I'm really having trouble wrapping my head around this.
IF you have an internet connection, wouldn't you hook up your xbox and get the free Silver account? If your xbox isn't hooked, you can't get updates. Can't you just, even temporarily, hook your xbox up and get it? Heaven forbid you don't have any internet. I guess you'd only hear about MC from word-of-mouth. I just picture a buyer of the disk as someone who's "heard" about MC, wants to try the game out, but knowing (or should) that there won't be any updates (WYSIWYG).
I think they'll sell a few, but I just can't see it a big seller.
The days of non-connected gaming are coming to a close. Nowadays, most games require you to log on, even if you are playing a single player offline game.
I think the disc-based games are also doomed. Honestly, I'd prefer to buy the game as a download for two reasons:
1 - I don't have to switch disks to play games. (Yeah I'm a lazy cuss)
2 - I don't have to worry about losing the disk and thus having to buy the game all over again.
Although it still irritates me a download still costs as much as the physical disk. It should be cheaper, since they do not have to pay for the packaging, shipping, DVDs and so forth.
I turn 40 in a few months. I have seen (and been a part of -- well as a consumer, only) the entire home console evolution. My first system was an Atari 2600.
I also remember when personal computers were new, and most people thought they were a fad that would die out. I loved computers and am immensely gratified to see how much they've become part of our everyday life.
It has been very interesting to me to see the total wildcard that the internet has become. How pervasive it is in our lives. And what's most fascinating to me in the last 10 years is how the lines between television, video games and web surfing.... lines that were VERY strongly defined even ten years ago... are blurring, leading us to one interactive experience.
I hope I am around in another 40 years to see where this all leads us.
I really DO like the direction of disc-less games, updates on demand, and worldwide gaming communities.
Ok thanks for indulging me on this tangent. Old Man Evilwillhunting will now go back to playing Cribbage and listening to Fibber McGee and Molly.
Ha. You're not old. I started out having to type games out myself (in Basic) and saving them to, and loading them from, cassette tape (cause there were no floppies yet), and there wasn't any games in a store that you could buy.
No consoles.
No internet.
Kids these days don't understand how good they have it now, how fast it's changed, and how fast it's gonna change. To them, there's only "today".
Ha. You're not old. I started out having to type games out myself (in Basic) and saving them to, and loading them from, cassette tape (cause there were no floppies yet), and there wasn't any games in a store that you could buy.
No consoles.
No internet.
Kids these days don't understand how good they have it now, how fast it's changed, and how fast it's gonna change. To them, there's only "today".
I myself understand that much...lol I may not be as old as that, as I started my actual gaming experience with the commodore 64.. Which is diskettes... I have seen those green text screen on black background when I was I think 5.. or something like that... so I have see quite a jump in the tech.. people these days do have it a whole lot easier than those in the past.
Anyway... Seeing a minecraft disc out would be interesting in the very least, unsure what to think of it though, as it could have its' own problems/bugs/glitches that come with it. I really do have to wonder if it will be stable or ironed out before they do put something like that on the market. At least workable with out too many annoyances, so the experience isn't interrupted due to a critical or minor error... I am sure at least they would have the sense in that..:D
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
I think it's great. I didn't expect it would ever happen because of the production and packaging costs; but I do know many people who do not have access to good internet because of living in rural areas where internet reception can be quite sketchy (dial up only and extremely slow).
I see the "storage" myth is alive and well. The problem isn't storage, it's RAM.
Patty Burns: "The big problem on the Xbox 360 is memory. It's not that the console is lacking in some way, but it is a seven-year-old piece of hardware that is being made to run a three-year-old PC game. Minecraft may not look very advanced, but it's a really deceptively complex one. Even the Xbox 360 version's smaller maps feature more than 100,000 fully customizable chunks of world for your console to keep track of.
"I think the thing that people tend to overlook is, you can change absolutely everything in a world. So you may start off with a world that seems like a normal computer game map, but you can change everything in there. It's not the same as loading a world from a disc," Burns explained."
Based on what Patty Burns is saying here, one must assume that MCPC would require an infinite amount of RAM to keep track of an infinite number of chunks. I think it's more likely the game only loads surrounding chunks into memory, unloading others as needed. What is it loaded from, you say? Storage. If only the surrounding chunks are loaded into memory, then it is irrelevant how many chunks are actually generated and saved on disk.
