In December, I made a new world. I treated this world like my baby. I played only on Survival mode, and played only on hard mode. I made my house from the ground up. Made my own mine. Killed mobs night after night for XP. Hunted down as many Endermen as I could for the pearls. I found a stronghold which contained an End Portal, much to my excitement, I knew I had to get there. I sat there and stock piled diamonds to make armor and swords for my trip to the Nether. I thought to myself "I will find a Nether Fortress, I gotta kill some blazes so I can make Eyes of the Ender." I searched the Nether, again and again, death after death, only to find no fortress. I died time and time again hunting in the Overworld for Endermen, dying many times with 20+ xp. I play Minecraft today after not playing for a week. Only to find there is an update, and this is where Minecraft 360 Version dunked me. I found out that The Nether Fortresses and Blazes will spawn in the Nether now, but only in a new world. Dunked. I got dunked by this update. I couldn't believe it, this world I had treated like my own child, now broken, obsolete, I could never get Blaze Rods, or Powder, or get to any Nether Fortress. Countless hours of repeating and repeating, death repeating. Was there anything to gain from this? No. Is there anything to feel from this? Yes, the feeling of Mojang and Microsoft collectively dunking me. This world I built from the ground up, now useless.
World doesn't sound useless to me at all. Only thing it can't do is make potions.
It's been common knowledge since the game came out last May that updates like this only affect new worlds or worlds with unexplored terrain. since the Nether generates when you create your world, even if you would have never explored it, you'd be out of luck.
In TU9, 4J is hoping to add an option that resets the Nether. That will allow Nether Fortresses, Blazes, and Nether Wart to spawn.
World doesn't sound useless to me at all. Only thing it can't do is make potions.
It's been common knowledge since the game came out last May that updates like this only affect new worlds or worlds with unexplored terrain. since the Nether generates when you create your world, even if you would have never explored it, you'd be out of luck.
In TU9, 4J is hoping to add an option that resets the Nether. That will allow Nether Fortresses, Blazes, and Nether Wart to spawn.
I wanted to go the End. When it'll be added. Now, now I can't. I can't even experience potions. I guess this just goes to show I should shell out the $$$$$ to get it on the PC.
I wanted to go the End. When it'll be added. Now, now I can't. I can't even experience potions. I guess this just goes to show I should shell out the $$$$$ to get it on the PC.
As someone who has been to the end, I can tell you that it's not worth the hype.
It's a big empty, black space with nothing but Endermen and a Dragon that barely does anything. If you want it, the PC version literally costs $6.95 more than the Xbox 360 Edition.
I personaly like making new worlds, each time I find a different better way to do things or better ways or more attractive ways to make buildings or add red stone and the like.
Same thing happened to me, a month and a half spent on one hard mode seed to find no nether fortress. Even tore the entire nether apart on creative mode looking, but to no avail. They are massive, and hard to miss. They need to update existing seeds with nether fortresses or add Blazes to a rare spawn in the nether so on those seeds you can still get blaze powders. Or add it to witch huts, if they will come out with those. Trade them, or have them spawn like endermen in the Nether would alleviate all these obsolete seeds. As well as the addition of End portals in strongholds that dont have them, even if they cut into a ravine. My stronghold doesnt have one, and the eye of ender keeps pointing to an empty spot in the ravine where the end portal should be. But its not. They do realize that we sink a lot of time, and effort into these for the love of the game, but when the game doesnt show any love back. What are we to do?
I hate to say it, but you're the one dunking yourself. You're allowing your ego to cause you to fail at the goal you originally set for yourself. Blaming the developers is the easy way out. A real survivalist wouldn't hesitate to use ALL the tools the game provides to accomplish their goals. You should just go into creative mode and give yourself just whatever amount of blaze powder you'll need to make enough Eyes of Ender to finish your portal. Ditch your ego, instead of your world.
Remember when Minecraft was the most played game on Live even beating COD? Remember how it's falling fast now?
Minecraft was only ever above CoD for one week. Straight from Major Nelsons Xbox Live Activity Charts...
January 7th: Minecraft is #2
December 31st: Minecraft is #2
December 3rd: Minecraft is #3
November 19th: Minecraft is #3
November 5th: Minecraft is #3
October 29th: Minecraft is #2
October 15th: Minecraft is #1
September 17th: Minecraft is #2
etc etc
The game has been the 2nd most played game on the entirety of Xbox Live for the past month. It seems the only reason it hit #3 was because of Halo 4 coming out. Based on Major Nelsons Activity Charts, it doesn't really look like the game is falling fast. It's been sitting nice and comfy at #3 and mostly the #2 slot since it released.
Ty for looking that up, I should have done that myself before saying stuff like that (i based it on a tweet by 4J saying they were 4th most played game and based on my friendslist where nobody plays it anymore because their worlds are damaged in one way or another).
Despite the games issues, it's still more popular than Halo 4 and a lot of other games.
