I don't know that I can really add anything here but, I have to say creative mode isn't the change all update I thought it would be. Before I got it, I felt like most responses I have seen...that watching videos of the achievements of others was awe-inspiring. I thought 'If I had the time, I could do something like that' or 'how could I get all the resources to build a..' I don't know lets say Diamond fortress of sprites. I would wonder what kind of jobs these people have that allow them to play all day long and where do I apply. I would think they must not have MWF playing boyfriends that look at them like they need a special bus every time I turn on my beloved 2D game.
Of course, i was on the floor in front of the TV like Carol Ann the moment creative came out and you all know what I did. I flew around saying "WEEEEEEEEE" for five minutes, then I built a diamond tower to the skys limit....then I was like "What now??". The bottom line is, I like knowing that, if I wanted too I can build my diamond sprite/pygmy fortress of doom but if all I'm doing is placing colored blocks then I'm having a tough time justifying my time.
Build things in creative just to make sure they work and line up. Then gather the materials in survival to build it where it counts. That's the way to go.
The bottom line is, I like knowing that, if I wanted too I can build my diamond sprite/pygmy fortress of doom but if all I'm doing is placing colored blocks then I'm having a tough time justifying my time.
Exactly how I feel...
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However, I don't see how the mere act of removing colored blocks makes the time spent any more justifiable? Time spent placing blocks is still leisure time spent in whatever way makes a person feel happy and at rest. Should I be more impressed with time spent pressing the left trigger or the right?
Should I be more impressed with time spent pressing the left trigger or the right?
That makes no sense... I don't see how it even applies to my statement. But again.. people seem to be missing the biggest point in my post... The post was about ME.. I'm not trying to convince YOU to feel like I feel... It was a simple query as to who else felt like ME... Me, Me. Me....
Should I be more impressed with time spent pressing the left trigger or the right?
It doesn't matter to ME, what impresses you. Like Misfit said I have to justify MY time spent playing a video game.. Specially one in which I already play with my 6yr old... so I do enough of the flying around placing blocks thing.
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That makes no sense... I don't see how it even applies to my statement. But again.. people seem to be missing the biggest point in my post... The post was about ME.. I'm not trying to convince YOU to feel like I feel... It was a simple query as to who else felt like ME... Me, Me. Me....[size=medium] It doesn't matter to ME, what impresses you. Like Misfit said I have to justify MY time spent playing a video game.. Specially one in which I already play with my 6yr old... so I do enough of the flying around placing blocks thing.
OK, I'll rephrase... should anyone be more impressed with pressing the X button first and then the left trigger (getting and placing blocks in creative mode) as opposed to pressing the right trigger first (mining blocks) and then pressing the left trigger (peaceful survival mode)... that is, after all, the apparent premise of your poll broken down into the most basic steps. There is really no concrete tangible difference between the two activities in terms of the real world. Whether a person spends all their time in creative mode or in survival mode, it's still just spending time in front of the Xbox playing and being entertained. Yet, survivalists frequently claim that they do so much more than creative mode users do and that everyone should be more impressed by their builds merely because of it. It's that last part that makes no sense to me. The build should be judged on the build alone... if they are equal, then they are equal... one is not more impressive than the other just because of the sequence of keys pressed to create them.
ive done nearly 1100 hrs in 6 months, so i find it very likely
In your case though, and correct me if I'm wrong.. You have some "issue" that makes it to where playing MC or I assume games and such as one of the few thing you're able to do right? If so.. you're time spent makes sense.
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OK, I'll rephrase... should anyone be more impressed with pressing the X button first and then the left trigger (getting and placing blocks in creative mode) as opposed to pressing the right trigger first (mining blocks) and then pressing the left trigger (peaceful survival mode)... that is, after all, the apparent premise of your poll broken down into the most basic steps. There is really no concrete tangible difference between the two activities in terms of the real world.
That's how you look at it? Just button pressing? o.0
In survival there is XP, there are different tools, different materials there are hostile mobs, enchanting, hunger etc. Building, to an extent is secondary to the act of surviving and collecting resources to make your "in game life" easier. It is a completely different aspect to the game...
I'm not saying IF you build something to go mine it first and then build it to keep it legit...
