Why can't they make it where when a new update comes out, your world is refreshed to within like a certain amount of blocks from where you are or something is the only place you have explored so that the new biomes and actual land changes are added to the world you have worked so hard on. What's the point of making a world if I'm going to have to abandon it everytime there is an update?
Well, you don't have to abandon a world if you don't want to. No one is forcing you to.
The only thing you'd have to restart a world for in TU8 is the now guaranteed generation of Nether Fortresses, Blazes, and Nether Wart. Wait for TU9 and 4J will be adding an option to reset the Nether.
Well, you don't have to abandon a world if you don't want to. No one is forcing you to.
The only thing you'd have to restart a world for in TU8 is the now guaranteed generation of Nether Fortresses, Blazes, and Nether Wart. Wait for TU9 and 4J will be adding an option to reset the Nether.
I know no one is forcing me to abandon it but naturally people are going to want to have the most up to date worlds...
This is a pretty worn out topic. Answers have been given and many questions have been asked. You will seriously have to start a new world if you want all the new features that require you to do so.
I think bug fixes on the engine should be across the board, no matter what 'version' of the world you've created it in.
But there's other updates which only become active on actual world creation.
So in that respect, having an existing world not apply specific updates (like new biomes) is a fairly logical conclusion as your world database has already been created.
There's nothing stopping you from staying with your existing world if your happy and as others have stated, much of the TU8 content are engine bug fixes and not actually new game content.
If you're hoping in the future that world updates can be implemented after creation to keep up to date with releases though, I wouldn't hold your breath. I don't actually think it would be technologically viable for it to work that way.
ie If you want to always have the latest content in game, don't get attached to any world you create.
can't believe threads like this still pop up. everyone should know by now that this is how it works.
no one is forcing you to start a new world and it's not like you have to PERMANENTLY DELETE your original one. you can keep it and still play on it, yanno.
You could always wait for future updates so that way blazes spawn regularly in the nether in TU 9 I believe. And when TU 9 comes out make your own Jungle Biome with Jungle saplings that you give yourself in creative then spawn ocelots.
Why can't they make it where when a new update comes out, your world is refreshed to within like a certain amount of blocks from where you are...
Let's just think about that one. Let's say you have two old worlds saved on your hard drive. On one, you last saved it while you were standing in your home base, but on the other, you last saved it while you were out in the boonies mining. Based on your proposed, the one home base would disappear the moment an update came along... arbitrarily replaced by new terrrain just because you weren't standing near it. Worse, the seed string for that seed now determines that it's not the brand new jungle that goes in those coordinate, but a very old-fashioned desert...
or something is the only place you have explored so that the new biomes and actual land changes are added to the world you have worked so hard on.
This is the way it currently works. The unexplored parts of your map get new terrain. The fly in the oilment is that the seed string is what decides goes at those coordinates. It doesn't know that you "want" a jungle where you specifically haven't explored or that Johnny, who uses the same seed, has left a different area unexplored where he specifically wants "his" jungle. The seed puts the terrain in the same places on every generation of that seed that's done in the current update. That's how you can type in the same seed string as someone else and get the same world as they did.
What's the point of making a world if I'm going to have to abandon it everytime there is an update?
It IS a game afterall. Consider each new world is a new round. For example, when you start a new round of Monopoly, you start over with the same amount of seed money every time. You don't get to carry over the money you won in the previous round of monopoly you played.
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The only thing you'd have to restart a world for in TU8 is the now guaranteed generation of Nether Fortresses, Blazes, and Nether Wart. Wait for TU9 and 4J will be adding an option to reset the Nether.
I know no one is forcing me to abandon it but naturally people are going to want to have the most up to date worlds...
But there's other updates which only become active on actual world creation.
So in that respect, having an existing world not apply specific updates (like new biomes) is a fairly logical conclusion as your world database has already been created.
There's nothing stopping you from staying with your existing world if your happy and as others have stated, much of the TU8 content are engine bug fixes and not actually new game content.
If you're hoping in the future that world updates can be implemented after creation to keep up to date with releases though, I wouldn't hold your breath. I don't actually think it would be technologically viable for it to work that way.
ie If you want to always have the latest content in game, don't get attached to any world you create.
no one is forcing you to start a new world and it's not like you have to PERMANENTLY DELETE your original one. you can keep it and still play on it, yanno.
Let's just think about that one. Let's say you have two old worlds saved on your hard drive. On one, you last saved it while you were standing in your home base, but on the other, you last saved it while you were out in the boonies mining. Based on your proposed, the one home base would disappear the moment an update came along... arbitrarily replaced by new terrrain just because you weren't standing near it. Worse, the seed string for that seed now determines that it's not the brand new jungle that goes in those coordinate, but a very old-fashioned desert...
This is the way it currently works. The unexplored parts of your map get new terrain. The fly in the oilment is that the seed string is what decides goes at those coordinates. It doesn't know that you "want" a jungle where you specifically haven't explored or that Johnny, who uses the same seed, has left a different area unexplored where he specifically wants "his" jungle. The seed puts the terrain in the same places on every generation of that seed that's done in the current update. That's how you can type in the same seed string as someone else and get the same world as they did.
It IS a game afterall. Consider each new world is a new round. For example, when you start a new round of Monopoly, you start over with the same amount of seed money every time. You don't get to carry over the money you won in the previous round of monopoly you played.