I am doing this on Survival because I want to experience the game in a challenging way. Going on creative sucks a lot of the fun out. The only reason I'd go on creative mode is to build cool sprites and statues. I feel like I shouldn't even bother with this game until it's updated enough.
Creative mode sucks out the challenge. This is the one world where I felt like everything I did took time and effort. Not just going on creative and building.
... and ditching the world entirely while blaming the programmers of the game and while expecting them to just solve the issue for you doesn't "suck the challenge out of it"??
You have already accomplished what you have already accomplished; nothing takes that away from you. You've now hit a snag that you cannot overcome in survival mode. Your choices are... quit and fail... or swallow a little bit of pride, go into creative, discipline yourself to only get what you really need... and ultimately succeed at your goal. There is an old saying that "Pride cometh before a fall." A true survivor does not allow their own pride to defeat themselves. Use the tools that are already there for you and snatch this victory from the jaws of defeat... you've already earned it!!
Put another way - Yeah, the newest update dunked you, but you don't have to drown yourself over it. Grab the life preserver in front of you and swim the final distance to the shore.
I am doing this on Survival because I want to experience the game in a challenging way. Going on creative sucks a lot of the fun out. The only reason I'd go on creative mode is to build cool sprites and statues. I feel like I shouldn't even bother with this game until it's updated enough.
Creative mode sucks out the challenge. This is the one world where I felt like everything I did took time and effort. Not just going on creative and building.
That much I do understand. Although right now I still play the game on my old worlds. My 1.7.3 world is a good example, even if on peaceful. In that specific one I just go back to every so often to add this and that when I can. I don't use creative on that world and keeping it that way. Now I do have other survival worlds. I may not play on hard difficulty, but easy I do. I just learn to just play with goals in the game based upon what I have and what the surrounding area offers.
I may not get a fortress in quite a few of these worlds, nor do I really truly care, as it is not so important to me. I understand the urgency to get to the end, that makes sense. But when the end is not even here? That is the part that doesn't make sense. When the end comes out, then I will set that type of goal in a new world. Strongholds at the moment are for the most part useless. Sure when the end does arrive, and some of these worlds I have started now may have the portal. I choose to ignore that fact as it is an old world.
I keep all my old ones and improve what I can on them. I am a building in survival. So this is probably where I differ from the way you play. I don't play to survive, I play to building what I can in survival. That is my juice per say. My inspiration comes in many forms, but usually short term goals that end up long term, like one of my worlds while I was digging down to a branch mining level, and decided I wanted a tree farm. I spout off that staircase to start work on this tree farm. I ran into lava pools, that was a pain, as I don't want my farm to go up in flames. So next I decided to make a lava storage facility.
That started out fine and I dug and dug. Oh this was around the corner of my base. Eventually I got tired of traveling to and fro around the corner and built a direct path from my base to that lava storage area. That is when I started work on actually transporting lava into it. The place is almost immense in size. I built from the ground down instead of the ground up. Made several places where I could put lava and finally finished transporting it. The lava storage is a short term idea that turned long term as I plan to expand it further and further.
The sum of it all is that I go by what I need to build as a function or purpose rather than just build. I would start a new world, in which case I did knowing that I will have a nether fortress now. Usually I go into creative first and check out the world to site whether I want the world or not. If I do want it, I remake it in survival and play from there. I will probably go back to those old worlds still and continue to do what I do on them. So for me it is just simple as that. I will remake my map when jungles come out, to have another world that I will work with and going in between each just so I can keep my entertainment up per say..(bad the sims analogy). I don't let plans get me down as I always have things to do, even if I have to start a new world.
Basically the only thing that is troublesome is finding a new world that I like, as I am very picky what I want to work with if not build on/in. That is the only frustrating part, the world search. Once found though I am back in business per say.:D
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
We made both posts at the same time,your meh response on the other thread was made whilst I was typing the response on this one. I had to go back and check the posting times against each other to see if you were doing it on purpose but you actually posted it minutes before i posted my response. It was in no way a response to your response on the other thread.
