^^^ Looks pretty real to me. And the other things you listed have absolutely nothing to do with terrain, so I'm failing to see your point. Pseudo-random terrain generation will never be perfect, that's impossible, there is no virtual substitute for reality. Nonetheless, Minecraft has the best terrain generation I have yet to see in a video game.
^^^ Looks pretty real to me. And the other things you listed have absolutely nothing to do with terrain, so I'm failing to see your point. Pseudo-random terrain generation will never be perfect, that's impossible, there is no virtual substitute for reality. Nonetheless, Minecraft has the best terrain generation I have yet to see in a video game.
I'm always stunned when people complain about snow biomes and deserts being next to one another in Minecraft.
It snows in deserts and there are many places in the world where there are forests with snow located right next to a desert.
^^^ Looks pretty real to me. And the other things you listed have absolutely nothing to do with terrain, so I'm failing to see your point. Pseudo-random terrain generation will never be perfect, that's impossible, there is no virtual substitute for reality. Nonetheless, Minecraft has the best terrain generation I have yet to see in a video game.
*Stumped* ok u got the best of me on that one do u mind explaining mushroom biomes witch had to do with terrain.
do u mind explaining mushroom biomes witch had to do with terrain
Of course, just north of Lake Minnetonka there is a small field of giant mushrooms.
Not really, I actually completely forgot about mushroom biomes. Let me rephrase my first post here. In survival mode the terrain itself, meaning the way hills, mountains, ravines, beaches, cliffs, and such other features form is meant to be somewhat realistic. Every once in awhile you will find a small floating island or some other nonsensical landmark, but it's not really intended. When the ANVIL format comes along, you will see what Mojang was really trying to aim for with world generation.
Of course, just north of Lake Minnetonka there is a small field of giant mushrooms.
Not really, I actually completely forgot about mushroom biomes. Let me rephrase my first post here. In survival mode the terrain itself, meaning the way hills, mountains, ravines, beaches, cliffs, and such other features form is meant to be somewhat realistic. Every once in awhile you will find a small floating island or some other nonsensical landmark, but it's not really intended. When the ANVIL format comes along, you will see what Mojang was really trying to aim for with world generation.
when I read the first sentence I was like No freking way lol
The PC version of Minecraft does have "superflat options" that let you tweak how it comes out, and I hope we get it in ours with TU9, or a later update.
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Retired Staff*ahem*
^^^ Looks pretty real to me. And the other things you listed have absolutely nothing to do with terrain, so I'm failing to see your point. Pseudo-random terrain generation will never be perfect, that's impossible, there is no virtual substitute for reality. Nonetheless, Minecraft has the best terrain generation I have yet to see in a video game.
It snows in deserts and there are many places in the world where there are forests with snow located right next to a desert.
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Retired StaffOf course, just north of Lake Minnetonka there is a small field of giant mushrooms.
Not really, I actually completely forgot about mushroom biomes. Let me rephrase my first post here. In survival mode the terrain itself, meaning the way hills, mountains, ravines, beaches, cliffs, and such other features form is meant to be somewhat realistic. Every once in awhile you will find a small floating island or some other nonsensical landmark, but it's not really intended. When the ANVIL format comes along, you will see what Mojang was really trying to aim for with world generation.
http://www.minecraftwiki.net/wiki/Superflat#Customization