As a lifelong computer gamer, I always warn against using cheats. Because in the end, it only cheats you -- because once a game has lost its challenge, that brief validation you feel comes at a price: you don't want to play the game anymore. Because the challenge has gone out the window and there's no achievement.
Now let me preface by saying that Creative Mode is not "cheating" under the proper circumstances. If you want to build something, just build, and not search and forage, it's a wonderful way to do it.
But what I'm calling Cheating is playing in Survival, hopping over to Creative, giving yourself goodies, then hopping back to Survival. Not cheating, I originally thought: this game screwed up (destroyed my whole underground railway due to a water spill). So I put it all back.
But I gave myself goodies too. Some diamond blocks. Some sticky pistons.
I went back to Survival. And call it a guilty conscience, but the popup saying this world has been in creative mode sits ill with me. It reminds me I cheated by giving myself stuff.
I haven't played Minecraft in the past 3 weeks. I think this creative-mode-to-give-myself-goodies episode soured the game for me. Because a huge part of the game was, dreaming up what I wanted to build or collect next, and then going about hunting for the supplies. Now in the back of my head I hear a voice saying I can give myself anything I want, at a second's notice. And something about that disturbs me, frankly.
I did the same thing with my 1.8.2 survival world to get potion making stuff. I couldn't even get through one session before I had to start a new world.
Like I've said before... there needs to be a CheckBox when creating a world.. that Eliminates the Option to switch to creative...
That way there is no turning back...
Personally I've never gone into creative when playing in survival, it would defeat the whole purpose.. But for others it seems like they are not able to control themselves.. they blame the game and find an excuse to go into creative..
Had it of been me.. I would of been mad about my rails getting swept away.. But that's part of the game I would of re mined the iron re smelt it, and relaid the tracks... That would of been fun for me (Frustrating But Fun).. Because ultimately the flooding would of been my doing... But yeah Others need that CheckBox, and Maybe that CheckBox is set to ask for a revision with every update in case you need to give yourself something to upgrade your world. (i.e Blaze Rods/End Portal ).
I suggest... start a new world with the goal to re build your once great survival empire... A goal will always bring back the fun in survival.
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As a lifelong computer gamer, I always warn against using cheats. Because in the end, it only cheats you -- (snip)
Now let me preface by saying that Creative Mode is not "cheating" under the proper circumstances. If you want to build something, just build, and not search and forage, it's a wonderful way to do it.
But what I'm calling Cheating is playing in Survival, hopping over to Creative, giving yourself goodies, then hopping back to Survival. Not cheating, I originally thought: this game screwed up (destroyed my whole underground railway due to a water spill). So I put it all back.
But I gave myself goodies too. Some diamond blocks. Some sticky pistons.
I went back to Survival. And call it a guilty conscience, but the popup saying this world has been in creative mode sits ill with me. It reminds me I cheated by giving myself stuff.
I haven't played Minecraft in the past 3 weeks. I think this creative-mode-to-give-myself-goodies episode soured the game for me. (snip)
Has this ruined Survival Mode for me?
Why are you asking us? Take personal responsibility for what you decide to do for yourself. Firstly, you blamed the game for needing to go into creative in the first place... when you could have just decided to rebuild in survival. Secondly, you changed YOUR mind midstream about what you were doing in creative; and finally, you're blaming the message for reminding you of it all. Well, the same message appears even if you go into creative mode just to build stuff or if you decide to create a complex adventure map (and some of these ultimately play tougher in survival mode after they are created in creative mode than the vanilla survival from the beginning approach). Just because other people who do exactly the same thing may be able to do so without self-generating such a "guilty conscience" doesn't make it wrong for them to set their boundaries different from you - and allow movement between creative and survival in a SANDBOX game.
The real trick to playing any single-player, sandbox game guilt free is to set the rules for yourself and then stick to those rules until you decide whether the game is properly lost or won. If I wind up doing something against my original rules set for a world, I generally just immediately consider that "round" of the game lost, delete that world, create another, and try afresh to win the game in accordance with the same standard I had set for myself in the previous "round." So, if I say I'm only going to play a world in hard mode, but wind up backing off and loading it in easy mode, I immediately consider that game lost. I failed at my goal. So then I start a new world at try again to beat the game in hard mode only. It doesn't have to involve a switch between creative mode and survival to admit that I cheated myself and declare a failure on my part. Failure in my one-chest world wouldn't necessarily involve a mode switch at all; it would happen if I ever have too many items to fit them in a single chest. After a failure, I then just pick up my bruised ego and simply try again... that's one way I get better at playing the game over time.
