The world that I run is just over 1 one week old, and while the vast majority of players have turned out to be honest and respectful players, the few griefers and disruptive players that managed to slip through have caused some trouble. Since the world has PvP turned off, the real concern I have is with property damage and burglary. Below are some of the ideas that I have for addressing the problem:
Rotating System of Moderators
- people can volunteer to be a moderator
- moderators must have reasonable suspicion to accuse a player of greifing/disruption
- moderators cannot kick players without host approval
- players message host about moderator abuse
Bank Vault
- building an obsidian bank vault to house player valuables at the main village
- only the host and one player can be in the vault at any one time
Volunteer Player Committee
- members must have a residence in the main town and must have been active for at least several days are eligible to join
- committee advises host on admitting new players into the world, kicking greifers/disruptive players, proposing new projects, etc.
- one person, one vote principle; all committee members have equal say
If you're not letting moderators kick and inspect griefers, what's the point of having them?
I will allow moderators to inspect players. In fact, I may ask them personally to inspect a specific player. As the host, most of my time is spent watching the map and keeping track of player positions.
Players will continue to grief and steal even more. Instead, I would allow moderators have more freedom, and threaten to ban them if they abuse their powers. Chances are, they won't abuse them, and griefers will be under control a bit more. Additionally, I would only recruit moderators you absolutely trust so you don't have to ban any.
I don't think making moderators fear me is the kind of motivation I like. I want moderators to care for the players and community.
The Xbox 360 Edition should have one of my favorite security features from PC servers.
The ability to freeze a player where they are. I once moderated on a PC server a long time ago where that was the most handy little tool. Used it to catch many griefers red handed.
I will allow moderators to inspect players. In fact, I may ask them personally to inspect a specific player. As the host, most of my time is spent watching the map and keeping track of player positions.
I don't think making moderators fear me is the kind of motivation I like. I want moderators to care for the players and community.
You seem like the kinda guy whose game I stay away from. If you don't trust people to play in your world at all, then why do it?
I can't stand when people don't use the implemented anti-griefing features, and then get surprised when they are griefed.
You seem like the kinda guy whose game I stay away from. If you don't trust people to play in your world at all, then why do it?
I can't stand when people don't use the implemented anti-griefing features, and then get surprised when they are griefed.
I do trust people. However, when someone does something suspicious, for example, tunneling beneath all the buildings and town, then I have reasonable suspicion that they are up to no good. And when players are where they shouldn't be, for example inside another player' house, and then suddenly start selling iron swords and diamond pick-axes at absurdly low rates... I think you get the picture.
You seem like the kinda guy whose game I stay away from. If you don't trust people to play in your world at all, then why do it?
I can't stand when people don't use the implemented anti-griefing features, and then get surprised when they are griefed.
I kinda have to agree with this. The trust options are there for a reason. If you leave trust on and your game open bad things will happen. At the very least you are gonna spend half of your play time tailing new players. Personally I have two requirements before you get build permissions in my game. Spend at least 5-10 min looking around and chatting and when you do ask for permissions be prepared to answer the question "what did you have in mind to build?". Griefers typically wont spend 10 minutes waiting for permissions and will almost never have a good answer to the build question. I also find that the new guy/girl who quickly resorts to saying "you can trust me" are usually up to no good as well.
he meant kick without approval what if your sleeping with your xbox on, he wont be able to kick griefers, im sure thats what he meant the permision bit
I kinda have to agree with this. The trust options are there for a reason. If you leave trust on and your game open bad things will happen. At the very least you are gonna spend half of your play time tailing new players. Personally I have two requirements before you get build permissions in my game. Spend at least 5-10 min looking around and chatting and when you do ask for permissions be prepared to answer the question "what did you have in mind to build?". Griefers typically wont spend 10 minutes waiting for permissions and will almost never have a good answer to the build question. I also find that the new guy/girl who quickly resorts to saying "you can trust me" are usually up to no good as well.
Here are some cases that have happened:
- player built a house with backyard and fence, spent about 3 days in the game, and one day inexplicably started to pour lava on the neighbor's house and his own house
- player built a stone-brick house in town, played on and off for several days, friend joined the game, both proceeded to dig underneath several of the buildings in town, as well as starting fires on neighbor's house. They also may have been stockpiling gunpowder.
- player spent several days in the world, mostly working as a hunter. One day, he trespassed on another player's property and told him he was just checking things out, then claimed the land. After being kicked, player messaged me trying to troll me, and saying that he had recorded his antics.
he meant kick without approval what if your sleeping with your xbox on, he wont be able to kick griefers, im sure thats what he meant the permision bit
The world is not 24/7. I've seen what happens to 24/7 servers.
Deffinately go with a bank vault so there will be less theives and for greifing we should have a kind of commite to work like an insurance company so that if items like mine are stolen then we could have that group investigate and see if the victim is telling the truth and if the accused are guilty
The Xbox 360 Edition should have one of my favorite security features from PC servers.
The ability to freeze a player where they are. I once moderated on a PC server a long time ago where that was the most handy little tool. Used it to catch many griefers red handed.
Sounds quite nifty, too bad MCX360 will never have anything like that, which is a shame.
Easiest way is to start a brand new world that means little to you if anybody new ever wants to play with you. Just give them some time and see how it goes down. If you feel like you can trust them in your actual good world, let them in. See what they do in your world, and if they do anything destructive, just exit without saving and blacklist them.
Spend at least 5-10 min looking around and chatting and when you do ask for permissions be prepared to answer the question "what did you have in mind to build?". Griefers typically wont spend 10 minutes waiting for permissions and will almost never have a good answer to the build question. I also find that the new guy/girl who quickly resorts to saying "you can trust me" are usually up to no good as well.
