so i'm playing on a 'survival island' type seed and i am being OVER RAN by animals. does anyone have any idea how i can cut down on this? other than killing them minecraft-daily.
Use half slabs in the area's you don't want them to spawn, and leave a second island (or even section of your island) fenced in with grass for them to spawn on... otherwise, you're SOL... sorry!
oR JUST DESIGNATE AN AREA FOR BREEDING... ONCE YOU HAVE SPAWNED ENOUGH IN THIS AREA.. THEY WILL BE PRETTY MUCH BE NON EXISTENT IN YOUR CHUNK...
i KNOW FOR A FACT THIS HELPS BECAUSE I PLAY ONLINE AND WHEN MY PENS GET FULL. THERE IS PRETTY MUCH NO ANIMALS ELSEWHERE SINCE IT SEEMS THE CAP WAS HIT.
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I dont have a solution just an explanation. The animals have less space to spawn on in the world since theres little land. Therefore you have a bunch of spawn in one place . Ive seen 2 pink sheep my 6 months of and 1 occurred on an island map
I agree with the poster who suggested building up a breeding area and allowing the animal spawn cap to get filled up with animals under your control. This will slow down the wild spawns in that chunk. You can lead the animals underground and put the breeding center where it is completely out of sight and out of mind. Just make sure the pens are small so that the animals you put underground can't despawn on you. They will keep the cap full and prevent animals from spawning above ground.
MG - Personally, I like the way the spawn system is working right now. Controlling too many animals now is far more manageable than dealing with the total lack of them some worlds had before they allowed the wild animals to respawn at a higher rate... and at least you can get XP for killing them. When 1.8.2 first came out, I generated a survival island seed where I literally did not see a single animal from the start of the world. The island had a single tree that originally yielded only 1 sapling and no apples and three shafts of tall grass that yielded only 1 seed. Starvation was imminent and it was next to impossible to survive in that world for very long... and I didn't.
I started a new seed this weekend and have hollowed out my hill nicely, however, there are a gazillion spawned animals all over the place. their constant noise was starting to make me crazy. I didn't have that issue with my old map, has the spawn rate been increased with the update last month?
MG - Personally, I like the way the spawn system is working right now. Controlling too many animals now is far more manageable than dealing with the total lack of them some worlds had before they allowed the wild animals to respawn at a higher rate... and at least you can get XP for killing them. When 1.8.2 first came out, I generated a survival island seed where I literally did not see a single animal from the start of the world. The island had a single tree that originally yielded only 1 sapling and no apples and three shafts of tall grass that yielded only 1 seed. Starvation was imminent and it was next to impossible to survive in that world for very long... and I didn't.
If they leave the animal spawning as it is now, then they need to remove breeding. Breeding is rendered completely useless by the spawn system and it's pretty much nothing more than a waste of space. Breeding was added to cope with the change in the spawn system that made animals more rare in 1.8.2. Now that the spawning is back to the way it was before 1.8.2, there is no need for breeding.
On the PC, breeding is needed to sustain animals for food and other items. On he Xbox 360 Edition, there is no need to breed because animals will just respawn seconds after they're killed.
I started a new seed this weekend and have hollowed out my hill nicely, however, there are a gazillion spawned animals all over the place. their constant noise was starting to make me crazy. I didn't have that issue with my old map, has the spawn rate been increased with the update last month?
No, I don't believe it was changed in TU8. It was changed in, I believe, TU6 (the bug fix for the 1.8.2 update) since people were then complaining about world's without any animals in them at all. The 1.8.2 update was when animals were changed to not despawn. In that bug fix, I believe, the change was to reintroduce the pre-1.8.2 spawn rate and then in 1.0.1, I believe, the change was made to allow some the free-roaming animals to despawn and thereby free up the spawn cap limit so that new will animals could respawn.
If they leave the animal spawning as it is now, then they need to remove breeding. Breeding is rendered completely useless by the spawn system and it's pretty much nothing more than a waste of space. Breeding was added to cope with the change in the spawn system that made animals more rare in 1.8.2. Now that the spawning is back to the way it was before 1.8.2, there is no need for breeding.
On the PC, breeding is needed to sustain animals for food and other items. On he Xbox 360 Edition, there is no need to breed because animals will just respawn seconds after they're killed.
However, when it comes right down to it, there is much in Minecraft that is not needed to be done in order to survive. There is no need to breed for food at any time, since even a small wheat farm can readily produce enough bread to sustain a single player in hard mode - even without using bonemeal. With swamps and mushroom islands in the game, mushrooms are generally easy to find and plentiful... even without growing them at any time. Breeding is really something that is... just because. I personally enjoy breeding and do a lot of it; but I do it mostly to get a sustained supply of specific colors of wool without having to mine for a ton of lapis or bonemeal the heck out of the grass to get flowers. Food... I've got chests full of bread and melons and even a stack and a half of apples I'll never need to actually eat to survive.
With the animal spawn rates up, it does provide a good, renewable method for obtaining XP (in addition to breeding) in Peaceful mode since they don't have access to the XP other players get by slaughtering hostile mobs.