No, it hasn't ruined survival for you, you just need to give yourself barriers when you play MC, I remember the first time I "cheated" myself items, after doing so I realized that I was bored w/the world now that I had anything I wanted, so I made a new world, and be for I started it I decided that NO MATTER WHAT, I wasn't going to "cheat" and you know what? It's the funest MC Exsperiences I've ever had (aside from Hunger Games Lol)
It's sad when people NEED Devs to make sure you don't cheat, we don't need check boxes, we don't need a "no switching between modes" rule (after all, Hungergames would suck if you had to make the maps in survival), all you need is self control
It hasn't really been an issue for me. I swapped my Survival world to creative, and me and a friend started building our own cities (Well, mine will be a city, his is more of a small village). Yes, I gave one of the rooms in my castle gold-and-diamond-block floors and stuck gold and diamond ore into the walls of that room, but it goes with the theme of the castle (Dungeons and Dragons 3.5e-style dragon's lair), and my friend gave himself a bunch of gold and diamonds, too. But that fits his theme as well (fishing village with a hidden pirate cove). I doubt he's going to really use any of his gold or diamonds when we play the world in survival (which will be a rare occurrence anyway, because eff Creepers), and I would not have been able to build that one room (or my wall, or many of my towers, or even any of my secret redstone doors) in survival. But hey, I was around for the dispenser glich, so I've got all the diamonds i need (sitting around collecting dust).
Why are you asking us? Take personal responsibility for what you decide to do for yourself. Firstly, you blamed the game for needing to go into creative in the first place... when you could have just decided to rebuild in survival. Secondly, you changed YOUR mind midstream about what you were doing in creative; and finally, you're blaming the message for reminding you of it all. Well, the same message appears even if you go into creative mode just to build stuff or if you decide to create a complex adventure map (and some of these ultimately play tougher in survival mode after they are created in creative mode than the vanilla survival from the beginning approach). Just because other people who do exactly the same thing may be able to do so without self-generating such a "guilty conscience" doesn't make it wrong for them to set their boundaries different from you - and allow movement between creative and survival in a SANDBOX game.
Maybe it wasn't clear that I was blaming myself for all of this. Not sure how you missed that.
I have never done the switching beween survial and creative modes but I understand how you feel. Back months ago before creative, I finally convinced myself to dupe. It was fun doing the duping but the moment I wanted to use the materials I duped it just didn't feel right to me. I played that world for about another day and just couldn't take it anymore. I deleted the duped world, started a new seed from sratch and haven't looked back since. That taught me to leave survival all survival and not even think about switching to creative no matter what.
Maybe it wasn't clear that I was blaming myself for all of this. Not sure how you missed that.
Maybe it was because you ended the post with a question, rather than a statement... and that is what, IMO, is preventing you from just moving forward... whether that means (for you personally) enjoying survival in this current world or in a new one.
Geneo certainly used your post as a basis to restate his position that the game needs to essentially protect people from themselves. Analogy - there are only lines painted on roads. Every minute, some people get impatient with, say, a slower driver and change lanes without looking and then blame the other guy for the accidents they create... Does that mean we should insert concrete barriers between each lane to prevent switching lanes altogether?
Might I suggest a cleansing to purify your soul. Young grass hopper you must start a new world in survival on hard and get every music disk and listen to them. In thus way your soul will be clean and happiness will return your your minecrafting. May Steve render you good fortune.
By ending you original post with a question, it sounds lie you're asking for someone to validate what you did and make you feel like you didn't cheat. It almost seems like you came here hoping someone would tell you not to feel bad and that you didn't cheat because you personally feel that you did.
As for the game needing to protect people from themselves, I don't see how people can blame the game for not protecting you from your lack of self control. I don't play video games on their easiest difficulty setting and nothing is stopping me from doing that. It's not like I get on a Halo game and all the difficulties except Legendary are blocked from me.
Maybe it was because you ended the post with a question, rather than a statement... and that is what, IMO, is preventing you from just moving forward... whether that means (for you personally) enjoying survival in this current world or in a new one.
Rhetorical. Honestly, if I would have taken the tack that "this game let me cheat and its ALL **THE GAME'S** FAULT," the forumites would have ripped me a new one.
