I've noticed that there is more people playing xbox360 mc, but there are less servers, and it keeps on decreasing, why? Answer me in this forum post please. :)Hope fully, you can answer me. Please answer me, or just give me a suggestion to help the community stop this problem
There are no real servers on the 360 Edition. In order to have a persistant world you have to keep one xbox up and running it at all times, just for 7 other people to play on it. Some people are probably giving up, some peoples xbox's are giving up.
Every single video game that has any form of multiplayer from one Xbox 360 to another has to use a server. In Minecraft's case, whoever is hosting, their Xbox 360 is the server. When you play Call of Duty, the match your in is on a server. When you play Halo, its on a server.
Servers aren't something that are only on the PC, people just don't associate them with consoles even though consoles do the same thing as PC games. Albeit a little more limited in scope.
Every single video game that has any form of multiplayer from one Xbox 360 to another has to use a server. In Minecraft's case, whoever is hosting, their Xbox 360 is the server. When you play Call of Duty, the match your in is on a server. When you play Halo, its on a server.
Servers aren't something that are only on the PC, people just don't associate them with consoles even though consoles do the same thing as PC games. Albeit a little more limited in scope.
I suppose you could put it in those terms. However, I tend to reserve the term "server" for those ones at Microsoft's HQ that support the LIVE network. Those servers then dump the game hosting functions onto individual Xboxes that sub in as "pseudo-servers" when, and only when, the host player is signed into LIVE.
I suppose you could put it in those terms. However, I tend to reserve the term "server" for those ones at Microsoft's HQ that support the LIVE network. Those servers then dump the game hosting functions onto individual Xboxes that sub in as "pseudo-servers" when, and only when, the host player is signed into LIVE.
They may not be the literal definition of server, butthey are still functioning like it in its place. So I have no problem calling them that. Even 4J refers to your Xbox 360 as a server when playing multiplayer. Hence why the game runs the server client.
There are a lot of hassles in trying to keep a public MCXBLA game going. For example, you have to keep adding people to your friend's list. You might have to find a way to keep the Xbox running for long periods of time (even if you don't want to be on it hosting) and circumvent issues like the autosave not kicking in when the host is completely idle in the game. Also, there have been many security-related features added to the game in recent updates, making it easier to keep people you don't know out of your world. Many of them may have merely gotten tired of getting griefed by strangers.
So, I think what you're seeing, perhaps, is people switching their world's away from being public to being a private thing between themselves and their closer friends.
They may not be the literal definition of server, butthey are still functioning like it in its place. So I have no problem calling them that. Even 4J refers to your Xbox 360 as a server when playing multiplayer. Hence why the game runs the server client.
Agreed... but I still tend to not use the term server to refer to a hosting Xbox. It's just my preference. My friend's kid, on the other hand, still insists on referring to each individual world save (whether played online or offline) as a "server." I have to really listen hard sometimes to figure out what he's really talking about.
Also, OP, if you're looking for servers or other people to play with, just go here... http://www.minecraft...1-find-players/ There over 17,000 threads and they're all about people wanting other people to play Minecraft with.
on the 360 edition the 'server' is the host, so if the host goes offline then so does the 'server', i wouldnt call that a server as such
a proper server is independent to any players and hosts the game 24/7 regardless of whos on/offline
i guess ppl call it different things, for me i wouldnt call any player hosting a game a server but the host
I dunno. an Xbox 360 hosting a game of multiplayer Minecraft fits the literal definition of server enough for me to call it a server. As does any other game on a console that includes multiplayer.
There are a lot of hassles in trying to keep a public MCXBLA game going.
Amen, brother. A former group I was involved in had countless save errors, three map corruptions, and one full-blown civil war between admins. Most of the group has moved onto a new project, though, and it is public and accepting applications.
what i class as a server is when your game can stay online without the need for you to be, like whats happened with BF3 recently
People are asking for permanent 24/7 servers, not just servers in general.
I base what I call a server off of this definition from the dictionary. Server - A computer or computer program that manages access to a centralized resource or service in a network.
Your Xbox 360 being the computer and your Minecraft world being the centralized resource that your Xbox 360 manages access to.
People are asking for permanent 24/7 servers, not just servers in general.
I base what I call a server off of this definition from the dictionary. Server - A computer or computer program that manages access to a centralized resource or service in a network.
Your Xbox 360 being the computer and your Minecraft world being the centralized resource that your Xbox 360 manages access to.
What is perhaps the gray area between us is which system - Live or the host Xbox - we consider to be actually managing the access to the centralized resource - and what we consider that centralized resource to be. Since the host Xbox must be signed into a Live account, I feel that is Live that enables this access... to the friends list and also, if activated, to "friends of friends" lists. I consider access to LIVE to be the centralized resource, rather than the individual Minecraft world save files. The host XBox, afterall, can only act as host for the world save files associated with the host's gamertag. If the worlds of the other players are to be accessed, they have to then become the host.
Both opinions have validity. The reality is Live is it's own unique beast.
Every single video game that has any form of multiplayer from one Xbox 360 to another has to use a server. In Minecraft's case, whoever is hosting, their Xbox 360 is the server. When you play Call of Duty, the match your in is on a server. When you play Halo, its on a server.
Servers aren't something that are only on the PC, people just don't associate them with consoles even though consoles do the same thing as PC games. Albeit a little more limited in scope.
Heres the thing, On COD and halo, You don't need those people on your friends list to play with them. And on Minecraft, you do.