Did I mention that I have played several infinite block world games on my cell phone, including one that I programmed myself?
Anyway, I look forward to whatever changes the new full retail status brings.
Ha. You're not old. I started out having to type games out myself (in Basic) and saving them to, and loading them from, cassette tape (cause there were no floppies yet), and there wasn't any games in a store that you could buy.
No consoles.
No internet.
Kids these days don't understand how good they have it now, how fast it's changed, and how fast it's gonna change. To them, there's only "today".
I'm 21, and the first thing i ever used for games was an old Apple II when i was 5 (that i crashed somehow within 2 months while only playing a single 5-in floppy teaching basic math/reading skills, go figure) and since then i've played on the original Nintendo, N64, SEGA Dreamcast, PS, Gameboy, Gameboy Color, Gameboy Advanced (including a short lived SP), Gamecube (at a neighbors house), PS2, Wii (at friends homes), and of course the Xbox 360, not to mention about 4 years (200-2004) spent connecting and playing on a local BBS that was 90% dedicated to a hybrid of 2nd edition AD&D and the 1st Edition of D&D. I may fit into the classification of "kids these days" from my age, but not from experience. If i could find a decent one, i would probably still use a BBS. I do marvel at all the advances gaming has made, and cannot wait for more, but there is still the great nostalgia for games from my past.
to the OP, i'm glad they are coming out with a disc format, just because i'm always leery about some mishap going on at microsoft's billing and accounting servers, and all the data saying i've bought X games/DLC gets wiped (along with the hundreds of thousands others stored on those servers) and suddenly losing access to the games i bought, and me losing access to them even though i've bought them. I know it's a very small chance, and it's a little bit irrational, but Murphy's Law is a Âb****, and it is always waiting...
Based on what Patty Burns is saying here, one must assume that MCPC would require an infinite amount of RAM to keep track of an infinite number of chunks. I think it's more likely the game only loads surrounding chunks into memory, unloading others as needed. What is it loaded from, you say? Storage. If only the surrounding chunks are loaded into memory, then it is irrelevant how many chunks are actually generated and saved on disk.
Did I mention that I have played several infinite block world games on my cell phone, including one that I programmed myself?
Anyway, I look forward to whatever changes the new full retail status brings.
That is exactly how the PC version handles its chunks. Only chunks in the player vicinity, based on Render Distance, are loaded into the game. When the player moves away from those chunks, they are unloaded and only the textures are shown from a distance so that it still looks like there is terrain still present.
However, on the Xbox 360 Edition, all of the chunks in the world load and stay loaded no matter how far you get from them. I believe NoseJobCowboy or someone else found this out by testing long range Redstone that normally wouldn't work on the PC because of how it handles chunks. I believe 4J did this to optimize Minecraft and help it maintain 60fps since chunk loading is usually the thing that kills someones frame rate trying to run the PC version. It actually makes out version much more stable and smoother than the PC version which can be erratic because of the chunk loading.
I think thIs is a great idea, though the fact that TU 9 is with it, I am a bit curious about how microsoft will go about the update process for the game. Maybe bring in your HDD in to gamestop or other gaming stores to download the update like Nintendo did for the pokemon events? As crazy as that sounds, it seems legit to me .
On to another question, since minecraft is becoming, at my knowledge, the very first XBLA game ported to a disc does that mean minecraft isn't a arcade game anymore? Maybe it will be sold in the on demand section of the marketplace now lol.
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This is good. I've actually been looking for this. Getting tired of my niece taking over my xbox to play my version of Minecraft or having me login to her father's xbox, run Minecraft, then have her sign in and play... while kicking me out of my streaming videos in the process.
I think that this is a great way to get more people into Minecraft so even if they don't have Xbox live then they can get into Minecraft so they will then get Xbox live and buy Minecraft there for doubling the profits for Mojang.
I'm only 32 but I remember playing on the commodore 64 and 128... the amiga 2000 lol. I remember before AOL was around they were called Quantum Link and it was basically just a BBS board. Once they became AOL we got 5 free hours a month which was a deal back then. lmao
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I might actually get this, just so I can have it in digital and disc format. although idk if I really need to buy a second version of a game I already have
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The days of non-connected gaming are coming to a close. Nowadays, most games require you to log on, even if you are playing a single player offline game.