Allthough I don't like going into creative and add a missing component, it's what I have been doing all along. I've added 1 melon seed, 1 pumpkin seed, 1 fir tree sapling for example and grew from that. That's not what the world editor is about at all. The world editor is about changing the desert that is now thought to be a tiaga biome back into a desert so that it doesn't snow in my desert, or about changing my lush green meadows back into lush green meadows from the marshes they are now flagged to be. It's about repairing the damage done to existing worlds where the game thinks the evironment is different from what it actually is, due to the adding of new biomes changing the seeds of existing worlds making them mismatch with what is actually there.
Actually you are presuming that the biomes didn't really change, just the look for each seed.... That is how it sounds. That could not really work like that. there is only 1 way it would work even similar to that, and it is having your world recognized as that version of seed in the code so it will stay as such. It is not as simple as a check box or radio button to change one biome from the other, as it is not based from chunk to chunk. It would be blocky weather and biomes if it was. It is based block to block. That is the only thing that even makes sense. Granted some cover massive areas but you still have that zipline of weather change between two biomes.
What you would need to do is change the marker for ever block within each chunk; meaning 16x16 amount of times. Just the surface area not the entire chunk of course. Block section by block section would take forever to do I would imagine... even for a small map as the xbox. Besides something like what you are suggesting could be done in creative, or I should say it could be added to creative mode. Would not be really all that simple but a whole lot easier to add to creative than making a whole new program just to change biomes... That may or may not work for all seeds of old maps...O_o Well it wouldn't quite work in the way you are thinking anyway, where the biomes are concerned. hmmm...--_--
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
We made both posts at the same time,your meh response on the other thread was made whilst I was typing the response on this one. I had to go back and check the posting times against each other to see if you were doing it on purpose but you actually posted it minutes before i posted my response. It was in no way a response to your response on the other thread.
Allthough I don't like going into creative and add a missing component, it's what I have been doing all along. I've added 1 melon seed, 1 pumpkin seed, 1 fir tree sapling for example and grew from that. That's not what the world editor is about at all. The world editor is about changing the desert that is now thought to be a tiaga biome back into a desert so that it doesn't snow in my desert, or about changing my lush green meadows back into lush green meadows from the marshes they are now flagged to be. It's about repairing the damage done to existing worlds where the game thinks the evironment is different from what it actually is, due to the adding of new biomes changing the seeds of existing worlds making them mismatch with what is actually there.
So then, we agree that adding missing items to a world by going into creative is a valid use of creative mode. Yet, the OP is prepared to trash his entire world to avoid going into creative. My question was: what would be the difference morally between using a world editor and using creative mode? If this OP can't see his way to use creative mode for a few items in order to save his world, he's probably not going to be able to justify using a full-blown world editor to save his world. Furthermore, not everyone using your editor would use merely for changing climate. As proposed, it could also be used to refresh depleted resources and, in effect, used to boost of the leaderboards and achievements (i.e. give those worlds an "advantage" over for getting certain resources). Like creative mode, it would not arbitrarily be cheating, but it has the potential to be used to cheat... and would probably be used by some to actually cheat. So, like creative mode, the leaderboards and achievement would have to be disabed for a world using the editor. This would make the world editor less appealing to some - morally and from the perspective of humping it through in survival mode - and make it no different that creative mode is viewed today. That is why my "meh" on your other thread. It doesn't resolve the moral dilemmas about editing a survival world that are causing people to abandon their worlds; it just changes the scale. It's not the savior of worlds you pumped it up to be.on your thread proposing it.
It's not so much for me that Creative Mode is against my "Survival Playthrough" it's more so that my world will never be updated, I will never get to experience survival mode updated. I am willing to bet that when The End is actually added, only new worlds would have it.