If they leave the animal spawning as it is now, then they need to remove breeding. Breeding is rendered completely useless by the spawn system and it's pretty much nothing more than a waste of space. Breeding was added to cope with the change in the spawn system that made animals more rare in 1.8.2. Now that the spawning is back to the way it was before 1.8.2, there is no need for breeding.
On the PC, breeding is needed to sustain animals for food and other items. On he Xbox 360 Edition, there is no need to breed because animals will just respawn seconds after they're killed.
Breeding is not useless because anyone survivng in the mountains knows that when they try to corrall 2 or more animals in a fence knows when u wake up the next morning your animals are gone. Despawned... Now the breeding system being flawed, thats a different issie
I have the opposite problem, animals scarcely spawn in my world. I've had to basically survive off of bread. I was heading to my future home site today, and to my shock I found where all of the animals had seemed to be hidden. The animals were scattered throughout the cliffs, sheep, cows, pigs, and a few chicken. I think a major problem here would be the passive mob AI...
I have the opposite problem, animals scarcely spawn in my world. I've had to basically survive off of bread. I was heading to my future home site today, and to my shock I found where all of the animals had seemed to be hidden. The animals were scattered throughout the cliffs, sheep, cows, pigs, and a few chicken. I think a major problem here would be the passive mob AI...
Yes, that seems to be a problem now in maps with a lot of extreme hills or in areas where there are lots of ravines. The animals spawn on single-block columns and can't move, so they don't despawn either. These fill up the spawn cap and prevent other animals from spawning. I can't tell you how many times I've had to climb the cliffs in my world to kill animals stranded on these ledges. In one world, I've resort to trying to level entire mountains ranges to prevent this from happening.
Yes, that seems to be a problem now in maps with a lot of extreme hills or in areas where there are lots of ravines. The animals spawn on single-block columns and can't move, so they don't despawn either. These fill up the spawn cap and prevent other animals from spawning. I can't tell you how many times I've had to climb the cliffs in my world to kill animals stranded on these ledges. In one world, I've resort to trying to level entire mountains ranges to prevent this from happening.
I just hit them with a fishing pole and yank them off the cliff...
However, when it comes right down to it, there is much in Minecraft that is not needed to be done in order to survive. There is no need to breed for food at any time, since even a small wheat farm can readily produce enough bread to sustain a single player in hard mode - even without using bonemeal. With swamps and mushroom islands in the game, mushrooms are generally easy to find and plentiful... even without growing them at any time. Breeding is really something that is... just because. I personally enjoy breeding and do a lot of it; but I do it mostly to get a sustained supply of specific colors of wool without having to mine for a ton of lapis or bonemeal the heck out of the grass to get flowers. Food... I've got chests full of bread and melons and even a stack and a half of apples I'll never need to actually eat to survive.
My point is that the entire reason for the existence of breeding as a feature in Minecraft was in response to the spawn system being changed in the Adventure Update. When you could pretty much wipe animals out into extinction, breeding was a necessary feature. It was the answer to the spawning system for passive mobs. 4J have completely removed that reason by making the passive mobs spawn like they did before the Adventure Update. As for breeding to keep a sustained supply of colored wools, that too will become unneeded when sheep are allowed to regrow their wool.
When I think about using breeding in my world, I ask myself why I would waste the time? I can just make a square of grass that infinitely spawns cows much faster than breeding ever would.
This is all just my opinion however. I'm slowly starting to lean back towards the PC version because of all of these things.
My point is that the entire reason for the existence of breeding as a feature in Minecraft was in response to the spawn system being changed in the Adventure Update. When you could pretty much wipe animals out into extinction, breeding was a necessary feature. It was the answer to the spawning system for passive mobs. 4J have completely removed that reason by making the passive mobs spawn like they did before the Adventure Update. As for breeding to keep a sustained supply of colored wools, that too will become unneeded when sheep are allowed to regrow their wool.
Regardless of the initial reason for putting breeding in on the PC... even on the PC where the spawn rate it low, it is not necessary to breed animals for food. There are ample food sources without breeding and a smart player will rarely have their survival threatened through hunger even when attempting to sustain themselves on a vegan diet. On the PC, breeding sheep to create wool is also almost completely redundant because the animals don't despawn at all. You would breed them to increase the amount of colored wool you can get at one time... Then, when you're done with the project, you kill off the excess animals. You could wait for two animals to continually regrow wool, but it would take more time than having 4 or 20 animals of that color regardless of what system you're playing on.
