What are some ways that help reduce lag ? I'm trying to run a roleplay world, some players are reporting lag and I've seen it. I really want to provide the best experience possible.
So far, I make an xbox live party to handle chat, and don't move around the map so that my xbox doesn't have to load new chunks.
There's really not much you can do, aside from upgrading your internet provider. However, since only some players report lag, it may be their own ISP. You having a high upload speed won't really help if their low download speed is bottle-necking the transfer.
I suppose you could try to keep the amount of blocks to a minimum, but that defeats the purpose. You can always criminalize the possession and use of redstone.
There's really not much you can do, aside from upgrading your internet provider. However, since only some players report lag, it may be their own ISP. You having a high upload speed won't really help if their low download speed is bottle-necking the transfer.
I suppose you could try to keep the amount of blocks to a minimum, but that defeats the purpose. You can always criminalize the possession and use of redstone.
Thanks. I was thinking that reducing the number of devices on my router could mitigate lag. At the very least, the laptop i'm using and the 360 are the only things connected.
Thanks. I was thinking that reducing the number of devices on my router could mitigate lag. At the very least, the laptop i'm using and the 360 are the only things connected.
I wouldn't think it would be much of an issue by simply being connected. On the other hand, if you happen to be downloading several files, that may cause a problem.
I wouldn't think it would be much of an issue by simply being connected. On the other hand, if you happen to be downloading several files, that may cause a problem.
I'm definitely not downloading files, but I am concerned about how much bandwidth the laptop takes up. I mostly keep to internet browsing, so it's probably negligible.
Wired connection is typically better than wireless. Other than that the only thing to help is changing your Internet service. It also can vary on other players proximity to you, which is pretty in changeable.
Unless he plans on implementing a multiband oc3 connection or something forget about looking at different isp's. This game transfers ALOT of data, and it does it constantly weather or not your moving around or sitting still, run a packet sniffer or log a session and your see what i mean, its not uncommon for this game to chew up a gb of data transfer in an hour. number of players depending.
if you've got people who insist on streaming content from netflix you can reduce the stream quality on netflix (they won't like this, so don't tell them)
if you've got people downloading via bittorrent, some clients (utorrent) allow you to throttle the download speed, and even schedule said throttling so you can just set it to be reduced during your typical gaming time.
both of these options will help if you're sharing a network with others who don't give a sh-- about your gaming habits.
Wired connection is typically better than wireless. Other than that the only thing to help is changing your Internet service. It also can vary on other players proximity to you, which is pretty in changeable.
Unless he's running major up/down speeds from his ISP, wired/wireless doesn't actually make that much of a difference anymore. Most of the 802.11g and .11n wireless networks will handle around 54Mbps to the router. Even my high-end Fios ISP (100 down 30 up) throttles down what is being transferred from the router.
the rest of your comment is spot on though, with remote player proximity ebing the biggest factor. The OP's problems may not bu due to his ISP at all.
Unless he's running major up/down speeds from his ISP, wired/wireless doesn't actually make that much of a difference anymore. Most of the 802.11g and .11n wireless networks will handle around 54Mbps to the router. Even my high-end Fios ISP (100 down 30 up) throttles down what is being transferred from the router.
the rest of your comment is spot on though, with remote player proximity ebing the biggest factor. The OP's problems may not bu due to his ISP at all.
I understand theat wireless can perform the same as wired, but with wireless, distance from the modem becomes a major factor. If your xbox is fairly close to it then your good to go. As for me, the difference between wireless and wired goes from a 1.6mb/s download speed to a 35mb/s speed. This is all because I'm gaming probably 250ft from my modem with many many walls inbetween
I understand theat wireless can perform the same as wired, but with wireless, distance from the modem becomes a major factor. If your xbox is fairly close to it then your good to go. As for me, the difference between wireless and wired goes from a 1.6mb/s download speed to a 35mb/s speed. This is all because I'm gaming probably 250ft from my modem with many many walls inbetween
I find your statements here a little dubious.
1. You're implying that your Internet connection is >35 mbit. That's actually very fast as far as consumer grade Internet goes. If that's true, then I don't think it's a typical case and shouldn't really be used to argue your case.
2. Further to the above, download speeds aren't terribly relevant here as the problem will be limits on upload speeds. The OP is running his system as a server, so it will need to send out lots of data and receive not that much.
3. 250ft from a wireless router? Are you for real? Of course your wireless signal would be severely degraded over that distance, if it even works at all!
Generally, local networking will have almost zero impact on Internet connection speed as the comparative speeds are vastly different. LAN, including wireless, is almost always quicker than Internet connections for consumer grade links.
Also, what about a signal booster from your ISP? I'm not sure if that will help but I have some friends who claim they lagged less on COD after getting them installed.