It's not so much for me that Creative Mode is against my "Survival Playthrough" it's more so that my world will never be updated, I will never get to experience survival mode updated. I am willing to bet that when The End is actually added, only new worlds would have it.
Actually no... Only worlds that have an end portal will have it. Well one that was located in the stronghold, and intact. Unsure about the ones that could be constructed through creative.
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
I wanted to go the End. When it'll be added. Now, now I can't. I can't even experience potions. I guess this just goes to show I should shell out the $$$$$ to get it on the PC.
For one, Notch didn't create Xbox 360 Minecraft. 4J ported it. Imagine putting Windows on a Mac. It wasn't built for it, so a possible attempt will be tedious & time consuming, and more than likely never complete. What I mean by all this, is that it has been ported from a totally different operating system, flaws will happen, and it will take time, and if you would like to experience the full version of minecraft then you answered your own question. Me personally? I'm not a huge fan of keyboards for controllers, and I've played both console and PC games. I like to sit back and relax in a recliner, or my bed while I enjoy this game, the main reason I like the Xbox version even though it's missing a lot. Some people don't own, and/or can't afford a good PC, but already have access to the Xbox, another valid reason. Either way, it's been made very clear for awhile that Xbox will be father behind the PC, and I imagine it to stay that way. I don't mind because it gives us something to look forward to. Now I understand your frustration, and I loved the pictures btw. I know the feeling of dying in the nether looking for a fortress as I have been there and done that 1000's of times. I would recommend you do what me and my friends do. Go on creative on some different seeds and look around. Make sure it does have everything you want before you commit to it. That's like marrying a girl to find out she has unexpected parts on your honeymoon. Take some precaution brother!!!
Btw if you do feel like starting another server, we started a new one today under the seed 373737, there's a well pretty close to the spawn towards the east and underneath is 3-way ravine 2 abandoned mineshafts, and if you build your nether portal next to the well I'm talking about you will spawn in or next to a nether fortress with 2 blaze spawners. Send me a message on Xbox if ya need any help GT GlossyEyedGnome
Keep your chin up dude, it's only a game!
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Check out my Youtube Channel! Bringing you Tutorials, Massive Builds, and the Occasional Let's Play Minecraft!
It's not so much for me that Creative Mode is against my "Survival Playthrough" it's more so that my world will never be updated, I will never get to experience survival mode updated. I am willing to bet that when The End is actually added, only new worlds would have it.
That may be the case, but you don't really know for sure yet. You're so close why not just add the Eyes and wait to see. If the End doesn't come in at that point, what have you lost over and above what you'd be losing now if you just quit?
As for the statement "I will never get to experience survival mode updated." Way over the top for being melodramatic. (Poor you.) Once you go into creative to get your Eyes, you can go back into survival mode... just no leaderboards. You can also experience survival mode in a new world after that update comes out.
In December, I made a new world. I treated this world like my baby. I played only on Survival mode, and played only on hard mode. I made my house from the ground up. Made my own mine. Killed mobs night after night for XP. Hunted down as many Endermen as I could for the pearls. I found a stronghold which contained an End Portal, much to my excitement, I knew I had to get there. I sat there and stock piled diamonds to make armor and swords for my trip to the Nether. I thought to myself "I will find a Nether Fortress, I gotta kill some blazes so I can make Eyes of the Ender." I searched the Nether, again and again, death after death, only to find no fortress. I died time and time again hunting in the Overworld for Endermen, dying many times with 20+ xp. I play Minecraft today after not playing for a week. Only to find there is an update, and this is where Minecraft 360 Version dunked me. I found out that The Nether Fortresses and Blazes will spawn in the Nether now, but only in a new world. Dunked. I got dunked by this update. I couldn't believe it, this world I had treated like my own child, now broken, obsolete, I could never get Blaze Rods, or Powder, or get to any Nether Fortress. Countless hours of repeating and repeating, death repeating. Was there anything to gain from this? No. Is there anything to feel from this? Yes, the feeling of Mojang and Microsoft collectively dunking me. This world I built from the ground up, now useless.
