As long as they cannot graze more than 20 blocks they are not supposed to. But! fences don't hold them in for some reason they clip out or something.. SO.. just dig a 2 deep "pen" and they should stay in there they cant clip out thru blocks. again no more than 20 blocks of walking distance or they will despawn.
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just make the pens 19*19 as the longest perimeter.. then there will be only 19 blocks even diagonally.
That's the safest bet. And yes in any direction.
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This is 19x19 meaning that if you build a hole in the ground, or a walled pen for animals that isn't fencing, then the longest they could move would be 17 blocks in any direction. Meaning they shouldn't despawn at all.
I don't see why you need a farm. Just kill the animals and they'll respawn faster than you can farm them. I have 16 stacks of Steaks on my world from just killing Cows in the wild and not farming them.
Yes they still despawn. No they are not supposed to. I have one world where they stay put in their pens like good little critters and another where I have tried everything to keep them around. I built two high fences, dug the pens in, and even built a big barn with small pens inside. Nothing worked. Also wolves can kill the sheep through a fence. Nice, huh?
and fences are just decorations. They aren't really meant to do anything but look pretty, right?
They're meant to be a fence. That's like walking down the street and seeing your neighbors fence and going "What's the point of this? Just to look nice?" Fences in Minecraft have the same purpose they have in real life, to keep things in or out.
and fences are just decorations. They aren't really meant to do anything but look pretty, right?
As MG said, they keep things in or out, but they don't do the job perfectly... just like IRL. I won't tell you how many times I've had to round up real cows that have gone through a real fence... ask any rancher.
As MG said, they keep things in or out, but they don't do the job perfectly... just like IRL. I won't tell you how many times I've had to round up real cows that have gone through a real fence... ask any rancher.
Do the cows magically disappear in real life too? Face it, there are bugs in the game or there would never be fixes.
Do the cows magically disappear in real life too? Face it, there are bugs in the game or there would never be fixes.
They (real cows) can seem to magically disappear. Yes, there are bugs in the game, but some of this incessant "ranting" about wolves and fences in a game not being perfect IS waay beyond the mere reporting of bugs to the programmers. Furthermore, I wouldn't put it past the programmers to have put some of these issues in place deliberately... just to make the game a little more challenging for the folks who habitually play in Peaceful mode. Afterall, they don't get the pleasure of creepers blowing holes in their houses and endermen stealing the dirt from under those infamous fences. It IS a game.
They (real cows) can seem to magically disappear. Yes, there are bugs in the game, but some of this incessant "ranting" about wolves and fences in a game not being perfect IS waay beyond the mere reporting of bugs to the programmers. Furthermore, I wouldn't put it past the programmers to have put some of these issues in place deliberately... just to make the game a little more challenging for the folks who habitually play in Peaceful mode. Afterall, they don't get the pleasure of creepers blowing holes in their houses and endermen stealing the dirt from under those infamous fences. It IS a game.
Might want to grab a dictionary and look up two words: incessant and ranting. I mentioned wolves killing sheep through a fence once.
And just for the record, I responded with the facts to the original question. Have you? No, you're just trolling.
They're meant to be a fence. That's like walking down the street and seeing your neighbors fence and going "What's the point of this? Just to look nice?" Fences in Minecraft have the same purpose they have in real life, to keep things in or out.
sarcasm. I know that the fences are supposed to keep thing in or out, and that there bugs. That has been my whole point. There are those here who can't quite grasp the concept of a video game having glitches.
Might want to grab a dictionary and look up two words: incessant and ranting. I mentioned wolves killing sheep through a fence once.
And just for the record, I responded with the facts to the original question. Have you? No, you're just trolling.
As I recall, we (meaning you and I specifically) have gone rounds on this issue before on different threads. If I'm mistaken and it was someone else, I apologize for that. I have responded several times to posts on this issue. In fact, I was one of the people who originally posted about animals spawning on the wrong side of the fences upon re-entering the game back when 1.8.2 came out. I originally thought they were despawning until I witnessed an animal spawn outside the fence about a week after I first reported it as a bug. 4JSteve indicated at that time that he was unable to duplicate the problem I had reported.
Since then others have taken the issue waay over the top... perpetually declaring the game and breeding completely broken as a result. The game is not completely broken and, in some respects, losing some of your animals from time to time mimics what does happen with ranching in real life.