What I'm saying is that when you combine the surviving aspects with building and THEN you somehow build an epic city over and extended period of time... that I will find that City MORE impressive than a similar city built in a 1/4 of the time in creative...
With your mentality the mere act of button pressing is where you find enjoyment.... Go buy Superman for the N64 and tell me how well your theory holds up.
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That's how you look at it? Just button pressing? o.0
In survival there is XP, there are different tools, different materials there are hostile mobs, enchanting, hunger etc. Building, to an extent is secondary to the act of surviving and collecting resources to make your "in game life" easier. It is a completely different aspect to the game...
I'm not saying IF you build something to go mine it first and then build it to keep it legit...
What I'm saying is that when you combine the surviving aspects with building and THEN you somehow build an epic city over and extended period of time... that I will find that City MORE impressive than a similar city built in a 1/4 of the time in creative...
With your mentality the mere act of button pressing is where you find enjoyment.... Go buy Superman for the N64 and tell me how well your theory holds up.
I realize egos are involved here, but if you want to get down and dirty honest, my theory holds up better than your statement about it being comparable to the Egyptians building the pyramids and constructing a pyramid today. Also, consider that peaceful is a legitimate difficulty that can be used either in creative or survival mode... but doesn't involve mobs; so it's a bit of an assumption that any person who says they've built something in survival is fighting off mobs. In real terms ALL of it is just choosing how you want to spend your leisure time and both sides are choosing to spend that time playing on an Xbox. Nothing wrong with that... but it doesn't make it the same as physically designing and building a building nor does it make the differences comparable with the differences of doing the same sort of pyramid IRL centures apart. When judging a pixel build, it's the resulting building that should be judged... If the resulting builds are equal in appearance (as you keep asserting), they should be equally impressive. If we're judging gameplay skill instead, then gameplay is what should be compared directly... not the buildings.
I realize egos are involved here, but if you want to get down and dirty honest, my theory holds up better than your statement about it being comparable to the Egyptians building the pyramids and constructing a pyramid today. Also, consider that peaceful is a legitimate difficulty that can be used either in creative or survival mode... but doesn't involve mobs; so it's a bit of an assumption that any person who says they've built something in survival is fighting off mobs. In real terms ALL of it is just choosing how you want to spend your leisure time and both sides are choosing to spend that time playing on an Xbox. Nothing wrong with that... but it doesn't make it the same as physically designing and building a building nor does it make the differences comparable with the differences of doing the same sort of pyramid IRL centures apart. When judging a pixel build, it's the resulting building that should be judged... If the resulting builds are equal in appearance (as you keep asserting), they should be equally impressive. If we're judging gameplay skill instead, then gameplay is what should be compared directly... not the buildings.
For one I stated a Pyramid being built with jetpacks and power suits.. so not "today".
Again.... as I stated the "wow" factor on the old pre-creative videos to ME... came from me thinking "Holy S***! He mined ALL of that!?"
On creative builds that that "wow" isn't there...(Don't get me wrong some are beautiful well thought out structures)... Again the main point in my post.. was seeing if I was the only D-Bag that felt that way or if I was not alone in my douchiness... Clearly I wasn't.
But still... to Cont. my D-Bagginess .. IF I saw a beautiful mega build that brought me to my knees and made me shed a tear with its sheer Gorgeousness done in creative...... I would be even MORE impressed ( <---- see how I was initially impressed by the creative build?? ) By some guy/team that recreated that thing in survival one year down the line....
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For one I stated a Pyramid being built with jetpacks and power suits.. so not "today".
Again.... as I stated the "wow" factor on the old pre-creative videos to ME... came from me thinking "Holy S***! He mined ALL of that!?"
On creative builds that that "wow" isn't there...(Don't get me wrong some are beautiful well thought out structures)... Again the main point in my post.. was seeing if I was the only D-Bag that felt that way or if I was not alone in my douchiness... Clearly I wasn't.
But still... to Cont. my D-Bagginess .. IF I saw a beautiful mega build that brought me to my knees and made me shed a tear with its sheer Gorgeousness done in creative...... I would be even MORE impressed ( <---- see how I was initially impressed by the creative build?? ) By some guy/team that recreated that thing in survival one year down the line....