Heres the thing, On COD and halo, You don't need those people on your friends list to play with them. And on Minecraft, you do.
That is because you can't grief people in Call of Duty or Halo. Well, you sort of can, but not on the same level as Minecraft. Obviously, Halo and Call of Duty can't be friends list only because they are competitive multiplayer games.
4J designed Minecraft to be friends list only to combat griefing, which would be very bad if just anyone could join your world.
That is because you can't grief people in Call of Duty or Halo. Well, you sort of can, but not on the same level as Minecraft. Obviously, Halo and Call of Duty can't be friends list only because they are competitive multiplayer games.
4J designed Minecraft to be friends list only to combat griefing, which would be very bad if just anyone could join your world.
There are a lot of hassles in trying to keep a public MCXBLA game going. For example, you have to keep adding people to your friend's list. You might have to find a way to keep the Xbox running for long periods of time (even if you don't want to be on it hosting) and circumvent issues like the autosave not kicking in when the host is completely idle in the game. Also, there have been many security-related features added to the game in recent updates, making it easier to keep people you don't know out of your world. Many of them may have merely gotten tired of getting griefed by strangers.
So, I think what you're seeing, perhaps, is people switching their world's away from being public to being a private thing between themselves and their closer friends.
Agreed... but I still tend to not use the term server to refer to a hosting Xbox. It's just my preference. My friend's kid, on the other hand, still insists on referring to each individual world save (whether played online or offline) as a "server." I have to really listen hard sometimes to figure out what he's really talking about.
well look at it this way. Minecraft on pc has servers yes. Anyone who has played it, will call a multiplayer world a server... thats just how it works since youve called them servers before.
well look at it this way. Minecraft on pc has servers yes. Anyone who has played it, will call a multiplayer world a server... thats just how it works since youve called them servers before.
I know kids do it; but i personally don't use the term that way. All world saves on the Xbox, by default, are multiplayer capable - even the offline ones. If I used your logic, I would have 15 servers currently on my Xbox. Are all world saves "servers?" I don't think so. When 4J says they are looking into rental servers, I really don't think they are talking about renting a gamesave file from anyone. I don't think so. They are looking into renting a very specific type of computer equipment programmed to provide 24/7 access to a variety of (probably larger) worlds that would be stored on that piece of equipment.
Every single video game that has any form of multiplayer from one Xbox 360 to another has to use a server. In Minecraft's case, whoever is hosting, their Xbox 360 is the server. When you play Call of Duty, the match your in is on a server. When you play Halo, its on a server.
Servers aren't something that are only on the PC, people just don't associate them with consoles even though consoles do the same thing as PC games. Albeit a little more limited in scope.
I suppose you could put it in those terms. However, I tend to reserve the term "server" for those ones at Microsoft's HQ that support the LIVE network. Those servers then dump the game hosting functions onto individual Xboxes that sub in as "pseudo-servers" when, and only when, the host player is signed into LIVE.
So, I think what you're seeing, perhaps, is people switching their world's away from being public to being a private thing between themselves and their closer friends.
Agreed... but I still tend to not use the term server to refer to a hosting Xbox. It's just my preference. My friend's kid, on the other hand, still insists on referring to each individual world save (whether played online or offline) as a "server." I have to really listen hard sometimes to figure out what he's really talking about.
I dunno. an Xbox 360 hosting a game of multiplayer Minecraft fits the literal definition of server enough for me to call it a server. As does any other game on a console that includes multiplayer.
Amen, brother. A former group I was involved in had countless save errors, three map corruptions, and one full-blown civil war between admins. Most of the group has moved onto a new project, though, and it is public and accepting applications.
But yeah, it is a full-time job without pay.
Later,
Kenn (ARTISTIK)
Quest & Lore Writer, Renatus RPG Server
Kenn (ARTISTIK), Quest & Lore Writer, Renatus RPG Server
Development Team, ARK_REALMS RPG Server
I base what I call a server off of this definition from the dictionary.
Server - A computer or computer program that manages access to a centralized resource or service in a network.
Your Xbox 360 being the computer and your Minecraft world being the centralized resource that your Xbox 360 manages access to.
What is perhaps the gray area between us is which system - Live or the host Xbox - we consider to be actually managing the access to the centralized resource - and what we consider that centralized resource to be. Since the host Xbox must be signed into a Live account, I feel that is Live that enables this access... to the friends list and also, if activated, to "friends of friends" lists. I consider access to LIVE to be the centralized resource, rather than the individual Minecraft world save files. The host XBox, afterall, can only act as host for the world save files associated with the host's gamertag. If the worlds of the other players are to be accessed, they have to then become the host.
Both opinions have validity. The reality is Live is it's own unique beast.
Heres the thing, On COD and halo, You don't need those people on your friends list to play with them. And on Minecraft, you do.
4J designed Minecraft to be friends list only to combat griefing, which would be very bad if just anyone could join your world.
True. Very True.
well look at it this way. Minecraft on pc has servers yes. Anyone who has played it, will call a multiplayer world a server... thats just how it works since youve called them servers before.
I know kids do it; but i personally don't use the term that way. All world saves on the Xbox, by default, are multiplayer capable - even the offline ones. If I used your logic, I would have 15 servers currently on my Xbox. Are all world saves "servers?" I don't think so. When 4J says they are looking into rental servers, I really don't think they are talking about renting a gamesave file from anyone. I don't think so. They are looking into renting a very specific type of computer equipment programmed to provide 24/7 access to a variety of (probably larger) worlds that would be stored on that piece of equipment.