I am not trolling. Earlier in this thread, I mentioned a method that does minimize the number of animals you will lose from your pens... make a pen inside a pen with a block space between the two fences... this will not only prevent wolves from getting to the sheep it will also prevent losing animals when they occasionally spawn on the wrong side of the fence for the inner pen. Making the pens small (i.e. I make mine 5 x 5) will prevent the animals despawning like the wild ones do. Keeping only a maximum of 3 animals in each pen will minimize animals from bumping each other onto the top of the fence (if you haven't noticed, it is possible to launch an animal onto the top of a fence by hitting it just so... so too many animals in a pen can cause losses by animals being pushed onto the top of the fences by other animals).
I am not losing animals to despawning at all. I am no longer losing animals to wolves unless they happen to spawn right inside the pens; and I am only losing a very few animals to them spawning on the wrong side of the fences. It's working for me, so it's the best advice I can give the OP. I suppose though that some people would rather just complain that 4J haven't made everything to fit their definition of perfect.
I believe the issue with animals spawning on the wrong side of fences results from the fact that a coordinate is not an individual block; but the intersection of 4 blocks. it is also possible to stand on part of the same block as a fence, so when you save and exit the game some animals may happen to be standing on the same block as their fence. When you re-enter the game the coordinate is not that precise and sometimes spawns the animals back into the game on a different quandrant of those 4 blocks. I'm not sure what, if anything, can be done to make the coordinate system more specific.
FYI, Another suggested workaround for this issue (given by another person here on the forums on another thread on this same topic) is to pour water just inside the fence so that the current pushes all the animals away from the fence itself.
Come to think of it, I can kill sheep through fences too... Pretty much for the same reason Wolves can.
When a wolf attacks a sheep, it jumps. When it jumps, it can attack over the top of a fence, just like the player can. Wolves do it on the current PC 1.4.7 as well. It's not a bug.
As I recall, we (meaning you and I specifically) have gone rounds on this issue before on different threads. If I'm mistaken and it was someone else, I apologize for that. I have responded several times to posts on this issue. In fact, I was one of the people who originally posted about animals spawning on the wrong side of the fences upon re-entering the game back when 1.8.2 came out. I originally thought they were despawning until I witnessed an animal spawn outside the fence about a week after I first reported it as a bug. 4JSteve indicated at that time that he was unable to duplicate the problem I had reported.
Since then others have taken the issue waay over the top... perpetually declaring the game and breeding completely broken as a result. The game is not completely broken and, in some respects, losing some of your animals from time to time mimics what does happen with ranching in real life.
I am not trolling. Earlier in this thread, I mentioned a method that does minimize the number of animals you will lose from your pens... make a pen inside a pen with a block space between the two fences... this will not only prevent wolves from getting to the sheep it will also prevent losing animals when they occasionally spawn on the wrong side of the fence for the inner pen. Making the pens small (i.e. I make mine 5 x 5) will prevent the animals despawning like the wild ones do. Keeping only a maximum of 3 animals in each pen will minimize animals from bumping each other onto the top of the fence (if you haven't noticed, it is possible to launch an animal onto the top of a fence by hitting it just so... so too many animals in a pen can cause losses by animals being pushed onto the top of the fences by other animals).
I am not losing animals to despawning at all. I am no longer losing animals to wolves unless they happen to spawn right inside the pens; and I am only losing a very few animals to them spawning on the wrong side of the fences. It's working for me, so it's the best advice I can give the OP. I suppose though that some people would rather just complain that 4J haven't made everything to fit their definition of perfect.
I believe the issue with animals spawning on the wrong side of fences results from the fact that a coordinate is not an individual block; but the intersection of 4 blocks. it is also possible to stand on part of the same block as a fence, so when you save and exit the game some animals may happen to be standing on the same block as their fence. When you re-enter the game the coordinate is not that precise and sometimes spawns the animals back into the game on a different quandrant of those 4 blocks. I'm not sure what, if anything, can be done to make the coordinate system more specific.
FYI, Another suggested workaround for this issue (given by another person here on the forums on another thread on this same topic) is to pour water just inside the fence so that the current pushes all the animals away from the fence itself.
No, have never had this discussion. Our previous discussion involved the nether.
Now, I've seen animals glitch through fences on ocassion and they may sometimes spawn upon loading on the wrong side of fences, but they do also despawn. A friend and I have tried many different methods of trying to contain them, and nothing works. Some worlds have less problems than others. I don't know why. The point is, when somebody asks an honest question about the game, I am not going to blow smoke up their a55 and tell them to go through a bunch of steps that don't work. At this point, there isn't much point in building an animal farm unless you're prepared to tend it constantly.
