My reasons for liking it are fairly simple. I feel that video games have gotten to a point where the player is nothing more than a baby being pushed and helped along through the whole experience. Gone are the days of games like Doom where nothing held your hand. You had to figure out how to get from beginning to end on your own. Nothing pointed you in the right direction and nothing held your hand while you tried to find that direction. You basically had to stumble around in your own ignorance until you caught a whiff of what you're supposed to be doing.
That is exactly what Minecraft recaptured for me the first time I played it on the PC three years ago. I started a world, was dropped in the middle and had really no other goal than to just play the game. I wasn't there to earn an achievement or trophy. I wasn't there to get to a final boss. I wasn't there to beat the game as fast as I could. I was there to play the game how I wanted to and how I saw fit. Nothing was there to help me or guide me. If I wanted someplace safe from the monsters that came out at night, I had to make someplace safe. The game didn't point to somewhere and go "It's safe over here". If I died before I could make a bed, too bad. I had to spawn all the way back where I started.
I like it because it's an alternate reality that I create and survive in. I make my house how I want it, I gather my own resources and use them how I see fit, and I decide what I need when I need it. It's like a second life. Only in this life there are bad things that come out at night and want to kill me.
I like Minecraft cause I can basically do whatever I want.
Feel like building? Go ahead! Feel like farming and gathering resources! More power to ya! Feel like hunting? Go ahead! Feel like fighting for your very life against horrible, horrible beasts, I hope you're ready to die
There have been times where I've been building structures and just dropped it to go kill some sheep.
I like it for many reasons actually. 1 it is open ended building type game with extra perks. I enjoy the creativity that I do with it, even when I don't really use creative, as I prefer the whole resource gathering part of the game that is in survival whether on peaceful or easy. Like seeing what I can build within the constraints of the game mechanics and other things that are part of the game.:D
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
I like the game because there's no limitations. Most games are enjoyable only to a certain point. For example, Skyrim is a great game because it has such a large world and many different quests, but you will eventually exhaust all things you can do, unless you want to redo the same caves over and over again. In Minecraft, you only grow bored if you're creativity runs dry.
I feel that video games have gotten to a point where the player is nothing more than a baby being pushed and helped along through the whole experience. Gone are the days of games like Doom where nothing held your hand. You had to figure out how to get from beginning to end on your own.
These have been my exact thoughts for several years now. Most newer games, such as the recent Fallout and Elder Scrolls games follow the formula of "Go to this location and do some arbitrary task. Oh, you don't know where that is? Let me mark it on your map, or maybe give you a glowing trail to eliminate any possibility of you ever becoming immersed in this game." To me, this makes the game too easy and it becomes boring. More difficult settings do nothing but make enemies harder, and that's not what I'm looking for. I want to be challenged by being forced to figure things out for myself, not rage because I keep getting killed.
But fear not my friend, there are still amazing and challenging games being developed today, and most of them are free. I'm speaking of roguelikes of course. For example, in Dwarf Fortress there is something called the "Adventurer" mode, which plays like a traditional roguelike, but still includes the things that set DF apart from other RLs, like their incredible world generation and surprisingly deep random history generation. Let's say someone asks you to complete a quest where you eradicate the inhabitants of a dungeon. Instead of having your destination pinpointed, you will read something like "The goblins keep terrorizing the roads and we can't leave our village. Could you be so brave as to destroy them? They reside in a dungeon two day's travel to the east." This gives you a general idea of where to go, but it doesn't spoon feed it to you. The best part of DF is that the replay value is unlimited, you can have a completely different environment and storyline every time you play. You could even use the same world over and over again, just embarking in different regions each time. You can generate some ridiculously massive worlds in Dwarf Fortress. To the point that it would literally take years to see everything in a world. Combine this with the fact that you can generate a new world whenever you want, and it's an explorer's paradise.
ADOM (Ancient Domains of Mystery) is also another excellent choice. They finally ceased development of the game in 2002, after 8 years of work. But there is now a sequel called ADOM II that they have been working on for a couple years now, I believe. These are both free, but be careful with the latest version of ADOM II, it isn't too stable, very buggy. This game is a lot more focused on the storyline compared to DF, but it is still ruthless when it comes to difficulty. ADOM II also has the most amazing combat system I have ever seen in a roguelike RPG. Missiles fire in real time, allowing them to be frozen in mid-air when fired from a long distance that would allow a game tick to pass before the projectile would meet its target. This creates the possibility for some pretty neat things, such as dodging an arrow, or perhaps even burning it to ashes with a fireball spell. There are a ton of other games that are still good, and I could talk about them forever, but I think I've said enough for now. If you want to know more about either of these titles, feel free to send me a message and I can provide you links and all sorts of other goodies.