I think it really depends on the context in which you use Creative mode. I'd played the demo of Minecraft XB360E for months before I bought the full game last September. There were a couple of problems I encountered on the very first world I'd made. The first, was there were absolutley no cactus anywhere on the map. None whatsoever. Believe me, I scoured every corner of the map and did not find one cactus block. The second problem cropped up on the day I was playing with my cousin. He and I were out just fooling around and exploring. Then three more people spawned onto my world, one of whom was on my XBL Friends list (He's since then left my friend list for whatever reason). At the time, I wasn't really comfortable with having others on my map. And after a few minutes I kicked them out. Then my cousin left, and shortly there after, my friend left. So it was just me, myself, and I on my world. Later I went back to the Sandstone house I'd built and emptied my inventory and went to add some diamonds and gold that I'd just mined. When I opened the chest, I discovered that the diamond and gold, the very first diamonds and gold that I'd mined when I first started this world, were gone. You can probably imagine how angry I was. I know it's a game but that's not the point it's the principle. When Creative mode came to the XB360 version of Minecraft, I did two things. The first thing I did was switch my first world over to Creative mode, then I went in and added Cactus, something that had been left out when I first started that world. The second thing I did, was give my self the EXACT amount of diamonds and gold that I'd first mined when I started that world, no more, no less. The exact amount had been five blocks of diamond and five blocks of gold, I never gave myself anymore than that. All of the other diamond and gold I have I mined legitimatly.
Might I suggest a cleansing to purify your soul. Young grass hopper you must start a new world in survival on hard and get every music disk and listen to them. In thus way your soul will be clean and happiness will return your your minecrafting. May Steve render you good fortune.
Lol I'm with Baldur on this.... Redeem yourself!!!! And hope that Notch will forgive you for straying from true survival!
But Honestly no one cares... It's your game, and you really just messed it up for yourself.. Now you know.
I think the splash screen is really just there because of the kind of game Minecraft is. Mining and hording materials can be time consuming and can feel like an accomplishment to have a lot of something.. or to create a masterpiece with mined materials.... Friends will try to call you out on the fact that massive castle is not "legit" and you can prove it is because the splash screen is not there.. But then there is GlitchDupe so noone would probably believe you anyways lol.... Moral of the story is "It's Just a Game"....... P.S Creative is totally all the way cheating!
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Rhetorical. Honestly, if I would have taken the tack that "this game let me cheat and its ALL **THE GAME'S** FAULT," the forumites would have ripped me a new one.
Still looking to the "other guy" to set your boundaries for you, I see... "the forumites would have ripped me a new one...." My dad, a very wise man and one, unlike me, who said very little, used to watch me play solitaire as a kid. Occasionally, he would say - "You can never win at solitaire until you beat the devil." You see, I used to like to sneak a peak at the cards hidden under the stacks just to be sure I was making the best move available to me; and it wasn't until, one day, I got all the cards up into their suits without peeking once that I truly understood what he meant. The devil I had to beat myself was just myself. "Winning" by getting all the cards in place meant nothing until I did. Now, there are many solitaire games online that prevent someone from peaking at the cards; however, "winning" at those just never seems as satisfying as when I truly win a game of solitaire where I have the option to peak but successfully resist the temptation.
I don't switch from survival to creative, I might do the opposite, build a nice house or what ever then live in it in survival.
I have my 1 world that will never change from survival.
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Now let me preface by saying that Creative Mode is not "cheating" under the proper circumstances. If you want to build something, just build, and not search and forage, it's a wonderful way to do it.
But what I'm calling Cheating is playing in Survival, hopping over to Creative, giving yourself goodies, then hopping back to Survival. Not cheating, I originally thought: this game screwed up (destroyed my whole underground railway due to a water spill). So I put it all back.
But I gave myself goodies too. Some diamond blocks. Some sticky pistons.
I went back to Survival. And call it a guilty conscience, but the popup saying this world has been in creative mode sits ill with me. It reminds me I cheated by giving myself stuff.
I haven't played Minecraft in the past 3 weeks. I think this creative-mode-to-give-myself-goodies episode soured the game for me. Because a huge part of the game was, dreaming up what I wanted to build or collect next, and then going about hunting for the supplies. Now in the back of my head I hear a voice saying I can give myself anything I want, at a second's notice. And something about that disturbs me, frankly.
Has this ruined Survival Mode for me?
Unless you have Super Duper Will Power, survival mode⦠isn't.
They should've never gave us the ability to switch modes. It just cheapens survival.
That way there is no turning back...
Personally I've never gone into creative when playing in survival, it would defeat the whole purpose.. But for others it seems like they are not able to control themselves.. they blame the game and find an excuse to go into creative..
Had it of been me.. I would of been mad about my rails getting swept away.. But that's part of the game I would of re mined the iron re smelt it, and relaid the tracks... That would of been fun for me (Frustrating But Fun).. Because ultimately the flooding would of been my doing... But yeah Others need that CheckBox, and Maybe that CheckBox is set to ask for a revision with every update in case you need to give yourself something to upgrade your world. (i.e Blaze Rods/End Portal ).
I suggest... start a new world with the goal to re build your once great survival empire... A goal will always bring back the fun in survival.