... and I wouldn't all that more impressed because the difference in what the person is doing to mine vs. in creative mode is not that great. (Notice I said "not all that more impressed).
Here again is the reasoning - Yes, it takes a lot more time to do; but taking more time shouldn't always equal to it being more "impress worthy" - and it often means just the opposite. For example, if I refused to use tech that makes my job go quicker because I wanted to do everything the "hard way," my boss certainly wouldn't be impressed because I took more time to produce the same drawing or report. In fact, he most likely be angry with me for not using the tools I had available to me to speed the job along.
Also, I would probably become less impressed with the survival build, IF the builder was inclined to use that "as a crutch" to continually assert that I should be evenn more impressed with it merely because it's a survival build and it took longer to do.
... and I wouldn't all that more impressed because the difference in what the person is doing to mine vs. in creative mode is not that great. (Notice I said "not all that more impressed).
Here again is the reasoning - Yes, it takes a lot more time to do; but taking more time shouldn't always equal to it being more "impress worthy" - and it often means just the opposite. For example, if I refused to use tech that makes my job go quicker because I wanted to do everything the "hard way," my boss certainly wouldn't be impressed because I took more time to produce the same drawing or report. In fact, he most likely be angry with me for not using the tools I had available to me to speed the job along.
Also, I would probably become less impressed with the survival build, IF the builder was inclined to use that "as a crutch" to continually assert that I should be evenn more impressed with it merely because it's a survival build and it took longer to do.
I agree and no I don't think the way I think is 'The Way Everyone Should Think". I honestly thought I was weird for thinking that way.. and believe me like my friend Chris said earlier in this thread I'm lazy IRL and I like to make everything easier on my end... Heck even withing MC.. if i can pressure plate it to avoid clicking on the door then I will..... I'm a man of many contradictions!
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I'm not saying IF you build something to go mine it first and then build it to keep it legit...
What I'm saying is that when you combine the surviving aspects with building and THEN you somehow build an epic city over and extended period of time... that I will find that City MORE impressive than a similar city built in a 1/4 of the time in creative...
I understand why someone could see it as being more impressive, I just... don't. Minecraft is a ridiculously easy game, no matter what difficulty you play on. Show me an epic creation built legitimately in Dwarf Fortress, and then I will be truly amazed. Back to the primary topic, it doesn't bother me if someone sees a survival build as paramount to an equivalent built in creative mode. Just because I don't share the same opinion, the converse preference does not become incorrect. What does irritate me is when someone brags about their creation being built in survival, as if us creative builders should bow down and admit inferiority. Just slap "Survival Build" in front of the title and move on with your life; nobody cares to listen to you harp on about the countless hours you spent mining.
I've built things in survival mode before, I just personally find it tedious. If someone else likes the challenge, that's fine, their decision doesn't affect me. I guess my own mega-builds are a bit of an exception. If you find someone building the things I do legitimately in survival mode, don't congratulate them, advise them to seek help immediately. As far as the aesthetically pleasing builds, (i.e. castles, mansions, cities, etc.) I haven't seen anything very impressive done in survival. I think a player, if they're "serious" about such projects, would pursue them in creative mode no matter what. At this point, it's about honing your skills in terms of design, creating a piece of art to the best of your abilities. It would be foolish to do this in survival mode, as you would only be restricting your own creativity. If an artist had a choice between: [A- Letting someone hide their equipment all over the house, then taking several hours to find it all before starting on a painting/drawing/whatever.] or [B- Having any tool they want magically appear in front of them, and getting to work immediately.] What do you honestly think they would choose?
If an artist had a choice between: [A- Letting someone hide their equipment all over the house, then taking several hours to find it all before starting on a painting/drawing/whatever.] or [B- Having any tool they want magically appear in front of them, and getting to work immediately.] What do you honestly think they would choose?
Whatever is the most pleasing to them. Maybe the artist likes scavenger hunts too, maybe something along the hunt inspires him to paint something.
Whatever is the most pleasing to them. Maybe the artist likes scavenger hunts too, maybe something along the hunt inspires him to paint something.