Wow, fanboi thread to the max. Can you kids stop posting nonsense like this to a very valid concern the OP displays? Remember when Minecraft was the most played game on Live even beating COD? Remember how it's falling fast now? The reason is that the not so vocal majority is stepping away from the game for the reasons the OP lists. You personally may feel different and accept it as normal that you are forced to start over with each patch if you want to have access to new or future features or if you don't want to accept the side effects that those patches cause to existing worlds but normal Xbox customers expect their games to function normally through updates. A lot of people have no history with the PC version nor the drama process of evolution it went through. We're not talking about a one man's coding adventure anymore, we're talking about nearly a 100 million US dollar Xbox game.
The OP set a goal for himself to get to the End and now when he's almost reached it and hit a snag, he immediately folds up his tent, declares defeat and whinges about the cruel fate the game dealt him, and quits that world even though a perfectly valid alternative is staring him right in the face. Yes, it would be "perfect" if he could reach his goal in survival; but IRL survivalists don't give up the victory just because the victory won't be perfect. They go on and snatch victory from the jaws of defeat. It's just plain dumb for the OP to dump his world at this point just to stay in survival mode (and it's probably because a bunch of people on this site have falsely equated using creative mode with "cheating") Creative mode is a valid mode of the game. it's there for players to use, and in this case, it is absolutely fair play to use it.
The OP's concern expressed here has nothing to do with where Minecraft sits on the charts. You regularly accuse other people who post here of particular biases, but you yourself seem to have no problem with blindly misrepresenting facts in order to paint a dismal picture of the game's performance. The fact is that, these days, most things that hit charts don't stay near the top very long at all. For example, most movies (that cost millions of $US and cost a couple more to see than buying MCXBLA) hit the charts and fall off within a few short weeks. Personally, I wouldn't have been surprised if Minecraft had fallen down the charts a bit just based on the length of time its been since it was released (just a few days short of 9 months ago). Instead, I am pleasantly surprised that Minecraft was still at #2 at 8 months after its release.
ETA: Corrected typos in time span from release date.
Yes, I started doing this for one reason and one reason alone. To give a voice to those that come here and get slammed with 10 'stop crying just start a new world' responses. I started here with a very reasonable voice and posting style, but got slammed by 11 year old kids without the ability to see stuff through other people their eyes. This forum seems invested with a rather large group of people who refuse to see that there are players that like to play in survival mode and stick it out in one world. I'm fine with the other group liking their approach to the game and playing survival as a survival game and creative as a building game, respect my way about playing it too. I fell in love with the hunter\gathering aspect of the game whilst landscaping and building one world.
People claiming that Enderman hardly do anything either don't pay attention or hardly play in a single location, saying my oil disaster has hardly any effect in my world havent seen it (inventation is still open to come take a look).
Anyway, the most frustrating thing, which really upsets me, is that issues are going into the game with Mojang being fully aware of it setting 4J up to take the heat over it (something that should have stopped after the clay issue making it the xbox). It's like Mojang has no understanding of the platform whatsoever.
So yes, I've taken a harsh tone on the forums, especially when people come around with an attitude of -meh just start a new world- or -meh why bother reporting a bug, it's not going to get fixed (4J has fixed stuff outside of what Mojang fixed in their versions)- or - meh why ask for a solution feature that's not going to happen anyway (are you making the decisions at Mojang/4J?)-. Be open minded. Sadly a normal toned opinion seems to get buried under tons of those -mehs- and the only other way to get heard is to turn loud about the counter argument. Anyway, you'd be surprised to find me a rather easy going nice guy actually...
Not alot of people know, But this a 50/50 Arrguement. 50% People are outraged the status of there worlds not being able to get any of the new features. They hate the idea of even having to restart hard work every couple of months. Thats 50...Lets make 100 now...The other half don't give a rats ***...They say "Stay strong" "Fight passed It" "Goto creative" Or even "The game was like this from the first TU" Its a Oponion and theres gonna be alot of those on this forum. Trust me your not the first to wanna volcal this out. Its 50/50 opinions leave it at that.
When this happens I usually just start a new world. I realize it may make your previous world seem pointless but it adds fun to the game none the less! As for the dying part just take a break. Doing something else for an hour or more tends to make you a little bit better. You'll find that you're dying a lot less than before (this rule applies to any game you get stuck on) (P.S. End Portals don't work yet anyways. Although in the update they added the Ender Dragon, there is no way to fight him yet.)
Yes, I started doing this for one reason and one reason alone. To give a voice to those that come here and get slammed with 10 'stop crying just start a new world' responses. I started here with a very reasonable voice and posting style, but got slammed by 11 year old kids without the ability to see stuff through other people their eyes. This forum seems invested with a rather large group of people who refuse to see that there are players that like to play in survival mode and stick it out in one world. I'm fine with the other group liking their approach to the game and playing survival as a survival game and creative as a building game, respect my way about playing it too. I fell in love with the hunter\gathering aspect of the game whilst landscaping and building one world.
People claiming that Enderman hardly do anything either don't pay attention or hardly play in a single location, saying my oil disaster has hardly any effect in my world havent seen it (inventation is still open to come take a look).
