When is the glass shadowing supposed to be patched out? We've had it since the 1.7.2 update and we were told it would eventually get patched out. Was it not supposed to happen yet, or did they forget? I'm just wondering because glass used to look pretty cool from a distance, but that hasn't been since 1.6.
I think he means the way glass looks when you get far away. You know how it turns opaque instead of staying clear?
Yup, that's what I was meaning. I'm hoping it will eventually be fixed/changed.
Stay fluffy~