Continuing on that point about the artist... Would majority of people find it more impressive that the artist went on a scavenger hunt in order to create his painting? Or would people just care about the end result? If Leonard da Vinci would have had to scavenger hunt around his house to find his brush, paints, easel, etc, to paint he Mona Lisa would people have found it more impressive because of it? I extremely doubt it.
I fail to see how people putting more time into a build makes it more impressive. If you spent a month gathering supplies to build something I could just make in Creative in a fraction of the time, I don't see why one is more impressive than the other? To me, only the end result matters, I could care less how it was achieved. As long as it looks good.
A nice build is a nice build. Doesnt matter if it took one day or one month. The time spent on a creation is your choice and doesnt affect how your build is viewed. Thats just me though. This horse has been beaten to death on this site also.
That's How I Feel...
I'll see a build on lets say YouTube or the Creations Section Of the forums and for some reason I do not find them as impressive simply for the fact that they are "Creative Builds".
Now Show me a "Survival Only" Massive town or city or whatever and then I'm Like Wow.... anyone else feel the same?
I stopped watchin alot of youtubers when they starter doing "creative so and so episodes" I used to love watching them pre-creative mode.. The builds were impressive simply because I thought of the effort put in place to collect the resources prior to them building these structures..
Am I the only one that feels this way?
Again just a personal opinion, I understand the creativity behind the builds and time spent on them while in creative is still there.....
Yes of course... The houses that carpenters build aren't impressive at all because they didn't chop down and process their own timber. I hate this way of thinking. It's called CREATIVE so you can be CREATIVE. You should be impressed with the creativity that can be achieved there. The goal of survival isn't really to build epic structures and huge towns, it's to survive.
That's How I Feel...
I'll see a build on lets say YouTube or the Creations Section Of the forums and for some reason I do not find them as impressive simply for the fact that they are "Creative Builds".
Now Show me a "Survival Only" Massive town or city or whatever and then I'm Like Wow.... anyone else feel the same?
I stopped watchin alot of youtubers when they starter doing "creative so and so episodes" I used to love watching them pre-creative mode.. The builds were impressive simply because I thought of the effort put in place to collect the resources prior to them building these structures..
Am I the only one that feels this way?
Again just a personal opinion, I understand the creativity behind the builds and time spent on them while in creative is still there.....
This all depends on perspective. Im a firm believer that the game was built for the purpose of survival. This creates endless amounts of gameplay as you are going to have to gather all your resources, and then tediously build whatever you may. I enjoy this mode because instead of doing one thing constantly, you are forced to move around. We need food: lets stop and kill cows: We're out of coal, go mining? cut wood and replant? Go to nether and collect blaze rods? All options are valid and this gives every player a chance to be unique in their own pattern of gameplay.
Thats the survival aspect.
The creative aspect brings a lot more to the game than imaginable, and let's keep the people working tediously on video editing along with gameplay and a social audience all together with a normal life on top of that. You've just had an idea with redstone you'd love to incorporate. It seems it may work but you're not positive. Creative allows you to test things in a fraction of that time, and also gives an advantage of making tutorial videos much easier to prepare for. Granted survival is impressive. But do you really think you want to do every bit of everything in survival?
So instead of spending 1 month on a castle, dying 100's of times and stopping mid pattern to drop everything to look for resources, creative does give a lot of players a preferred advantage that allows a lot more to socially come out of the game in a shorter period of time.
Beyond all that, I do remember legos being a huge part of my life, and I consider hunting my newest kit, similar to digging for diamonds in survival. I remember doing things as the instructions told me to. Then I remember, and I'm sure if you had them you do to, My giant tubs of legos, and how far your mind could take you, at least UNTIL you emptied your buckets or ran out of that certain color. This is where I fell head over heels for creative, because as I like to say, if you can picture it you can build it. The human mind is an amazing thing and will explore every vast territory it can, so rather than knock either side, why not promote it?
Hope I made some sense to everyone!
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Of course, i was on the floor in front of the TV like Carol Ann the moment creative came out and you all know what I did. I flew around saying "WEEEEEEEEE" for five minutes, then I built a diamond tower to the skys limit....then I was like "What now??". The bottom line is, I like knowing that, if I wanted too I can build my diamond sprite/pygmy fortress of doom but if all I'm doing is placing colored blocks then I'm having a tough time justifying my time.
