If wish to play in a world purely on survival, I simply do just that.
I just start a second world for creative by starting on creative and building what ever I want then switch to survival for the fun of running around and killing mobs.
One world for strictly for survival and another (or more) on creative.
Fight the urge, man!!!
Think of it this way. Switching to creative during a survival game is like hitting the 8 ball in the middle of a game of pool. Just don't.
Unless you have Super Duper Will Power, survival mode… isn't.
They should've never gave us the ability to switch modes. It just cheapens survival.
Look, the suggestion is a good one... up until a certain point. Sure, it allows you to not cheat yourself in terms of survivalist gameplay. But it makes it completely pointless to build PvP maps, mob arenas, adventure maps, mini-games like tower defense or boss battles made out of redstone. When it comes to the ability to switch between survival and creative, the pros outweigh the cons by a ton. I have a survival map and I've never even considered hopping over to creative mode to give myself an advantage. Survival mode is already too easy and boring as it is; why would I make it even easier? You don't see roguelike players complaining that savescumming is possible in order to avoid permanent death. Those who want to play the game correctly just accept that their character is gone forever once they die. Just don't cross that line and you will never have to worry about it. It seems like 360 players have more of a problem with this than folks on the PC version, and they can switch modes in-game. What gives?
I did this in my first world as well. I had no melons anywhere and switched to creative mode to give me one melon seed. Switched back to survival mode and a little while later I wished I never did that. Ended up starting a whole new world instead.
all my survival worlds havnt been touched, its not our fault you changed world, just make a new one, make it better and never change it to creative again, you should have known the price of it, now you must pay
It's up to the player in the end. If they feel fine with playing like that, hey, it's up to them. I don't becauseI feel like it's cheating. I'm not saying it is cheating because there are technically no rules on minecraft but I don't go back and forth between modes to give myself an advantage. That feels just wrong.
As a lifelong computer gamer, I always warn against using cheats. Because in the end, it only cheats you -- because once a game has lost its challenge, that brief validation you feel comes at a price: you don't want to play the game anymore. Because the challenge has gone out the window and there's no achievement.
Now let me preface by saying that Creative Mode is not "cheating" under the proper circumstances. If you want to build something, just build, and not search and forage, it's a wonderful way to do it.
But what I'm calling Cheating is playing in Survival, hopping over to Creative, giving yourself goodies, then hopping back to Survival. Not cheating, I originally thought: this game screwed up (destroyed my whole underground railway due to a water spill). So I put it all back.
But I gave myself goodies too. Some diamond blocks. Some sticky pistons.
I went back to Survival. And call it a guilty conscience, but the popup saying this world has been in creative mode sits ill with me. It reminds me I cheated by giving myself stuff.
I haven't played Minecraft in the past 3 weeks. I think this creative-mode-to-give-myself-goodies episode soured the game for me. Because a huge part of the game was, dreaming up what I wanted to build or collect next, and then going about hunting for the supplies. Now in the back of my head I hear a voice saying I can give myself anything I want, at a second's notice. And something about that disturbs me, frankly.
Has this ruined Survival Mode for me?
you have forever messed up this world and must deal with the consequent i suggest copy the seed and start over. that way you can redeem yourself. delete the other world after your done copying the seed so it doesnt haunt you. the only way to redeem yourself is to make that new world and get back to where you left off before cheating
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But what I'm calling Cheating is playing in Survival, hopping over to Creative, giving yourself goodies, then hopping back to Survival. Not cheating, I originally thought: this game screwed up (destroyed my whole underground railway due to a water spill). So I put it all back.
I don't mean to be rude, but... there's just something that doesn't make sense about your post.
You say your track was destroyed by a water spill. Unless there was some massive bridge over a huge lava lake that destroyed the tracks, why didn't you just go pick up the tracks and lay them again...?
