Another one; When there's an abundance of XP orbs, a lot of them fail to appear. So I see about 10 XP orbs, but when those are collected I'm still collecting dropped orbs but I just can't see them on the ground. Only as they enter the player.
I found a bug from TU8:
When you place glowstone in a hole, if there is drop able item there and the item is forced up, it just floats there and you can't pick it up until you destroy the glowstone.
This will happen with any transparent block: glass, stairs, slabs, pistons, etc. Its not a bug - its just the way the game treats entities and transparent blocks. Im pretty sure its the same on PC.
I will help make your game better, though. You dont need to break the glowstone, just a block next to it, since you can pick-up items from one block away.
This one i don't know is a bug, or purposeful, but in split screen i cant change the opacity of my HUD, or anyhing else like sound brightness etc. the only options i can use in split screen are change skin and controls.
Please figure out if this is a bug, and if it is, please fix it.
This one i don't know is a bug, or purposeful, but in split screen i cant change the opacity of my HUD, or anyhing else like sound brightness etc. the only options i can use in split screen are change skin and controls.
Please figure out if this is a bug, and if it is, please fix it.
In the recent change list that 4J studios posted for the next title update (which was just submitted to Microsoft certification testing) they included the following change.
"- Allow individual splitscreen users to have their own settings for HUD."
In other words, it was simply not an option up until this next update that is coming. When the update comes, it looks like you'll get what your looking for.
I've had a new problem with animal breeding. Cickens to be exact. Recently in a world that was fine my chickens would not breed. No matter how few animals are around they enter love mode and stop without a baby. Then they instantly get interested in the seeds again as if nothing had happened. Also since I noticed this hsppening a few weeks ago, I have not seen a wild chicken.
Yes, I've described the cause and procedure to correct it several times already on various threads in the "Help & Support Section." You need to build a new portal in the overworld a loong, looong, looooong way away from you first portal (that has likely been disabled by a "stuck" ghast fireball). What you want is for the game to generate a second, new portal in the nether. Then, once you're in the nether, you can destroy your first portal and either rebuild it and light it again while in the nether or exit the nether via your second portal and, once back in the overworld, try re-entering the nether from you first overworld portal (which will cause a new portal to generate in the nether in the first location).
Hm, This doesn't work for me. My original Nether Portal is the only one in my game that works. I have built others all over my map (overworld) and all of them crash the game, with the exception of my original.
Hm, This doesn't work for me. My original Nether Portal is the only one in my game that works. I have build others all over my map (overworld) and all of them crash the game, with the exception of my original.
Perhaps your issue is a little different from the one identified by 4J. It may be that you have too many built too close together and the portal to portal coordinates are getting mixed up. Perhaps try going into the nether through your original portal and destroying all but the original one in the nether. Then, leave the nether via your original portal and try re-entering the nether via one in the oveworld that is farthest from your original to see if a new one that works generates in the nether.
Did you lure them from more then twenty blocks away? I find they tend to disappear when I leave them if I had to lure them into the cage from a distance. To fix, I try to lure two or more at the same time to the general area, get each into the pen and then breed them as soon as possible. Usually the child and one of the parents won't disappear. I'm assuming the '20' block limit commonly cited for pen sizes apples to the animals spawn point, not just wherever you last left them.
Did you lure them from more then twenty blocks away? I find they tend to disappear when I leave them if I had to lure them into the cage from a distance. To fix, I try to lure two or more at the same time to the general area, get each into the pen and then breed them as soon as possible. Usually the child and one of the parents won't disappear. I'm assuming the '20' block limit commonly cited for pen sizes apples to the animals spawn point, not just wherever you last left them.
Ive tried this actually and i have kited sheep from more then 100 blocks away and not 20. The 20 rule is movement of their own free will. This mean that they are at block 0 and they start moving and reach block 20 then they will despawn.
This is the problem that is found on cliffs and such since they cant move off the cliff and they stay till killed.
Ghast fire balls freeze, and when deflected instantly explode.
doors sometimes are closed at the bottom and open at the top vice versa
Cows do breed. I've bred many. However, if you already have animals in the area that exceed the passive animal cap (which I believe is somewhere around 35 animals), you may encounter difficulties getting new animals to breed. Kill off several other animals and then immediately try to breed your cows and see what happens then. If you don't think you have too many domesticated animals, look for wild animals in the area trapped on cliffs and in sinkholes and such and kill them. These animals cannot despawn since they cannot move 20 blocks and they can eat into the passive mob cap mentioned below and prevent successful breeding.
