Wouldnt the mob cap being reached be a hint to start massacring the innocent, innocent animals and cooking their delicious, delicious flesh?
lol yeah definitely but on a server with about 4 people on at once and they have their own animal stash combined with the others that have their stash combined with the random animals spawning on cliff sides.. sometimes 4-5 cows are just not enough to keep a miner alive. Thank god for looting swords but still plenty of times that I dont see an animal for minecraft days and the cap is clearly hit when breeding won't take place.
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I just never understood why someone would need so much wheat in the first place....
It all depends on why you're playing. You only "need" a little house to store things to make tools, weapons and food so you can survive to the next day but most like to go further than that. Clearing land, building up and growing. Having a big farm is no different from having a big house; its an achievement. It says you are in control in this place. Having a self contained, self sufficient home lets you handle the basics and take on the rest of the world at your leisure.
I'm one of those people who doesn't see the point in such a large farm. Even in a full game of 8 people you wouldn't need such a big farm.
The supply would outweigh the demand and essentially eliminate the cost of bread. Considering that only eight people will play on that server, each person would receive over eight stacks of bread per farming.
While 12,800 wheat, or 66 stacks of bread, is too much, about one fourth of that is enough to extremely lower the price and terminate poverty.
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Dunno if it's been mentioned, but I'd imagine the PC update that allowed entities to "Clump" together will be included in some future update for MCX360. This would be perfect, considering the xbox's age.
It all depends on why you're playing. You only "need" a little house to store things to make tools, weapons and food so you can survive to the next day but most like to go further than that. Clearing land, building up and growing. Having a big farm is no different from having a big house; its an achievement. It says you are in control in this place. Having a self contained, self sufficient home lets you handle the basics and take on the rest of the world at your leisure.
True, but the achievement would remain even though some of the drops despawn... so, why is maintaining every single sheaf of wheat such a concern to players who are only building big farms just to build big farms? They seem happy enough building big homes and other huge city buildings that no one actually lives in.
True, but the achievement would remain even though some of the drops despawn... so, why is maintaining every single sheaf of wheat such a concern to players who are only building big farms just to build big farms? They seem happy enough building big homes and other huge city buildings that no one actually lives in.
Because most people like things to work correctly. Certainly those who build automatic harvesters would.
Because most people like things to work correctly. Certainly those who build automatic harvesters would.
However, IRL - getting machinery to work correctly also involves learning and respecting the limits the equipment must operate under. Therefore, planning a harvester that works correctly in Minecraft rightfully involves ensuring that it doesn't produce more than 200 item drops before the player collects those drops. It's really only a matter of retiming things so that the player collects the drops each time before they exceed the 200 limit.
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Maybe there one of those strange people who feel bad for killing digital animals that do not feel or think.
It all depends on why you're playing. You only "need" a little house to store things to make tools, weapons and food so you can survive to the next day but most like to go further than that. Clearing land, building up and growing. Having a big farm is no different from having a big house; its an achievement. It says you are in control in this place. Having a self contained, self sufficient home lets you handle the basics and take on the rest of the world at your leisure.
The supply would outweigh the demand and essentially eliminate the cost of bread. Considering that only eight people will play on that server, each person would receive over eight stacks of bread per farming.
While 12,800 wheat, or 66 stacks of bread, is too much, about one fourth of that is enough to extremely lower the price and terminate poverty.
True, but the achievement would remain even though some of the drops despawn... so, why is maintaining every single sheaf of wheat such a concern to players who are only building big farms just to build big farms? They seem happy enough building big homes and other huge city buildings that no one actually lives in.
However, IRL - getting machinery to work correctly also involves learning and respecting the limits the equipment must operate under. Therefore, planning a harvester that works correctly in Minecraft rightfully involves ensuring that it doesn't produce more than 200 item drops before the player collects those drops. It's really only a matter of retiming things so that the player collects the drops each time before they exceed the 200 limit.