As for "catering" - Peaceful mode has been an option in the game on Xbox since it's inception (and it was made a part of the PC game very early on, if not at its inception as well). Therefore, the developers, in principle, have an obligation now to "cater" to all the modes of play already in the game and keep them ALL playable and enjoyable. Pacifist types and small children who play in Peaceful mode should not be "condemned" to spending hours and hours gathering XP when the people who enjoy fighting hostile mobs can readily do the same in 10 minutes or less by camping by a blaze spawner... just because some figher types seem to need a "survivalist reason" to want to breed animals in the game.
so i'm playing on a 'survival island' type seed and i am being OVER RAN by animals. does anyone have any idea how i can cut down on this? other than killing them minecraft-daily.
some pictures
Lol. Are you playing the seed "forest" ? Interesting is the only Island they spawn on, probably because it is the only island big enough. Other non mushroom islands are way too small. I know this though: animals will spawn where there is grass. No grass and the animals won't spawn. But you might not want to do this, this you'll have no meat anymore.
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some pictures
i KNOW FOR A FACT THIS HELPS BECAUSE I PLAY ONLINE AND WHEN MY PENS GET FULL. THERE IS PRETTY MUCH NO ANIMALS ELSEWHERE SINCE IT SEEMS THE CAP WAS HIT.
i'm gonna build a little island/pen on the outside of my wall. thanks for the tips! o:
MG - Personally, I like the way the spawn system is working right now. Controlling too many animals now is far more manageable than dealing with the total lack of them some worlds had before they allowed the wild animals to respawn at a higher rate... and at least you can get XP for killing them. When 1.8.2 first came out, I generated a survival island seed where I literally did not see a single animal from the start of the world. The island had a single tree that originally yielded only 1 sapling and no apples and three shafts of tall grass that yielded only 1 seed. Starvation was imminent and it was next to impossible to survive in that world for very long... and I didn't.
On the PC, breeding is needed to sustain animals for food and other items. On he Xbox 360 Edition, there is no need to breed because animals will just respawn seconds after they're killed.
No, I don't believe it was changed in TU8. It was changed in, I believe, TU6 (the bug fix for the 1.8.2 update) since people were then complaining about world's without any animals in them at all. The 1.8.2 update was when animals were changed to not despawn. In that bug fix, I believe, the change was to reintroduce the pre-1.8.2 spawn rate and then in 1.0.1, I believe, the change was made to allow some the free-roaming animals to despawn and thereby free up the spawn cap limit so that new will animals could respawn.
However, when it comes right down to it, there is much in Minecraft that is not needed to be done in order to survive. There is no need to breed for food at any time, since even a small wheat farm can readily produce enough bread to sustain a single player in hard mode - even without using bonemeal. With swamps and mushroom islands in the game, mushrooms are generally easy to find and plentiful... even without growing them at any time. Breeding is really something that is... just because. I personally enjoy breeding and do a lot of it; but I do it mostly to get a sustained supply of specific colors of wool without having to mine for a ton of lapis or bonemeal the heck out of the grass to get flowers. Food... I've got chests full of bread and melons and even a stack and a half of apples I'll never need to actually eat to survive.
With the animal spawn rates up, it does provide a good, renewable method for obtaining XP (in addition to breeding) in Peaceful mode since they don't have access to the XP other players get by slaughtering hostile mobs.
Yes, that seems to be a problem now in maps with a lot of extreme hills or in areas where there are lots of ravines. The animals spawn on single-block columns and can't move, so they don't despawn either. These fill up the spawn cap and prevent other animals from spawning. I can't tell you how many times I've had to climb the cliffs in my world to kill animals stranded on these ledges. In one world, I've resort to trying to level entire mountains ranges to prevent this from happening.
I just hit them with a fishing pole and yank them off the cliff...
That is absolutely brilliant! Thanks.
When I think about using breeding in my world, I ask myself why I would waste the time? I can just make a square of grass that infinitely spawns cows much faster than breeding ever would.
This is all just my opinion however. I'm slowly starting to lean back towards the PC version because of all of these things.
Regardless of the initial reason for putting breeding in on the PC... even on the PC where the spawn rate it low, it is not necessary to breed animals for food. There are ample food sources without breeding and a smart player will rarely have their survival threatened through hunger even when attempting to sustain themselves on a vegan diet. On the PC, breeding sheep to create wool is also almost completely redundant because the animals don't despawn at all. You would breed them to increase the amount of colored wool you can get at one time... Then, when you're done with the project, you kill off the excess animals. You could wait for two animals to continually regrow wool, but it would take more time than having 4 or 20 animals of that color regardless of what system you're playing on.
As for "catering" - Peaceful mode has been an option in the game on Xbox since it's inception (and it was made a part of the PC game very early on, if not at its inception as well). Therefore, the developers, in principle, have an obligation now to "cater" to all the modes of play already in the game and keep them ALL playable and enjoyable. Pacifist types and small children who play in Peaceful mode should not be "condemned" to spending hours and hours gathering XP when the people who enjoy fighting hostile mobs can readily do the same in 10 minutes or less by camping by a blaze spawner... just because some figher types seem to need a "survivalist reason" to want to breed animals in the game.
Lol. Are you playing the seed "forest" ? Interesting is the only Island they spawn on, probably because it is the only island big enough. Other non mushroom islands are way too small. I know this though: animals will spawn where there is grass. No grass and the animals won't spawn. But you might not want to do this, this you'll have no meat anymore.