Here's the problem with that. Some players don't know exactly what they want to build. Me, for instance. I'm not a griefer, but I wouldn't be able to answer that question with a straightforward answer. One minute, I might want to build a small house with a huge basement. The next, I might want to build a massive, floating island. Or I may want to help other players with building. Or I may want to just be a hunter. My playstyle changes with every world, so I'd never be able to answer that question. Which means you'd kick me under the assumptions that I'm a griefer, when I'm actually not.
I'd love to see a chat function added, Messaging through XBL is a huge hastle. If this was added, The host could stop the greifing without things getting out of hand...
if everyone had a usb keyboardi made a bank and made it if anyone goes near it, inta kick
I run a server as of a little over a month or so.
I have a perfect group of people.
As I started getting people IN I would have back up save ... Then allow them in one at a time. I would show them around.. even show them my "secret room" I would explain I had couple other people in diff time-zones.
If that person put in a good amount of work on their builds and nothing went missing from my "room". They
would be allowed to stay and I would make them moderators. If they stole or things went south. I would simply reload the last save. As those people got established I would let them know the process is happening to somebody else.. So minimal work would be best in the even a back up save would be needed.. after it was all done.. NOT 1 PROBLEM!!! Took time and was a convoluted process But it paid off...
Also that secret room was real and not a decoy, there was not creative mode only survival...
I probably just got lucky with the first bunch I let in. :-D
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Rotating System of Moderators
- people can volunteer to be a moderator
- moderators must have reasonable suspicion to accuse a player of greifing/disruption
- moderators cannot kick players without host approval
- players message host about moderator abuse
Bank Vault
- building an obsidian bank vault to house player valuables at the main village
- only the host and one player can be in the vault at any one time
Volunteer Player Committee
- members must have a residence in the main town and must have been active for at least several days are eligible to join
- committee advises host on admitting new players into the world, kicking greifers/disruptive players, proposing new projects, etc.
- one person, one vote principle; all committee members have equal say
Can you elaborate?
I will allow moderators to inspect players. In fact, I may ask them personally to inspect a specific player. As the host, most of my time is spent watching the map and keeping track of player positions.
I don't think making moderators fear me is the kind of motivation I like. I want moderators to care for the players and community.
The ability to freeze a player where they are. I once moderated on a PC server a long time ago where that was the most handy little tool. Used it to catch many griefers red handed.
You seem like the kinda guy whose game I stay away from. If you don't trust people to play in your world at all, then why do it?
I can't stand when people don't use the implemented anti-griefing features, and then get surprised when they are griefed.
I do trust people. However, when someone does something suspicious, for example, tunneling beneath all the buildings and town, then I have reasonable suspicion that they are up to no good. And when players are where they shouldn't be, for example inside another player' house, and then suddenly start selling iron swords and diamond pick-axes at absurdly low rates... I think you get the picture.
I kinda have to agree with this. The trust options are there for a reason. If you leave trust on and your game open bad things will happen. At the very least you are gonna spend half of your play time tailing new players. Personally I have two requirements before you get build permissions in my game. Spend at least 5-10 min looking around and chatting and when you do ask for permissions be prepared to answer the question "what did you have in mind to build?". Griefers typically wont spend 10 minutes waiting for permissions and will almost never have a good answer to the build question. I also find that the new guy/girl who quickly resorts to saying "you can trust me" are usually up to no good as well.
or just save to a usb
he meant kick without approval what if your sleeping with your xbox on, he wont be able to kick griefers, im sure thats what he meant the permision bit
Here are some cases that have happened:
- player built a house with backyard and fence, spent about 3 days in the game, and one day inexplicably started to pour lava on the neighbor's house and his own house
- player built a stone-brick house in town, played on and off for several days, friend joined the game, both proceeded to dig underneath several of the buildings in town, as well as starting fires on neighbor's house. They also may have been stockpiling gunpowder.
- player spent several days in the world, mostly working as a hunter. One day, he trespassed on another player's property and told him he was just checking things out, then claimed the land. After being kicked, player messaged me trying to troll me, and saying that he had recorded his antics.
The world is not 24/7. I've seen what happens to 24/7 servers.
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Here's the problem with that. Some players don't know exactly what they want to build. Me, for instance. I'm not a griefer, but I wouldn't be able to answer that question with a straightforward answer. One minute, I might want to build a small house with a huge basement. The next, I might want to build a massive, floating island. Or I may want to help other players with building. Or I may want to just be a hunter. My playstyle changes with every world, so I'd never be able to answer that question. Which means you'd kick me under the assumptions that I'm a griefer, when I'm actually not.
if everyone had a usb keyboardi made a bank and made it if anyone goes near it, inta kick
I have a perfect group of people.
As I started getting people IN I would have back up save ... Then allow them in one at a time. I would show them around.. even show them my "secret room" I would explain I had couple other people in diff time-zones.
If that person put in a good amount of work on their builds and nothing went missing from my "room". They
would be allowed to stay and I would make them moderators. If they stole or things went south. I would simply reload the last save. As those people got established I would let them know the process is happening to somebody else.. So minimal work would be best in the even a back up save would be needed.. after it was all done.. NOT 1 PROBLEM!!! Took time and was a convoluted process But it paid off...
Also that secret room was real and not a decoy, there was not creative mode only survival...
I probably just got lucky with the first bunch I let in. :-D
I play alone
If someone's griefing it's either a creeper
Or me just getting bored and destroying everything for teh lols