I will be doing an updated video soon
Exactly how I feel...
However, I don't see how the mere act of removing colored blocks makes the time spent any more justifiable? Time spent placing blocks is still leisure time spent in whatever way makes a person feel happy and at rest. Should I be more impressed with time spent pressing the left trigger or the right?
It doesn't matter to ME, what impresses you. Like Misfit said I have to justify MY time spent playing a video game.. Specially one in which I already play with my 6yr old... so I do enough of the flying around placing blocks thing.
OK, I'll rephrase... should anyone be more impressed with pressing the X button first and then the left trigger (getting and placing blocks in creative mode) as opposed to pressing the right trigger first (mining blocks) and then pressing the left trigger (peaceful survival mode)... that is, after all, the apparent premise of your poll broken down into the most basic steps. There is really no concrete tangible difference between the two activities in terms of the real world. Whether a person spends all their time in creative mode or in survival mode, it's still just spending time in front of the Xbox playing and being entertained. Yet, survivalists frequently claim that they do so much more than creative mode users do and that everyone should be more impressed by their builds merely because of it. It's that last part that makes no sense to me. The build should be judged on the build alone... if they are equal, then they are equal... one is not more impressive than the other just because of the sequence of keys pressed to create them.
In survival there is XP, there are different tools, different materials there are hostile mobs, enchanting, hunger etc. Building, to an extent is secondary to the act of surviving and collecting resources to make your "in game life" easier. It is a completely different aspect to the game...
I'm not saying IF you build something to go mine it first and then build it to keep it legit...
What I'm saying is that when you combine the surviving aspects with building and THEN you somehow build an epic city over and extended period of time... that I will find that City MORE impressive than a similar city built in a 1/4 of the time in creative...
With your mentality the mere act of button pressing is where you find enjoyment.... Go buy Superman for the N64 and tell me how well your theory holds up.
I realize egos are involved here, but if you want to get down and dirty honest, my theory holds up better than your statement about it being comparable to the Egyptians building the pyramids and constructing a pyramid today. Also, consider that peaceful is a legitimate difficulty that can be used either in creative or survival mode... but doesn't involve mobs; so it's a bit of an assumption that any person who says they've built something in survival is fighting off mobs. In real terms ALL of it is just choosing how you want to spend your leisure time and both sides are choosing to spend that time playing on an Xbox. Nothing wrong with that... but it doesn't make it the same as physically designing and building a building nor does it make the differences comparable with the differences of doing the same sort of pyramid IRL centures apart. When judging a pixel build, it's the resulting building that should be judged... If the resulting builds are equal in appearance (as you keep asserting), they should be equally impressive. If we're judging gameplay skill instead, then gameplay is what should be compared directly... not the buildings.
For one I stated a Pyramid being built with jetpacks and power suits.. so not "today".
Again.... as I stated the "wow" factor on the old pre-creative videos to ME... came from me thinking "Holy S***! He mined ALL of that!?"
On creative builds that that "wow" isn't there...(Don't get me wrong some are beautiful well thought out structures)... Again the main point in my post.. was seeing if I was the only D-Bag that felt that way or if I was not alone in my douchiness... Clearly I wasn't.
But still... to Cont. my D-Bagginess .. IF I saw a beautiful mega build that brought me to my knees and made me shed a tear with its sheer Gorgeousness done in creative...... I would be even MORE impressed ( <---- see how I was initially impressed by the creative build?? ) By some guy/team that recreated that thing in survival one year down the line....
... and I wouldn't all that more impressed because the difference in what the person is doing to mine vs. in creative mode is not that great. (Notice I said "not all that more impressed).
Here again is the reasoning - Yes, it takes a lot more time to do; but taking more time shouldn't always equal to it being more "impress worthy" - and it often means just the opposite. For example, if I refused to use tech that makes my job go quicker because I wanted to do everything the "hard way," my boss certainly wouldn't be impressed because I took more time to produce the same drawing or report. In fact, he most likely be angry with me for not using the tools I had available to me to speed the job along.
