hi all. im having a problem with a creation.
im trying to build a cobblestone generator that cylces once a peice of cobble generates. the circuit works fine, and all is great but once the piston hits its maxed pushed block count, it still recieves a power signal but obviously doesnt move. so mine a block, right? that doesnt work. the piston stays retracted even if i remove all the blocks so it is . only trying to push 1 block.
its like . i need to cylce power to reset it. even though its powered it doesnt push unless i delete the block its trying to push.
You need a clock driven generator. It sounds like your using a bud switch to drive it, which will get stuck and have to be restarted if it fills up.
Sort of this. If you're using a BUD, and the piston is at its limit, it can't push anything when it's updated, so it's like it never even happened. Removing impeding blocks has no effect, as the piston won't extend until updated. There is nothing wrong with pistons, this is just how BUDs work.
Sound to me like your tring to create a 'generator' that doesn't relie on a timer? If so you need to stop the circuit when a certain threshold is meet. I believe perlsquirl has a excellent tutorial for this. As well his design is pretty nice.
My own cobblestone generator is based loosely on his design however I stack the cobblestone into a full row of I believe its 6 blocks,they are then pushed down to form a wall thats also 6 blocks high, at which point that is pushed out it will cut its own power off as soon as it reaches row 10 (360 cobblestone) As soon as you mine the first row of 6x6 it will start itself up again and refill then shut itself off, no timers. It works basically by receiving power by the cobblestone that just generated which is sent into an 'and' gate, the second node to the and gate is if its reached row 10, which i invert the power, so it will be true (power on) if its not at row 10 and false if it is, both these power means to push that cobblestone out and generate a new one.
Hope this makes since if not i can show you a striped down version of it.
thanks for the replies. im not using a bud switch, im using the generated cobble to complete the circuit as a conductive block. ive solved my issue by having a hold circuit once it's full minus one block using the same idea of the conductive block.
by using the created block to start the piston you end up with a real fast generator similar to bud switch but without the hassles of the bud switch itself. by far superior to any clock
fyi glowstone blocks are NOT conductive but CAN be pulled by sticky pistons. this proved vital to my design
cire360 your design sounds more complex but very similar too mine. thanks for your post, it would of led me to an answer if i didnt figure out a way around it before i read it. mine doesnt rely on timers either. i end up with a 7x12x12 block of cobblestone, more than necessary for any project, then, to restart the generator, you mine the "hold" block.
im trying to build a cobblestone generator that cylces once a peice of cobble generates. the circuit works fine, and all is great but once the piston hits its maxed pushed block count, it still recieves a power signal but obviously doesnt move. so mine a block, right? that doesnt work. the piston stays retracted even if i remove all the blocks so it is . only trying to push 1 block.
its like . i need to cylce power to reset it. even though its powered it doesnt push unless i delete the block its trying to push.
HOUSESL4UGHT3RHOU53GANGCause it's a cool contraption :), and he could possibly not need goodies anymore.
^^
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Retired StaffSort of this. If you're using a BUD, and the piston is at its limit, it can't push anything when it's updated, so it's like it never even happened. Removing impeding blocks has no effect, as the piston won't extend until updated. There is nothing wrong with pistons, this is just how BUDs work.
My own cobblestone generator is based loosely on his design however I stack the cobblestone into a full row of I believe its 6 blocks,they are then pushed down to form a wall thats also 6 blocks high, at which point that is pushed out it will cut its own power off as soon as it reaches row 10 (360 cobblestone) As soon as you mine the first row of 6x6 it will start itself up again and refill then shut itself off, no timers. It works basically by receiving power by the cobblestone that just generated which is sent into an 'and' gate, the second node to the and gate is if its reached row 10, which i invert the power, so it will be true (power on) if its not at row 10 and false if it is, both these power means to push that cobblestone out and generate a new one.
Hope this makes since if not i can show you a striped down version of it.
by using the created block to start the piston you end up with a real fast generator similar to bud switch but without the hassles of the bud switch itself. by far superior to any clock
fyi glowstone blocks are NOT conductive but CAN be pulled by sticky pistons. this proved vital to my design
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Retired StaffNEEDZ MOAR CUHPASSUHTEE!
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