I think the disc-based games are also doomed. Honestly, I'd prefer to buy the game as a download for two reasons:
1 - I don't have to switch disks to play games. (Yeah I'm a lazy cuss)
2 - I don't have to worry about losing the disk and thus having to buy the game all over again.
Although it still irritates me a download still costs as much as the physical disk. It should be cheaper, since they do not have to pay for the packaging, shipping, DVDs and so forth.
I also remember when personal computers were new, and most people thought they were a fad that would die out. I loved computers and am immensely gratified to see how much they've become part of our everyday life.
It has been very interesting to me to see the total wildcard that the internet has become. How pervasive it is in our lives. And what's most fascinating to me in the last 10 years is how the lines between television, video games and web surfing.... lines that were VERY strongly defined even ten years ago... are blurring, leading us to one interactive experience.
I hope I am around in another 40 years to see where this all leads us.
I really DO like the direction of disc-less games, updates on demand, and worldwide gaming communities.
Ok thanks for indulging me on this tangent. Old Man Evilwillhunting will now go back to playing Cribbage and listening to Fibber McGee and Molly.
No consoles.
No internet.
Kids these days don't understand how good they have it now, how fast it's changed, and how fast it's gonna change. To them, there's only "today".
I myself understand that much...lol I may not be as old as that, as I started my actual gaming experience with the commodore 64.. Which is diskettes... I have seen those green text screen on black background when I was I think 5.. or something like that... so I have see quite a jump in the tech.. people these days do have it a whole lot easier than those in the past.
Anyway... Seeing a minecraft disc out would be interesting in the very least, unsure what to think of it though, as it could have its' own problems/bugs/glitches that come with it. I really do have to wonder if it will be stable or ironed out before they do put something like that on the market. At least workable with out too many annoyances, so the experience isn't interrupted due to a critical or minor error... I am sure at least they would have the sense in that..:D
Based on what Patty Burns is saying here, one must assume that MCPC would require an infinite amount of RAM to keep track of an infinite number of chunks. I think it's more likely the game only loads surrounding chunks into memory, unloading others as needed. What is it loaded from, you say? Storage. If only the surrounding chunks are loaded into memory, then it is irrelevant how many chunks are actually generated and saved on disk.
Did I mention that I have played several infinite block world games on my cell phone, including one that I programmed myself?
Anyway, I look forward to whatever changes the new full retail status brings.
I'm 21, and the first thing i ever used for games was an old Apple II when i was 5 (that i crashed somehow within 2 months while only playing a single 5-in floppy teaching basic math/reading skills, go figure) and since then i've played on the original Nintendo, N64, SEGA Dreamcast, PS, Gameboy, Gameboy Color, Gameboy Advanced (including a short lived SP), Gamecube (at a neighbors house), PS2, Wii (at friends homes), and of course the Xbox 360, not to mention about 4 years (200-2004) spent connecting and playing on a local BBS that was 90% dedicated to a hybrid of 2nd edition AD&D and the 1st Edition of D&D. I may fit into the classification of "kids these days" from my age, but not from experience. If i could find a decent one, i would probably still use a BBS. I do marvel at all the advances gaming has made, and cannot wait for more, but there is still the great nostalgia for games from my past.
to the OP, i'm glad they are coming out with a disc format, just because i'm always leery about some mishap going on at microsoft's billing and accounting servers, and all the data saying i've bought X games/DLC gets wiped (along with the hundreds of thousands others stored on those servers) and suddenly losing access to the games i bought, and me losing access to them even though i've bought them. I know it's a very small chance, and it's a little bit irrational, but Murphy's Law is a Âb****, and it is always waiting...
However, on the Xbox 360 Edition, all of the chunks in the world load and stay loaded no matter how far you get from them. I believe NoseJobCowboy or someone else found this out by testing long range Redstone that normally wouldn't work on the PC because of how it handles chunks. I believe 4J did this to optimize Minecraft and help it maintain 60fps since chunk loading is usually the thing that kills someones frame rate trying to run the PC version. It actually makes out version much more stable and smoother than the PC version which can be erratic because of the chunk loading.
On to another question, since minecraft is becoming, at my knowledge, the very first XBLA game ported to a disc does that mean minecraft isn't a arcade game anymore? Maybe it will be sold in the on demand section of the marketplace now lol.