People are so ignorant. 4J Studios runs the development of Minecraft XBOX. And you sir, are what we call Minecraft nerds who no life the game and want to commit suicide when a creeper kills them. GROW UP.
I restarted my world that I had back since TU5. It had mob spawners, 5 minute to level 30 exp farms, a castle that took nearly 10k stone bricks to build with a village inside, a recreation of dungeon library, etc.
Point is, if you want the new stuff, don't get to attached to a world. I wanted brewing and blazes, so I just made my new world about 3 weeks ago and it's turning out quite nice.
People are so ignorant. 4J Studios runs the development of Minecraft XBOX. And you sir, are what we call Minecraft nerds who no life the game and want to commit suicide when a creeper kills them. GROW UP.
I restarted my world that I had back since TU5. It had mob spawners, 5 minute to level 30 exp farms, a castle that took nearly 10k stone bricks to build with a village inside, a recreation of dungeon library, etc.
Point is, if you want the new stuff, don't get to attached to a world. I wanted brewing and blazes, so I just made my new world about 3 weeks ago and it's turning out quite nice.
When a creeper kills me, I respawn and go get my stuff back. NBD. In fact I came back here to post that I have started a new world.
wow the fanboys here really don't like hearing how their favourite game isn't worth playing for a lot of people huh..
I agree it's pointless playing if we have to keep starting over all the time.
Maybe oneday it'll be worth me loading again.
I haven't even considered spending any time on it since having to start again after the first (or second) update. (I can't remember now)
Shame coz I was really enjoying the game. Dead to me atm.
Hoping to oneday use this account I just made again - when it's worth returning that is & commenting to show my appreciation of having finally finshed making a game worth spending time on.
Cue the evidently inevitable barrage of fanboy tears... (even though I won't read them & even if I did they won't change my opinion)
It's pointless playing if you don't enjoy the game, period. It has nothing to do with whether or not wanting the new stuff causes you to abandon your previous worlds. So don't play. I won't mind... and I really don't care whether or not the OP wants to take any of my advice in order to accomplish a goal he set for himself. It make no difference as to how I enjoy the game or whether or not I accomplish the goals I set for myself. Cheers.
I'll make a new world, but I feel like if I do, something similar will happen again. I.E: We unlock The End but only in new worlds.
Im thinking this will probably happen in the next update as far as having to start a new world to go to the end.
i would wait until the next update to do anything, in the meantime just go on creative and have some fun, i have yet to get serious with building anything in this game, because im going to wait until we get the end in the next update. You could cheat a little and go into the nether on creative and place some stuff there for you to go get.
Im late to the party with this game for 360 as its been out for a while, i did not get mine until after the 1.8.2. update on 360.
Oh dear, reading some of these responses my eyes glazed over.
Yes for now its going to slow you down BUT
4J have said they are working on putting in the ability to reset the Nether independant of your overworld so you will just need to wait for that to get your nether items.
I agree that having to restart worlds to get the new stuff in survival is hugely frustrating. I actually had one of my favorite builds ruined for me when a biome shift occurred. It went from snowing to raining. That was my 1.7.3 world. I currently have a TU8 world in creative that I am currently playing around in. My TU7 survival world doesn't have a nether fortress but I keep it in survival mode hoping 4J adds a solution to not having end portal frames and blaze powder in worlds. I won't even mention my 1.6 world I still have.
I'm still playing and after they add jungles there isn't any biomes/terrain or structures getting added that will change the game any. That's when I will start my survival world and be able to keep running with it.
Im thinking this will probably happen in the next update as far as having to start a new world to go to the end.
We'll have to start new worlds to get Jungle biomes and such but I don't think we will have to for the End. Current strongholds have End Portal rooms and blocks as well as End Stone in creative menus. Its likely that our worlds already have the basic formatting to generate The End but they aren't done with the full coding (For the dragons, the pedistals, etc.) so the portals are just switched off.
