.
As for how the game "looks", we're talking about a game that intentionally has the worst graphics in the last 10+ years. That's what gives it it's "character" and "charm".
"It's not what you look at that matters, it's what you see." ~ Henry David Thoreau
The dumbed down graphics aren't purely an aesthetic feature. The valuable time that could have been spent working on a high-resolution texture pack was instead allocated to what Mojang saw as more important aspects of the game. Go have a look at almost every roguelike ever created. The vanilla game typically utilizes a very basic GUI and the game itself is portrayed through ASCII tiles. (Letters, symbols, and anything else on your keyboard. ex: a dark green 'g' is a goblin warrior; a light gray 'T' is a troll brute.) All the tilesets (essentially the same thing as a texture pack) you see tend to be made by someone in the community. There are a couple reasons for this. One is because graphical representation of the game is discouraged. The devs want you to use the most advanced graphical processor in the world; your imagination. A positive side-effect is that this spares the devs a lot of time to worry about the actual gameplay and other RPG elements. This is why $60 RPG's like Fable 3, Dungeon Siege, and Fallout: NV pale in comparison to free roguelikes such as ADOM, NetHack, Dwarf Fortress, Crawl, or Angband. It is why RPG enthusiasts like myself still log many hours in these classic roguelikes, (just played ADOM II a few hours ago) yet I've had Skyrim for about 6 months and I only have a level 20 character and haven't even completed the main storyline.
How did I end up here? I'm miles away from my original point... I'm going to stop talking now.
Actually those graphics were never meant to be charming and great. Indie games usually have mediocre graphics because knowing how to code AND design by yourself is difficult
I hate extreme hills and crevasses. I do not wish to ruin the fun for others and take it out, but I wish instead of having worlds with 6 biomes each taking up small portions, we would have worlds with 2-3 biomes that make sense to touch eachother. For example a desert and plains biome map, a mountain and snow map, a mountain and plains map, a swamp and islands map, a forest and swamp map, a map with forest and taiga, a taiga and tundra map.... And if you were mad because you didnt get the biomes you wanted, get a new map. It would work
Except some people want all the biomes. Having some control over seed generation would be nice for the 360 version, I mean a lot of the time I spend more time trying to find a seed that I like than "actually playing" the game.
I hate deserts. I would not wish to get rid of them though, they add a nice look to the game sometimes. An option would be interesting, but I for one believe it's fun to put in a wacky seed and see what the game can come up with. Part of the fun IMO.
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For me it's mostly the grass. I can't stand the grass from the plains or extreme hills biomes. That said, it would be cool to turn off certain biomes, but I'm okay with it the way it is. If I want something specific, I'll go check out the seeds section, though I'm usually okay with random generation.
But that's part of the game.
Every game loses valuable real-estate to worthless areas.
So?
As for how the game "looks", we're talking about a game that intentionally has the worst graphics in the last 10+ years. That's what gives it it's "character" and "charm".
"It's not what you look at that matters, it's what you see." ~ Henry David Thoreau
A master at reading you are, yes.
hey i think its amazing advice
Even though he said nothing about wanting a different world. Just that he wished he could disable some biomes.
It has been suggested before by others and me... But the way I think should be done would be having a % for each biome type, and a # box for some of the things, like villages and ravines... There would even be a percentage for mineshafts to have as much or little on a world that you want. Well it is an idea. But I would prefer having a ratio type of generation. That way 0% is all you would need to input to not have that specific biome. Of course all the % for the biomes would prolly have to add to 100%... That might be a bit too much math for some, but there are ways to make such easier...
That was the one idea that stuck out. I am not too fond of just flat out turning a biome off, as for me that would be unsettling approach and would not give me much choice but to have all on... Mind as well be doing what I am doing now and continue to look for the random seed that I want...lol That is my thoughts on this...
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Retired StaffTerrain generation would still be required, it would just have customizable parameters. Go check out "Dwarf Fortress" and you can see this principle in action. I personally think it's a great idea and have been promoting it since it was first suggested nearly a year ago.
The dumbed down graphics aren't purely an aesthetic feature. The valuable time that could have been spent working on a high-resolution texture pack was instead allocated to what Mojang saw as more important aspects of the game. Go have a look at almost every roguelike ever created. The vanilla game typically utilizes a very basic GUI and the game itself is portrayed through ASCII tiles. (Letters, symbols, and anything else on your keyboard. ex: a dark green 'g' is a goblin warrior; a light gray 'T' is a troll brute.) All the tilesets (essentially the same thing as a texture pack) you see tend to be made by someone in the community. There are a couple reasons for this. One is because graphical representation of the game is discouraged. The devs want you to use the most advanced graphical processor in the world; your imagination. A positive side-effect is that this spares the devs a lot of time to worry about the actual gameplay and other RPG elements. This is why $60 RPG's like Fable 3, Dungeon Siege, and Fallout: NV pale in comparison to free roguelikes such as ADOM, NetHack, Dwarf Fortress, Crawl, or Angband. It is why RPG enthusiasts like myself still log many hours in these classic roguelikes, (just played ADOM II a few hours ago) yet I've had Skyrim for about 6 months and I only have a level 20 character and haven't even completed the main storyline.
How did I end up here? I'm miles away from my original point... I'm going to stop talking now.
Except some people want all the biomes. Having some control over seed generation would be nice for the 360 version, I mean a lot of the time I spend more time trying to find a seed that I like than "actually playing" the game.