As for using creative, if I want something specific in old worlds that I can't get (melons), I'll use creative to give myself a few melon seeds. From there, I don't do anything else. Sometimes I go into creative on a new world, build me a nice house, then go use it in survival. Other than that, I try to use creative as little as possible. Unless you go into creative and give yourself something you can get normally, it's not cheating. If you can get it normally and you still use creative as a shortcut, I feel that's cheating.
It's all up to the player though. While that world may feel like it's been ruined, just start a new one and try rebuilding your old empire again. It'll be worth it in the end.
like the king in fallen kingdom just rebuild your empire. you may have fallen but rebuild it all
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Do you like Minecraft? Do you like Pokemon? Click here then! ---->
Do you want Pictures to see what it's like? Click here then! ----> GameJolt
If you want information about the game but don't wanna click either links or you just want more information. then go to my profile Bio, Or send me a message.
It seems like 360 players have more of a problem with this than folks on the PC version, and they can switch modes in-game. What gives?
PC Players even have mods like TooManyItems that allow them to have an infinite source of all things in the game while still playing survival. Yet no one cares.
Might I suggest a cleansing to purify your soul. Young grass hopper you must start a new world in survival on hard and get every music disk and listen to them. In thus way your soul will be clean and happiness will return your your minecrafting. May Steve render you good fortune.
Ha... yes, I think this is the only way.
I gotta dump this world and start over. And this time if something bad happens, remind myself that well, excrement occurs, and I have to rebuild -- honestly.
I don't mean to be rude, but... there's just something that doesn't make sense about your post.
You say your track was destroyed by a water spill. Unless there was some massive bridge over a huge lava lake that destroyed the tracks, why didn't you just go pick up the tracks and lay them again...?
It's not rude to say something doesn't add up.
I built an express train to bedrock. To do that, I had to lay 40+ tracks at a 45 degree downward slope.... in other words, one long incline. When the water fell through (I foolishly built a well right above it, and when I dug upward. whoosh....)
I've went round and round with forumites on this when it first happened. Regardless of what conjecture or the wikis say, I know what I saw with my own eyes. It destroyed almost all of them. I scrambled after the water, desperate to pick up the train tracks (I knew that water dislodged them (one of the most retarded bugs ever). When I got to the bottom, which was a fenced in area (to stop my minecarts), there were 8 trestles and 3 redstones tracks left. Out of nearly fifty units.
Since this took me over a week to mine and build, you can imagine that I searched the living hell out of the area. Dozens of times. It was a 1x3 shaft: not like there was anywhere they could go. The game destroyed the tracks. Folks can question this all they like, but its not going to trump what I saw with my own eyes. I didn't snap my fingers and go oh rats. I looked everywhere those tracks could have possibly washed up. The game ate them. If that's a bug, if that's a glitch, if that's Zeus screwing with me in his spare time, that's what happened.
But in the end, the point is, I chose to cheat. As someone pointed out, the only circumstance that matters here is that I gave myself goodies with creative mode. It doesn't matter how justified I feel I was, THAT was a step too far. That was cheating. And what folks are saying are 100% right -- there's one path to saving the game for me. Delete this world and start over.
But in the end, the point is, I chose to cheat. As someone pointed out, the only circumstance that matters here is that I gave myself goodies with creative mode. It doesn't matter how justified I feel I was, THAT was a step too far. That was cheating. And what folks are saying are 100% right -- there's one path to saving the game for me. Delete this world and start over.
I'm glad to see you're reaching your own conclusion on this - sort of. However, I do think that exactly what matters IS how justified YOU feel you were. The bottom line really is that you didn't feel justified enough; but other people certainly might and they have a right to be OK with themselves for doing the exact same thing you did. In solitaire, the only devil that exists to beat is yourself.
I don't mean to be rude, but... there's just something that doesn't make sense about your post.
You say your track was destroyed by a water spill. Unless there was some massive bridge over a huge lava lake that destroyed the tracks, why didn't you just go pick up the tracks and lay them again...?