Also, I would probably become less impressed with the survival build, IF the builder was inclined to use that "as a crutch" to continually assert that I should be evenn more impressed with it merely because it's a survival build and it took longer to do.
I agree and no I don't think the way I think is 'The Way Everyone Should Think". I honestly thought I was weird for thinking that way.. and believe me like my friend Chris said earlier in this thread I'm lazy IRL
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Retired StaffI understand why someone could see it as being more impressive, I just... don't. Minecraft is a ridiculously easy game, no matter what difficulty you play on. Show me an epic creation built legitimately in Dwarf Fortress, and then I will be truly amazed. Back to the primary topic, it doesn't bother me if someone sees a survival build as paramount to an equivalent built in creative mode. Just because I don't share the same opinion, the converse preference does not become incorrect. What does irritate me is when someone brags about their creation being built in survival, as if us creative builders should bow down and admit inferiority. Just slap "Survival Build" in front of the title and move on with your life; nobody cares to listen to you harp on about the countless hours you spent mining.
I've built things in survival mode before, I just personally find it tedious. If someone else likes the challenge, that's fine, their decision doesn't affect me. I guess my own mega-builds are a bit of an exception. If you find someone building the things I do legitimately in survival mode, don't congratulate them, advise them to seek help immediately. As far as the aesthetically pleasing builds, (i.e. castles, mansions, cities, etc.) I haven't seen anything very impressive done in survival. I think a player, if they're "serious" about such projects, would pursue them in creative mode no matter what. At this point, it's about honing your skills in terms of design, creating a piece of art to the best of your abilities. It would be foolish to do this in survival mode, as you would only be restricting your own creativity. If an artist had a choice between: [A- Letting someone hide their equipment all over the house, then taking several hours to find it all before starting on a painting/drawing/whatever.] or [B- Having any tool they want magically appear in front of them, and getting to work immediately.] What do you honestly think they would choose?
Whatever is the most pleasing to them. Maybe the artist likes scavenger hunts too, maybe something along the hunt inspires him to paint something.
I fail to see how people putting more time into a build makes it more impressive. If you spent a month gathering supplies to build something I could just make in Creative in a fraction of the time, I don't see why one is more impressive than the other? To me, only the end result matters, I could care less how it was achieved. As long as it looks good.
Yes of course... The houses that carpenters build aren't impressive at all because they didn't chop down and process their own timber. I hate this way of thinking. It's called CREATIVE so you can be CREATIVE. You should be impressed with the creativity that can be achieved there. The goal of survival isn't really to build epic structures and huge towns, it's to survive.
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Retired StaffThis all depends on perspective. Im a firm believer that the game was built for the purpose of survival. This creates endless amounts of gameplay as you are going to have to gather all your resources, and then tediously build whatever you may. I enjoy this mode because instead of doing one thing constantly, you are forced to move around. We need food: lets stop and kill cows: We're out of coal, go mining? cut wood and replant? Go to nether and collect blaze rods? All options are valid and this gives every player a chance to be unique in their own pattern of gameplay.
Thats the survival aspect.
The creative aspect brings a lot more to the game than imaginable, and let's keep the people working tediously on video editing along with gameplay and a social audience all together with a normal life on top of that. You've just had an idea with redstone you'd love to incorporate. It seems it may work but you're not positive. Creative allows you to test things in a fraction of that time, and also gives an advantage of making tutorial videos much easier to prepare for. Granted survival is impressive. But do you really think you want to do every bit of everything in survival?
So instead of spending 1 month on a castle, dying 100's of times and stopping mid pattern to drop everything to look for resources, creative does give a lot of players a preferred advantage that allows a lot more to socially come out of the game in a shorter period of time.
Beyond all that, I do remember legos being a huge part of my life, and I consider hunting my newest kit, similar to digging for diamonds in survival. I remember doing things as the instructions told me to. Then I remember, and I'm sure if you had them you do to, My giant tubs of legos, and how far your mind could take you, at least UNTIL you emptied your buckets or ran out of that certain color. This is where I fell head over heels for creative, because as I like to say, if you can picture it you can build it. The human mind is an amazing thing and will explore every vast territory it can, so rather than knock either side, why not promote it?
Hope I made some sense to everyone!