My intention was to help inform the relevant people to realise another one of their customers is unhappy with the way the game requires us abandoning our spent time in order to use the stuff which has been added to the game which we already purchased with the knowledge
Yeah, right. If you say so. (sarcasm). BTW, when you quote someone, it's not good etiquette to insert your comments inside the quote itself.
I wanted to go the End. When it'll be added. Now, now I can't. I can't even experience potions. I guess this just goes to show I should shell out the $$$$$ to get it on the PC.
Does this apply even if you have 3 quarters of your map enexplored?
Thanks
That only gives you a chance that one might generate in those areas. The seed generation will change, and if your seed just so happens to have jungle in it, and where those locations are then it will generate when they come about... Else you will have to start a new map to get them.
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
World doesn't sound useless to me at all. Only thing it can't do is make potions.
It's been common knowledge since the game came out last May that updates like this only affect new worlds or worlds with unexplored terrain. since the Nether generates when you create your world, even if you would have never explored it, you'd be out of luck.
In TU9, 4J is hoping to add an option that resets the Nether. That will allow Nether Fortresses, Blazes, and Nether Wart to spawn.
You can't have:
eye of ender
blaze rods
blaze powder
endless supply of glow stone dust
The end
potions
potions brewing
fortress fences
nether brick
nether stairs
netherwart
potions
exp from potions
exp from blazes (4-5 blazes will level you up from 49 to 50)
... and ditching the world entirely while blaming the programmers of the game and while expecting them to just solve the issue for you doesn't "suck the challenge out of it"??
You have already accomplished what you have already accomplished; nothing takes that away from you. You've now hit a snag that you cannot overcome in survival mode. Your choices are... quit and fail... or swallow a little bit of pride, go into creative, discipline yourself to only get what you really need... and ultimately succeed at your goal. There is an old saying that "Pride cometh before a fall." A true survivor does not allow their own pride to defeat themselves. Use the tools that are already there for you and snatch this victory from the jaws of defeat... you've already earned it!!
Put another way - Yeah, the newest update dunked you, but you don't have to drown yourself over it. Grab the life preserver in front of you and swim the final distance to the shore.
That much I do understand. Although right now I still play the game on my old worlds. My 1.7.3 world is a good example, even if on peaceful. In that specific one I just go back to every so often to add this and that when I can. I don't use creative on that world and keeping it that way. Now I do have other survival worlds. I may not play on hard difficulty, but easy I do. I just learn to just play with goals in the game based upon what I have and what the surrounding area offers.
I may not get a fortress in quite a few of these worlds, nor do I really truly care, as it is not so important to me. I understand the urgency to get to the end, that makes sense. But when the end is not even here? That is the part that doesn't make sense. When the end comes out, then I will set that type of goal in a new world. Strongholds at the moment are for the most part useless. Sure when the end does arrive, and some of these worlds I have started now may have the portal. I choose to ignore that fact as it is an old world.
I keep all my old ones and improve what I can on them. I am a building in survival. So this is probably where I differ from the way you play. I don't play to survive, I play to building what I can in survival. That is my juice per say. My inspiration comes in many forms, but usually short term goals that end up long term, like one of my worlds while I was digging down to a branch mining level, and decided I wanted a tree farm. I spout off that staircase to start work on this tree farm. I ran into lava pools, that was a pain, as I don't want my farm to go up in flames. So next I decided to make a lava storage facility.
That started out fine and I dug and dug. Oh this was around the corner of my base. Eventually I got tired of traveling to and fro around the corner and built a direct path from my base to that lava storage area. That is when I started work on actually transporting lava into it. The place is almost immense in size. I built from the ground down instead of the ground up. Made several places where I could put lava and finally finished transporting it. The lava storage is a short term idea that turned long term as I plan to expand it further and further.