I built myself a little farm and then went into my cave system. I came out and no animals where their.
I made sure their was no way for them to get out too.
When you say 20 blocks do you mean like in one direction?
That's the safest bet. And yes in any direction.
This is 19x19 meaning that if you build a hole in the ground, or a walled pen for animals that isn't fencing, then the longest they could move would be 17 blocks in any direction. Meaning they shouldn't despawn at all.
I don't see why you need a farm. Just kill the animals and they'll respawn faster than you can farm them. I have 16 stacks of Steaks on my world from just killing Cows in the wild and not farming them.
Well, that is what wolves are able to do IRL too. I don't think farming, even in Minecraft, is supposed to be a trouble-free activity.
As MG said, they keep things in or out, but they don't do the job perfectly... just like IRL. I won't tell you how many times I've had to round up real cows that have gone through a real fence... ask any rancher.
They (real cows) can seem to magically disappear. Yes, there are bugs in the game, but some of this incessant "ranting" about wolves and fences in a game not being perfect IS waay beyond the mere reporting of bugs to the programmers. Furthermore, I wouldn't put it past the programmers to have put some of these issues in place deliberately... just to make the game a little more challenging for the folks who habitually play in Peaceful mode. Afterall, they don't get the pleasure of creepers blowing holes in their houses and endermen stealing the dirt from under those infamous fences. It IS a game.
And just for the record, I responded with the facts to the original question. Have you? No, you're just trolling.
As I recall, we (meaning you and I specifically) have gone rounds on this issue before on different threads. If I'm mistaken and it was someone else, I apologize for that. I have responded several times to posts on this issue. In fact, I was one of the people who originally posted about animals spawning on the wrong side of the fences upon re-entering the game back when 1.8.2 came out. I originally thought they were despawning until I witnessed an animal spawn outside the fence about a week after I first reported it as a bug. 4JSteve indicated at that time that he was unable to duplicate the problem I had reported.
Since then others have taken the issue waay over the top... perpetually declaring the game and breeding completely broken as a result. The game is not completely broken and, in some respects, losing some of your animals from time to time mimics what does happen with ranching in real life.
I am not trolling. Earlier in this thread, I mentioned a method that does minimize the number of animals you will lose from your pens... make a pen inside a pen with a block space between the two fences... this will not only prevent wolves from getting to the sheep it will also prevent losing animals when they occasionally spawn on the wrong side of the fence for the inner pen. Making the pens small (i.e. I make mine 5 x 5) will prevent the animals despawning like the wild ones do. Keeping only a maximum of 3 animals in each pen will minimize animals from bumping each other onto the top of the fence (if you haven't noticed, it is possible to launch an animal onto the top of a fence by hitting it just so... so too many animals in a pen can cause losses by animals being pushed onto the top of the fences by other animals).
I am not losing animals to despawning at all. I am no longer losing animals to wolves unless they happen to spawn right inside the pens; and I am only losing a very few animals to them spawning on the wrong side of the fences. It's working for me, so it's the best advice I can give the OP. I suppose though that some people would rather just complain that 4J haven't made everything to fit their definition of perfect.
I believe the issue with animals spawning on the wrong side of fences results from the fact that a coordinate is not an individual block; but the intersection of 4 blocks. it is also possible to stand on part of the same block as a fence, so when you save and exit the game some animals may happen to be standing on the same block as their fence. When you re-enter the game the coordinate is not that precise and sometimes spawns the animals back into the game on a different quandrant of those 4 blocks. I'm not sure what, if anything, can be done to make the coordinate system more specific.
FYI, Another suggested workaround for this issue (given by another person here on the forums on another thread on this same topic) is to pour water just inside the fence so that the current pushes all the animals away from the fence itself.
When a wolf attacks a sheep, it jumps. When it jumps, it can attack over the top of a fence, just like the player can. Wolves do it on the current PC 1.4.7 as well. It's not a bug.
Now, I've seen animals glitch through fences on ocassion and they may sometimes spawn upon loading on the wrong side of fences, but they do also despawn. A friend and I have tried many different methods of trying to contain them, and nothing works. Some worlds have less problems than others. I don't know why. The point is, when somebody asks an honest question about the game, I am not going to blow smoke up their a55 and tell them to go through a bunch of steps that don't work. At this point, there isn't much point in building an animal farm unless you're prepared to tend it constantly.tried it. Two deep keeps the wolves from killing through them, but two high still doesn't help. Feel free to experiment.