Response to the actual topic:
I like Minecraft for its ability to be educational without becoming a bore. It always brings a smile to my face when I hear about how someone has learned something from MC. It can expand one's creativity and imagination and improve their artistic skills. Not to mention redstone, which is a great segue that can get people interested in real-world electronics and even help somebody understand them. My own primary reason for enjoying this game so much is my obsession with redstone. It's just such an interesting element and I truly love to study it and find possibilities for it. This energy and its conduits make me feel like I'm exploring a completely new frontier when I experiment with it. My favorite pastime is to take electronic mechanisms from real life, figure out how they work in terms of Boolean logic, and find a way to adapt that to the laws of redstone logic. Redstone isn't as universal and general-purpose as electricity, so it can really become a challenge to recreate the functionality of such devices.
It's not a game that tells me what to do. It's not a game that shows me where i'm going. It's not a game that has a strict line and if you cross it you're done. It has no end, I can't beat it. It has no tasks. The only objectives you have are the ones you set for yourself. No one can tell you how to play it or what you should be doing. It's freedom and it's something you don't get in a lot of games apart from open world games and RPG's. I had to learn about the game, granted the game does have in in game tutorial, the first time I played it on PC and had no idea what to do, where to go and how to do it. I needed to learn, and I feel a lot of games don't do that. It's a game that does not spoon feed you like a baby. You play how you want, when you want and whatever way you want. No questions asked.
I play Minecraft because I always enjoyed various "sandbox" games (the Sim's series comes to mind, though my favorite one was the old SimLife game) and this renews the passion I feel for them. I can spend countless hours in a survival world happily breaking blocks to take back to my base, smelt them, and store until I begin a mega build (one of my first was making a complete mansion out of glass blocks back in 1.7.3, no dupe (because I was unaware of it) and using trapped lava to provide light for the mansion). Or if I so feel like, I can create a world in creative, and build to my heart's content, test various, self designed redstone mech, or create a tower to build height, line the interior with TNT, and blow it up just because I can. Then there's the multiplayer aspect of the game, lending a helping hand to build, sustain, and conquer a survival world, or just for kick see if you can make a working, solvable rubix cube using redstone (me and a friend did try this, but we only got the color to shift one square over (8x8 square tile of the 3x3 tiles in the rubix cube) before we realized the way we were doing it would never have allowed us to get the other 8 tiles on a SINGLE side (not to mention the other 5 sides) to perfectly move and be contained inside the rubix cube itself. But half the fun was just trying to see if we could do something we'd never heard of before. So I guess as long as I have an interest in Sandbox style games, I'll always be drawn to the Minecraft, or games like it.
I love it because it allows me to build whatever I feel like, with very few limitations. Also because you can do whatever you please. The biggest reason I love it is probably because it gives a stress free environment where me and a very close friend can chat without getting frustrated about dying a thousand times or something similar.
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The good people, they always die. And the bad people do too...But the weaker people, the people like me, WE have inherited the Earth. -Morgan Jones
see if you can make a working, solvable rubix cube using redstone (me and a friend did try this, but we only got the color to shift one square over (8x8 square tile of the 3x3 tiles in the rubix cube) before we realized the way we were doing it would never have allowed us to get the other 8 tiles on a SINGLE side (not to mention the other 5 sides) to perfectly move and be contained inside the rubix cube itself. But half the fun was just trying to see if we could do something we'd never heard of before.
The problem is you went about it all wrong. It is impossible to build a Rubik's Cube as we traditionally think of it with redstone. Instead, think about how the puzzle would work if it was inverted and you were actually inside the cube. It's still a daunting task, but it's completely possible.
I feel that video games have gotten to a point where the player is nothing more than a baby being pushed and helped along through the whole experience.
Funny, I feel the same way about those "adventure" and "puzzle" maps people make.
I like MC because I'm not being led around by the nose (by the developer or another player). I set the goal(s). And sometimes, there is no goal. You can't "win", only reach another personal level, and you get to make as many levels as you want.
What's neat about MC is- it's the journey, not the end result.
I love the survival aspect, the being tossed out there with nothing, told nothing, and forgotten. 'Go and survive, oh and since you're doing so, why not doll the place up a bit.' Being given an almost literal sandbox to just do what I want with, and with the ability to add the challenge of surviving and figuring out my own way is the real reason I love minecraft. I enjoy the constant discovery and coming up with solutions for my projects and goals in my worlds. I love the community and coming here and hearing what other people are doing and coming up with. The amount of creativity that is allowed is astounding, and seeing people take that by the hand and run with it.... is amazing.
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A simple question.
My reasons for liking it are fairly simple. I feel that video games have gotten to a point where the player is nothing more than a baby being pushed and helped along through the whole experience. Gone are the days of games like Doom where nothing held your hand. You had to figure out how to get from beginning to end on your own. Nothing pointed you in the right direction and nothing held your hand while you tried to find that direction. You basically had to stumble around in your own ignorance until you caught a whiff of what you're supposed to be doing.
That is exactly what Minecraft recaptured for me the first time I played it on the PC three years ago. I started a world, was dropped in the middle and had really no other goal than to just play the game. I wasn't there to earn an achievement or trophy. I wasn't there to get to a final boss. I wasn't there to beat the game as fast as I could. I was there to play the game how I wanted to and how I saw fit. Nothing was there to help me or guide me. If I wanted someplace safe from the monsters that came out at night, I had to make someplace safe. The game didn't point to somewhere and go "It's safe over here". If I died before I could make a bed, too bad. I had to spawn all the way back where I started.