Why are you asking us? Take personal responsibility for what you decide to do for yourself. Firstly, you blamed the game for needing to go into creative in the first place... when you could have just decided to rebuild in survival. Secondly, you changed YOUR mind midstream about what you were doing in creative; and finally, you're blaming the message for reminding you of it all. Well, the same message appears even if you go into creative mode just to build stuff or if you decide to create a complex adventure map (and some of these ultimately play tougher in survival mode after they are created in creative mode than the vanilla survival from the beginning approach). Just because other people who do exactly the same thing may be able to do so without self-generating such a "guilty conscience" doesn't make it wrong for them to set their boundaries different from you - and allow movement between creative and survival in a SANDBOX game.
The real trick to playing any single-player, sandbox game guilt free is to set the rules for yourself and then stick to those rules until you decide whether the game is properly lost or won. If I wind up doing something against my original rules set for a world, I generally just immediately consider that "round" of the game lost, delete that world, create another, and try afresh to win the game in accordance with the same standard I had set for myself in the previous "round." So, if I say I'm only going to play a world in hard mode, but wind up backing off and loading it in easy mode, I immediately consider that game lost. I failed at my goal. So then I start a new world at try again to beat the game in hard mode only. It doesn't have to involve a switch between creative mode and survival to admit that I cheated myself and declare a failure on my part. Failure in my one-chest world wouldn't necessarily involve a mode switch at all; it would happen if I ever have too many items to fit them in a single chest. After a failure, I then just pick up my bruised ego and simply try again... that's one way I get better at playing the game over time.
No, it hasn't ruined survival for you, you just need to give yourself barriers when you play MC, I remember the first time I "cheated" myself items, after doing so I realized that I was bored w/the world now that I had anything I wanted, so I made a new world, and be for I started it I decided that NO MATTER WHAT, I wasn't going to "cheat" and you know what? It's the funest MC Exsperiences I've ever had (aside from Hunger Games Lol)
It's sad when people NEED Devs to make sure you don't cheat, we don't need check boxes, we don't need a "no switching between modes" rule (after all, Hungergames would suck if you had to make the maps in survival), all you need is self control
Consider the presence of an option then as a means towards enhancing/teaching the personal development of willpower.
Maybe it wasn't clear that I was blaming myself for all of this. Not sure how you missed that.
Maybe it was because you ended the post with a question, rather than a statement... and that is what, IMO, is preventing you from just moving forward... whether that means (for you personally) enjoying survival in this current world or in a new one.
Geneo certainly used your post as a basis to restate his position that the game needs to essentially protect people from themselves. Analogy - there are only lines painted on roads. Every minute, some people get impatient with, say, a slower driver and change lanes without looking and then blame the other guy for the accidents they create... Does that mean we should insert concrete barriers between each lane to prevent switching lanes altogether?
By ending you original post with a question, it sounds lie you're asking for someone to validate what you did and make you feel like you didn't cheat. It almost seems like you came here hoping someone would tell you not to feel bad and that you didn't cheat because you personally feel that you did.
As for the game needing to protect people from themselves, I don't see how people can blame the game for not protecting you from your lack of self control. I don't play video games on their easiest difficulty setting and nothing is stopping me from doing that. It's not like I get on a Halo game and all the difficulties except Legendary are blocked from me.
Rhetorical. Honestly, if I would have taken the tack that "this game let me cheat and its ALL **THE GAME'S** FAULT," the forumites would have ripped me a new one.
Lol I'm with Baldur on this.... Redeem yourself!!!! And hope that Notch will forgive you for straying from true survival!
But Honestly no one cares... It's your game, and you really just messed it up for yourself.. Now you know.
I think the splash screen is really just there because of the kind of game Minecraft is. Mining and hording materials can be time consuming and can feel like an accomplishment to have a lot of something.. or to create a masterpiece with mined materials.... Friends will try to call you out on the fact that massive castle is not "legit" and you can prove it is because the splash screen is not there.. But then there is GlitchDupe so noone would probably believe you anyways lol....
Moral of the story is "It's Just a Game"....... P.S Creative is totally all the way cheating!
Still looking to the "other guy" to set your boundaries for you, I see... "the forumites would have ripped me a new one...." My dad, a very wise man and one, unlike me, who said very little, used to watch me play solitaire as a kid. Occasionally, he would say - "You can never win at solitaire until you beat the devil." You see, I used to like to sneak a peak at the cards hidden under the stacks just to be sure I was making the best move available to me; and it wasn't until, one day, I got all the cards up into their suits without peeking once that I truly understood what he meant. The devil I had to beat myself was just myself. "Winning" by getting all the cards in place meant nothing until I did. Now, there are many solitaire games online that prevent someone from peaking at the cards; however, "winning" at those just never seems as satisfying as when I truly win a game of solitaire where I have the option to peak but successfully resist the temptation.
Only you can say EvilWill.
I have my 1 world that will never change from survival.