Anyway, the most frustrating thing, which really upsets me, is that issues are going into the game with Mojang being fully aware of it setting 4J up to take the heat over it (something that should have stopped after the clay issue making it the xbox). It's like Mojang has no understanding of the platform whatsoever.
So yes, I've taken a harsh tone on the forums, especially when people come around with an attitude of -meh just start a new world- or -meh why bother reporting a bug, it's not going to get fixed (4J has fixed stuff outside of what Mojang fixed in their versions)- or - meh why ask for a solution feature that's not going to happen anyway (are you making the decisions at Mojang/4J?)-. Be open minded. Sadly a normal toned opinion seems to get buried under tons of those -mehs- and the only other way to get heard is to turn loud about the counter argument. Anyway, you'd be surprised to find me a rather easy going nice guy actually...
Go ahead, paint yourself as a knight errant trying to save the worlds... Referring to your other thread and my "meh" response - Really, why would using a full-blown editor on a world be any superior, morally (when it comes to sticking it out in survival) than using creative mode to bring a few blaze powder into the game? The only difference I see is scale - instead of bringing in a few piddly little items, you want to be able to rewrite your entire world to suit you better.
I am doing this on Survival because I want to experience the game in a challenging way. Going on creative sucks a lot of the fun out. The only reason I'd go on creative mode is to build cool sprites and statues. I feel like I shouldn't even bother with this game until it's updated enough.
I hate to say it, but you're the one dunking yourself. You're allowing your ego to cause you to fail at the goal you originally set for yourself. Blaming the developers is the easy way out. A real survivalist wouldn't hesitate to use ALL the tools the game provides to accomplish their goals. You should just go into creative mode and give yourself just whatever amount of blaze powder you'll need to make enough Eyes of Ender to finish your portal. Ditch your ego, instead of your world.
Creative mode sucks out the challenge. This is the one world where I felt like everything I did took time and effort. Not just going on creative and building.
It's been common knowledge since the game came out last May that updates like this only affect new worlds or worlds with unexplored terrain. since the Nether generates when you create your world, even if you would have never explored it, you'd be out of luck.
In TU9, 4J is hoping to add an option that resets the Nether. That will allow Nether Fortresses, Blazes, and Nether Wart to spawn.
I wanted to go the End. When it'll be added. Now, now I can't. I can't even experience potions. I guess this just goes to show I should shell out the $$$$$ to get it on the PC.
It's a big empty, black space with nothing but Endermen and a Dragon that barely does anything. If you want it, the PC version literally costs $6.95 more than the Xbox 360 Edition.
January 7th: Minecraft is #2
December 31st: Minecraft is #2
December 3rd: Minecraft is #3
November 19th: Minecraft is #3
November 5th: Minecraft is #3
October 29th: Minecraft is #2
October 15th: Minecraft is #1
September 17th: Minecraft is #2
etc etc
The game has been the 2nd most played game on the entirety of Xbox Live for the past month. It seems the only reason it hit #3 was because of Halo 4 coming out. Based on Major Nelsons Activity Charts, it doesn't really look like the game is falling fast. It's been sitting nice and comfy at #3 and mostly the #2 slot since it released.
The OP set a goal for himself to get to the End and now when he's almost reached it and hit a snag, he immediately folds up his tent, declares defeat and whinges about the cruel fate the game dealt him, and quits that world even though a perfectly valid alternative is staring him right in the face. Yes, it would be "perfect" if he could reach his goal in survival; but IRL survivalists don't give up the victory just because the victory won't be perfect. They go on and snatch victory from the jaws of defeat. It's just plain dumb for the OP to dump his world at this point just to stay in survival mode (and it's probably because a bunch of people on this site have falsely equated using creative mode with "cheating") Creative mode is a valid mode of the game. it's there for players to use, and in this case, it is absolutely fair play to use it.
The OP's concern expressed here has nothing to do with where Minecraft sits on the charts. You regularly accuse other people who post here of particular biases, but you yourself seem to have no problem with blindly misrepresenting facts in order to paint a dismal picture of the game's performance. The fact is that, these days, most things that hit charts don't stay near the top very long at all. For example, most movies (that cost millions of $US and cost a couple more to see than buying MCXBLA) hit the charts and fall off within a few short weeks. Personally, I wouldn't have been surprised if Minecraft had fallen down the charts a bit just based on the length of time its been since it was released (just a few days short of 9 months ago). Instead, I am pleasantly surprised that Minecraft was still at #2 at 8 months after its release.
ETA: Corrected typos in time span from release date.
Go ahead, paint yourself as a knight errant trying to save the worlds... Referring to your other thread and my "meh" response - Really, why would using a full-blown editor on a world be any superior, morally (when it comes to sticking it out in survival) than using creative mode to bring a few blaze powder into the game? The only difference I see is scale - instead of bringing in a few piddly little items, you want to be able to rewrite your entire world to suit you better.
Creative mode sucks out the challenge. This is the one world where I felt like everything I did took time and effort. Not just going on creative and building.