As for using creative, if I want something specific in old worlds that I can't get (melons), I'll use creative to give myself a few melon seeds. From there, I don't do anything else. Sometimes I go into creative on a new world, build me a nice house, then go use it in survival. Other than that, I try to use creative as little as possible. Unless you go into creative and give yourself something you can get normally, it's not cheating. If you can get it normally and you still use creative as a shortcut, I feel that's cheating.
It's all up to the player though. While that world may feel like it's been ruined, just start a new one and try rebuilding your old empire again. It'll be worth it in the end.
Well there is a bug that water destroys a fraction of items laying on the ground as if it were lava. That is not mentioning the drop cap, which I believe is like 200 or so... unsure of that... Anyway as the person said having a long rail line could be disastrous between distance, cap, and the bug that could be a problem when finding all the pieces... Not to mention the 5 minute despawn of items. So It is not as simple as picking up and relaying to some degree when water does what it does at the moment....>< Which means more resources to be used, even if it is common...
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
I did not know about that bug. Now I know, and I'll be more careful.
When you rebuild your Fallen Kingdom, keep a close eye out for those little droplets that come through the block if there's water or lava above it. They're hard to see sometimes, but they can save you a lot of work if you can see them.
Well there is a bug that water destroys a fraction of items laying on the ground as if it were lava.
I've always thought of it as an intended game mechanic - The only way really that water might be considered to be a destructive force in the game and make people think twice about how they design things like automated harvesters. Flowing water IRL can be a very destructive force, but the game has no way to emulate this. I used it in my one-chest world to mow down an extensive prairie without collecting a chestful of seeds alone. I still collected quite a bundle of them; but not quite as many as if I had mowed the prairie by hand; and the number I did collect I was eventually able to use up and still stay within my one-chest limit.
yes I have ruined worlds by duplicating but not by creative, it really does take the fun out of it because it in my opinion it defeats the purpose of survival and leaves me with nothing to do except build which I can do in creative much easier ,but then again I create allot of new seeds and play different maps all the time because of the updates I try not to get to attached to any one world or put in too much time until we get Jungle then I plan on going nuts
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Red sky at night, sailor's delight.Red sky at morning, sailor take warning
I'm glad to see you're reaching your own conclusion on this - sort of. However, I do think that exactly what matters IS how justified YOU feel you were. The bottom line really is that you didn't feel justified enough; but other people certainly might and they have a right to be OK with themselves for doing the exact same thing you did. In solitaire, the only devil that exists to beat is yourself.
I kinda hammered on you a little too much in the beginning of the thread, UUA -- and I feel bad about that, and apologize. But I'm not sure what you're trying to get me to admit. That I'm rebuking anyone else who does this, under the guise of beating myself up?
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my current world has no desert biome. no cactus.
i guess i don't have cactus this time.
I just start a second world for creative by starting on creative and building what ever I want then switch to survival for the fun of running around and killing mobs.
One world for strictly for survival and another (or more) on creative.
Fight the urge, man!!!
Think of it this way. Switching to creative during a survival game is like hitting the 8 ball in the middle of a game of pool. Just don't.
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Retired StaffLook, the suggestion is a good one... up until a certain point. Sure, it allows you to not cheat yourself in terms of survivalist gameplay. But it makes it completely pointless to build PvP maps, mob arenas, adventure maps, mini-games like tower defense or boss battles made out of redstone. When it comes to the ability to switch between survival and creative, the pros outweigh the cons by a ton. I have a survival map and I've never even considered hopping over to creative mode to give myself an advantage. Survival mode is already too easy and boring as it is; why would I make it even easier? You don't see roguelike players complaining that savescumming is possible in order to avoid permanent death. Those who want to play the game correctly just accept that their character is gone forever once they die. Just don't cross that line and you will never have to worry about it. It seems like 360 players have more of a problem with this than folks on the PC version, and they can switch modes in-game. What gives?
I don't mean to be rude, but... there's just something that doesn't make sense about your post.