The sum of it all is that I go by what I need to build as a function or purpose rather than just build. I would start a new world, in which case I did knowing that I will have a nether fortress now. Usually I go into creative first and check out the world to site whether I want the world or not. If I do want it, I remake it in survival and play from there. I will probably go back to those old worlds still and continue to do what I do on them. So for me it is just simple as that. I will remake my map when jungles come out, to have another world that I will work with and going in between each just so I can keep my entertainment up per say..(bad the sims analogy). I don't let plans get me down as I always have things to do, even if I have to start a new world.
Basically the only thing that is troublesome is finding a new world that I like, as I am very picky what I want to work with if not build on/in. That is the only frustrating part, the world search. Once found though I am back in business per say.:D
Actually you are presuming that the biomes didn't really change, just the look for each seed.... That is how it sounds. That could not really work like that. there is only 1 way it would work even similar to that, and it is having your world recognized as that version of seed in the code so it will stay as such. It is not as simple as a check box or radio button to change one biome from the other, as it is not based from chunk to chunk. It would be blocky weather and biomes if it was. It is based block to block. That is the only thing that even makes sense. Granted some cover massive areas but you still have that zipline of weather change between two biomes.
What you would need to do is change the marker for ever block within each chunk; meaning 16x16 amount of times. Just the surface area not the entire chunk of course. Block section by block section would take forever to do I would imagine... even for a small map as the xbox. Besides something like what you are suggesting could be done in creative, or I should say it could be added to creative mode. Would not be really all that simple but a whole lot easier to add to creative than making a whole new program just to change biomes... That may or may not work for all seeds of old maps...O_o Well it wouldn't quite work in the way you are thinking anyway, where the biomes are concerned. hmmm...--_--
So then, we agree that adding missing items to a world by going into creative is a valid use of creative mode. Yet, the OP is prepared to trash his entire world to avoid going into creative. My question was: what would be the difference morally between using a world editor and using creative mode? If this OP can't see his way to use creative mode for a few items in order to save his world, he's probably not going to be able to justify using a full-blown world editor to save his world. Furthermore, not everyone using your editor would use merely for changing climate. As proposed, it could also be used to refresh depleted resources and, in effect, used to boost of the leaderboards and achievements (i.e. give those worlds an "advantage" over for getting certain resources). Like creative mode, it would not arbitrarily be cheating, but it has the potential to be used to cheat... and would probably be used by some to actually cheat. So, like creative mode, the leaderboards and achievement would have to be disabed for a world using the editor. This would make the world editor less appealing to some - morally and from the perspective of humping it through in survival mode - and make it no different that creative mode is viewed today. That is why my "meh" on your other thread. It doesn't resolve the moral dilemmas about editing a survival world that are causing people to abandon their worlds; it just changes the scale. It's not the savior of worlds you pumped it up to be.on your thread proposing it.
Actually no... Only worlds that have an end portal will have it. Well one that was located in the stronghold, and intact. Unsure about the ones that could be constructed through creative.
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Retired StaffFor one, Notch didn't create Xbox 360 Minecraft. 4J ported it. Imagine putting Windows on a Mac. It wasn't built for it, so a possible attempt will be tedious & time consuming, and more than likely never complete. What I mean by all this, is that it has been ported from a totally different operating system, flaws will happen, and it will take time, and if you would like to experience the full version of minecraft then you answered your own question. Me personally? I'm not a huge fan of keyboards for controllers, and I've played both console and PC games. I like to sit back and relax in a recliner, or my bed while I enjoy this game, the main reason I like the Xbox version even though it's missing a lot. Some people don't own, and/or can't afford a good PC, but already have access to the Xbox, another valid reason. Either way, it's been made very clear for awhile that Xbox will be father behind the PC, and I imagine it to stay that way. I don't mind because it gives us something to look forward to. Now I understand your frustration, and I loved the pictures btw. I know the feeling of dying in the nether looking for a fortress as I have been there and done that 1000's of times. I would recommend you do what me and my friends do. Go on creative on some different seeds and look around. Make sure it does have everything you want before you commit to it. That's like marrying a girl to find out she has unexpected parts on your honeymoon. Take some precaution brother!!!