That is why I like Minecraft.
Feel like building? Go ahead! Feel like farming and gathering resources! More power to ya! Feel like hunting? Go ahead! Feel like fighting for your very life against horrible, horrible beasts, I hope you're ready to die
There have been times where I've been building structures and just dropped it to go kill some sheep.
I also like making fun redstone games and PVP games to play.
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Retired StaffThese have been my exact thoughts for several years now. Most newer games, such as the recent Fallout and Elder Scrolls games follow the formula of "Go to this location and do some arbitrary task. Oh, you don't know where that is? Let me mark it on your map, or maybe give you a glowing trail to eliminate any possibility of you ever becoming immersed in this game." To me, this makes the game too easy and it becomes boring. More difficult settings do nothing but make enemies harder, and that's not what I'm looking for. I want to be challenged by being forced to figure things out for myself, not rage because I keep getting killed.
But fear not my friend, there are still amazing and challenging games being developed today, and most of them are free. I'm speaking of roguelikes of course. For example, in Dwarf Fortress there is something called the "Adventurer" mode, which plays like a traditional roguelike, but still includes the things that set DF apart from other RLs, like their incredible world generation and surprisingly deep random history generation. Let's say someone asks you to complete a quest where you eradicate the inhabitants of a dungeon. Instead of having your destination pinpointed, you will read something like "The goblins keep terrorizing the roads and we can't leave our village. Could you be so brave as to destroy them? They reside in a dungeon two day's travel to the east." This gives you a general idea of where to go, but it doesn't spoon feed it to you. The best part of DF is that the replay value is unlimited, you can have a completely different environment and storyline every time you play. You could even use the same world over and over again, just embarking in different regions each time. You can generate some ridiculously massive worlds in Dwarf Fortress. To the point that it would literally take years to see everything in a world. Combine this with the fact that you can generate a new world whenever you want, and it's an explorer's paradise.
ADOM (Ancient Domains of Mystery) is also another excellent choice. They finally ceased development of the game in 2002, after 8 years of work. But there is now a sequel called ADOM II that they have been working on for a couple years now, I believe. These are both free, but be careful with the latest version of ADOM II, it isn't too stable, very buggy. This game is a lot more focused on the storyline compared to DF, but it is still ruthless when it comes to difficulty. ADOM II also has the most amazing combat system I have ever seen in a roguelike RPG. Missiles fire in real time, allowing them to be frozen in mid-air when fired from a long distance that would allow a game tick to pass before the projectile would meet its target. This creates the possibility for some pretty neat things, such as dodging an arrow, or perhaps even burning it to ashes with a fireball spell. There are a ton of other games that are still good, and I could talk about them forever, but I think I've said enough for now. If you want to know more about either of these titles, feel free to send me a message and I can provide you links and all sorts of other goodies.
Response to the actual topic:
I like Minecraft for its ability to be educational without becoming a bore. It always brings a smile to my face when I hear about how someone has learned something from MC. It can expand one's creativity and imagination and improve their artistic skills. Not to mention redstone, which is a great segue that can get people interested in real-world electronics and even help somebody understand them. My own primary reason for enjoying this game so much is my obsession with redstone. It's just such an interesting element and I truly love to study it and find possibilities for it. This energy and its conduits make me feel like I'm exploring a completely new frontier when I experiment with it. My favorite pastime is to take electronic mechanisms from real life, figure out how they work in terms of Boolean logic, and find a way to adapt that to the laws of redstone logic. Redstone isn't as universal and general-purpose as electricity, so it can really become a challenge to recreate the functionality of such devices.
That's what I love about minecraft.
Then there's the multiplayer aspect of the game, lending a helping hand to build, sustain, and conquer a survival world, or just for kick see if you can make a working, solvable rubix cube using redstone (me and a friend did try this, but we only got the color to shift one square over (8x8 square tile of the 3x3 tiles in the rubix cube) before we realized the way we were doing it would never have allowed us to get the other 8 tiles on a SINGLE side (not to mention the other 5 sides) to perfectly move and be contained inside the rubix cube itself. But half the fun was just trying to see if we could do something we'd never heard of before.
So I guess as long as I have an interest in Sandbox style games, I'll always be drawn to the Minecraft, or games like it.
My 200th post BTW
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Retired StaffThe problem is you went about it all wrong. It is impossible to build a Rubik's Cube as we traditionally think of it with redstone. Instead, think about how the puzzle would work if it was inverted and you were actually inside the cube. It's still a daunting task, but it's completely possible.
Funny, I feel the same way about those "adventure" and "puzzle" maps people make.
I like MC because I'm not being led around by the nose (by the developer or another player). I set the goal(s). And sometimes, there is no goal. You can't "win", only reach another personal level, and you get to make as many levels as you want.
What's neat about MC is- it's the journey, not the end result.
Stay fluffy~