You say your track was destroyed by a water spill. Unless there was some massive bridge over a huge lava lake that destroyed the tracks, why didn't you just go pick up the tracks and lay them again...?
As for using creative, if I want something specific in old worlds that I can't get (melons), I'll use creative to give myself a few melon seeds. From there, I don't do anything else. Sometimes I go into creative on a new world, build me a nice house, then go use it in survival. Other than that, I try to use creative as little as possible. Unless you go into creative and give yourself something you can get normally, it's not cheating. If you can get it normally and you still use creative as a shortcut, I feel that's cheating.
It's all up to the player though. While that world may feel like it's been ruined, just start a new one and try rebuilding your old empire again. It'll be worth it in the end.
Ha... yes, I think this is the only way.
I gotta dump this world and start over. And this time if something bad happens, remind myself that well, excrement occurs, and I have to rebuild -- honestly.
It's not rude to say something doesn't add up.
I built an express train to bedrock. To do that, I had to lay 40+ tracks at a 45 degree downward slope.... in other words, one long incline. When the water fell through (I foolishly built a well right above it, and when I dug upward. whoosh....)
I've went round and round with forumites on this when it first happened. Regardless of what conjecture or the wikis say, I know what I saw with my own eyes. It destroyed almost all of them. I scrambled after the water, desperate to pick up the train tracks (I knew that water dislodged them (one of the most retarded bugs ever). When I got to the bottom, which was a fenced in area (to stop my minecarts), there were 8 trestles and 3 redstones tracks left. Out of nearly fifty units.
Since this took me over a week to mine and build, you can imagine that I searched the living hell out of the area. Dozens of times. It was a 1x3 shaft: not like there was anywhere they could go. The game destroyed the tracks. Folks can question this all they like, but its not going to trump what I saw with my own eyes. I didn't snap my fingers and go oh rats. I looked everywhere those tracks could have possibly washed up. The game ate them. If that's a bug, if that's a glitch, if that's Zeus screwing with me in his spare time, that's what happened.
But in the end, the point is, I chose to cheat. As someone pointed out, the only circumstance that matters here is that I gave myself goodies with creative mode. It doesn't matter how justified I feel I was, THAT was a step too far. That was cheating. And what folks are saying are 100% right -- there's one path to saving the game for me. Delete this world and start over.
I'm glad to see you're reaching your own conclusion on this - sort of. However, I do think that exactly what matters IS how justified YOU feel you were. The bottom line really is that you didn't feel justified enough; but other people certainly might and they have a right to be OK with themselves for doing the exact same thing you did. In solitaire, the only devil that exists to beat is yourself.
Well there is a bug that water destroys a fraction of items laying on the ground as if it were lava. That is not mentioning the drop cap, which I believe is like 200 or so... unsure of that... Anyway as the person said having a long rail line could be disastrous between distance, cap, and the bug that could be a problem when finding all the pieces... Not to mention the 5 minute despawn of items. So It is not as simple as picking up and relaying to some degree when water does what it does at the moment....>< Which means more resources to be used, even if it is common...
When you rebuild your Fallen Kingdom, keep a close eye out for those little droplets that come through the block if there's water or lava above it. They're hard to see sometimes, but they can save you a lot of work if you can see them.
I've always thought of it as an intended game mechanic - The only way really that water might be considered to be a destructive force in the game and make people think twice about how they design things like automated harvesters. Flowing water IRL can be a very destructive force, but the game has no way to emulate this. I used it in my one-chest world to mow down an extensive prairie without collecting a chestful of seeds alone. I still collected quite a bundle of them; but not quite as many as if I had mowed the prairie by hand; and the number I did collect I was eventually able to use up and still stay within my one-chest limit.
I kinda hammered on you a little too much in the beginning of the thread, UUA -- and I feel bad about that, and apologize. But I'm not sure what you're trying to get me to admit. That I'm rebuking anyone else who does this, under the guise of beating myself up?