Btw if you do feel like starting another server, we started a new one today under the seed 373737, there's a well pretty close to the spawn towards the east and underneath is 3-way ravine 2 abandoned mineshafts, and if you build your nether portal next to the well I'm talking about you will spawn in or next to a nether fortress with 2 blaze spawners. Send me a message on Xbox if ya need any help GT GlossyEyedGnome
Keep your chin up dude, it's only a game!
That may be the case, but you don't really know for sure yet. You're so close why not just add the Eyes and wait to see. If the End doesn't come in at that point, what have you lost over and above what you'd be losing now if you just quit?
As for the statement "I will never get to experience survival mode updated." Way over the top for being melodramatic. (Poor you.) Once you go into creative to get your Eyes, you can go back into survival mode... just no leaderboards. You can also experience survival mode in a new world after that update comes out.
People are so ignorant. 4J Studios runs the development of Minecraft XBOX. And you sir, are what we call Minecraft nerds who no life the game and want to commit suicide when a creeper kills them. GROW UP.
I restarted my world that I had back since TU5. It had mob spawners, 5 minute to level 30 exp farms, a castle that took nearly 10k stone bricks to build with a village inside, a recreation of dungeon library, etc.
Point is, if you want the new stuff, don't get to attached to a world. I wanted brewing and blazes, so I just made my new world about 3 weeks ago and it's turning out quite nice.
When a creeper kills me, I respawn and go get my stuff back. NBD. In fact I came back here to post that I have started a new world.
It's pointless playing if you don't enjoy the game, period. It has nothing to do with whether or not wanting the new stuff causes you to abandon your previous worlds. So don't play. I won't mind... and I really don't care whether or not the OP wants to take any of my advice in order to accomplish a goal he set for himself. It make no difference as to how I enjoy the game or whether or not I accomplish the goals I set for myself. Cheers.
ooo... Hopefully you got a good one to tide the wait... good luck and most importantly have fun...:D
Im thinking this will probably happen in the next update as far as having to start a new world to go to the end.
i would wait until the next update to do anything, in the meantime just go on creative and have some fun, i have yet to get serious with building anything in this game, because im going to wait until we get the end in the next update. You could cheat a little and go into the nether on creative and place some stuff there for you to go get.
Im late to the party with this game for 360 as its been out for a while, i did not get mine until after the 1.8.2. update on 360.
Yes for now its going to slow you down BUT
4J have said they are working on putting in the ability to reset the Nether independant of your overworld so you will just need to wait for that to get your nether items.
I'm still playing and after they add jungles there isn't any biomes/terrain or structures getting added that will change the game any. That's when I will start my survival world and be able to keep running with it.
We'll have to start new worlds to get Jungle biomes and such but I don't think we will have to for the End. Current strongholds have End Portal rooms and blocks as well as End Stone in creative menus. Its likely that our worlds already have the basic formatting to generate The End but they aren't done with the full coding (For the dragons, the pedistals, etc.) so the portals are just switched off.
Yeah, right. If you say so. (sarcasm). BTW, when you quote someone, it's not good etiquette to insert your comments inside the quote itself.
The End has not been implemented yet
That only gives you a chance that one might generate in those areas. The seed generation will change, and if your seed just so happens to have jungle in it, and where those locations are then it will generate when they come about... Else you will have to start a new map to get them.
You can't have:
eye of ender
blaze rods
blaze powder
endless supply of glow stone dust
The end
potions
potions brewing
fortress fences
nether brick
nether stairs
netherwart
potions
exp from potions
exp from blazes (4-5 blazes will level you up from 49 to 50)
What is essentially useless to you:
ghast tears
glistening melons
fermented spider eye
spider eye
So yea, you aren't missing much.