If your animals pens are too large, the animals inside will despawn. Make your pens small and put only a couple animals (mating pair) in each pen. Particularly if you have sheep, make the fence double-wide so that wolves will not be able to kill the sheep through the fence. This also helps a little to prevent animals for inadvertently spawning in on the "wrong side" of the fence whenever you re-enter the game.
4J have announced that they will be including new "how to farm" instructions in TU9.
4J have mentioned this as part of a fix for the freezing up of nether portals (see TU9 changelog).
Doors have sporadically behaved this way since the game was first introduced and, I believe, it is also a problem occasionally still on the PC. 4J are certainly aware of it; but I'm not sure if they (or Mojang re PC version) have a solution for it.
So I'm digging up obsidian, and all of a sudden I'm on fire.
No lava anywhere all was turned to obsidian or filled in with cobblestone.
No flint and steel.
Just pickaxin away and WOOSH FIRE!
Lava can turn any air block within a certain distance that is adjacent to a flammable block into a fire block... even through another solid block (at least on the Xbox). This distance varies depending on whether you are above the lava, beside the lava, or under it. To be safe, when mining obsidian, I poor water on top of the layer I am mining. Not only does this stop any of the drops from burning, it will put you out if you start to combust spontaneously. It seems to be rare, but it does happen. I learned this the hard way as I began to spontaneously combust when I was placing a sign in a mine tunnel. Turned out there was lava undernearth the stone block I was placing the sign on.
Here is the paragraph from the Wiki that describes this:
"More precisely, a fire (or still lava) block can turn any air block that is adjacent to a flammable block into a fire block. This can happen at a distance of up to one block downwards, one block sideways (including diagonals), and four blocks upwards of the original fire source."
This may or may not have been mentioned yet but I've found that sugarcane, melons, and pumpkins have an extremely rapid growth rate. I will literally plant 10 sugarcane reeds, come back in about five minutes, and all have fully grown. Same goes with the pumpkins and melons. I feel that this should be patched because it takes away the reward of farming and especially gathering enough sugarcane to make bookshelves and eventually a full enchanting station to receive the full powered enchantment. Please 4J Studios, patch this in the next update (TU10?) so that the rate of growth for crops matches that of the PC version.
Me and my friends found a bug today. My friend threw an Ender Pearl into the air, but left the game before the Ender Pearl hit the ground. My Xbox froze. Just thought I would report a bug
Me and my friends found a bug today. My friend threw an Ender Pearl into the air, but left the game before the Ender Pearl hit the ground. My Xbox froze. Just thought I would report a bug
4j studios actually knows about that, and it's fixed in the next update.
As for a bug I found, I'm not sure if it's necessarily a bug, but lily pads will let you fall off of a block while sneaking (say you're on a block with a lily pad next to you, if you sneak and move toward the lily pad, you will fall off onto the lily pad, despite the fact you're sneaking). They also only make noise when you pass over the top part of the block they take up (the empty space)
I have been having the issue of mining and the block i mine breaks reappears and than disappears. also i have found small chunks of forrest that are completely invisible, yet when you try to walk through them the game crashes.
I'm not certain if this is a bug. When you draw a bow back to maximum power it's like a ranged critical strike. When you crit somthing with melee it makes "sparks fly". When you fire an arrow it doesn't show the sparks trailing from the arrow like it should do.
This isn't major or gamebreaking but I would just like to see when I'm getting ranged crits on mobs
Watch the TU9 trailer by 4j studios, and pay attention to when they fire arrows
In the recent change list that 4J studios posted for the next title update (which was just submitted to Microsoft certification testing) they included the following change.
"- Allow individual splitscreen users to have their own settings for HUD."
In other words, it was simply not an option up until this next update that is coming. When the update comes, it looks like you'll get what your looking for.
Oh ok! thanks! I didn't read it completely so, yeah.
Lava can turn any air block within a certain distance that is adjacent to a flammable block into a fire block... even through another solid block (at least on the Xbox). This distance varies depending on whether you are above the lava, beside the lava, or under it. To be safe, when mining obsidian, I poor water on top of the layer I am mining. Not only does this stop any of the drops from burning, it will put you out if you start to combust spontaneously. It seems to be rare, but it does happen. I learned this the hard way as I began to spontaneously combust when I was placing a sign in a mine tunnel. Turned out there was lava undernearth the stone block I was placing the sign on.
Here is the paragraph from the Wiki that describes this:
"More precisely, a fire (or still lava) block can turn any air block that is adjacent to a flammable block into a fire block. This can happen at a distance of up to one block downwards, one block sideways (including diagonals), and four blocks upwards of the original fire source."