1. You're implying that your Internet connection is >35 mbit. That's actually very fast as far as consumer grade Internet goes. If that's true, then I don't think it's a typical case and shouldn't really be used to argue your case.
2. Further to the above, download speeds aren't terribly relevant here as the problem will be limits on upload speeds. The OP is running his system as a server, so it will need to send out lots of data and receive not that much.
3. 250ft from a wireless router? Are you for real? Of course your wireless signal would be severely degraded over that distance, if it even works at all!
Generally, local networking will have almost zero impact on Internet connection speed as the comparative speeds are vastly different. LAN, including wireless, is almost always quicker than Internet connections for consumer grade links.
I know my case is rather extreme. Yes I have a very fast Internet connection and a very powerful wifi, which even allows it to work at such distances. (I run video game tournaments and need them) I also only cited the dl speeds as an example to how range affects them. Obviously my upload speeds were heavily affected to.
I gave my case as an example. If someone had a poor/ok Internet connection and weaker wifi. They could come accross this problem in a lot shorter distance.
Wired connection is typically better than wireless. Other than that the only thing to help is changing your Internet service. It also can vary on other players proximity to you, which is pretty in changeable.
Interestingly enough, I am having connection issues with a player who is in the same time zone, possibly even the same state, as me. And yet players from Europe, central US, and western US can connect to me no problem.
Not sure if this would help but reducing signs in your world. I've done this before. Helps out just a bit. when item frames come out. Replace it with the signs.
Interestingly enough, I am having connection issues with a player who is in the same time zone, possibly even the same state, as me. And yet players from Europe, central US, and western US can connect to me no problem.
So what does that mean?
It could just be that the player closest has a poor Internet service. I'm assuming you have a good Internet service causing the latency
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So far, I make an xbox live party to handle chat, and don't move around the map so that my xbox doesn't have to load new chunks.
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Retired StaffI suppose you could try to keep the amount of blocks to a minimum, but that defeats the purpose. You can always criminalize the possession and use of redstone.
Thanks. I was thinking that reducing the number of devices on my router could mitigate lag. At the very least, the laptop i'm using and the 360 are the only things connected.
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Retired StaffI wouldn't think it would be much of an issue by simply being connected. On the other hand, if you happen to be downloading several files, that may cause a problem.
I'm definitely not downloading files, but I am concerned about how much bandwidth the laptop takes up. I mostly keep to internet browsing, so it's probably negligible.
if you've got people downloading via bittorrent, some clients (utorrent) allow you to throttle the download speed, and even schedule said throttling so you can just set it to be reduced during your typical gaming time.
both of these options will help if you're sharing a network with others who don't give a sh-- about your gaming habits.
Just pick a corner of the map and have at it....
Stay fluffy~
Unless he's running major up/down speeds from his ISP, wired/wireless doesn't actually make that much of a difference anymore. Most of the 802.11g and .11n wireless networks will handle around 54Mbps to the router. Even my high-end Fios ISP (100 down 30 up) throttles down what is being transferred from the router.
the rest of your comment is spot on though, with remote player proximity ebing the biggest factor. The OP's problems may not bu due to his ISP at all.
I understand theat wireless can perform the same as wired, but with wireless, distance from the modem becomes a major factor. If your xbox is fairly close to it then your good to go. As for me, the difference between wireless and wired goes from a 1.6mb/s download speed to a 35mb/s speed. This is all because I'm gaming probably 250ft from my modem with many many walls inbetween
I find your statements here a little dubious.
1. You're implying that your Internet connection is >35 mbit. That's actually very fast as far as consumer grade Internet goes. If that's true, then I don't think it's a typical case and shouldn't really be used to argue your case.
2. Further to the above, download speeds aren't terribly relevant here as the problem will be limits on upload speeds. The OP is running his system as a server, so it will need to send out lots of data and receive not that much.
3. 250ft from a wireless router? Are you for real? Of course your wireless signal would be severely degraded over that distance, if it even works at all!
Generally, local networking will have almost zero impact on Internet connection speed as the comparative speeds are vastly different. LAN, including wireless, is almost always quicker than Internet connections for consumer grade links.
I know my case is rather extreme. Yes I have a very fast Internet connection and a very powerful wifi, which even allows it to work at such distances. (I run video game tournaments and need them) I also only cited the dl speeds as an example to how range affects them. Obviously my upload speeds were heavily affected to.
I gave my case as an example. If someone had a poor/ok Internet connection and weaker wifi. They could come accross this problem in a lot shorter distance.
Interestingly enough, I am having connection issues with a player who is in the same time zone, possibly even the same state, as me. And yet players from Europe, central US, and western US can connect to me no problem.
So what does that mean?
It could just be that the player closest has a poor Internet service. I'm assuming you have a good Internet service causing the latency