This will happen with any transparent block: glass, stairs, slabs, pistons, etc. Its not a bug - its just the way the game treats entities and transparent blocks. Im pretty sure its the same on PC.
I will help make your game better, though. You dont need to break the glowstone, just a block next to it, since you can pick-up items from one block away.
Please figure out if this is a bug, and if it is, please fix it.
In the recent change list that 4J studios posted for the next title update (which was just submitted to Microsoft certification testing) they included the following change.
"- Allow individual splitscreen users to have their own settings for HUD."
In other words, it was simply not an option up until this next update that is coming. When the update comes, it looks like you'll get what your looking for.
Hm, This doesn't work for me. My original Nether Portal is the only one in my game that works. I have built others all over my map (overworld) and all of them crash the game, with the exception of my original.
Perhaps your issue is a little different from the one identified by 4J. It may be that you have too many built too close together and the portal to portal coordinates are getting mixed up. Perhaps try going into the nether through your original portal and destroying all but the original one in the nether. Then, leave the nether via your original portal and try re-entering the nether via one in the oveworld that is farthest from your original to see if a new one that works generates in the nether.
Cows don't breed
animals newly trapped in a pen dissapear.
Ghast fire balls freeze, and when deflected instantly explode.
doors sometimes are closed at the bottom and open at the top vice versa
I live where your not.
Did you lure them from more then twenty blocks away? I find they tend to disappear when I leave them if I had to lure them into the cage from a distance. To fix, I try to lure two or more at the same time to the general area, get each into the pen and then breed them as soon as possible. Usually the child and one of the parents won't disappear. I'm assuming the '20' block limit commonly cited for pen sizes apples to the animals spawn point, not just wherever you last left them.
This is the problem that is found on cliffs and such since they cant move off the cliff and they stay till killed.
Cows do breed. I've bred many. However, if you already have animals in the area that exceed the passive animal cap (which I believe is somewhere around 35 animals), you may encounter difficulties getting new animals to breed. Kill off several other animals and then immediately try to breed your cows and see what happens then. If you don't think you have too many domesticated animals, look for wild animals in the area trapped on cliffs and in sinkholes and such and kill them. These animals cannot despawn since they cannot move 20 blocks and they can eat into the passive mob cap mentioned below and prevent successful breeding.
If your animals pens are too large, the animals inside will despawn. Make your pens small and put only a couple animals (mating pair) in each pen. Particularly if you have sheep, make the fence double-wide so that wolves will not be able to kill the sheep through the fence. This also helps a little to prevent animals for inadvertently spawning in on the "wrong side" of the fence whenever you re-enter the game.
4J have announced that they will be including new "how to farm" instructions in TU9.
4J have mentioned this as part of a fix for the freezing up of nether portals (see TU9 changelog).
Doors have sporadically behaved this way since the game was first introduced and, I believe, it is also a problem occasionally still on the PC. 4J are certainly aware of it; but I'm not sure if they (or Mojang re PC version) have a solution for it.
So I'm digging up obsidian, and all of a sudden I'm on fire.
No lava anywhere all was turned to obsidian or filled in with cobblestone.
No flint and steel.
Just pickaxin away and WOOSH FIRE!
Lava can turn any air block within a certain distance that is adjacent to a flammable block into a fire block... even through another solid block (at least on the Xbox). This distance varies depending on whether you are above the lava, beside the lava, or under it. To be safe, when mining obsidian, I poor water on top of the layer I am mining. Not only does this stop any of the drops from burning, it will put you out if you start to combust spontaneously. It seems to be rare, but it does happen. I learned this the hard way as I began to spontaneously combust when I was placing a sign in a mine tunnel. Turned out there was lava undernearth the stone block I was placing the sign on.
Here is the paragraph from the Wiki that describes this:
"More precisely, a fire (or still lava) block can turn any air block that is adjacent to a flammable block into a fire block. This can happen at a distance of up to one block downwards, one block sideways (including diagonals), and four blocks upwards of the original fire source."
http://www.minecraftwiki.net/wiki/Fire
4j studios actually knows about that, and it's fixed in the next update.
As for a bug I found, I'm not sure if it's necessarily a bug, but lily pads will let you fall off of a block while sneaking (say you're on a block with a lily pad next to you, if you sneak and move toward the lily pad, you will fall off onto the lily pad, despite the fact you're sneaking). They also only make noise when you pass over the top part of the block they take up (the empty space)
Watch the TU9 trailer by 4j studios, and pay attention to when they fire arrows
Sorry I wasn't clear it seems. There was no lava. I poured lava into a mold and then poured water over it.